Random Question Thread (FFXI Related)

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 607 608 609
 Asura.Botosi
Offline
サーバ: Asura
Game: FFXI
user: Botosi
Posts: 29
By Asura.Botosi 2019-10-02 12:34:16  
Trust levels stay at the level they were casted on, correct?

If I summon a trust in i119 gear, then equip some gear which bring me down to i115, my trusts will stay at i119, correct?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-02 12:37:25  
Their level drops dynamically. If you cast at 119 then change gear to something lower they will drop in level.

Quote:
Alter Egos will not automatically level up with you; this includes Alter Egos summoned whilst under the effects of Level Sync. As such, Alter Egos should be released and re-summoned after gaining a level. This does not apply, however, to aforementioned iLvl equipment; Alter Ego stats will automatically change if your overall iLvl changes.
Offline
Posts: 75
By ryukin182 2019-10-02 12:37:49  
Asura.Botosi said: »
Trust levels stay at the level they were casted on, correct?

If I summon a trust in i119 gear, then equip some gear which bring me down to i115, my trusts will stay at i119, correct?

Yes, 100%. Same with leveling up, they stay that level until resummon
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-02 12:38:50  
No. They drop with you.

Take literally 2 seconds idle in 119 cast, then take off your head piece.

Offline
Posts: 75
By ryukin182 2019-10-02 14:44:50  
I could have sworn on my life that I did that test and nothing changed
 Asura.Botosi
Offline
サーバ: Asura
Game: FFXI
user: Botosi
Posts: 29
By Asura.Botosi 2019-10-02 14:55:46  
Asura.Eiryl said: »
Their level drops dynamically. If you cast at 119 then change gear to something lower they will drop in level.

Quote:
Alter Egos will not automatically level up with you; this includes Alter Egos summoned whilst under the effects of Level Sync. As such, Alter Egos should be released and re-summoned after gaining a level. This does not apply, however, to aforementioned iLvl equipment; Alter Ego stats will automatically change if your overall iLvl changes.

Oh interesting. Atleast it seems like it'll go back up after I re-equip my i119 gear. I'm using that White Rarab Cap +1 as a TH+1 equip. I guess I'll have to be careful when equipping it as my alter ego's will temporarily level down.
 Bahamut.Eternallight
Offline
サーバ: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Eternallight 2019-10-02 16:15:31  
Honestly, thats annoying if you have any macro gear that isnt 119.
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-02 16:17:09  
Bahamut.Eternallight said: »
Honestly, thats annoying if you have any macro gear that isnt 119.

Honestly there isn't any gear worth using that isn't 119. So it's a non-issue. tpbonus offhands withstanding. (and yes, weird stuff like rdm with level 1 daggers)

Using the TH+1 rabbit hat is more detriment to you than your trust. The worst thing that happens to trust when you macro something in (like pixie hairpin) is they lose some mp.
 Bahamut.Eternallight
Offline
サーバ: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Eternallight 2019-10-02 16:25:16  
I think most times I macro in non 119 pieces is on Rdm for weird situations lol.

(And yeah, level 1 dagger shenanigans)
 Asura.Botosi
Offline
サーバ: Asura
Game: FFXI
user: Botosi
Posts: 29
By Asura.Botosi 2019-10-02 16:32:34  
Bahamut.Eternallight said: »
Honestly, thats annoying if you have any macro gear that isnt 119.

I re-augmented all my TH+ gear from the DM events without realizing :(
Offline
Posts: 864
By FaeQueenCory 2019-10-02 17:14:29  
Here's a OF post about it. Been this way since they added effective iLvs to Trusts.
Offline
Posts: 2156
By DirectX 2019-10-03 15:51:02  
How much is a Dashing Subligar actually worth? I bought one for 1M from a bazaar ages ago and knowing how rare it was I was sure it was worth a lot more.

I just saw one in a bazaar for 15M which reminded me I have it and makes me wonder if it is time to sell it, but how can I determine how much it is worth when they are so rare?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-03 15:52:16  
That idiot trying to sell it for 15m is way out of his *** mind. He's been shouting for 5 days at least, so obviously it's not worth even close to 15.

I got it for 2m, which is what the stinky subligar cost (at the time). There is an entire jp linkshell that does nothing but fish them up.

As far as "what is it worth" not much more than free. A blink is neat but herc legs can get a better waltz augment.
 Asura.Sechs
Online
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 5922
By Asura.Sechs 2019-10-06 13:02:34  
Anybody knows if there's a text command to change the current loot mode?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-06 13:06:30  
Asura.Sechs said: »
Anybody knows if there's a text command to change the current loot mode?

Halfish. You can set a QM with text, but I don't know how to turn it back to lottery.

