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Ukko's Fury Setup
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2012-09-03 10:00:38
And use Thunder belt, unless you know you're gaining crit rate. I'm actually pretty bad at understanding FFXI math. <_< How do you know if you're getting an extra crit rate from Wanion belt? (Unless you meant gaining extra critrate from buffs) You need to know the mob's agility to be sure, but you can use a similar tier mob with known agi as a way to make a decent guess. In general, you will gain more crit rate from dex on lower level mobs due to their relatively lower agi.
To make a semi-informed guess, now that we have dex merits, I think Wanion would provide the crit rate boost on most VW mobs except Rex/Alima/Prov. I'm on vacation using my phone atm but I will give you a better answer in a week if no one hasn't by then.
By Kaerin 2012-09-03 14:31:31
And use Thunder belt, unless you know you're gaining crit rate. I'm actually pretty bad at understanding FFXI math. <_< How do you know if you're getting an extra crit rate from Wanion belt? (Unless you meant gaining extra critrate from buffs) You need to know the mob's agility to be sure, but you can use a similar tier mob with known agi as a way to make a decent guess. In general, you will gain more crit rate from dex on lower level mobs due to their relatively lower agi.
To make a semi-informed guess, now that we have dex merits, I think Wanion would provide the crit rate boost on most VW mobs except Rex/Alima/Prov. I'm on vacation using my phone atm but I will give you a better answer in a week if no one hasn't by then. Code
dDEX Crit Rate
0-6 +0%
7-13 +1%
14-19 +2%
20-29 +3%
30-39 +4%
40-50 +(dDEX-35)%
Looking at the dDEX chart from BG, you can see that 8 DEX will always bring give you 1% crit rate unless you are at the lowest possible DEX value in a specific set of numbers.
Like 7+8=13, so if you're 7 DEX over the mobs AGL, you won't gain 1% Crit. 20/21/30/31 are the other values you cannot have. Basically by looking at this chart you can see that theres a very good chance you can gain 1% crit rate from 8 DEX on just about anything you don't need the extra ACC from Thunder belt on, since if anything has AGL that is around your DEX or lower, you will gain 1% Crit about 90%~ of the time.
If you want to know why I said 90%~ of the time, it's because if your DEX = mob AGL, and you add 8, there's only 5 values where you wont get +1% crit rate, so 45/50 you do, double them and its 90/100 or 90% of the time you will. And I dunno about the rest of you, but I have 120 DEX in this set:
So I probably sit right around what mob AGL is or higher on any mob I don't need Thunder belts ACC for. So I guess now is the time when all you people are wishing you picked the good race again.
TEAMcat!
I'm willing to bet this is probably the new best weak mob set, and these 2 sets will end up being all you need. But I haven't checked how good the pants are against like WAR AF2+2 when you dont need the attack, guess I will do that next. 5% Crit with 50%~ crit rate and 22% crit damage vs 8 STR 3 DA 3 DA damage.
Quetzalcoatl.Diasetsu
サーバ: Quetzalcoatl
Game: FFXI
Posts: 84
By Quetzalcoatl.Diasetsu 2012-09-03 14:53:59
Code
dDEX Crit Rate
0-6 +0%
7-13 +1%
14-19 +2%
20-29 +3%
30-39 +4%
40-50 +(dDEX-35)%
Looking at the dDEX chart from BG, you can see that 8 DEX will always bring give you 1% crit rate unless you are at the lowest possible DEX value in a specific set of numbers.
Like 7+8=13, so if you're 7 DEX over the mobs AGL, you won't gain 1% Crit. 20/21/30/31 are the other values you cannot have. Basically by looking at this chart you can see that theres a very good chance you can gain 1% crit rate from 8 DEX on just about anything you don't need the extra ACC from Thunder belt on, since if anything has AGL that is around your DEX or lower, you will gain 1% Crit about 90%~ of the time.
Thought I'd inform you that last I checked, 7+8=15
By Kaerin 2012-09-03 15:13:20
Quetzalcoatl.Diasetsu said: »Thought I'd inform you that last I checked, 7+8=15
lol, I'm awesome in the morning.
This is what happens when Flowers isn't around to double check my math! I blame him.
サーバ: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-09-03 21:37:56
0_o?
whadidido?
