and some cor are horrible.. matter of fact a good majority are horrible because they dont like to "waste" bullets pulling or quickdraw spams... ive seen lots of cor seek with (fisherman) (no thanks) in there comments on Asura LOOOTS!
If the war has brutal and capped da merits, 20% DA
138/120 = 15% increase for the war
123/105 = 17% increase for jobs w/ just brutal
Lucky drk roll 35%
Using g colibri as our sample and 500 baseline attack
((675/293)-.35)/((500/293)-.35) = 44% increase
This is assuming you have BOTH war and drk in the pt. The higher your base attack, the less you get from increase. Drk has naturally high attack due to job traits and war has zerk up most of the time
1.15 x 1.44 = 65.6% increase
For both the war and the drk it will be lower than this and if you don't have both a war and a drk, then you won't have bonuses that high to begin with.
Capped haste + dual marches will be slightly higher than the 65.6% increase. The war and drk's increases will be less than the 44% increase of the average 500 attack DD and the number goes down if you take anything ever lower than lucky number
Edit:
Also, even lower if chaos roll is like berserk(both %+), where it is calculated separate from food.
((675/293)-.35)/((500/293)-.35) = 44% increase
Let's say the food is 65 attack of the 500 = 435 before food
435 x 1.35 = 587 + 65 = 652 attack
((652/293)-.35)/((500/293)-.35)= 38% increase
1.15 x 1.38 = 58% increase, which is less than capped haste + dual marches, by a good deal as compared to earlier when it was almost equal (20/(100-70) = 66.6% increase, and the 58% increase is about equal to dds w/ 20% haste rather than capped 20/35 = 57.1%, which is lower, but still depends on nothing lower than job bonus for BOTH jobs AND nothing lower than lucky number, ever
For everything but casting and zerg, corsair wins.
41% Attack Bonus and 24% Double Attack at the same time > 20% Haste OR +114 attack (double minuet cap) OR 11% Haste + 66 Attack (I'll never understand why Bards do this though lol)
Depends on your base Haste, Attack, and DA... At the end of the day though, BRD is superior. Haste is just that good, BRD can debuff, and COR's recast impairs rapid buffing or changing buffs to suit the situation.
Quote:
I remember hearing Minuetx2 > Marchx2 for merit...maybe...
Darn you and your fuzzy math lol. Very informative though, but I just like to go with the flow and have a good time and use a very general sense of judgment when something isn't going well.
If the war has brutal and capped da merits, 20% DA
138/120 = 15% increase for the war
123/105 = 17% increase for jobs w/ just brutal
Lucky drk roll 35%
Using g colibri as our sample and 500 baseline attack
((675/293)-.35)/((500/293)-.35) = 44% increase
This is assuming you have BOTH war and drk in the pt. The higher your base attack, the less you get from increase. Drk has naturally high attack due to job traits and war has zerk up most of the time
1.15 x 1.44 = 65.6% increase
For both the war and the drk it will be lower than this and if you don't have both a war and a drk, then you won't have bonuses that high to begin with.
Capped haste + dual marches will be slightly higher than the 65.6% increase. The war and drk's increases will be less than the 44% increase of the average 500 attack DD and the number goes down if you take anything ever lower than lucky number
Why? Why bring all of this into a thread that's actually kinda fun? ><
Because it was unnecessary from the start. We're voting based on gameplay correct? Not based on what is better than another in various dynamic situations?
Because it was unnecessary from the start. We're voting based on gameplay correct? Not based on what is better than another in various dynamic situations?
Nobody's voting based on the superiority of the job. It's an entirely separate discussion that didn't merit its own thread.
Also, with elegy, DDs are more able to fulltime hasso because the pt is taking less damage. Find a pt with only a cor that can fulltime hasso. Any DD that drops hasso, and brd doesn't just win by a little, it wins by a landslide.
Mytoy, take out one of the two jobs even one, (or both) that has the extra bonuses (I can't even remember the last time i pt'd w/ a drk), account for the fact that not everybody would be able to fulltime hasso, ect, easily negates the cor's own damage.
Also, with elegy, DDs are more able to fulltime hasso because the pt is taking less damage. Find a pt with only a cor that can fulltime hasso. Any DD that drops hasso, and brd doesn't just win by a little, it wins by a landslide.
Well this wouldn't count on birds. Can't really debuff those. But also consider QD enhances pre-existing debuffs. Slow II or Elegy + Earth Shot = Slooooooooooooooooooow :3
But ya, this is more of an argument for how awesome BRD + COR is haha.
Also, with elegy, DDs are more able to fulltime hasso because the pt is taking less damage. Find a pt with only a cor that can fulltime hasso. Any DD that drops hasso, and brd doesn't just win by a little, it wins by a landslide.
Well this wouldn't count on birds. Can't really debuff those. But also consider QD enhances pre-existing debuffs. Slow II or Elegy Earth Shot = Slooooooooooooooooooow :3
But ya, this is more of an argument for how awesome BRD COR is haha.
Brds generally pull birds w/ elegy (/nin for shadows to absorb reflections). I can't think of any pt that I'm in that every bird isn't elegy'd. And elegy is huge, 50%
I know a few sams that have no problem tanking with hasso up, no elegy involved.
And if you don't have the jobs in the party, COR relic hat = super charged rolls about 1/3 of the time.
Not just a sam tanking. Every DD fulltiming hasso at all times w/o seigan ever popping up by anyone during the course of a pt. Cause that's how all my parties roll.
Yes 1/3 of the time, not even close to being enough. Barely matches brd WITH lucky rolls EVERY time w/ job in the party 3/3 of the time, not 1/3 of the time.
I know a few sams that have no problem tanking with hasso up, no elegy involved.
And if you don't have the jobs in the party, COR relic hat = super charged rolls about 1/3 of the time.
Not just a sam tanking. Every DD fulltiming hasso at all times w/o seigan ever popping up by anyone during the course of a pt. Cause that's how all my parties roll.
I wouldn't say one person not being able to have hasso up 100% of the time negates a corsair's damage. May not get prime results, but it certainly holds its own.
It only does if your DDs suck. In a pt w/ solid DDs, a cor will equivalent to 2-3 wyverns, but yea cor + brd is the way to do it. Just sayin, if only one, brd for sure.
Let's play everybody! Regular H & H rules apply. Every character begins with 5 points each. Add one point to your favorite job, and take one point away from your least favorite job. One vote per day per player. Last job left wins the game. Let's do this!
Bard 5
Black Mage 5
Beastmaster 5 -1 (4)
Blue Mage 5
Corsair 5
Dancer 5
Dark Knight 5
Dragoon 5
Monk 5
Ninja 5 +1 (6)
Paladin 5
Pupetmaster 5
Ranger 5
Red Mage 5
Samurai 5
Scholar 5
Summoner 5
Thief 5
Warrior 5
White Mage 5