Do Abyss Feet +2 Need To Stay On For The JA Boosts

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2010-06-21
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Do Abyss Feet +2 need to stay on for the JA boosts
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-12-13 18:05:57  
FWIW, Geriond (who doesn't play anymore but was pretty much super dialed in on everything DRK) said back when we were doing Mboze a couple years ago that the Fallen +3 feet needed to be worn fulltime for the bonus. This was before we had ranked Sakpata. I assumed he meant for all bonuses. I never heard it confirmed or denied anywhere else, but that's what he said at the time.
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By Nariont 2024-12-13 18:08:00  
Lakshmi.Buukki said: »
(though I am curious about the Desperate Blows part because I have never heard of those feet giving 15 subtle blow WITHOUT wearing them)

Was under the impression you needed them on as i recall that being brought up for drk SB build theorycrafting back before sakpata was out, jp wiki says on activation though while bg/xi says nothing about it so just gonna assume im wrong and its activation

Edit: and then im contradicted by the above lol, man sure is nice the wikis tell us everything we need to know
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-12-13 18:11:05  
Nariont said: »
and then im contradicted by the above lol

I mean i heard from a good drk, you read it on jp wiki, and na wiki says nothing. totally clear
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By Nariont 2024-12-13 18:22:46  
Lakshmi.Buukki said: »
I mean i heard from a good drk, you read it on jp wiki, and na wiki says nothing. totally clear

Itd make sense that it did given the def reductikn (and enm-20?) only work when worn that the SB also requires it to be worn. But this is also SE so
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-12-13 19:53:10  
I thought along the same lines that it was an offensive buff that gave defensive capabilities (Subtle Blow, more defense and less enmity pull). Obviously outdated now with Sakpata's Leggings, but makes sense to me as well that SE wanted to make a defensively-oriented piece for DRK.

Besides the point, but more importantly, I really just don't understand why the rules for gear isn't consistent across the board. Why are some "on activation" and others are "must be worn"? I get duration+ gear, makes sense it's activation only cuz you get the buff and timer ticks down, but why is there a set of gear that gives you the bonus (like Shukuyu Sune-Ate's Footwork Bonus) just by equipping the piece and using the JA, and the bonus is retained after removing it, and then there's gear that loses the effect when you swap out? I never liked that inconsistency across gear.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-12-13 20:05:02  
Counterstance is a defensive buff, and mnk boots just need to be work on activation.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-12-13 20:29:27  
It's a balance decision. Wearing a shitty piece to get that bonus makes it less valuable. They made the decision that some bonuses should be given all the time and others require you to keep it on. You may agree or disagree about various pieces and whether they should need to be kept on, but either way it's a balance thing.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-12-13 20:54:29  
One person in here: "REEEEEE the way its written on the wiki makes no sense, its stupid and its confusing"
Someone else: "I agree"
Another person: "Me too, it needs to be written better"
Yet another person: "Totally!"
A fifth, 6th and maybe even a 7th person I dont know I wasnt counting: "Someone should fix the description on the wiki so it makes sense and isnt confusing"

>>6 hours later none of those people have fixed up the really confusing description on the wiki of the +2, 109 or 119 variants of the boots.
Very good at complaining but incapable of taking initiative to fix what they consider a problem.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-12-13 22:28:27  
Carbuncle.Nynja said: »
>>6 hours later none of those people have fixed up the really confusing description on the wiki of the +2, 109 or 119 variants of the boots.
Very good at complaining but incapable of taking initiative to fix what they consider a problem.

A few of us thought the description was confusing (you said it wasn't). A couple others disagreed and responded that it was written clearly, was not confusing, and is "correct and logical". We had a conversation about it and the answer was given to at least one part. If you don't think it's confusing and it's not, then we will just let it be as it is? The guy got his answer and has moved on, what's the problem?

And there was not clarity on a part of his answer being the Desperate Blows part. Why would we edit the page if nobody else has confirmed the details pertaining to the confusing parts? You offered at best your assumption with absolutely no details confirming it's accuracy, but WE should edit it based on your word?



Carbuncle.Nynja said: »
Its tough being the smartest guy in the room :(

Okay.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-12-13 22:47:26  
Lakshmi.Buukki said: »
A few of us thought the description was confusing (you said it wasn't). A couple others disagreed and responded that it was written clearly, was not confusing, and is "correct and logical". We had a conversation about it and the answer was given to at least one part. If you don't think it's confusing and it's not, then we will just let it be as it is? The guy got his answer and has moved on, what's the problem?
The part you bolded was implied sarcasm. I was not confused by what was written. I've established this multiple times in this thread.

