Investigation into various aspects of Frazzle III
In this post I hope to bring some interesting details about Frazzle III to light.
First, the magic accuracy for Distract I/II and Frazzle I/II was adjusted in the
Mar 26, 2015 (JST) Version Update. A couple of months later, Distract III and Frazzle III are introduced without any mention of magic accuracy adjustments for these spells.
Testing has been done with Distract I/II and Frazzle I/II using the automaton scanner method and has been quantified at +150 magic accuracy. Regarding Frazzle III (or even Distract III), I have been unable to find anything to confirm or deny the existence of a potential magic accuracy bonus. I wanted to know for sure so I got to work.
The target: Lvl 133 Apex Toad in Woh Gates, Darkness Rank G (100%), INT-299, MND-228.
Monster stats found here.
The test: With a specified amount of magic accuracy, repeatedly cast Frazzle III and record the results. According to
this magic accuracy table, 986 magic accuracy is needed to reach 95% hit rate. Using the stats/equipment below, if Frazzle III has a magic accuracy bonus then hit rate should fall somewhere in the 60-70% range. If not, then hit rate should fall far below 50%. No testing done on Light/Darksday, only neutral weather present. Enemy level verified by casting Thunder and finding the ones that took the least damage.
Relevant Stats:
M lvl. 33 RDM/NIN
509 Enfeebling Magic skill
Job point gifts Magic Accuracy +70
Job Points Magic Accuracy +20
5/5 Magic Accuracy Merits Magic Accuracy +25
Equipment
Range: Ullr Magic Accuracy +40
Neck: Erra Pendant Magic Accuracy +17
Left Ear: Crepuscular Earring Magic Accuracy +10
Body: Crepuscular Cloak Magic Accuracy +85
Ring 1: Shiva Ring
Ring 2: Crepuscular Ring Magic Accuracy +10
Back: Sucellos's Cape INT +30, Magic Accuracy +20
Waist: Witch Sash Magic Accuracy +2
Legs: Zoar Subligar R15
All other slots empty
Total INT: 136+163=299, 0 dINT Magic Accuracy Bonus
Total MND: 132+96=228, 0 dMND Magic Accuracy Bonus
Total Magic Accuracy: 808/958 if +150 innate bonus applies to Frazzle III
Test Data
Frazzle III, 808+150 Magic Accuracy
Full Duration: 65 (65%)
Partial Resist: 22 (22%)
Full Resist: 13 (13%)
As can be seen in the data above, hit rate indicates Frazzle III has an innate +150 magic accuracy bonus just like it's lower tier counterparts. This also means Distract III likely has the same bonus as well. Now, let's see if we can build upon this data.
It is known that Frazzle uses dMND for potency purposes, but what does it use for dSTAT magic accuracy correction? In doing some research, it seems there is some conflicting information.
There was some
preliminary testing done a long time ago by Lute with Distract. Despite the small sample size, there appeared to be a clear correlation between higher MND and fewer resists when casting Distract.
There was also
some testing done using trusts that found boosting Koru-Moru's MND had a positive effect on his AI causing him to cast Distract.
Additionally,
there was testing to verify Frazzle I's magic accuracy bonus. It was also found that lowering enemy MND with Shock had a positive effect on the automaton's AI causing it to cast Frazzle. It is then stated that although caster dSTAT has not been confirmed, caster MND to target MND is the likely dSTAT correction for Frazzle.
In their next post, they stated that caster MND to target MND is the dSTAT correction for Frazzle. A few days later this is edited to state that caster INT to target MND is the dSTAT correction for Distract/Frazzle without any real explanation or data for the change. Hmmmmm.
So, does Frazzle rely on a player's dINT, dMND, or maybe both for magic accuracy correction? In the next two trials I used the same setup as above with the addition of either Gain-INT (INT +55) or Gain-MND (MND +55) to each trial. With the above equipment giving us a dINT and dMND of 0, each Gain- spell will give us +26 magic accuracy. If either INT or MND contributes to the magic accuracy of Frazzle then hit rate should be in the low 90% range. If not, then there will obviously be no real change in hit rate when compared to the above data.
Test Data
Frazzle III, 808+150 Magic Accuracy w/Gain-INT
Full Duration: 67 (67%)
Partial Resist: 20 (20%)
Full Resist: 13 (13%)
Frazzle III, 808+150 Magic Accuracy w/Gain-MND
Full Duration: 91 (91%)
Partial Resist: 8 (8%)
Full Resist: 1 (1%)
There is a very clear difference here. This data set confirms that despite Frazzle being a black magic spell, player dMND is used for Frazzle's dSTAT magic accuracy correction and
not dINT. This by extension also likely applies to Distract as well.
Lastly,
Lute performed some verification testing of Frazzle III a long time ago using the automaton scanner method. Enfeebling magic skill potency values 476-625 were verified. Using this data, I plugged the numbers into the formula on BG and the results matched their testing. I would say the Frazzle III formula doesn't need verification tags anymore.