On Healing Hands - A Comprehensive WHM Guide (v3) |
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On Healing Hands - A Comprehensive WHM Guide (v3)
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Regarding the Carrier's Sash - wasnt it proven that adding on any pure elemental resistances significantly improves resist rates hence why everyone who's in the know is rocking one now? The warder's charm +1 is lacking light and dark ele resists so it doesnt quite make up for losing the sash since sleepgas are usually what gets you nowadays, for example Veela in Sortie basement.
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Magic Evasion & Elemental Resistance from Equipment/Atma/Barspells
Elemental Resistance gives 1 Magic Evasion for the appropriate element (i.e. "Magic Evasion +5" on gear can be treated as "All Resistances +5"). While this is true consider the following If have a high amount of of magic evasion and elemental resistance, you can get up to a full resist, meaning you take only 1/8th of the damage. (i.e. you're using a Carrier's Sash for example with high MEVA) If you have a high amount magic evasion but no elemental resistance, you can get (at best) a partial resist, meaning you take only 1/4th of the damage. Offline
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Indeed, therefore, wouldnt removing the Carrier's sash be a bad thing? unless you're going to rock a Chatoyant staff in the main hand..? This was why I had some hesitation in swapping to plat moogle belt when it came out. I mean its damn OP but lacks all elemental resists which warders charm +1 cannot make up for unless ofcourse you combine warders +1 with something that has light and dark elemental resists that isnt chatoyant staff (daybreak is just too nice..)
Maybe my misunderstanding is the elemental resistances only improve resisting magic damage taken not help with resisting enfeebles? I'm just not worried about getting hit with sleep, and not like you ever resist dispel anyway. WHM shouldn't be getting hit by charm so there aren't many moves to worry about light/dark resist for.
Prime Maul wakes ya up right away. Offline
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a fair point
Cerberus.Shadowmeld
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The carrier's sash thing was about going from 0 to any positive amount of resistance being needed to get the best resist state unlocked. Sure carrier's sash is good, but it's not "mandatory" if you're talking about a resistance that is being targeted specifically by a barspell.
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mlz333 said: » Indeed, therefore, wouldnt removing the Carrier's sash be a bad thing? unless you're going to rock a Chatoyant staff in the main hand..? This was why I had some hesitation in swapping to plat moogle belt when it came out. I mean its damn OP but lacks all elemental resists which warders charm +1 cannot make up for unless ofcourse you combine warders +1 with something that has light and dark elemental resists that isnt chatoyant staff (daybreak is just too nice..) Maybe my misunderstanding is the elemental resistances only improve resisting magic damage taken not help with resisting enfeebles? if you are very worried about the dark/light elemental resistance you can potentially look at these https://www.bg-wiki.com/ffxi/Arete_del_Luna_%2B1 https://www.bg-wiki.com/ffxi/Wuji_Ring not sure if I would like to lose the potential meva for every other things just to fill light/dark resistance up. But maybe it fits you. I found them trying to tweak my idle HQ (full MP) set you can see here https://www.bg-wiki.com/ffxi/Universal_Healthcare_-_A_Dane%27s_Guide_to_Whitemage_Gear#Idle_-_5%2B_weeks_of_yearly_vacation_is_nice Offline
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Is there any reason a whm should be using contemplator r15 for enfeebling or is yagr15 + ammurapi the bis?
Cerberus.Shadowmeld
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zixxer said: » Is there any reason a whm should be using contemplator r15 for enfeebling or is yagr15 + ammurapi the bis? The only benefit that whm gets from enfeebling magic skill is more macc. So Bunzi's Rod + Ammurapi Shield ends up being better long term for enfeebles. There could be some argument for Daybreak over bunzi's due to the +30 MND, but in most instances I still take the Bunzi's Rod for the extra macc. Offline
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Cerberus.Shadowmeld said: » zixxer said: » Is there any reason a whm should be using contemplator r15 for enfeebling or is yagr15 + ammurapi the bis? The only benefit that whm gets from enfeebling magic skill is more macc. So Bunzi's Rod + Ammurapi Shield ends up being better long term for enfeebles. There could be some argument for Daybreak over bunzi's due to the +30 MND, but in most instances I still take the Bunzi's Rod for the extra macc. Just to add in Yagrush R15 beats bunzi in raw macc, Day break should not be used for the mnd unless you have done other trades first. its not the best sacrifice of macc to mnd Order of enfeebling clubs based on Macc (not counting dstat) Yagrush R15 Macc 325 Bunzi R30 Macc 310 Dstat 15 Bunzi R20 Macc 300 Dstat 15 Yagrush AG Macc 295 Maxentious Macc 290 Dstat 15 Daybreak Macc 282 Dstat 30 If you want to sacricer macc for more mnd (valid in itself) then you are better of trading away erra pendants for clerics +2 its 17mac for 15 mnd aka 1.13 cost Going from bunzi R30 to daybreak is a cost of of 28 macc for 15 mnd making the cost 1.86 off cause it changes if you dont have maxed out bunzi rod If you dont have a pimped out bunzi or yagrush. daybreak is a valid choice then. Prime weapons or new rings relevant to us WHM?
