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Limbus 2025
By LightningHelix 2026-05-11 12:31:56
Asura.Mrbrightsighed said: »
I completed 4 runs yesterday, collected the ??? Apollyon Code today, used it and received this message implying I can still open one more chest. It's possible it's just a bug and won't let me open a chest, I'll follow up later after I complete a 5th run Yeah, it's not a bug, they said so in the patch notes:
Quote: In the Limbus battle content, you can now obtain the temporary items "Temenos Code" and "Apollyon Code" by examining the "???" that appears in Temenos and Apollyon.
These temporary items can be obtained once per week (Earth time) and are used to open treasure chests within Temenos and Apollyon. They can also be carried over if unused. If you already have some temporary items or possess excess unique data, they will be consumed in the following order of priority:
・Existing temporary item > new temporary item > unique data
Lakshmi.Buukki
By Lakshmi.Buukki 2026-05-11 12:35:48
Are the runs still the monotous slogs of running up every single tower and killing a few enemies at each?
I'm in several discord groups, linkshells, and have been on VC with dozens of people in PUG Sorties and such. It's not a stretch to say this is by far the most unpopular content among players in all of FFXI. Absolutely nobody likes Limbus climbs, and I haven't found a single person who enjoys it. Kind of crazy when even people who ENJOY grinding the game and have everything find Limbus to be unbearable. Yeesh.
Asura.Eiryl
By Asura.Eiryl 2026-05-11 12:41:37
Even Velner stopped glazing limbus, you know ***is serious
By AegParm 2026-05-11 14:34:20
Anybody using anything shady to scan for the ITG mob? I don't hate limbus as much as you all, but I would if I had to manually check every mob.
Bahamut.Braams
By Bahamut.Braams 2026-05-11 14:40:06
Are the runs still the monotous slogs of running up every single tower and killing a few enemies at each?
I'm in several discord groups, linkshells, and have been on VC with dozens of people in PUG Sorties and such. It's not a stretch to say this is by far the most unpopular content among players in all of FFXI. Absolutely nobody likes Limbus climbs, and I haven't found a single person who enjoys it. Kind of crazy when even people who ENJOY grinding the game and have everything find Limbus to be unbearable. Yeesh.
I like it. '-')/
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 505
By Fenrir.Velner 2026-05-11 14:56:56
Anybody using anything shady to scan for the ITG mob? I don't hate limbus as much as you all, but I would if I had to manually check every mob.
That is literally the worst part of Limbus. . . 3+ hours twice per month /checking all of Temenos over and over and over to spawn the NMs. Fujito just added that chore on weekly rotation to "reduce the number of times you need to participate in the content." I'm not sure what he means by that, but it equates to MORE TIME in Limbus. God bless.
Fenrir.Jinxs
サーバ: Fenrir
Game: FFXI
Posts: 1215
By Fenrir.Jinxs 2026-05-11 15:15:53
Even Velner stopped glazing limbus, you know ***is serious
Yeah, he's gonna be stuck at 4/5 turn ins until he finds that ???
He's not gonna miss out on the bonus.
All events are cancelled each week until the ??? is discovered.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-05-11 15:19:04
3+ hours twice per month /checking all of Temenos over and over and over to spawn the NMs
You don't have to do it solo. A few months ago when Limbus NMs first came out, our linkshell wanted to open CN in Temenos. Like 10 of us split up and checked a handful of mobs each. We were able to get the ITG/??? to pop in about 15 minutes (took about 3 kills but finding it was fast).
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 505
By Fenrir.Velner 2026-05-11 15:51:38
3+ hours twice per month /checking all of Temenos over and over and over to spawn the NMs
You don't have to do it solo. A few months ago when Limbus NMs first came out, our linkshell wanted to open CN in Temenos. Like 10 of us split up and checked a handful of mobs each. We were able to get the ITG/??? to pop in about 15 minutes (took about 3 kills but finding it was fast).
Bold of you to assume I have friends who would join me. But your experience sounds like a combination of early-NM hype and luck. We go in with 4+ minimum every time and have to hunt the ITG roughly 20-25 times to get a ???. Even with multiple people per tower it takes forever. If I were doing it solo, 3+ hours would be minimum I'd have to dedicate per day to ensure it pops weekly.