サーバ: Sylph
Game: FFXI
Posts: 529
By Sylph.Binckry 2012-09-03 22:10:53
It's what you didn't do. *nods*
[+]
By Kaerin 2012-09-04 10:32:10
Unless I did something very wrong, Heca pants+1 with 4 crit rate always win. They only need to give you 4% crit rate to win, and even with the lowest possible damage+90% base crit rate before putting them on, and af2+2 giving 4wsc and 2fstr, they still beat af2+2, ogiers, avant+1, etc. The only time you should not be using Heca+1 is if you need the ACC on Ogiers. I didn't even add in any gains from the attack on Heca+1 =/
Well, at 90% base crit rate, 4wsc and 2 fstr from af2+2, and only getting 4 crit rate from heca+1, and not counting the attack gains on heca+1 over af2+2, and have 2.2 pdif....
af2+2 pants 4 wsc 2 fstr
((((245*2.2)*1.07)*((3*.9)*1.22)+(2.2*.1))+((245*1)*((3*.9)*1.22)+(2.2*.1)))+(((245*.6)*1.03)*((3*.9)*1.22)+(2.2*.1)))
3206
heca+1 pants 95 crit
((((239*2.2)*1.07)*((3*.95)*1.22)+(2.2*.05))+((239*1.54)*((3*.95)*1.22)+(2.2*.05)))
3236
94 crit
((((239*2.2)*1.07)*((3*.94)*1.22)+(2.2*.06))+((239*1.54)*((3*.94)*1.22)+(2.2*.06)))
3202
Ogiers
((((239*2.2)*1.1)*((3*.9)*1.22)+(2.2*.1))+((239*1.54)*((3*.9)*1.22)+(2.2*.1)))
3118
Heca+1 only lose by 4 damage. But if they get 5 crit instead of 4, they win by 30, which is 1%~.
There has to be something wrong here, I dont get why Heca+1 are winning lol.... Someone should look over this stuff cause Flowers is sick and can't do it for me.
af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*((3*.5)*1.22)+(2*.5))+((280*1)*((3*.5)*1.22)+(2*.5)))+(((280*.6)*1.03)*((3*.5)*1.22)+(2*.5)))
2038
heca+1 pants 55 crit
((((274*2.2)*1.07)*((3*.55)*1.22)+(2*.45))+((274*1.54)*((3*.55)*1.22)+(2*.45)))
2149
54 crit
((((274*2.2)*1.07)*((3*.54)*1.22)+(2*.46))+((274*1.54)*((3*.54)*1.22)+(2*.46)))
2110
Ogiers
((((280*2.2)*1.1)*((3*.5)*1.22)+(2*.5))+((274*1.54)*((3*.5)*1.22)+(2*.5)))
2014
af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*((3*.75)*1.22)+(2*.25))+((280*1)*((3*.75)*1.22)+(2*.25)))+(((280*.6)*1.03)*((3*.75)*1.22)+(2*.25)))
3054
heca+1 pants 80 crit
((((274*2.2)*1.07)*((3*.8)*1.22)+(2*.2))+((274*1.54)*((3*.8)*1.22)+(2*.2)))
3124
79 crit
((((274*2.2)*1.07)*((3*.79)*1.22)+(2*.21))+((274*1.54)*((3*.79)*1.22)+(2*.21)))
3085
Ogiers
((((280*2.2)*1.1)*((3*.75)*1.22)+(2*.25))+((274*1.6)*((3*.75)*1.22)+(2*.25)))
3064
af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*((3*.9)*1.22)+(2*.1))+((280*1)*((3*.9)*1.22)+(2*.1)))+(((280*.6)*1.03)*((3*.9)*1.22)+(2*.1)))
3664
heca+1 pants 95 crit
((((274*2.2)*1.07)*((3*.95)*1.22)+(2*.05))+((274*1.54)*((3*.95)*1.22)+(2*.05)))
3710
94 crit
((((274*2.2)*1.07)*((3*.94)*1.22)+(2*.06))+((274*1.54)*((3*.94)*1.22)+(2*.06)))
3670
Ogiers
((((280*2.2)*1.1)*((3*.9)*1.22)+(2*.1))+((280*1.54)*((3*.9)*1.22)+(2*.1)))
3652
af2+2 pants 4 wsc 2 fstr
((((245*2.2)*1.07)*((3*.9)*1.22)+(2*.1))+((245*1)*((3*.9)*1.22)+(2*.1)))+(((245*.6)*1.03)*((3*.9)*1.22)+(2*.1)))
3206
heca+1 pants 95 crit
((((239*2.2)*1.07)*((3*.95)*1.22)+(2*.05))+((239*1.54)*((3*.95)*1.22)+(2*.05)))
3236
94 crit
((((239*2.2)*1.07)*((3*.94)*1.22)+(2*.06))+((239*1.54)*((3*.94)*1.22)+(2*.06)))
3202
Ogiers
((((239*2.2)*1.1)*((3*.9)*1.22)+(2*.1))+((239*1.54)*((3*.9)*1.22)+(2*.1)))
3118
fighters roll, 50% DA
af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*((3*.9)*1.22)+(2*.1))+((280*1)*((3*.9)*1.22)+(2*.1)))+(((280*1)*1.03)*((3*.9)*1.22)+(2*.1)))
4044
heca+1 pants 95 crit
((((274*2.2)*1.07)*((3*.95)*1.22)+(2*.05))+((274*1.94)*((3*.95)*1.22)+(2*.05)))
4091
94 crit
((((274*2.2)*1.07)*((3*.94)*1.22)+(2*.06))+((274*1.94)*((3*.94)*1.22)+(2*.06)))
4048
Ogiers
((((274*2.2)*1.1)*((3*.9)*1.22)+(2*.1))+((274*1.94)*((3*.9)*1.22)+(2*.1)))
3935
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2012-09-04 10:40:51
The only time you should not be using Heca+1 is if you need the ACC on Ogiers. That's pretty much what Ejiin said about 50 pages ago.
