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Limbus 2025
Lakshmi.Buukki
By Lakshmi.Buukki 2026-05-13 10:57:30
They made it open world so you can play it how you want. If someone pulls the entire zone and sleeps them, you're briefly inconvenienced. If 2-3 parties roll through while you're soloing, you're always behind them and inconvenienced. I'm not giving them credit for thinking ahead (maybe they did), but someone may decide to go 5>4>3>2>1 so they don't get caught behind swarms of groups farming through and they're left without mobs. I have done this exact thing, I've started a climb just to have 2 groups catch up and run through because they kill faster than I do, so instead of sitting in their wake I just jump to say floor 4 and wait till they catch up then go back down to do 123 in peace then back to where I left off if they caught up sooner than 7.
No way? A testimony of a player who actually does the (open world, free roaming) content and not just comments on it in a message board, in a way that fits their individual playstyle and makes sense for their progress/pace?
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7532
By Carbuncle.Nynja 2026-05-13 11:16:00
Why would you ever do 4>2>1>3>5 you wouldn't. If I catch up to a group that mass pulled mobs, I skip the floor and come back instead of going out of my way to pick shittier mobs / mobs off the beaten path.
But as usual, you dont do the content so you dont know what you're talking about.
[+]
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7532
By Carbuncle.Nynja 2026-05-13 11:29:58
He cant see my ***, but I can already predict dumdum will likely say something like "just pull the other groups mobs, they dont need the whole floor"
I do CL135. I have no way to tell if that group is set to CL135 or CL119. If I take their CL119 mobs, I get no credit because I'm set to CL135.
By Minaras84 2026-05-14 00:49:12
Got a full drop, 2 shards, murky matter, murky part II, a stone, a lumber, a piece of cloth and 3k units.
P.s - sorry Buukki, you probably went right after me lol
All good fam. (Can you really get all of that in a 3k box?)
Next update: 1 matter guaranteed. I opened the temenos one as well today.
Full drop again,and this time 5k.
As Maletaru said, i was capped
It's probably worth mentioning i took a good 3 weeks off from limbus before opening both chests cause i started feeling a little burnt out.
サーバ: Asura
Game: FFXI
Posts: 1550
By Asura.Toralin 2026-05-14 06:09:26
I played with the ITG mob on Asura for awhile(yesterday,the site was down, EDIT: I see it did pop finally), killed it 6x in about 1.5 hours.It never popped the glowy ???. Tried mellee/ws/magic kill even TH'ing it. Which seemingly was very hard to even proc 9. Nothing.
Everytime I killed it I went back to start, waited 2-3minutes, started scanning for it again and found it every time. So it seems to respawn almost immediately. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I suspect its concstantly being killed and just not turning to the ??? glowy
EDIT: Also confirmed I have done my 5x climbs. With the Temenos code KI I cannot pop the chest.
Asura.Eiryl
By Asura.Eiryl 2026-05-14 06:37:04
Solo =/= party
It should be a linear climb. For parties.
Also, limbus mobs are instant repop. It's stupid to go up and come back.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7532
By Carbuncle.Nynja 2026-05-14 07:40:50
In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I've seen it multiple times on mobs that will never get killed:
I've seen it on 4fC Unseelies, these spawn opposite the chest in the aern room in the alcoves, no one will ever go there.
I've seen it on 1fC Quadav, another target that no one will ever go to. The targets are are the Orcs at the entrance, bombs in the shortcut or Yags at the exit. Thats it, no ones sneak/invis up to run halfway around the long path, kill the Quadavs, then sneak/invis back up to run to the exit.
I've seen it on 1fN Quadavs as well. On busier servers, these may get killed, but due to the layout of the room, the targets here would be Orcs or Yags.
サーバ: Asura
Game: FFXI
Posts: 1550
By Asura.Toralin 2026-05-14 08:56:52
In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I've seen it multiple times on mobs that will never get killed:
I've seen it on 4fC Unseelies, these spawn opposite the chest in the aern room in the alcoves, no one will ever go there.
