Sortie Release - Info |
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Sortie Release - Info
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Is GEO-Fury nerfed in Sortie even if it is not mob-targetted?
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No, only debuffs are nerfed.
Even with nerfs, blaze/bolster frailty does more than fury in Sortie. Offline
Given 2 DD and COR is plenty of dmg I am really wondering if taking RDM is worth it in melee runs. I don't think distract3 is needed with HM and 1 madrigal as 5th song if needed, but then GEO can bring more def down plus indi haste and entrust fury/acc+.
Dia2 + Geo-Frailty + Indi-Haste + HM/Min3+4+5+Mad + Entrust Fury/Acc vs Dia 3 + Haste 2 + HM/Min3+4+5+Etude Offline
Will probably/most definitely need distract without indi precision, and vice versa.
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Dodik said: » Will probably/most definitely need distract without indi precision, and vice versa. Offline
Without accuracy food, yes definitely. Honor march doesn't add that much accuracy, need both madrigal+precision to cap, from experience.
Even with something like grape daifuku I think it's still needed. BG says the acc req for basement bosses are 1600.
An acc/racc oriented gear can hit between 1300 and 1400 acc/racc. So, you would need one or two buff/debuff to make up the gap of 200-ish, depending on your setup gear. Offline
I see 1373 acc in my WAR TP gear (with Niqmaddu/DRing) with Grape Daifuku. HM is +58 Blade Madrigal is +114.
Does seem like it would need Indi Acc as well but that can be entrusted for bosses. If doing G>E>F you can save it for G and F and just kill E without worrying about killspeed. Do you have a friend who is GEO but doesn't have RDM here? I don't believe the GEO buffs are going to add more damage than a RDM doing 80k Black Halos, unless you think Indi-Fury will add 20k to each WS for each of your other DPS.
You can try it if you want, and it may be reasonably effective, but it won't be better, IMHO Offline
Carbuncle.Maletaru said: » Do you have a friend who is GEO but doesn't have RDM here? I don't believe the GEO buffs are going to add more damage than a RDM doing 80k Black Halos, unless you think Indi-Fury will add 20k to each WS for each of your other DPS. You can try it if you want, and it may be reasonably effective, but it won't be better, IMHO On a good day I can do ACGE with 20mins left and want to add in BF or DH. I 2box BRD/WHM so no melee and have done runs where just the 2 DD engage and it is fine. WAR WAR Chango and club is the best I have found so far because I don't have DRK or know any. SAM isn't that good IMO. Offline
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SAM is crazy good in Sortie esp with Prime GKT.
Yaeg, Ageha, Elemental WSs and can SC off WAR in any scenario. Interesting stuff with the RDM vs GEO we will Have to give that a go. Offline
My low man setup is Sam as solo dd. Light or dark SCs. With War and Sam can do the same with either masa or prime GKT if available and chango/naeg on war. It just depends on quality of dds you have, as always.
SAM's my go to for almost any lowman melee content. Does incredible damage with excellent skillchain flexibility, has plenty of tools at its disposal, and Yaegasumi is an often overlooked or underappreciated piece of kit. Offensively can be almost as strong as mighty strikes (on WS it is nearly the same but WAR keeps an edge due to autoattack crits) while also increasing your defensive capabilities almost as well as PD/Invincible/Sforzo on most of these Sortie bosses. Helps a lot for trioing something like Triboulex.
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KujahFoxfire said: » My group runs GEO over RDM with 1 Mad on basement and its enough to cap acc. We've been managing 8 boss + all F1 NMS + Naraka/Botulus/Ixion and even some time spare left over to do the 6 fomor in order kill after 8th boss. We also pretty much only use 2 DDs, WAR and DRK coordinating strong chains, COR only engages some of the bosses and brd never engages. I'm fairly convinced its stronger overall from how much time we have for extra ***now on top of 8 bosses. I cant see how kill speed on bosses can be relevant here. Whoever is faster between GEO or RDM it's gonna be a several seconds difference. If anything it's what both can offer between bosses is more important. I don't see anything that GEO can offer that RDM can't and I'm not gonna try to find arguments for other way around. Imo whatever you go, it wont matter in optimal run. It might matter when something goes wrong (d/c or other shits) and RDM is imo better then. Also if you want to compare times. You are not using any tools to help you move around faster right? Offline
Dodik said: » My low man setup is Sam as solo dd. Light or dark SCs. With War and Sam can do the same with either masa or prime GKT if available and chango/naeg on war. It just depends on quality of dds you have, as always. For F or H most people seem to be using WAR DRK, haven't seen much SAM. What I've been doing recently is A C G E using NO 2hrs at all, saving them for a 3rd boss. In this situation SAM feels weak compared to WAR, even using club. Offline
Geo can help a lot on the guy that does slow (Gartell?), to counteract it with indi haste.