By Kaerin 2012-09-04 10:56:32
The only time you should not be using Heca+1 is if you need the ACC on Ogiers. That's pretty much what Ejiin said about 50 pages ago.
I remember someone saying it, and even quoting it at one point. But I dunno what ever happened or why the consensus turned to saying avant+1 were better.
Ogier's are inferior to Avant +1 if the first hit only bit is actually true (no reason to believe it isn't, to be honest..).
4 or 5 pages ago, before people thought 3% WSD was only applied to the first hit:
As of now, ogier > heca +1 > avant +1.
So back to Hecatomb+1 then~
Found it.
http://www.ffxiah.com/forum/topic/19774/ukkos-fury-setup/57#1839900
Legion - high tier VW mobs:
Weak content - Neo Nyzul, Einherjar (not Odin v2), Dynamis, Low/mid tier VW mobs, Salvage, stuff like that - or weaker:
Abyssea or Slightly harder stuff where you need a bit more ACC than the Weak content set, but not as much as the Legion set. Things like the NMs for ADL is where I would expect this set to win:
I'm going with these sets are correct til someone points out how/if I messed up the Heca+1 stuff I posted earlier. And as always, use Mekira hat+1 if you gain full benefit of the STR/ATT or its light/wind/thunder day and you dont need the extra ACC on AF3+2.
And I think I will look into Mekira hat+1 next, I'm tired of saying this, I want 3 WS sets, not 5.
Lakshmi.Alryc
サーバ: Lakshmi
Game: FFXI
Posts: 237
By Lakshmi.Alryc 2012-09-04 15:25:51
So consensus is Wanion > Windbuffet? Say yes so I can sell it :3
By Kaerin 2012-09-04 16:07:01
So consensus is Wanion > Windbuffet? Say yes so I can sell it :3
Consenus is Wanion is better than anything else when you gain 1 crit rate from it, which is pretty much whenever you dont need the ACC on thunder belt.
Unless youre like an elf or something else stupid and have bad DEX.
サーバ: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2012-09-04 16:18:31
Unless youre like an elf or something else stupid awesome and have bad DEX.
>:D
サーバ: Sylph
Game: FFXI
Posts: 529
By Sylph.Binckry 2012-09-04 18:44:34
Unless I did something very wrong, Heca pants+1 with 4 crit rate always win. They only need to give you 4% crit rate to win Question, though, more.. Clarification? So Heca+1 pants win ONLY @4% critrate? Or..? Lol, sorry if this is a bother. :p But I only got 2% critrate augment with the few tatters I had, and was curious if they were good or not to use yet. :x
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2012-09-04 19:07:52
Consenus is Wanion is better than anything else when you gain 1 crit rate from it, which is pretty much whenever you dont need the ACC on thunder belt.. To be clear, you are declaring a consensus of one.
I worked in a corporate environment for ten years and the best way to get anything done was to make a public contentious statement and hope no one had the time, energy or competency to contradict you within a certain timeframe.