I've seen it on 1fC Quadav, another target that no one will ever go to. The targets are are the Orcs at the entrance, bombs in the shortcut or Yags at the exit. Thats it, no ones sneak/invis up to run halfway around the long path, kill the Quadavs, then sneak/invis back up to run to the exit.
I've seen it on 1fN Quadavs as well. On busier servers, these may get killed, but due to the layout of the room, the targets here would be Orcs or Yags. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I've seen it multiple times on mobs that will never get killed:
I've seen it on 4fC Unseelies, these spawn opposite the chest in the aern room in the alcoves, no one will ever go there.
I've seen it on 1fC Quadav, another target that no one will ever go to. The targets are are the Orcs at the entrance, bombs in the shortcut or Yags at the exit. Thats it, no ones sneak/invis up to run halfway around the long path, kill the Quadavs, then sneak/invis back up to run to the exit.
I've seen it on 1fN Quadavs as well. On busier servers, these may get killed, but due to the layout of the room, the targets here would be Orcs or Yags. I assume it stops spawning once the glowy pops?
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7532
By Carbuncle.Nynja 2026-05-14 08:59:31
Yes, no ITG will be available when the ??? is up.
サーバ: Asura
Game: FFXI
Posts: 995
By Asura.Melliny 2026-05-14 09:12:07
Quote: All good fam. (Can you really get all of that in a 3k box?)
Next update: 1 matter guaranteed.
It’s worth mentioning that if your units are capped in the zone, opening the 5k chest will only yield 3k units and a full drop pool. So if your cap in temenos was 100k units, and you had 100k units when you opened the 5k chest, your limit would be raised to 103k units and you would see a message staying you got 3k units alongside a full drop pool. The limit is raised by 3k every time you open a chest, so the 5k chest reports itself as a 3k chest in the chat log if you don’t actually have the room to bank all the points.
Don’t ever let your units reach cap. Your literally screwing yourself out of units by letting 2k hit the floor when you open the 5k box. Yes, I actually know someone who this happened to.
[+]
By Aylee515 2026-05-14 09:34:04
I played with the ITG mob on Asura for awhile(yesterday,the site was down, EDIT: I see it did pop finally), killed it 6x in about 1.5 hours.It never popped the glowy ???. Tried mellee/ws/magic kill even TH'ing it. Which seemingly was very hard to even proc 9. Nothing.
Everytime I killed it I went back to start, waited 2-3minutes, started scanning for it again and found it every time. So it seems to respawn almost immediately. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I suspect its concstantly being killed and just not turning to the ??? glowy
EDIT: Also confirmed I have done my 5x climbs. With the Temenos code KI I cannot pop the chest.
everything points to apyllon being 100% drop rate, while temenos requiring 20 kills to drop. the excessive number of kills combined with the number of "off path" spawn locations is what is resulting in temenos ??? rarity.
サーバ: Asura
Game: FFXI
Posts: 995
By Asura.Melliny 2026-05-14 09:36:25
Is it really 20 kills or are people just throwing that number around in place of saying “significantly lower than 100% chance”?
Asura.Eiryl
By Asura.Eiryl 2026-05-14 09:38:29
5% chance, no set number, no special kill, no pattern
That's been proven anyway.
By waffle 2026-05-14 09:55:42
For what it's worth, there's plenty of complaining about Limbus on the JP side of the OF too. A lot of it's just about how long it takes to do a single full climb. People have probably gotten used to events taking an hour or less, but for plenty of people a full climb can take much longer. But there's also plenty of complaining about the ??? in Temenos, which has sparked up again after the update.
There's also crafters complaining about the gear not selling. Personally, I get that even with some server's heavy discounts, it's a lot of gil on gear that takes an awful long time to reach the state where it might surpass the gear prospective buyers are currently using. I thought about what's the big difference from +2 dyna-d necks and SU5 weapons, and besides obviously just taking less time, it's the ability to pay your way out via heroism drops from the AH.
