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New Cursed Gear Discussion
By Dodik 2026-02-07 05:38:45
What are you guys on about.
You can't propose that a job, any job, wears Escha or UNM gear for TP because the sim says that's "bis" then turn around and say you "shouldn't follow whatever the sim says is bis".
Which one is it, decide. Either wear trash gear for TP because the sim says so or don't.
By euvedant 2026-02-08 17:30:07
I for one can't justify this set for NIN unfortunately. Haven't looked into its value for WAR but I imagine its very similar.[/quote]
Phoenix.Gavroches said: »Would love to hear about what sim (numbers) said though
For ninja specifically as its the job I primarily play. Ran sim with /drg and /war lucky sam roll, 4/5 revelation pieces does come out "BiS" when putting in some reasonable values for DT(50MDT primarily) with malignance hands coming out on top still for the slot(not surprised). But we are talking such marginal gains in tp speed for a relatively large amount of MEVA loss.
/DRG
4/5 Revelation + Malignance Hands reports 2.615 VS 2.796 with 4/5 Malignance + Nyame A head. Difference of 0.181 seconds for time/WS.
/WAR
4/5 Revelation + Malignance hands 2.487 VS 4/5 malignance + Nyame A head 2.642, difference of 0.155.
521 MEVA VS 674 MEVA. 153 less MEVA is substantial considering the tp gain is near negligible.
As noted above, the sim isn't gospel but it is a useful tool that does make you question how you may want to spend your time and or gil in your character development.
I for one can't justify this set for NIN unfortunately. Haven't looked into its value for WAR but I imagine its very similar.
Use null cape, murky ring and pototoes for an extra 115 meva
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11174
By Asura.Sechs 2026-02-08 18:24:03
I still haven't bought any armor so please correct me if I'm wrong.
You need a Jewel (5shard+alabaster+murky) to uncurse each armor, and thean for EACH upgrade you need a Jewel + the proper amount of Units (which can be either Temenos or Apollyon, one at a time)
Which means for each piece you need rouhgly 31 Murky + 31 Alabaster matters.
Multiply that x 5 for a full set.
With an average of 3 matters per week (if you do 5 chests) that's almost one year to upgrade a full set.
Did I miss something? °-°
[+]
Asura.Eiryl
By Asura.Eiryl 2026-02-08 18:28:14
Participating in NM killing will up the average and lollogin will have them again surely
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11174
By Asura.Sechs 2026-02-08 18:33:29
...so I didn't miss anything.
3 per month is average if you do 5 chests. I'm not sure how many people manage to do 5 chests per week in both zones every single week.
10% of the playerbase? I think that's generous.
How many from login, 3 Alabaster, 3 murky in a year? Yai, big change.
Now we need 50 weeks instead of 51.
It's still almost a year, for a single set.
I'm not saying SE should let you be done with these sets in 3 weeks, but asking a year of work for a single set is a bit too... much?
Or maybe I'm wrong and it just means I need to step down, I dunno, maybe it really is just that :x
サーバ: Asura
Game: FFXI
Posts: 202
By Asura.Bronzequadav 2026-02-08 18:46:37
Content feels undone reward wise, Acquisition of matters/shards is too low. A single set doesn't have to take a year for people to continue doing limbus for several years considering there are multiple good sets.
There is one update to limbus coming, at least, so hopefully it adjusts rewards/introduces new things to do to increase the rate you acquire them.
Asura.Eiryl
By Asura.Eiryl 2026-02-08 18:51:14
I mean. The point is for you to have a reason to do limbus for 2+ years.
Sortie for 5 years limbus for 5 years odyssey for 5 years Dyna-D for 5 years. Same thing.
And yes, you are going to do it.
[+]
By Shichishito 2026-02-08 19:23:45
SE hasn't found or isn't interested in finding a balance to both anker botters while still offering a fair effort/reward progression ratio for regular and solo players.
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos.
The most reasonable thing to do if you feel you're done with all previous content but don't want to bot current content is to unsub and do something else till they patch the latest content to make it attractive for regular/solo play.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4061
By Carbuncle.Maletaru 2026-02-08 19:39:13
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos.
I don't understand this obsession with botters.
Who do you know that is botting Odyssey, Sortie, or Limbus (matters, not units)?