/pcmd looter Sechs
[+]
 Asura.Sechs
Online
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 5922
By Asura.Sechs 2019-10-06 13:48:58  
That's nice, quite odd there's no way to remove it. Wonder if there's actually a command for that and nobody knows it? Feels strange that SE created a command to activate it but not to remove it.
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-06 14:04:25  
It is weird, but if one exists I don't know about it

/pcmd looter 1 makes you QM
/pcmd looter makes you QM
/pcmd looter name makes them QM

But like /pcmd looter - off/on/lottery/pool/lot/random/reset/treasure none of that does anything
[+]
 Cerberus.Echohawk
Offline
サーバ: Cerberus
Game: FFXI
user: echohawk
Posts: 17
By Cerberus.Echohawk 2019-10-07 20:43:21  
When I multi box with a shooting cor or rng, I'm having to manually restart auto RA (via a separate macro) after using //send to WS. I understand I always need to "//ara start" to begin shooting again. I just want a single macro or something that will restart Auto RA immediately after a weapon skill, that can be done using send commands.
I've tried:
-sending a script to the RNG/COR that does ws, wait, then ara start (using //ara start, /console autora start, and /console ara start)
-having the main's macro send ws, wait, then send /console ara start. Sending /console ara start on its own is how I start shooting to begin with.
 Cerberus.Echohawk
Offline
サーバ: Cerberus
Game: FFXI
user: echohawk
Posts: 17
By Cerberus.Echohawk 2019-10-09 07:01:08  
Cerberus.Echohawk said: »
When I multi box with a shooting cor or rng, I'm having to manually restart auto RA (via a separate macro) after using //send to WS. I understand I always need to "//ara start" to begin shooting again. I just want a single macro or something that will restart Auto RA immediately after a weapon skill, that can be done using send commands.
I've tried:
-sending a script to the RNG/COR that does ws, wait, then ara start (using //ara start, /console autora start, and /console ara start)
-having the main's macro send ws, wait, then send /console ara start. Sending "/console ara start" on its own is how I start shooting to begin with.

Help me Obi-Wan Kenobi, you're my only hope.
Offline
Posts: 5770
By Pantafernando 2019-10-09 07:25:07  
Why sending a script isnt working?

I would macro some command like /console send mule /exec ws and write a sript with:

/equipset x
/ws "weapon skill" <t> <wait 1>
/equipset y
/ara start
 Cerberus.Echohawk
Offline
サーバ: Cerberus
Game: FFXI
user: echohawk
Posts: 17
By Cerberus.Echohawk 2019-10-09 12:14:50  
Yeah, sending an exec script like you listed was my solution as well. I'm not quite sure why scripts aren't working, it appears they are having issues calling the autora addon. The script successfully shoots the desired WS, but won't restart ARA. Below are is my current script, which fails. In the final line, I have also tried "/console ara start", "/ara start", "//autora start", "/console autora start". I've also tried all of these with/without beginning with the input as shown below. (Excessive waits were added in case that was the issue).

input /ws "Trueflight" <t>
wait 6
input //ara start
Offline
Posts: 5770
By Pantafernando 2019-10-09 12:31:25  
Yeah, its windower syntax problem.

There is sometime since i used it but try this on your script:

\/\/ara start
[+]
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-09 12:40:42  
Don't know if it matters /\/\ vs \/\/ but the first one works
[+]
 Ragnarok.Martel
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 2122
By Ragnarok.Martel 2019-10-09 12:43:10  
using // in a script makes everything after the // not parse. Basically makes it a comment.

But in any case, scripts output directly to the console, and what // does, is sends chat from normal FFXI chat... to the console. And input, send the chat to FFXI.

So input //ara start would be going from console to FFXI, then trying to go back to console. Cept the last doesn't work cause of how // acts in scripts.

So rather than input //ara start you would just do ara start

TLDR: For scripts don't use input or // for console commands(anything you are sending to an addon or plugin). just put the command as scripts are already going to the console.
[+]
 Cerberus.Echohawk
Offline
サーバ: Cerberus
Game: FFXI
user: echohawk
Posts: 17
By Cerberus.Echohawk 2019-10-09 12:48:01  
YES "input \/\/ara start" or "/\/\ara start" (no "input" on the second) both work! I forget about the \ being a needed thing sometimes. Thank you!
Edit: As well as simply "ara start" thank you all
 Asura.Yojimmbo
Offline
サーバ: Asura
Game: FFXI
user: Yojimmbo
Posts: 1138
By Asura.Yojimmbo 2019-10-09 13:30:52  
Asura.Yojimmbo said: »
Bahamut.Empyrean said: »
FaeQueenCory said: »
There is no discernible pattern to what will be the next month's rewards. Best you can hope to do is hold your points until ~2 days before they drop when they reveal the next month's rewards.

The login rewards is pretty consistent on a 6 set cycle. Next month should be the abyssea nm items.

http://www.playonline.com/ff11us/campaign/login/login57.html
http://www.playonline.com/ff11us/campaign/login/login63.html
http://www.playonline.com/ff11us/campaign/login/login69.html

This month is login 74, next should be 75

If you're ever in Asura, I'll trade you some gils :D
Square Enix caught wind and decided to change it up. /sadness
 Bahamut.Eternallight
Offline
サーバ: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Eternallight 2019-10-09 13:55:30  
Does Ninja do anything anymore?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-10-09 13:56:15  
Bahamut.Eternallight said: »
Does Ninja do anything anymore?

It shouts METSU IS BESTU!

It's not best or worst or good or bad it's just... "there" to use if you like it.
 Bahamut.Eternallight
Offline
サーバ: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Eternallight 2019-10-09 14:04:19  
Asura.Eiryl said: »
Bahamut.Eternallight said: »
Does Ninja do anything anymore?

It shouts METSU IS BESTU!

It's not best or worst or good or bad it's just... "there" to use if you like it.

[F]
Offline
Posts: 2156
By DirectX 2019-10-09 16:31:26  
Bahamut.Eternallight said: »
Does Ninja do anything anymore?
NIN hasn't been worth a slot over other DD or tanks since Abyssea stopped being end game.

Except 1 ambu that came around twice in >2 years. Not counting this month as it is better to do with RUN anyway.
First Page 2 3 ... 607 608 609
Log in to post.