So adding drops to regular limbus mobs that speed up the process and could be sold would make limbus and the gear more attractive, but there's a giant problem. The lack of zone timers means people would set up botting operations to monopolize the entire zone, destroying the content altogether. And SE absolutely does not want to assign employees to monitor the content and ban bot operations.
Asura.Eiryl
By Asura.Eiryl 2026-05-14 10:12:06
Type until your fingers bleed, there's only one way to convey actual disapproval.
(it's money, duh)
サーバ: Asura
Game: FFXI
Posts: 995
By Asura.Melliny 2026-05-14 10:19:03
Quote: There's also crafters complaining about the gear not selling.
It’s a valid complaint, but the reason the gear sells so slow is self explanatory and completely s-e’s fault for making this event too grindy. If a player hits all 10 box openings every week it will take them two to three months to augment ONE piece of gear to r30. The first 15 levels are crap and we only care about the latter augs so there’s no incentive to work on multiple pieces at once. Unlike nyame where it’s efficient to get one piece to r 15 or 20 and then do the next, you just take these straight to r30.
That means there is no reason for any one player to buy more than one piece of HQ cursed gear every three or so months. Demand is shackled by the grind it takes to augment ONE piece of gear. If the event didn’t require so much effort there would be more demand but as it stands even though the gear is elite it has limited value. Only a small group of players run limbus regularly on any server. Most players on a server don’t give a ***about it. And of those who run it the process is slow and tedious.
Supply and demand. They can pop out a dozen hq2s in a month. But until we can augment the ones we bought there’s no reason to go buying up more. And as burnout sets in the demand will only go down even more.
サーバ: Asura
Game: FFXI
Posts: 1550
By Asura.Toralin 2026-05-14 10:27:19
Agreed. At minimum it should be 1 matter to make the jewel(either),not both. its ridiculous
Asura.Wotasu
サーバ: Asura
Game: FFXI
Posts: 400
By Asura.Wotasu 2026-05-14 10:29:00
I played with the ITG mob on Asura for awhile(yesterday,the site was down, EDIT: I see it did pop finally), killed it 6x in about 1.5 hours.It never popped the glowy ???. Tried mellee/ws/magic kill even TH'ing it. Which seemingly was very hard to even proc 9. Nothing.
Everytime I killed it I went back to start, waited 2-3minutes, started scanning for it again and found it every time. So it seems to respawn almost immediately. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I suspect its concstantly being killed and just not turning to the ??? glowy
EDIT: Also confirmed I have done my 5x climbs. With the Temenos code KI I cannot pop the chest.
The NM pops more or less instant in any mob in Temenos/Apollyon, I've /check'ed it become a mob next to me after I killed the previous NM.
I popped it last night after killing 2 placeholders. And I've killed maybe 6 in total that im aware of last few days.
This kill was just a normal savage blade kill. Nothing special, solo with 3 trusts. Monb/Ulmia & Qultada.
And with all the talk about Apollyon vs Temenos pop rate, as ppl have said Apollyon is more likely to always be killed. it's fewer zones, open zones and everyone tends to kill at the porter, after aggroing a large mob, unlike Temenos which you avoid 2/3rds the zone usually.
[+]
By Aylee515 2026-05-14 10:30:12
5% chance, no set number, no special kill, no pattern
That's been proven anyway.
Can you provide more insight on how this was proven? Not saying it wasn't proven, just haven't seen the contradictory information. I farm the temenos ??? often for my server. Its impossible to know the exact number of kills as its very easy to be killed by a bot camp or someone climbing without any indication. That said i've done multiple 10+ kill runs w/o a pop. We have yet to see it pop without a significant amount of kills. We can determine this by the duration between ??? spawns. You would think that if it truley was RNG it would have poped at least once after 1 kill (Apyllon is like this, it spawns within 1-2 hours of ??? disappearing). Looking at our tracking sheet the quickest it has spawned is 3 days after depop.
By AegParm 2026-05-14 10:31:39
Quote: All good fam. (Can you really get all of that in a 3k box?)
