Odin.Sheelay said: »
HEY. I haven't played since 95* cap. So >:
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No, no I understood. I mean yeah, if something was going to one-shot you then -20% DT more than likely won't do anything to keep you standing. We're in agreement on that. Idk, as a long-time WAR player, I just tend to try incorporating things that provide even a small boost in survivability.
Odin.Almont said: » No, no I understood. I mean yeah, if something was going to one-shot you then -20% DT more than likely won't do anything to keep you standing. We're in agreement on that. Idk, as a long-time WAR player, I just tend to try incorporating things that provide even a small boost in survivability. The thing is, any WAR can cap PDT/MDT fairly easy now without the aftermath. All you're adding is a marginal increase in DD for the rare times when you'd otherwise be in an oshit set for an extended period of time. Edit: I understand where you're coming from, though. But for how easy 90 Ukon is to obtain, there's no reason not to have both. Asura.Leonlionheart
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I haven't played since 95 cap, but assuming this common endgame situation: Kaggen vs 18 people, WAR tanking and at least one competent WHM, 50% PDT isn't even close to necessary.
would probably be much better than 50% PDT because of the faster kill speed, and will probably negate any advantage Bravura has over Ukon in terms of TP phase dps, since it's essentially the same set. Since Cure VI pretty much takes you from ~15% to 100% most of the time, so as long as you don't die in one hit the amount of damage you take is completely negligible. Cure V and IV can generally clean up any white damage that you take, meaning even with a 25~35% pdt set you're never in any real danger. MDT is kind of moot since you generally only need it for 1~3 seconds at a time, however on the fights where the mob spams magic damage TP moves you'll probably just want to use fool's and your PDT set. Ukon for life. Eh, I probably should've started on Ukon long ago. Now due to work schedule I'm hardly ever online. I am trying to get excited about doing it but...
To be perfectly honest, I wouldn't bother with an Ukon if I already had a Bravura. But that's just me.
Odin.Almont said: » ...Wha..? To me, the difference between Bravura and Ukon doesn't warrant creating the latter when I already have the former. The difference will never be of consequence.
Bahamut.Krizz said: » If he put forth the effort for a Ukon (assuming the heavy metal stage as well), he wouldn't want to put forth the effort for a relic for the same job. That seems odd seeing as the consensus in the thread is that Ukon is the superior option in more situations overall. I said "wha?" because I was curious about Minjo's thoughts on his statement, not to be antagonistic. Edit: And there it is. Thank you. Oh, Ukon is definitely better, but that amount of effort for such an inconsequential increase isn't something I'd be on board for.
It's a common misconception that I'm actually willing to jump through most of the hoops I refer to in my posts. Identifying the victor in a gear comparison is one thing, but I'm usually pretty comfortable with accepting minor downgrades in exchange for not having to do extra work. Asura.Leonlionheart
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Fenrir.Minjo said: » Oh, Ukon is definitely better, but that amount of effort for such an inconsequential increase isn't something I'd be on board for. It's a common misconception that I'm actually willing to jump through most of the hoops I refer to in my posts. Identifying the victor in a gear comparison is one thing, but I'm usually pretty comfortable with accepting minor downgrades in exchange for not having to do extra work. This is the reason I quit pretty much. 80~90 was exhilarating in comparison to 90+. Abyssea, despite whatever downfalls it had (only real gripe I have is the fights themselves were too easy for the most part, or made too easy with brews), actually gave me a feel of accomplishment that was clearly apparent in gameplay. Getting Ukon from 80 to 90 was a pretty enjoyable experience (specially with real competition for Minhocao/Adze/Tunga, not just chest farm). However now you do tons of work for no real payoff, other than 10 more damage on your weapon. You could complete any content at pretty much the same success rate with level 85 gear that you could with level 99 gear, and that's a pretty big design flaw. TL;DR: Off topic rant, feel free to disregard. On topic: Ukon wins for both the lazy and the hardcore Asura.Leonlionheart said: » I haven't played since 95 cap, but assuming this common endgame situation: Kaggen vs 18 people, WAR tanking and at least one competent WHM, 50% PDT isn't even close to necessary. would probably be much better than 50% PDT because of the faster kill speed, and will probably negate any advantage Bravura has over Ukon in terms of TP phase dps, since it's essentially the same set. Since Cure VI pretty much takes you from ~15% to 100% most of the time, so as long as you don't die in one hit the amount of damage you take is completely negligible. Cure V and IV can generally clean up any white damage that you take, meaning even with a 25~35% pdt set you're never in any real danger. MDT is kind of moot since you generally only need it for 1~3 seconds at a time, however on the fights where the mob spams magic damage TP moves you'll probably just want to use fool's and your PDT set. Ukon for life. All cool but bolded part hurt my eyes like looking directly at sun. Fanatic is for TP moves. Fool is for spells. Breath things (and few unique type of damage) goes through both of them. Actually I think Atoreis read it right. Not everyone is aware that Fanatic's blocks most (all?) TP moves that deal magic damage (ex Pil).
