lugado said: »
Wording suggests you can transfer augmented number directly to the higher tier at only a cost of consuming the lower tier item
Limbus 2025 |
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Limbus 2025
lugado said: » Wording suggests you can transfer augmented number directly to the higher tier at only a cost of consuming the lower tier item No one will make NQ
It's definitely going to cost a lot upgrading +1 to be eaten by +2 lugado said: » Wording suggests you can transfer augmented number directly to the higher tier at only a cost of consuming the lower tier item But if thats a viable option, its a good one. It means they listened to the feedback of the dyna weap/necks. Asura.Eiryl said: » No one will make NQ It's definitely going to cost a lot upgrading +1 to be eaten by +2 It's always been my opinion that a NQ should grow into a +1 when you capped it. and +1 into +2 etc
*** crafting shields. In order for a ??? to spawn, it's my understanding that a normal enemy would show up as "Impossible to gauge" when you /check it. Does that occur regardless if you're engaged the enemy?
Asura.Eiryl said: » It's always been my opinion that a NQ should grow into a +1 when you capped it. and +1 into +2 etc *** crafting shields. That would just devalue the purpose of +1/2 and so on wouldnt it? Why spend 30+m on a +2 neck for example when you could just grind out a 1m neck to a +2 You time gate and point gate the upgrading so money can be used to skip it
Make NQ > +1 cost 3x/4x/5x the RP or something so it doesn't completely negate the point of making +2 (but again, *** the crafting shields. devaluing +2 crafts is a good thing) It must be a day ending in “y”
Bismarck.Vespertaru said: » Alternative thought to the 0/1. Maybe instead of getting the ???, its finding the mob that IS ITG instead. It's definitely not this. We actively sought out and killed 4 ITG in Temenos yesterday, and our 0/1 did not change, nor did we spawn the ???. If people want to see some Apollyon T2 NMs
https://youtu.be/-CqArT-sVTE?si=hN2oV13WkFCmAP92 Asura.Eiryl said: » No one will make NQ It's definitely going to cost a lot upgrading +1 to be eaten by +2 The upgrade process is probably to ensure there's a market for HQ at all. If augmenting the new gear works like the accessories, it will require one matter per rank plus an increasing amount of units. That's a lot more time investment to rank up than Dyna augment gear. If upgrading wasn't possible, I'm sure some players would still buy HQ to use un-augmented, but putting matters into one would be considered a waste of resources. Ragnarok.Daveanna said: » Bismarck.Vespertaru said: » Alternative thought to the 0/1. Maybe instead of getting the ???, its finding the mob that IS ITG instead. It's definitely not this. We actively sought out and killed 4 ITG in Temenos yesterday, and our 0/1 did not change, nor did we spawn the ???. Fortunately the ITG repops near instantly it seems. Unfortunately, there are 730 mobs it can respawn as, 731 if we presume the ITG can respawn as ITG. By comparison, Apollyon only has 578 mobs. Veydal1 said: » On another note, have you guys seen BST or PUP actually summon their pets? I know SMN periodically calls them (unsure on conditions), but I have yet to see an Automaton or BST pet. ![]() SMN's condition is using Astral Flow, though I'm not sure if its timed or tied to HP thresholds. You can add and reforge augmentations to your crafted equipment with the Temenos Furnace or Apollyon Furnace.
The process requires purification items and units corresponding to the relevant equipment. Also, the augmentation can be transferred to a different piece of equipment. In order to transfer the augmentation, trade both the original and new pieces of equipment to the Temenos Furnace or Apollyon Furnace after meeting the requirements listed below. Note: The source item will be lost during the transfer process. 1.Both items are the same type of attire and for the same body part. 2.The target item is of higher quality than the source item. 3.3The target item does not already have an augmentation. that's a direct copy from the update notes it's actually a surprisingly good idea to come from SE if it works as I suspect it does Pretty sure the purification items are the race shards, it's going to be race shards + units to upgrade augments similar to matter + units for accessories.
Its going to require race shards specific to that armor type, like galka for the GK set, and they said you can convert race shards at a 2:1 rate for other race shards. Everything else seems to be crafting mats related to making the crafted base equipment. Race shards are pay to win. You only get the shard for your race, and the trade conversion isn't 1:1. Players who can consistently pay to rotate their race depending on what shard they want are at an advantage compared to those who cannot. This is unacceptable.
Matter is still a limiting factor, since you'll need at least one per item.
Crafting purification items Use the shards, Alabaster Matter, and Murky Matter that can be obtained from the treasure chests and trade them to the Temenos Furnace or Apollyon Furnace. And while I'll be thrilled if augment costs are units only, I'd bet money that you need 20/25/30 matter to fully augment each NQ/HQ/+2 piece. |
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