ok so what the idea sets then for caping acc ,and combining acc and haste.
what would be dream sets/perfect sets of those like all usku and what would be reasonable sets to put together for peeps without unlimited resources/gill/time?
Well just from my experience having parsed both myself Dunes always seemed to come out ontop with 22% haste, haste and 2x march but they were small samples, again the difference is so marginal it really does not matter.
Especially since kicks proc is still fairly random and sometimes will proc a shitload and others not so much, it's easy to skew results favoring either gear. And there are definite advocates of both items, just remember that the majority of people providing x reason this is better are biased and just use what you feel works best.
In the end it's just a game not really worth spending time doing mathematics over.. and a game that I only log in like once or twice a week to craft nowadays anyway. So i could give a ***less about arguing it but I still think fuma's are overrated and they are pretty much equal.
Exactly why i hardly play anymore, i've been around this shithole game since NA PC release and yes, it's tiresome, why some people are still gung-ho about it i'll never know.
Exactly why i hardly play anymore, i've been around this shithole game since NA PC release and yes, it's tiresome, why some people are still gung-ho about it i'll never know.
Don't you think there's a bit of irony behind being tired of the game, yet you're posting on a forum dedicated to the game and arguing over somebody's view on what to do in said game?
Aside from this trolling post, I am indifferent on the subject as my MNK is famously 11 with a Black Belt. I am impressed by the maths, however, as I ran through them and found nothing that struck me as incorrect.
Exactly why i hardly play anymore, i've been around this shithole game since NA PC release and yes, it's tiresome, why some people are still gung-ho about it i'll never know.
Don't you think there's a bit of irony behind being tired of the game, yet you're posting on a forum dedicated to the game and arguing over somebody's view on what to do in said game?
Aside from this trolling post, I am indifferent on the subject as my MNK is famously 11 with a Black Belt. I am impressed by the maths, however, as I ran through them and found nothing that struck me as incorrect.
Nah there's no irony in it and i'm not quit from the game, as i stated i log in for crafting, thus it would make sense for me to be on FFXIAH checking my sales status... and lo and behold I see yet another HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE Dunes Vs. Fuma topic on the main page so i had to lol @ it.
This shits old already people have been debating this for years and years and in the end it's still HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE because the difference is so minuscule it could swing either way in a parse.
[This shits old already people have been debating this for years and years and in the end it's still HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE because the difference is so minuscule it could swing either way in a parse.
I could see where your coming from, if the difference was as miniscule as you say, but going from 2.47% increase to 10% is not miniscule. Even if the situation isn't ideal, it's still far from miniscule.
Sorry to pull up an older thread.....but I figured this was better than starting a new one on the same topic.
I had been under the impression that if you're using AF2 pants, you're better off with Dune Boots, and if you have kitty pants or anything else, Fuma. Is this not the case after all?
Sadly, my kitty pants were ninja'd from me long ago, and I've been sporting AF2 ever since. I don't have access to sky anymore, so I'm not holding my breath on getting the chance at another pair, or even shura.
I have a pair of fuma just sitting in my MH, and I'd be more than happy to get out of dune boots if it actually is beneficial.
Think of it this way... Dune increase only dmg from kick attacks which is what like 18% of all attacks with AF2/merits/capped acc? Fuma increase your overall damage. I'd go with Fuma. Then switch out for Dune if you're using Footwork on something that has high def.
Sorry to pull up an older thread.....but I figured this was better than starting a new one on the same topic.
I had been under the impression that if you're using AF2 pants, you're better off with Dune Boots, and if you have kitty pants or anything else, Fuma. Is this not the case after all?
Sadly, my kitty pants were ninja'd from me long ago, and I've been sporting AF2 ever since. I don't have access to sky anymore, so I'm not holding my breath on getting the chance at another pair, or even shura.
I have a pair of fuma just sitting in my MH, and I'd be more than happy to get out of dune boots if it actually is beneficial.
Fuma are better even with af2 legs (but even then, w/o hsate legs available, and acc uncapped, shura legs, pahluwan, Prince's slops ect are all better than Melee hose.)