Bismarck.Radec
サーバ: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Radec 2026-05-11 18:06:21
Asura.Mrbrightsighed said: »
I completed 4 runs yesterday, collected the ??? Apollyon Code today, used it and received this message implying I can still open one more chest. It's possible it's just a bug and won't let me open a chest, I'll follow up later after I complete a 5th run
Confirming since I don't see a followup here.
I did 4 runs Sunday.
Today I picked up the code, opened a chest, completed the 5th run and opened another chest, total of 6 for the week.
One character got 5k from code, other 3k. Neither character was at a point in chest order to prove if a code-opened chest is part of the "5k is always hiding somewhere" rotation.
[+]
Asura.Eiryl
By Asura.Eiryl 2026-05-11 18:58:20
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 505
By Fenrir.Velner 2026-05-11 19:02:33
Limbus sweats rejoice
By Garfield 2026-05-11 19:13:56
friend reporting he did 5x climbs, then got the temp ki and was unable to open another chest Today I picked up the code, opened a chest, completed the 5th run and opened another chest, total of 6 for the week. Someone is lying!
Edit: I just woke up :P
Asura.Eiryl
By Asura.Eiryl 2026-05-11 19:14:39
Neither are, reading the whole post is important.
Radec did 4 > free > 1
Toralin's friend did 5 > got screwed out of the free chest
Asura.Eiryl
By Asura.Eiryl 2026-05-12 08:55:23
5 is now the maximum with the emaint
4 climbs plus the free KI
[+]
サーバ: Asura
Game: FFXI
Posts: 1550
By Asura.Toralin 2026-05-12 09:49:48
Neither are, reading the whole post is important.
Radec did 4 > free > 1
Toralin's friend did 5 > got screwed out of the free chest update he did his climbs before the first mait, so probably needs to be re-confirmed, could possibly be a "timing" issue with the first week
Asura.Eiryl
By Asura.Eiryl 2026-05-12 09:52:13
They just "fixed" it. Doesn't matter now.
By ryukin182 2026-05-12 10:23:58
Are the runs still the monotous slogs of running up every single tower and killing a few enemies at each?
I'm in several discord groups, linkshells, and have been on VC with dozens of people in PUG Sorties and such. It's not a stretch to say this is by far the most unpopular content among players in all of FFXI. Absolutely nobody likes Limbus climbs, and I haven't found a single person who enjoys it. Kind of crazy when even people who ENJOY grinding the game and have everything find Limbus to be unbearable. Yeesh.
I praised it when I came back when I was learning it last week. Do it whenever you want, not time gated so no rush, not massively huge zones, forced cap so you dont feel like you gotta do it 24/7 in free time. Then I saw what you had to do for ONE piece of gear. This is insane I want out
Asura.Eiryl
By Asura.Eiryl 2026-05-12 10:50:53
You said you were ok with meth addict level grind. I tried to tell you.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-05-13 00:12:30
Got the Apollyon Code.
Free Box, nice.
Didn't get a matter.
Thanks for saving me the time of doing a climb where I wouldn't have gotten a matter anyways.
Failure content.
By Minaras84 2026-05-13 02:27:48
Got a full drop, 2 shards, murky matter, murky part II, a stone, a lumber, a piece of cloth and 3k units.
P.s - sorry Buukki, you probably went right after me lol
[+]
By Garfield 2026-05-13 03:32:08
Are the runs still the monotous slogs of running up every single tower and killing a few enemies at each?
I'm in several discord groups, linkshells, and have been on VC with dozens of people in PUG Sorties and such. It's not a stretch to say this is by far the most unpopular content among players in all of FFXI. Absolutely nobody likes Limbus climbs, and I haven't found a single person who enjoys it. Kind of crazy when even people who ENJOY grinding the game and have everything find Limbus to be unbearable. Yeesh.
I praised it when I came back when I was learning it last week. Do it whenever you want, not time gated so no rush, not massively huge zones, forced cap so you dont feel like you gotta do it 24/7 in free time. Then I saw what you had to do for ONE piece of gear. This is insane I want out
I like limbus, there is no time gate, LS members can join me mid-run, I can leave mid-run to finish later, and it's the one content I am able to do while at my 2nd job. I do 1 Temenos and 1 Apollyon run 4 days a week at 135 and now SE is going to give me my 5th climb for free. It's fun to experiment with different job combos with my 2 box + trusts. I've settled on cor+geo and even made a death penalty just for limbus to push my killspeed faster. My cor and geo have also gone from ml30/32 to 41 now and I'm about to R30 my 2nd piece of gear.
