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Job Adjustments and Additions: What next? What do you hope for?
Job Adjustments and Additions: What next? What do you hope for?
サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2009-03-27 13:26:55
Icon said: 5) And when PUP gets Hundred Fist come back and talk to me. I could be wrong.. but I think "HF" was reffering to this. Edit: >.> editwar go! >.> Meh, I'll leave this here in case someone else gets confused or something.. if nothing else, it gets me closer to 1,000,000 posts!
Asura.Icon
サーバ: Asura
Game: FFXI
Posts: 241
By Asura.Icon 2009-03-27 13:27:41
Hitetsu said: Icon said: 5) And when PUP gets Hundred Fist come back and talk to me. I could be wrong.. but I think "HF" was reffering to this. yeah ... way ahead on you on pointing out my *** up.
Midgardsormr.Frobeus
サーバ: Midgardsormr
Game: FFXI
Posts: 1498
By Midgardsormr.Frobeus 2009-03-27 13:32:04
Icon said: 1) When did PUP get decent gear?
Usukane / Enki gear is considered decent by some. And : Frob said: But seriously, I'm not saying Pup can't do anything decent, I am saying that there isnt anything they can do, that another job can't already do better.
Asura.Icon
サーバ: Asura
Game: FFXI
Posts: 241
By Asura.Icon 2009-03-27 13:37:17
Hitetsu said: Meh, I'll leave this here in case someone else gets confused or something.. if nothing else, it gets me closer to 1,000,000 posts!
lol keep your eye on the prize!
Phoenix.Amael
サーバ: Phoenix
Game: FFXI
Posts: 2982
By Phoenix.Amael 2009-03-27 15:13:30
I didnt read tru the whole thing but theres one thing i do hope but i doubt SE gives it.
how bout, more macro lines, just a few, make my WHM happy ppl!
サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2009-03-27 15:15:00
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-03-27 15:17:10
Ya if this doesn't make you happy you're hopeless lol
Bismarck.Cadiz
サーバ: Bismarck
Game: FFXI
Posts: 42
By Bismarck.Cadiz 2009-03-27 15:30:03
- Raise the cap for combat skill merits. - Give SMNs at least 2 more avatars. - Give NIN some useful JAs, Jubaku NI and Utsu SAN! - More Acc for Requiem. - And add more base DMG to daggers. >___>; /em wishes
サーバ: Fairy
Game: FFXI
Posts: 107
By Fairy.Winterlight 2009-03-27 15:36:32
They need to nerf DRK.
Right now the job is WAAAYYY too powerful.
Maybe some merits that will make them miss more...
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-03-27 15:40:27
Winterlight said: Maybe some merits that will make them miss more... lol I leveled DRK to 20, and since I'm elvaan, I wanted to /wrists ^^
Bismarck.Cadiz
サーバ: Bismarck
Game: FFXI
Posts: 42
By Bismarck.Cadiz 2009-03-27 15:44:12
Xxnumbertwoxx said: Winterlight said: Maybe some merits that will make them miss more... lol I leveled DRK to 20, and since I'm elvaan, I wanted to /wrists ^^ xx#2xx You seriously need to start posting in every thread everytime I see your avatar I get all wet. LOL
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-03-27 15:48:45
Cadiz said: xx#2xx You seriously need to start posting in every thread everytime I see your avatar I get all wet. LOL glad I could be of assistance LOL I was gonna change it soon, but I'll keep it around for a while longer just for you ^^
Bismarck.Cadiz
サーバ: Bismarck
Game: FFXI
Posts: 42
By Bismarck.Cadiz 2009-03-27 15:51:31
Xxnumbertwoxx said: Cadiz said: xx#2xx You seriously need to start posting in every thread everytime I see your avatar I get all wet. LOL glad I could be of assistance LOL I was gonna change it soon, but I'll keep it around for a while longer just for you ^^ Awwww how kind of you! xD
Bahamut.Atrithk
サーバ: Bahamut
Game: FFXI
Posts: 284
By Bahamut.Atrithk 2009-03-27 16:13:53
I'm telling you. Gil Toss. Samurai gets Gil toss. Good damage, but it costs a LOT of gil. It'd be like being RNG...without the RNG!
サーバ: Lakshmi
Game: FFXI
Posts: 51
By Lakshmi.Darknesss 2009-03-27 16:33:22
Nerf DRK? SAM is the job that needs nerfed, do the math... they already fixed rune chopper so its useless for drk now..
サーバ: Lakshmi
Game: FFXI
Posts: 51
By Lakshmi.Darknesss 2009-03-27 16:38:27
BLU needs a multi hit weapon... SAM needs nerfed... BLU needs to loose the delay after adding spells, its stupid... But seriously, SE is making this game too freaking easy with all the trash they are adding, Anyone remember trying to finish COP before they nerfed that? Remember paying 20m for a haub? 10m for a scorpion harness? FFXI is becoming WOW
Bahamut.Ragnell
サーバ: Bahamut
Game: FFXI
Posts: 112
By Bahamut.Ragnell 2009-03-27 16:44:33
Atrithk said: I'm telling you. Gil Toss. Samurai gets Gil toss. Good damage, but it costs a LOT of gil. It'd be like being RNG...without the RNG! You'd never use it then Atri, you're always broke
サーバ: Shiva
Game: FFXI
Posts: 2838
By Shiva.Artemicion 2009-03-27 16:46:23
Darknesss said: But seriously, SE is making this game too freaking easy with all the trash they are adding, Anyone remember trying to finish COP before they nerfed that? Remember paying 20m for a haub? 10m for a scorpion harness? FFXI is becoming WOW You're more than welcome to quit.