Lakshmi.Buukki said: »
And there was not clarity on a part of his answer being the Desperate Blows part. Why would we edit the page if nobody else has confirmed the details pertaining to the confusing parts? You offered at best your assumption with absolutely no details confirming it's accuracy, but WE should edit it based on your word?
You do know wiki pages can be edited, and then re-edited, and then re-edited again? You could fix the text wrt the last resort bonus and then someone could, in the future, add a part mentioning if the DB augment is either an on JA use or must be equipped for the bonus to take effect. Its not an all or nothing thing where the page becomes write protected forever.

The primary topic of the discussion on the last page has to do with the following block of text:
Quote:
Reduces the defense penalty of Last Resort by 10%.
Equipment can be removed and replaced to restore the bonus, unlike Abyss Sollerets and Abyss Sollerets +1.
This is strictly about the bonus to offsetting the defense down, not the augment to desperate blows. This is pretty obvious as the first line of text has its own bullet point (not reflected on the forums, they cant do sub-bullets), and then the second line of text is a sub-bullet point. Of course, the next line spits in the fact of that theory because whoever put the line "Enhances Desperate Blows by giving +3 Subtle Blow per merit level" as a sub-bullet point to the cost of rem's pages. Not everyone can be as smart as me I guess :(
 Lakshmi.Byrth
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By Lakshmi.Byrth 2024-12-14 07:44:19  
Afaik I didn't test or verify the subtle blows or enmity changes with the augment, but it has been more than a decade so who knows. I think I did this testing on the Test Server. (Those are also technically job traits. Is this thread just about the Lady Report enhancement?)

The defense part should take all of 5 seconds to test again.
To test subtle blow you would need to sub BST and use a Relic Scythe or something. Testing Enmity would require a second player.

As far as wording on the defensive part, it's obviously clear to me because I wrote it.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-12-14 12:55:24  
Tested the subtle blow, the boots have to be equipped for the subtle blow to be in effect. And tbh, it makes sense. Its like having Subtle Blow +(x*3, where x is number of merits into DB) on the equipment as long as last resort is active. Similar to how Drk Head's augment doesnt give the duration +(x+10%) to the JA use itself, the equipment has to be worn on cast for the potency.

Other examples of self-enhancing JA's that arent duration based that arent macro pieces and must be worn for the bonus instead of on JA use:
WAR pants WC crit bonus
THF feet AC crit bonus
DRK pants Muted Soul (not sure tbh)
RNG HH FT Flashy/Stealth Shot
Blu HD Convergence dmg bonus
Blu BD Chain affinity TP bonus
DNC HN Fan dance PDT bonus <- this is the closest comparison as they are both augments that enhance a self-targeted duration based JA, can both be removed and put back on to regain the bonus.

So clearly not a one-off.
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 Ragnarok.Martel
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By Ragnarok.Martel 2024-12-14 14:11:05  
PLD relic head aug works the same way. The FC+ is only active with rampart and while the relic head is equipped. It's a lot more like Latent effect: FC+, that's active with Rampart up. Makes it pretty worthless. -_-;

On the other hand, there's rare cases like Divine Emblem and PLD empy feet. Unlike nearly every other enhancement for a JA that affects a spell... PLD empy feet only need to be equipped on DE activation, rather than on casting the DE enhanced spell.

SE is inconsistent as hell. There really needs to be a field or note etc for when/how these sorts of bonuses work for any given enhancement. Because it is not a given that it will work on way or the other.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-12-14 14:38:37  
Its established there is a difference between stats on equipment and augments on equipment, here are a few examples:
-TP bonus on Aeonics or Martial weapons dont work offhanded. But that Magian TP bonus augmented weapon does work offhanded.
-The enhancing duration formula has a separate step for augments vs standard equipment.
-Indicolure duration works the same way.

I've low-key wondered if there were any other caps that augments could bypass, but I'm not sure if there are any that would be worth it. Like has anyone ever tested if augmented Haste (ie DM augs) can is subject to the 25% eq haste cap? Before anyone says “thats dumb” bear in mind the aforementioned TP Bonus augment that violates the rule of TP Bonus on weapons only applying to said weapon. Its very unlikely, but who knows.
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