I wish I could participate in the NMs every month, but working 2 jobs 7 days a week, that's not a timeslot I have available. I can't even sortie or ody more than 3 days a week.
Edit: If it weren't for demons and pixies, I would sch+geo 2box 100%
Bahamut.Braams
By Bahamut.Braams 2026-05-13 05:48:41
I understand some of the sentiment from folx who feel Limbus runs should just be uncapped and let them grind as much as they want, however, then they'd be done in no time flat and be back to complaining that they have nothing else to do (again).
Seeing the usual suspects on my server bottong away for EP/Units is bad enough, but they're a necessary evil as they're usually the ones who get the ??? to spawn.
Limbus is very chill content-wise. In a properly buffed group, mobs die quickly and efficiently within 35 to 45 minutes. Solo, I can enter at my leisure and be done in an hour and 10 minutes. So I have a fairly good measure of what an efficient run should look like. I can even drag a couple LS members with me (on supports) and carry them through a run or two and get them a couple cheats per week while keeping me company.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11389
By Asura.Sechs 2026-05-13 06:32:06
On paper, I think they did a wonderful job with Limbus in the sense of letting you feel "free" to enjoy it at your pace, while also putting some sort of "cap".
There's the number of total chests you can open.
Then there's the fact after that you can still kill mobs, but eventually reach a point where you don't get benefits anymore (still get the EP, I guess).
You can enter how many times you want, you can enter with alliance or solo, but there's limitations so that solo is possible, but partying is promoted (limited trusts).
Then there's the customizable challenge level, currently 119-135.
Last but not least there's the overall weekly points, with the possible leftovers from the previous week carrying over to the next one.
It all works well on paper, it's convoluted but it's a subtle way to put gating without making you feel it too much, compared to other content.
I think overall it was very well thought.
I have a small gripe on the "server collaboration" thing with the stages of killing nms and supernms improving the chest quality, I think it's a very nice idea with a still potentially problematic implementation on the long run, but for now it works I guess.
My main gripe is with how much a run lasts. They did think about it, they've been smart. Each run is split in 4 different parts (towers). You're not forced to do them all together, so if you think a "full run" takes too much time, well... you don't have to? You can do 1 tower today, 2 towers later, 1 tower tomorrow.
You have that sort of flexibility and -again- on paper it's awesome.
In reality though how many people who feel a full run can be too taxing/boring really do split their runs? Probably not many.
And that's because the "reward" (opening the chest) is received when you complete a full run, not a single tower.
I think this single aspect is what indirectly drives most people to almost only do full runs, and I fear that's what kills the potential flexibility that the system theoretically allows.
I wonder... could things have been done differently?
Maybe not.
Maybe they could've allowed you to open a chest after each tower with a super chest that you can open only after you've opened 4 different ones?
Maybe... but that would've been way more complicated to balance. Would've worked maybe with the current system (third tier of chests) but would've been bonkers in the original release with only tier1 chests.
So yeah... I'm afraid they couldn't have done it any other way, sadly.
What they could and should do though, is reduce the "pressure" of doing 4-5 runs in each zone every week.
A lot of people feel this "pressure" because the amount of points/mats you require is insanely high.
I think they underestimated this aspect because they thought "well, you don't have to get every item to R30, you can stop at R16 or whenever!" and this works in theory but not so well in reality because of how the 3 augments parts are split in the 1-30 ranks and because all quality (even NQ items) can reach R30.
So yeah, I think this was a mistake on their end.
What they need to do now is do something to ease that stuff. They won't reduce the amount of points required so the only thing they can do is making accruing them easier/faster.
The weekly chest opening from the ??? is a first step in the right direction, I'm really glad they did it.
It's not enough but it's something, hopefully in a few months something else in the same direction will happen.
[+]
Fenrir.Jinxs
サーバ: Fenrir
Game: FFXI
Posts: 1215
By Fenrir.Jinxs 2026-05-13 06:44:18
I don't mind the actual content, killing the mobs is not bad.
I absolutely hate how long it takes.
No amount of gear is going to speed it up.
50 dt was a terrible choice
But the worst offense is how long it takes to move around the content itself.