By Kaerin 2012-09-04 19:44:47
I only got 2% critrate augment, should I use them?
af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*((3*.5)*1.22)+(2*.5))+((280*1)*((3*.5)*1.22)+(2*.5)))+(((280*.6)*1.03)*((3*.5)*1.22)+(2*.5)))
2038
heca+1 pants 55 crit +5% crit
((((274*2.2)*1.07)*((3*.55)*1.22)+(2*.45))+((274*1.54)*((3*.55)*1.22)+(2*.45)))
2149
54 crit +4% crit
((((274*2.2)*1.07)*((3*.54)*1.22)+(2*.46))+((274*1.54)*((3*.54)*1.22)+(2*.46)))
2110
53 crit +3% crit
((((274*2.2)*1.07)*((3*.53)*1.22)+(2*.47))+((274*1.54)*((3*.53)*1.22)+(2*.47)))
2071
52 crit +2% crit
((((274*2.2)*1.07)*((3*.52)*1.22)+(2*.48))+((274*1.54)*((3*.52)*1.22)+(2*.48)))
2032
I would say yes, unless you are getting some extra outside crit rate, like warcry, bloodrage, etc.
I worked in a corporate environment for ten years and the best way to get anything done was to make a public contentious statement and hope no one had the time, energy or competency to contradict you within a certain timeframe.
Hey, thats exactly what I was thinking. It's been like a day, and no one has flipped out, so it must be right. I figured it would take all of 2~ hours if I fuct it up.
Cerberus.Detzu
サーバ: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-09-05 06:38:22
Carbuncle.Anesthesia said: »
Sell windbuffet, put the money from the sale into Heca gloves+1, which you need to augment with Crit damage +4%.
Isn't windbuffet good for tp phase in capped delay situations?
Lakshmi.Alryc
サーバ: Lakshmi
Game: FFXI
Posts: 237
By Lakshmi.Alryc 2012-09-05 08:20:41
Isn't windbuffet good for tp phase in capped delay situations?
Fock, I forgot about that. Guess I can't sell ;-;
Also, I'm Elvaan with 12/12 dex merits...is that enough for Wanion/Heca hands+1 4% crit dmg/Heca legs+1 4 crit to be my Ukko's set? (everything else is identical to the previously posted sets.)
サーバ: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-09-05 08:23:46
I don't think war has many "delay capped" situations without a haste belt. I guess if you have a fulltime dancer in your DD party maybe.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-09-05 08:25:21
To be clear, you are declaring a consensus of one. Me and my multiple personalities had a meeting and we came to an agreement.
Democracy always wins.
[+]
Lakshmi.Byrth
VIP
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Posts: 6184
By Lakshmi.Byrth 2012-09-05 08:25:22
COR/DNC!
Really though, I don't know why we don't see more buffer/DNC options. Haste Samba (even from sub) knocks out the last bit of delay needed to cap most 2H DDs.
blah blah where do I get the 24 MAB for my wildfires? blah, but seriously their contribution to damage will be higher if they just provide Haste Samba, melee for TP, and toss out Wild Fires that way.
Lakshmi.Alryc
サーバ: Lakshmi
Game: FFXI
Posts: 237
By Lakshmi.Alryc 2012-09-05 08:26:28
Yeah, but I play DRK too and I think it's still part of the Embrava/Haste TP set.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-09-05 08:27:01
It's not that no one thinks you are right or wrong, it's just that you've been corrected so often that it isn't worth anyone's time to continue doing so.
At this point, if people are going to take your advice then corrected math nor fupafighters is going to change that.
As far as Windbuffet, still good, TP phase...WAR is never capped delay without something in their PT that should never be in their PT.
I think what you're looking for is capped gear haste, which would really only occur via atmacite in VW.
Lakshmi.Rearden
サーバ: Lakshmi
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Posts: 1130
By Lakshmi.Rearden 2012-09-05 08:27:26
I see people are awake this morning
Valefor.Kiaru
サーバ: Valefor
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Posts: 361
By Valefor.Kiaru 2012-09-05 08:33:20
COR/DNC!
Really though, I don't know why we don't see more buffer/DNC options. Haste Samba (even from sub) knocks out the last bit of delay needed to cap most 2H DDs.
blah blah where do I get the 24 MAB for my wildfires? blah, but seriously their contribution to damage will be higher if they just provide Haste Samba, melee for TP, and toss out Wild Fires that way. What are you doing that non-2h DD's are able to melee without PD up? ;p
They just need to make all buffs alliance wide.
Lakshmi.Byrth
VIP
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By Lakshmi.Byrth 2012-09-05 08:37:39
Voidwatch?
Valefor.Kiaru
サーバ: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2012-09-05 08:38:23
PD in the form of temps!
you win :(
edit: Bards should totally be /dnc and dding in VW parties too.