Fenrir.Nightfyre said: » Actually I think Atoreis read it right. Not everyone is aware that Fanatic's blocks most (all?) TP moves that deal magic damage (ex Pil). Oh, I misread it. Whoops. Was assuming only magic spells. My bad. My fanatics/fools never block anything... Never... And I don't know why...
If you are talking about Abyssea, drink and tonic are very different.
Voidwatch. I never use them in Abyssea because 1) I forget I have them. 2) I hate having to replace them. I'm just borked.
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[61 days between previous and next post]
Shiva.Squally
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I have started looking toward Conqueror and I was wondering if we know exactly how DA will interact with the AM3. I assumed it was before/after/concurrently and wondered if anyone knew for a fact which way it worked as I have not found data on it regardless of where I have looked.
DA takes priority over AM3.
Shiva.Squally
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Okay, given that DA hits first then OAT does comparing a base DA rate to the rate I would normally see in a tp build would be:
15% DA (1-0).15*2 + (1-.15)*.2*3 + (1-.15)*.4*2 + (1-.15-.85*.6) = 1.83 *.95 = 1.7385 attacks per round. 33% DA (15/brutal/af3+2 legs/atheling/armadaberk/pole(due to the weapon) (1-0)*.33*2 + (.67)*.2*3 + (.67)*.4*2 + (1 -.33-.67*.6) = 1.866 *.95 = 1.7727 attacks per round. 1.7727/1.7385 = 1.019672 or ~2% increase in attacks per round. Am I calculating this correctly? Alexander.Mastersquall
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Your formula:
15% DA 1 + 0*3 + (1-0)*0*2 + (1-0)(1-0)*.15 + (1-0)(1-0)(1-.15)(0*3+.2*2+.4*1)= 1 + 0 + 0 + .15 + .85(.8) = 1.83 * .95 = 1.7385. 33% DA 1 + 0*3 + (1-0)*0*2 + (1-0)(1-0)*.33 + (1-0)(1-0)(1-.33)(0*3 +.2*2+.4*1) = 1 + 0 + 0 + .33 + .67(.8) = 1.866 * .95 = 1.7727. Same values, just calculating the single hits differently it seems, or do you get a different value? 1*.15+(1-.15)*(.33*2+.67) + 1 = 2.2805 hits per round average if you have 15% DA, 33% OA3, and 67% OA2
1*.33+(1-.33)*(.33*2+.67) + = 2.2211 hits per round with 33% DA, 33% OA3 and 67% OA2 I have different values, I think I wrote the long one out wrong somewhere, so I cut it short since we're not looking at OA4, QA, or TA anyways. Alexander.Mastersquall
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I feel like your calculations assume a 100% chance to OAT, which sounds off to me. Why .33(OA3) and .67(OA2) instead of .33*.6(OA3) and .67*.6(OA2)?
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