Next update: 1 matter guaranteed.
Don’t ever let your units reach cap. Your literally screwing yourself out of units by letting 2k hit the floor when you open the 5k box. Yes, I actually know someone who this happened to.
Except when all your gear is at +4 and your cockblocked by matters and shards!
[+]
Asura.Eiryl
By Asura.Eiryl 2026-05-14 11:02:49
Sorry for unclarity.
(Nothing) That's been proven.
There's no set number, it's a random drop (or has a timer, or some other unprovable thing), no one has proven otherwise. It would be very hard to prove you exclusively killed exactly 20 NM spawns and then did it again. To prove function.
Diabolos.Ketsuri
サーバ: Diabolos
Game: FFXI
Posts: 3
By Diabolos.Ketsuri 2026-05-14 12:25:10
I played with the ITG mob on Asura for awhile(yesterday,the site was down, EDIT: I see it did pop finally), killed it 6x in about 1.5 hours.It never popped the glowy ???. Tried mellee/ws/magic kill even TH'ing it. Which seemingly was very hard to even proc 9. Nothing.
Everytime I killed it I went back to start, waited 2-3minutes, started scanning for it again and found it every time. So it seems to respawn almost immediately. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I suspect its concstantly being killed and just not turning to the ??? glowy
EDIT: Also confirmed I have done my 5x climbs. With the Temenos code KI I cannot pop the chest.
Does the NM stay in the same tower? I killed 5 in the past couple of days and all 5 were in N. Just trying to make my search easier.
サーバ: Asura
Game: FFXI
Posts: 1550
By Asura.Toralin 2026-05-14 12:34:34
I played with the ITG mob on Asura for awhile(yesterday,the site was down, EDIT: I see it did pop finally), killed it 6x in about 1.5 hours.It never popped the glowy ???. Tried mellee/ws/magic kill even TH'ing it. Which seemingly was very hard to even proc 9. Nothing.
Everytime I killed it I went back to start, waited 2-3minutes, started scanning for it again and found it every time. So it seems to respawn almost immediately. In the 6x I killed it, it was never really "off-path" to where it would sit up for hours/days. I suspect its concstantly being killed and just not turning to the ??? glowy
EDIT: Also confirmed I have done my 5x climbs. With the Temenos code KI I cannot pop the chest.
Does the NM stay in the same tower? I killed 5 in the past couple of days and all 5 were in N. Just trying to make my search easier. on my kills it was never on the same floor twice in a row, it was
North twice
Central twice
others once.
By darkwaffle 2026-05-17 19:45:43
Thought it was worth mentioning that my alt had never done any Limbus but after picking up the White/Black Card KIs she was able to pick up a ???, get the Code temp item and open a chest immediately. I half expected there to be a 'you gotta open a chest the normal way first' requirement similar to the Graces.
By Althor 2026-05-18 19:45:12
given that it pretty much has to be an existing mob, what is the final boss of limbus going to be?
By Aylee515 2026-05-18 19:49:33
given that it pretty much has to be an existing mob, what is the final boss of limbus going to be?
omega mechanics already suck, i can only imagine the next level up.
Prime omega forerunner
Asura.Eiryl
By Asura.Eiryl 2026-05-18 19:53:19
Obviously a white Dynamis Lord
By Draylo 2026-05-18 20:02:32
A long time ago I kept making threads saying we should have Ultima and Omega at the same time. They finally did it with the master trial ages ago. Now we need them merged, maybe it will look like the ones from FF8.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-05-18 20:16:50
given that it pretty much has to be an existing mob, what is the final boss of limbus going to be?
omega mechanics already suck, i can only imagine the next level up.
Prime omega forerunner
Fetters with -99% DT until they are killed (with the appropriate damage type)? White/Crystal glowy armor? New weapons? Yeah, it's time.
[+]
By Althor 2026-05-18 20:20:40
my only guess was Promathia, but he's been reused a bunch. I am 1000% behind Provenance Watcher.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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