Can also help more with objectives with Geo Malaise, do bursts and sub blm to stun bosses and botulus. Granted rdm can do stuns, they don't increase magic dmg for SC+burst or aoe on acuex or burst on C objectives as well. My standard run with Geo is Geo Malaise make fusion for Geo to burst 99k for 6 kills on acuex. Make fusion Geo burst without kill then follow into light for kill on C ghosts. Also stun all bosses and botulus. Rdm can't help as much with objectives. It again depends if you have God tier rdm or great/god tier dds and how many actual people playing them. With another dd Sam would SC with War with masa. Fudo to ukko is light. Switch to polearm impulse or prime GKT mumei for distortion/dark with Savage blade. Not solo scing with another dd. G you need yaeg to solo SC or he will interrupt. Offline
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RDM feeds TP which is a large downside to all basement bosses. If the RDM isn't TPing you might as well bring a GEO.
SimonSes said: » using any tools to help you move around faster Ive been only using my HQ shnedick ring +2, with movement speed +50% Offline
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K123 said: » Dodik said: » My low man setup is Sam as solo dd. Light or dark SCs. With War and Sam can do the same with either masa or prime GKT if available and chango/naeg on war. It just depends on quality of dds you have, as always. For F or H most people seem to be using WAR DRK, haven't seen much SAM. What I've been doing recently is A C G E using NO 2hrs at all, saving them for a 3rd boss. In this situation SAM feels weak compared to WAR, even using club. As far as my group is concerned we have tried a few other dd options for melee strat. Here's what we found. War is essential/required due to warcry helping boost everyones damage output. Armor break helps. Provoke to help stabilize mobs right away. For the second dd slot we have tried. Blu, tourbillion helps get the war straight to am 3 or just start dding earlier with stronger WSes. Excellent crowd control when bad pulls happen. Mighty guard can help with song optimizing. Drk, helps with lowering mob tp moves thanks to soulenslavement. The hp heal of origin makes me giddy whenever I see it used. (Drk was what we thought required due to the soulenslavement factor however, on one of our runs the drk forgot to use soulenslavement on aita and DCed before our gartell fight and couldn't get back on. We still killed it just fine. This allowed us to realize trying other dds is ok.) A second war. Works but we think it might be a wasted slot since the first wars warcry is still active before any 8/9 bosses are killed. Drg, is pretty strong in there but we try to only have brd and cor use sb due to walling. So that leaves them with only polearm. (To be fair we have no drgs with prime.) Sam, is probably our strongest dd in there. Prime or not. Can do ageha so the war doesn't have to armor break. As Prothescar mentioned yaegesumi is bonkers. Sam and war combo is the absolute fastest we've seen on killing bosses and could probably be faster if try more with sam. Best aita kill was 35 seconds and best gartell kill was 49 secs. (We probably got faster kills but at one point we just stopped timing them.) We have yet to try geo over the rdm. Our current setup is WAR DD COR BRD WHM RDM. I've seen our rdms do 90+k black halos, helping with boss dpsing. Offline
What ws are WAR and SAM using on all the bosses? I used WAR SAM a lot at first, using Shoha, but really didn't find it to do much dmg. My SAM is as good as my WAR but Shoha doesn't do as much dmg as I would like to see.
Also to make use of Song of Aria and PDL AM surely you need GEO there for the extra DEF down? Offline
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K123 said: » What ws are WAR and SAM using on all the bosses? I used WAR SAM a lot at first, using Shoha, but really didn't find it to do much dmg. My SAM is as good as my WAR but Shoha doesn't do as much dmg as I would like to see. Also to make use of Song of Aria and PDL AM surely you need GEO there for the extra DEF down? You dont need GEO. DiaIII+lightshot, 5% from Boxstep and Armor Break is enough. You also have Soul Voice on 3 out of 4 basement bosses. Dodik said: » My standard run with Geo is Geo Malaise make fusion for Geo to burst 99k for 6 kills on acuex. Make fusion Geo burst without kill then follow into light for kill on C ghosts. Also stun all bosses and botulus. Rdm can't help as much with objectives. I don't think you were using RDM in Sortie right? RDM can Fire V for 25-28k without Magic Burst on Acuex, which means with MB it will probably be in 70k+ range. I haven't tried, because we simply have 3 people take one mob each and take them to 20% and I finish them with 1-2 nukes, but you could definitely do Fusion and MB to kill too with RDM. Now on skeletons I can solo skillchain fusion cast mb with fire and finish 3 step light to kill the mob. at the same time one dd is doing 3 step and whm is bursting dia2. COR is solo skillchain and burst with ninjutsu. DRK is solo skillchain and solo burst too. RDM can also easily 4 step in D (back to back RLB and fast blade) and kill elementals with high damage magic WS (while COR doing the same). Offline
SimonSes said: » K123 said: » What ws are WAR and SAM using on all the bosses? I used WAR SAM a lot at first, using Shoha, but really didn't find it to do much dmg. My SAM is as good as my WAR but Shoha doesn't do as much dmg as I would like to see. Also to make use of Song of Aria and PDL AM surely you need GEO there for the extra DEF down? You dont need GEO. DiaIII+lightshot, 5% from Boxstep and Armor Break is enough. You also have Soul Voice on 3 out of 4 basement bosses. Also don't you need more DEF down (or more attack) to take advantage of more and more PDL? Like with 20% PDL or 50% PDL you wouldn't benefit from more than 20% PDL unless you had even more attack or DEF down (pDIF difference)? With the plan my party does, we have SV on 3 because we open with it (Aita) and then do SV NiTro which lasts through the last 2 (Trib & Gar).
