POST YOUR SORTIE EARRING AUGS |
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POST YOUR SORTIE EARRING AUGS
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Posts: 67
does what it says on the tin
NQ MNK Earring: +6 acc. +6 m. acc. Feelsbad.
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Posts: 22
Boii earring
L. ear acc 9, magic acc 9 What's the range of randomness on the stats?
First two are acc/macc and the third is the "special" one? Asura.Sechs said: » What's the range of randomness on the stats? It seems to me the amount you get is fixed (?) and changed from NQ to +1 to +2 version, and what gets randomnized is if you get 1 stat, 2 stats or 3 stats? First two are acc/macc and the third is the "special" one? Don't think anyone knows, afaik it can't be data mined so personally I keep updating the sortie rewards wiki page as people post more. No other way I'm aware to know :P So the augs are meh atm...
Asura.Bixbite
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So Drk was the chosen one given the best earring?
Physical dmg limit +9% Wsd+3% Str+7 Int+7 Attack +20, Acc +16 Most other earrings have conflicting stats or are on underused jobs. Besides Drg, but the Drk earring is IMO more desirable. So from what I've seen, I'm guessing this is the current augment pattern:
NQ: Acc/Macc +6~10 HQ1: Acc/Macc +11~15, Trait +3~5 HQ2: Would be cool if that's the case, I suppose
To bad that you loose either right ear or left ear effect if you swap for ws
Carbuncle.Yiazmaat said: » To bad that you loose either right ear or left ear effect if you swap for ws You don't, it's another *** up. Among the many. Actually that l.ear augment is actually a typo, can confirm that the full effect, both base and aug, work fully in R.ear. Also of note, I got the Drk nq earring, which while listed as 15 attack in the description, gives a full +20 attack when equipped in right ear.
Bahamut.Seonyx said: » Actually that l.ear augment is actually a typo, can confirm that the full effect, both base and aug, work fully in R.ear. Also of note, I got the Drk nq earring, which while listed as 15 attack in the description, gives a full +20 attack when equipped in right ear. Smite Bahamut.Seonyx said: » Actually that l.ear augment is actually a typo, can confirm that the full effect, both base and aug, work fully in R.ear. Also of note, I got the Drk nq earring, which while listed as 15 attack in the description, gives a full +20 attack when equipped in right ear. I see, thats cool then DNC+1, Acc/M.Acc + 11, Store TP +3
RNG +1 - Acc/M.Acc 13, Crit 4
RDM NQ - Acc/M.Acc +6
GEO NQ - M.Acc+6 GEO +1 - M.Acc+11, DT-3 I only have one DRK +1 so far, had Acc/Macc+14, WSD+3.
Bahamut.Butmunch
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blm +2 earring
emn- -6 macc- 16 INT/MND- 7 I can already feel the amount of sour butthurtness from this earrings approach.
Asura.Sechs said: » I can already feel the amount of sour butthurtness from this earrings approach. Well, they are extremely imbalanced, (you know, against their whole *** mantra) Not only between the jobs themselves but the ones that are the most imbalanced are such a gigantic step from the closest second. and the whole loot crate in a loot crate in a loot crate thing is cause for anger, so yeah Yeah, altough I was focusing more on the random part.
For people like us, used to minmaxing even a single stat, having an earring that won't have "perfect" augment will always leave an incredibly sour taste in your mouth. And the fact you have no direct degree of control over those augments, only makes the things more frustrating and pretty awful, sigh. It's a psychological issue more than a real one I guess |
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