SE hasn't designed anything that's even remotely compatible with standard bots except...ML I guess? Which frankly, doesn't even qualify as content.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7105
By Carbuncle.Nynja 2026-02-08 20:19:29
3 per month is average if you do 5 chests. I'm not sure how many people manage to do 5 chests per week in both zones every single week. Do you go solo or with a group?
I can 6box a climb in 35-40 min. I'm pretty sure 6 humans can knock that down to 30 min easy.
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos. If you're botting limbus, you're only getting Units, unless you have a great bot that can navigate the zones and teleporters and track the bar.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11174
By Asura.Sechs 2026-02-09 02:11:48
I'm pretty sure 6 humans can knock that down to 30 min easy. I like your confidence!
Last PUG group, that was with 2 S5 Prime owners mind you, took ~60 mins in Temenos.
I've had >75 mins runs in Temenos quite often.
I haven't done Apollyon in a while but I considered myself pretty happy with <50 mins.
My "record" Apo was a bit under 30m and my "record" Teme was like bit under 40m.
Happened like... once each? Twice lol?
Both at 135 of course.
I haven't tried solo (BLU with 3 trusts) in a long time, release? Took me over 1hr for a single zone and shitty units.
I'm open if you have other suggestions on different jobs to solo!
I tried on my BRD but it was slower than on my BLU.
Thankfully it's easy these days to get PUG people when you shout.
The first 2 months I kinda gave up in depression, couldn't even get people to join, and that was on Asura.
The only requirement is you have to go early in the week. From Sunday (after jp midnight) to wed is sorta easy to get people.
After that in the week a lot of people are probably done with there 5 runs and so not interested in joining more groups.
Anyway, I digressed.
My point is that it seems like pretty hardcore, in terms of dedication of course not in terms of difficulty, if this is what you need to do for almost one year for a single set.
Surely we can find a better compromise between this current situation and the extreme opposite where you're done in a few days.
By Garfield 2026-02-09 03:10:48
I can share my pug experience. Our shouts run the same setup as ody segs. Brd/sch as the puller and can aoe sneak/inv. Sch healer, cor and 3 dds. I've only joined 2 apollyon 135 shouts as sch, both cleared in 35min. I would say that's avg for my server.
I'm open if you have other suggestions on different jobs to solo! For pure solo, Sam takes the cake in my opinion. I think those runs at 119 I had just at 1hr doing kasha shoha fudo with doji for double light.
In my 2box runs I tried Blu+brd and Blu+cor, but I've since switched to mnk+cor fighters and chaos roll, shijin dragon victory for double light with godhands at 119 takes me about 1hr15min or less in temenos and just around an hour for apollyon. Mnks time would improve if you actually use impetus/footwork, I don't just for ease of less focus and I think prime h2h would help kill speed. Mnk works just as well without the cor 2box just ws and tp avg are slightly lower without the DA from fighters roll, I still stack chaos and food for mobs that have protect but only one or the other is really needed to cap atk in 119 using Sylvie
Trusts I run in either setup are Sylvie, Arciela 1(she will haste2 over Sylvies haste1) and Cornelia. You could use king or Koru to gain dia3, but king will interrupt your sc and Koru doesn't overwrite haste
I have tried bumping my lvl up to 124 with around the same kill speed on mnk, but with too many lower end ws dmg it starts to take longer to kill, I think prime maru kala would fix this variance but for now I'm going to stick to 119s, it's also only like ~3k more units by the end of all the runs
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4061
By Carbuncle.Maletaru 2026-02-09 03:58:43
3boxing with no addons here: I go DD BRD COR and these days I've been doing ilvl 119 so I can bang them out quickly. It makes resisting all the spells and dealing with mass aggro much safer. Most of the time I don't bother with sneak/invisible. I only use it on a few floors in temenos.
It takes me a little under an hour solo. I would imagine it would be significantly faster with 6 humans, though bumping it up to 135 might slow it down a bit.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7105
By Carbuncle.Nynja 2026-02-09 08:20:24
Last PUG group, that was with 2 S5 Prime owners mind you, took ~60 mins in Temenos.
I've had >75 mins runs in Temenos quite often.
I haven't done Apollyon in a while but I considered myself pretty happy with <50 mins.
Asurans never beating the allegations lol
サーバ: Asura
Game: FFXI
Posts: 946
By Asura.Melliny 2026-02-09 08:20:45
Quote: It takes me a little under an hour solo. I would imagine it would be significantly faster with 6 humans, though bumping it up to 135 might slow it down a bit.