Garuda.Kael
サーバ: Garuda
Game: FFXI
Posts: 23
By Garuda.Kael 2009-03-27 16:51:54
Darknesss said: BLU needs a multi hit weapon... SAM needs nerfed... BLU needs to loose the delay after adding spells, its stupid... But seriously, SE is making this game too freaking easy with all the trash they are adding, Anyone remember trying to finish COP before they nerfed that? Remember paying 20m for a haub? 10m for a scorpion harness? FFXI is becoming WOW Inflated prices have nothing to do with the difficulty of the game. You want want RMT to swarm all over Vana'diel again?
Bahamut.Paulus
サーバ: Bahamut
Game: FFXI
Posts: 619
By Bahamut.Paulus 2009-03-27 16:55:46
What does the WHM update mean for RDM?
Will we get pushed out of the colibri camps and other exp camps?
Don't get me wrong, I always think curing should be left to the specialists, but this sorta kills exp for rdm.
What update for RDM gonna offset this? Only thing would likely be is to give RDM some ability. Something like Haste II and refresh II. Perhaps even an magic spell which gives party wide buffs such as atk+ acc+ only when the rdm is engaged in combat.
In addition they could give us a tier II enspell with a base magic damage of 75.
Cerberus.Coberst
サーバ: Cerberus
Game: FFXI
Posts: 2
By Cerberus.Coberst 2009-03-27 17:09:04
Paulus said: What does the WHM update mean for RDM?
Will we get pushed out of the colibri camps and other exp camps?
Don't get me wrong, I always think curing should be left to the specialists, but this sorta kills exp for rdm.
What update for RDM gonna offset this? you're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. 'cause Refresh + convert doesn't totally win in merit parties.
Bahamut.Ragnell
サーバ: Bahamut
Game: FFXI
Posts: 112
By Bahamut.Ragnell 2009-03-27 17:26:04
Paulus said: What does the WHM update mean for RDM?
Will we get pushed out of the colibri camps and other exp camps?
Don't get me wrong, I always think curing should be left to the specialists, but this sorta kills exp for rdm.
What update for RDM gonna offset this? Only thing would likely be is to give RDM some ability. Something like Haste II and refresh II. Perhaps even an magic spell which gives party wide buffs such as atk+ acc+ only when the rdm is engaged in combat.
In addition they could give us a tier II enspell with a base magic damage of 75. WAT
Bahamut.Paulus
サーバ: Bahamut
Game: FFXI
Posts: 619
By Bahamut.Paulus 2009-03-27 17:33:35
Coberst said: Paulus said: What does the WHM update mean for RDM?
Will we get pushed out of the colibri camps and other exp camps?
Don't get me wrong, I always think curing should be left to the specialists, but this sorta kills exp for rdm.
What update for RDM gonna offset this? you're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. 'cause Refresh + convert doesn't totally win in merit parties. lol yeah I am HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE being I could communicate to you something I didn't say. Point is does rdm simply get improved at what it does already, get totally new abilities or perhaps a combination of both?
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-03-27 17:37:07
Personally, I think RDM is fine the way it is. Even though I've never personally played the job past 31, the fact that they are the Mage everyone wants above all others speaks well to that point. Same with SAM on the DD end...
Phoenix.Amael
サーバ: Phoenix
Game: FFXI
Posts: 2982
By Phoenix.Amael 2009-03-27 17:52:05
Xxnumbertwoxx said: Ya if this doesn't make you happy you're hopeless lol
Gear wise man~ not only for ma WHM, but for my SCH, THF, BLM... Have to many equip change that just 6 its not enough D:
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-03-27 17:57:10
Winterlight said: They need to nerf SAM.
Right now the job is WAAAYYY too powerful. Fixed.
サーバ: Hades
Game: FFXI
Posts: 74
By Hades.Darkrift 2009-03-27 18:05:31
Heimdall said: bst just needs the jugs in dats b activated and them to cap at 75 and for them give us more charmable mobs maybe some the ones they took away years ago. umm mnk could use someloving to not a joke ja like footwork.. what are they? pics? where show me!>!>>!
Okay, so, SE is making it sound like they're updating several jobs - what ones do you think they're going to update?
What do you hope they add to jobs?
Personally, I'd like to see a COR or RDM update, but it probably won't happen...
RDM: More DD/tanking-related Spells and/or job abilities. Access to more tanking/DD gear.
COR: Dual-wield guns, new Quick Draw or Quick Draw-related abilities, a movement speed roll, change rolls up @ a time to 4 per COR, lower Phantom Roll Recast, add a Pianissimo-type move for COR.
I think NIN & BST are in need of some updating too...
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