So tell me, where do the new lvl 74 Setanta feet fit in this list? I've got both Dune Boots and the rare/ex fumas.... very fond of crit kicks for 150+ even as a taru. I'm seriously looking at these new boots as a potential " I can't get Usu to save my *** so this will do instead ".
From my calculations, melee hose AND dune boots become about a 4.34% increase in total damage.
For fuma to beat this, you need 31% haste total (1 march + haste alone is 26 haste).
Now this is dune boots AND melee hose vs fuma.
Fuma and no leg gear at all at 31% haste beats fuma and dune boots. Add w/e legs you want + fuma and it's not even a competition (even if you use melee hose w/ your fuma)
So tell me, where do the new lvl 74 Setanta feet fit in this list? I've got both Dune Boots and the rare/ex fumas.... very fond of crit kicks for 150 even as a taru. I'm seriously looking at these new boots as a potential " I can't get Usu to save my *** so this will do instead ".
Beat fuma when acc uncapped, swap to fuma when acc is capped (if you're using pizza, focus up, ect)
So are you saying that the boot are useless and don't need all that camping for that nm?
I still have one question , is it better kyoshu kyahan or dune boot for ws? because kyoshu kyahan give +20 acc and +20 dmg and are considéred for a feet of 25 dmg so wonderring if the dmg will be greater with them or dune boot.
So are you saying that the boot are useless and don't need all that camping for that nm?
Good for footwork WS, that's about it.
Quote:
I still have one question , is it better kyoshu kyahan or dune boot for ws? because kyoshu kyahan give +20 acc and +20 dmg and are considéred for a feet of 25 dmg so wonderring if the dmg will be greater with them or dune boot.
Situational between acc and attack. would depend on what you're fighting.
Only other thing I can think of is using dune boots for mnk 2hr while your acc is capped.
Wulong Shoes +1 have the same +kick dmg as dunes correct? If anyone is lucky/gutsy enough to augment those and get something good then that would trump dunes. Not to mention they're much more aesthetically pleasing.
Wulongs+1 are expensive, sure you could augment a pair and get better than dunes, but if you were suggesting spam them like other cheap pieces of gear, for the amount of time you'd actually be able to use them, would be a huge waste of money.
During my lower level monk days, most have advocated dune boots as primary non usukane choice in footwear. Now, it's main competitor is fuma, which people have always gone back and forth.
Now that I understand much more about the game than I did prior, I take back everything I've ever said about advocating dune boots, as fuma are a CLEAR CUT winner.
Some simple concepts that will help w/ this comparison.
A) You aren't kicking too often, dune boots only benefit kicks
B) Fuma benefit ALL of your attacks, including kicks as well (more attack rounds = more total number of kicks as well).
C) Fuma generates more TP, will help WS damage as well since you will ws more often. Dune boots only help your DoT portion. TP'ing in them adds nothing to WS.
Assuming 5 FSTR, capped merits, and destroyers, brutal earring
58 DMG/hit
40 DMG/Kick
2.1 punches/attack round
.15 kicks/attack round
(2.1 x 58) + (.15 x 40) = 127.8 DMG/attack round
Dune Boots, +30 DMG to kicks
(2.1 x 58) + (.15 x 70) = 132.3
132.3/127.8 = 3.5211268% increase in DoT
DoT accounts for 70% of a mnk's dmg where you'll get 30% damage from WS. Wearing Dune Boots during TP give NOTHING during WS, so this number only accounts for 70% of the before given value
3.5211268 x .7 = 2.46478876 ~~~ 2.47% increase in total damage
So, now let's say you have black belt, turban, and haidate, 22% haste, 2 marches, 1 haste = 67% haste
3/(100-70) = 10% increase to DoT and WS frequency (Haste, unlike dune boots DOES apply to all of your damage since it increases your DoT and since you land more hits, you gain more tp and thus ws more times)
10% > 2.47%
Now, I bet you're saying "Zomg I but that's an unrealistic amount of haste"
Ok, 0% haste
Going from 0% haste to fuma
3/(100-3) = 3.09% increase in DoT and WS frequency
3.09 > 2.47
Unless you go purely for DoT and plan to hold tp forever and not ws at all, Dune Boots NEVER win
Dune boots are only for when you are using footwork (which when you are it shouldn't be up for more than 5 seconds anyways)