5% Def down is 1 box step, not 5. Offline
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K123 said: » SimonSes said: » K123 said: » What ws are WAR and SAM using on all the bosses? I used WAR SAM a lot at first, using Shoha, but really didn't find it to do much dmg. My SAM is as good as my WAR but Shoha doesn't do as much dmg as I would like to see. Also to make use of Song of Aria and PDL AM surely you need GEO there for the extra DEF down? You dont need GEO. DiaIII+lightshot, 5% from Boxstep and Armor Break is enough. You also have Soul Voice on 3 out of 4 basement bosses. Also don't you need more DEF down (or more attack) to take advantage of more and more PDL? Like with 20% PDL or 50% PDL you wouldn't benefit from more than 20% PDL unless you had even more attack or DEF down (pDIF difference)? I only do one Step to apply 5% def down. I don't bother with more. You start with H, when you do SV, then you do DCBAE and then you SV for G and F (Songs easily lasts through both of them). So you missing SV only for E, which is super easy anyway. I'm fairly sure I'm capped attack on RDM: Code [Baniak] Black Halo Triboulex [Baniak] 91048 Black Halo Triboulex so everyone else should be too (beside maybe BRD). Offline
I thought it was 1% a time up to 5% as sub job for some reason (5% first hit on DNC only).
You may be attack capped currently, but still also not able to take advantage of more PDL right? Offline
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K123 said: » What ws are WAR and SAM using on all the bosses? I used WAR SAM a lot at first, using Shoha, but really didn't find it to do much dmg. My SAM is as good as my WAR but Shoha doesn't do as much dmg as I would like to see. Also to make use of Song of Aria and PDL AM surely you need GEO there for the extra DEF down? We do aita first, this guarantees SV to be used again for the last two basement with or without wildcard. brd sv min/min/march/march/aria/boxstep/hastesamba ws: sb rdm distact then focuses on procs ws: black halo war mighty strikes/tomahawk/warcry/restraint/retaliation ws: fimbulvtr or disaster cor crooked chaos/sam/lightshot/boxstep ws: sb sam ms/yaeg/meditate/hasso ws: ageha/fudo(if no prime)/mumei On dhartok, the only changes are. Sam does impulse. War upheaval. No sps used. On trib and gartell, only changes are. Brd sv minx2/march/aria/mad War and sam will sp on gartell. Our timeline is: Team runs to D, do d objectives. Kill Degei. Go to H, SV here. Kill Aita. Extend songs. Split, both dds go to C to do objectives. Rdm does A. Cor does B. Kill roaming 1st floor nms as they come up on widescan. Gather to C, kill Skomora. Gather to B, kill Leshon. Gather to A, kill Ghadjot. Gather to E, kill Botulus. Then kill Dhartok. Gather to G, kill Naraka. Do sv songs after Naraka is dead (He wipes songs lol. SV songs should last through Gartell.) Gather to F, kill Ixion. Kill Gartell. Hope this helps. The log he posted is with Aria on, so he's implying that he's attack capped on his RDM in the log, with Aria. He could be utilizing all the PDL possible and not able to take advantage of more PDL, impossible to tell without knowing the enemy's DEF value, but that's pretty irrelevant because if you're already attack capped with your current setup (as he is) and taking advantage of the PDL in your gear/song with your current setup (as he is) it doesn't really matter if you COULD take advantage of more, he's satisfied with his setup.
Armor Break + Dia 3/Light Shot + Box Step is 53-61% defense down, and with Crooked Chaos + SV 3 Minuets & HMarch your attack is very high. It's possible certain jobs (like BRD) might not be attack capped, but your DDs will be without a GEO. Box step is (for all jobs) 5% first hit, 2% each hit after that. From SJ this caps at 13% (5 steps), from DNC main it's up to 23% (10 steps) |
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