Quetzalcoatl.Jakey
サーバ: Quetzalcoatl
Game: FFXI
Posts: 527
By Quetzalcoatl.Jakey 2026-05-13 06:52:53
The reward to time ratio in limbus is kind of terrible but its very soloable and flexible while alao being friendly to alliances
Also if you value the exemplar points that makes limbus much more reasonable
By Felgarr 2026-05-13 07:02:00
I have two issues with Limbus and if you heard me on VC already, you know what they are.
(1) Limbus has too many annoyances that interrupt the grind/experience:
*** the progress bar.
*** the temp items
Too much time in menus. (Nyzule/Omen had the right amount of menus/options).
I don't want to be FORCED to choose floors, I just want to go to the next floor.
Tower/Chest/Loot Pool breaks the grind. A Tower should end with a Tower-KI from the chest that is exchanged / stored at the Operator).
Grace-Strengthening feels non-existent.
(2) The layout/structure of the climb and progression model feels similarly disjointed, on a weekly basis. I don't think that having the option to track/choose individual floors enhances a group's play style or performance. Instead, it just forces a party to wait for someone who picked the wrong floor, or wasn't in range to fill the progress bar. You're forced to track your Towers for a Lucky Treasure chest. Why? This is silly!
So I propose the following changes to Limbus goals:
(2 runs) We do all Apollyon/Temenos towers ONCE for max Units or Unit Increase in given a week?
(2 runs) We do all Apollyon/Temenos towers AGAIN for grace-strengthening in a week?
(2 runs) We do all Apollyon/Temenos towers a third time for X guaranteed Matters?
(2x ???) These count as a completion towards one of the above 3 goals above. Maybe we can choose at the operator?
Now, keep in mind, SE hasn't revealed what the final update of Limbus is going to be. In Limbus' current form, the final update would have be so extremely *AMAZING* (like BST Sic/Ready Distance+12 yalms) to get me to play Limbus in it's current form.
TLDR: The Temenos Operator is a lazy *** and should be fired, for not doing any tracking, coordination or simplification to keep our grinding experience in a continuous-flow state.
[+]
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11389
By Asura.Sechs 2026-05-13 07:10:17
I don't mind the actual content, killing the mobs is not bad. It's the conclusion I get to in my long WoT earlier.
I realize it's not the same for everyone but for me yes, it's that.
In SE's defense they purposedly split "full runs" in 4 parts so that if someone, like me, find them too long, they can simply do them in separate steps, one or two towers at a time, not everything together.
This works very well in theory but because the "reward" is received only at the end, I'm afraid it doesn't work all that well in reality.
Quote: 50 dt was a terrible choice Maybe... altough I'd argue a large part of your time is spent going around and using the teleporters. At least in a solid group those 4-5 mobs per floor die very very fast even with 50% dt.
Having them die in a single WS instead of 2-3 wouldn't change the time you waste engaging, disengaging, walking around and using the porters.
Having less towers, less floors and more monsters all together would've solved that, but this is not a "new" content, they had to re-use the limbus assets so... yeah.
By Garfield 2026-05-13 07:32:56
50 dt was a terrible choice I disagree, I think the 50dt was a good choice, given our gear and strength of buffs, in much of the endgame these days everyone is hitting 70k+ with many jobs easily hitting 99999. What's the point of getting new gear to hit 99999 harder? By applying that dt it allows the jobs that can hit harder, truly see it. Several jobs with proper buffs hit for 50-80k easily in limbus, a few can hit 99999 and savage blade gets left behind at about ~45k. It balances a disparity that exists elsewhere in the game.
The only thing I would have liked to see is that dt not applied to skillchains for the newer players that very much rely on sc dmg to compensate.
[+]
By Garfield 2026-05-13 07:42:11
Grace-Strengthening feels non-existent. Damn I wish I was as strong as you then, I very much feel having 4k+ hp as a support.
Too much time in menus. (Nyzule/Omen had the right amount of menus/options).
I don't want to be FORCED to choose floors, I just want to go to the next floor. I'd question if you've ever done nyzul? Starting at 96, clicking the pole and being FORCED to select going left or right continuously until floor 15-25 in a single 30minutes? (Sounds like a group limbus run)
I'll give you the one difference is that only 1 person in the party has to do that and everyone else gets carried. Had limbus been instanced content instead of open world I'm sure it would have implemented the same feature
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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