By Kaerin 2012-09-05 09:37:57
Isn't windbuffet good for tp phase in capped delay situations?
Fock, I forgot about that. Guess I can't sell ;-;
Phasmida belt works too, 6 ACC or 6 ATT, use whichever is better for what you're doing.
It's not that no one thinks you are right or wrong, it's just that you've been corrected so often that it isn't worth anyone's time to continue doing so.
Ya, I mess up the little things sometimes, it doesn't change the fact that I'm the only one showing anything and I have the correct conclusions. while people like you contribute nothing but illwill.
Sylph.Kliaa
サーバ: Sylph
Game: FFXI
Posts: 6
By Sylph.Kliaa 2012-09-05 10:56:35
Is there any setup that makes Phorcys Dirs ideal to tp in?
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-09-05 12:22:13
Since I had no power all week, and we can't have Kaerin spreading misinformation once again:
Mob has 100 AGI, and since he's comparing 2.2 ratio, would make the mob level 100 with capped attack, so we'll go with that. Also will assume heca +1 hands aug, and war +2 legs for now.
First, windbuffet vs ele. belt vs wanion
Windbuffet stats: 194 STR, 114 DEX, 27% DA, 2% TA, and 1% QA. 66.75% crit rounded down to 66%.
181+98 = 279 base damage.
279*2.1 = 585, 585*2.2 = 1287, 585*3 = 1755, 1755*1.22 = 2141
(1287*.34)+(2141*.66)= (437+1413) = 1850, 1850*1.07 = 1979
279*2.2 = 613, 279*3 = 837, 837*1.22 = 1021
(613*.34)+(1021*.66) = (208+673) = 881
2 hit ukko's = 2860
3 hit ukko's = 3741
4 hit ukko's = 4622
5 hit ukko's = 5503
6 hit ukko's = 6384
7 hit ukko's = 7265
8 hit ukko's = 8146
(8146*.0001)+(7265*.0004)+(6384*.0056)+(5503*.0246)+(4622*.0966)+(3741*.371)+(2860*.5016)= 3443.817
Ele. Belt stats: 194 STR, 114 DEX, 27% DA. 66.75% crit rounded down to 66%.
279*2.2 = 613, 613*2.2 = 1348, 613*3 = 1839, 1839*1.22 = 2243
(1348*.34)+(2243*.66)= (458+1480) = 1938, 1938*1.07 = 2073
2 hit ukko's = 2954
3 hit ukko's = 3835
4 hit ukko's = 4716
(4716*.0729)+(3835*.3942)+(2954*.5329) = 3429.74
Wanion stats: 202 STR, 122 DEX, 27% DA. The extra DEX bumps you up to 67.75% crit, rounded down to 67%. Which Kaerin claims 1% Crit makes it better than either other options.
283*2.1 = 594, 549*2.2 = 1306, 549*3 = 1647, 1647*1.22 = 2009
(1306*.33)+(2009*.67) = (430+1346) = 1776, 1776*1.07 = 1900
283*2.2 = 622, 283*3 = 849, 849*1.22 = 1035
(622*.33)+(1035*.67) = (205+693) = 898
2 hit ukko's = 2798
3 hit ukko's = 3696
4 hit ukko's = 4594
(4594*.0729)+(3696*.3942)+(2798*.5329) = 3282.92
[+]
By Kaerin 2012-09-05 12:28:01
Is there any setup that makes Phorcys Dirs ideal to tp in?
I'm sure there are lots of TP sets with Phorcys pants in them, but I don't think any of those TP sets are actually the best you could be using for anything. Which is kinda sad, I like big poofy shorts =[
In order to make them usable you have to devalue the best other legs available, Which would be AF3+2. They gain 1 haste and 5% DA over Phorcys, so if you didn't need that 1 haste, and could gets tons of DA and the STP was useful on Phorcys, you could make a case for them. But I don't think thats possible. Maybe in the future if new awesome STP gear comes out, and you dont lose so much moving from a 6 hit to a 5 hit and it's actually worth doing Phorcys could stand a chance. But right now AF3+2 are just to good.
Hello, i'm almost halfway on my ukon so i just started thinkin about some possible WS sets, but well, i'm not sure what i should build, STR or DA Crit ecc.
Any suggestion is appreciated ^-^
1st set mainly focused on str could be like this :
http://www.ffxiah.com/item-sets/205175
2nd set with some more DA Crit% and Crit dmg :
http://www.ffxiah.com/item-sets/205179
i'm also thinkin about Twilight helm and Ares's flanchard
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