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id:172920
max store tp rng - Not counting latents this is 60 store tp 75 /sam. Which if I did my math right should be 31.5 tp each shot. 11 store tp away from a 3 hit. This also happens to be way way way more than enough for a 4 hit with pretty much any gun even not /sam
equipment_macros
input /equip ear1 "Volley Earring"; input /equip body "Loki's Kaftan"; input /equip main "Mekki Shakki"; input /equip sub "Rose Strap"; input /equip range "Culverin"; input /equip ammo "Cannon Shell"; input /equip neck "Almah Torque"; input /equip head "Brisk Mask"; input /equip ear2 "Brutal Earring"; input /equip ring1 "Rajas Ring"; input /equip hands "Gules Mittens +1"; input /equip feet "Gules Leggings +1"; input /equip legs "Sylvan Bragues +2"; input /equip ring2 "Hoard Ring"; input /equip waist "Goading Belt"; input /equip back "Sylvan Chlamys"; Gearswap Set
sets["max store tp rng"] = {
main="Mekki Shakki",
sub="Rose Strap",
range="Culverin",
ammo="Cannon Shell",
head="Brisk Mask",
neck="Almah Torque",
ear1="Volley Earring",
ear2="Brutal Earring",
body="Loki's Kaftan",
hands="Gules Mittens +1",
ring1="Rajas Ring",
ring2="Hoard Ring",
back="Sylvan Chlamys",
waist="Goading Belt",
legs="Sylvan Bragues +2",
feet="Gules Leggings +1"
}
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