There is a pretty significant benefit to grouping up for I135 runs. You get a lot more units per run, and a decent chunk of exemplar points for your trouble. While matters are a roadblock for a while, you can run out of units very quickly once you get to the higher ranks. The bgwiki page for alabaster earring has the breakdown table of the RP cost per upgrade. Rank 25 onward costs an excess of 40k units per level, and the final two ranks are 50k units. If you get your weekly 5 runs per zone done in a party at I135 you should be able to manage by pulling units from both zones, but if you stick to just I119 you WILL eventually run out of units just doing the weeklies and have to spend extra time unit farming.
Now that may not an issue for the people who spend hours botting for units, but I wouldn't dare even consider risking my account for that. You know people are reporting these bots, and some of the groups doing it are super obvious about it (botting the dumbest places, like temenos floor 4 by the exit where there are already very few mobs and leaving everyone else with just meebles to fight. Yeah, that's really smart! That'll definitely never piss anyone off or draw attention. Nope!!). We know s-e is already super attentive to what goes on in sortie, and limbus zones have limited mobs and high traffic so you know people are getting banned for that crap.
Sorry for the tangent. Point is, if you stick to just Ilvl 119 then units will be problem for you once you reach the higher RP costs. On asura at least there are plenty of 135 pickup shouts, and most finish in 50 minutes to an hour. Some can go longer but even then it's more efficient for a single character than soloing.
Quote: Last PUG group, that was with 2 S5 Prime owners mind you, took ~60 mins in Temenos.
I've seen similar setups finish in 45 to 50 minutes, but that still requires proper buffs. If the bard isn't fully geared or if the cor only has +7 rolls (those still exist), or if they bring a 3rd dd instead of a geo or if the red mage isn't meleeing and the cor is low on dps or any number of reasons the time can take a bit longer. An hour per clear is still not horrible all things considered.
[+]
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7105
By Carbuncle.Nynja 2026-02-09 08:34:57
if they bring a 3rd dd instead of a geo My original setup was DRK BRD GEO COR SAM WHM
I changed it to DRK BRD COR WAR SAM WHM and we clear a bit faster, atleast it seems that way based on which floor I redo NiTRo.
サーバ: Asura
Game: FFXI
Posts: 946
By Asura.Melliny 2026-02-09 08:46:37
Yeah, I suppose I should have clarified. Three strong DD's will outperform 2 strong dd's and a geo. In my experience there's usually that one DD in a pickup that doesn't pull their weight. You know the drill. The top two dd's are both double or triple the third guy's output and the last guy is mostly dead weight. I remember a recent pickup group where I was on corsair and I did nearly twice as much damage as one of the primary dd's, and this isn't uncommon when you're in a shout group. When you run with a static you know what you're getting so the third DD setup is probably better, but when you go full shout you sometimes don't get what you think you're getting.
I may have missed it, but I have not seen much discussion on how the new equipment fits in to the meta.
Here they are:
Sworn (HQ2) Prestige (HQ1) Trust (NQ)
(WHM / RDM / PLD / DRK / BLU / RUN)
Revelation (HQ2) Perfection (HQ1) Hope (NQ)
(WAR / BRD / NIN)
Clemency (HQ2) Grace (HQ1) Mercy (NQ)
(RNG / SAM / DRG / COR)
Duty (HQ2) Magnificent (HQ1) Justice (NQ)
(MNK / THF / BST / PUP / DNC)
Indomitable (HQ2) Intrepid (HQ1) Bravery (NQ)
(BLM / SMN / SCH / GEO)
- Naturally, it will take a while for players to get HQ2s, especially on smaller servers with limited crafters. Not only that, but the prices will be excessive.
Do any of the NQs jump out as essential for their jobs?
Is there any point in getting HQ1s?
How game changing are the sets for their jobs?
Some broad questions I know, but I am sure others have already looked and determined their reasons to craft or buy when they can.
Thanks for any feedback!
Edit:
Looking at Sworn:
Better defensively than Nyame for turtle sets.
Replaces Phalanx gear except Head and Feet (if you got lucky with DM augment), but only when fully augmented.
Low Fast Cast all around, although the legs is not a bad option for DRK.
Has some multi attack, but lacks Store TP and PDL. Unsure if it would beat Sakpata in any scenario for hybrid DT-TP sets. Body with TA +8 could possibly be worked around?
RDM rarely needs it outside of TP denial strats, but that's a lot of Sword Enhancement Spell Damage.
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