Ragnarok.Gennss said: » Prime weapons or new rings relevant to us WHM? Asura.Volteczero
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If you've been using prime club for free no sleep piece, it's a hard ask to upgrade the club since you can't make another stage 1
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Thanks for pointing out the 100% theoretical cursna rate at ML25-27 with augments. (I've always been a huge proponent of Gambentein even before Item Level).
Is there anything in particular that WHMs can look forward to at ML50? Any interesting sub-job choices that expand WHMs playstyle in an unusual or interesting way? Offline
Other than more stratagems from sch and higher magic skills, have not noticed much at ML45.
Hp and stat increases are handy, if not game changing.
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[36 days between previous and next post]
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Whm experts - Sroda Necklace for barstatus spells yay or nay?
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What are you going to use instead? It's better than nothing and the duration hit isn't that impactful given their natural durations/cheap costs already
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Dodik said: » Whm experts - Sroda Necklace for barstatus spells yay or nay? https://www.bg-wiki.com/ffxi/Universal_Healthcare_-_A_Dane%27s_Guide_to_White_Mage_Gear#Enhancing_-_Free_vaccines_and_boosters Since you don't need skill gear for bar status spells then you an equip all the duration gear to even out the loss of duration
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Ragnarok.Martel said: » The only resist death testing I'm aware of is, well, mine. lol. Unfortunately, I tested Shadow Ring, which doesn't have a stated value, so my testing can't show if the stated value is halved or not. <,<;; Shadow ring proc rate is boss though. freaking 25% on a ring. I did a little testing on this with WAR/NIN. I had Odium (+13), Shadow Ring (+25), and Warder's Ring(+10). With a total of +48 Death Resistance, these are my results after 184 casts of Death: 84 "Angra Mainyu casts Death.Dekar resists the spell." 100 "Angra Mainyu casts Death.Dekar falls to the ground." 184 Total Percentage: 54.3% While the sample size is still a little small, it looks like "Death Resistance" gear stacks and is not halved on NMs. Online
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Dodik said: » Whm experts - Sroda Necklace for barstatus spells yay or nay? Max out anything and everything is the only way out Sroda is a big yeah!!! You can still achieve 8 min, so any spell will only need 1 recast for an ody fight for example, just make sure you have all your Telchine gears up and running
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[31 days between previous and next post]
Can anyone share their Odyssey cure midcast sets please? I'm trying to aim for max -DT and max -enmity while also keeping a respectable cure potency and just want to see what others are using. I've had some runs where BRD misses sleeps, somehow hate is on them still, I cure bomb the bard and then get clapped by 4-5 mobs. Not sure if max -DT would save me in this context but I want to optimize it best I can!
Thanks! Here's what I use, it has -50 enmity, bonus cureskin, mp return on cure, 50% cure potency, 20 cure potency II, and 50% PDT. I'm not sure it's perfectly optimal, but it's good enough for me.
Oh, I don't have a separate set for non-weather cures but if I were going to use this in Gaol or a place where I wouldn't have weather, I'd probably swap in Shinjutsu-no-obi+1 for CMP on the belt slot. ItemSet 393695 TBH, I was looking at my non-DT cure sets and they're barely any more efficient. I think I'm just going to wear DT in my cure sets 100% of the time. The only way you can really improve this set if not being hit is by adding a little bit of conserve MP and in this day & age, MP is a complete non-factor for me on WHM. Here's mine:
Code { main="Daybreak", sub="Genmei Shield", ammo="Staunch Tathlum +1", head="Kaykaus Mitra +1", neck="Cleric's Torque +2", ear1="Glorious Earring", ear2="Ebers Earring +1", body="Ebers Bliaut +3", hands="Theophany Mitts +3", ring1="Naji's Loop", ring2="Defending Ring", back={ name="Alaunus's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity-10','Damage taken-5%',}}, waist="Witful Belt", legs="Ebers Pantaloons +3", feet="Ebers Duckbills +3" } Some people also like to make this set 102% SIRD to avoid interrupts, but I find Aquaveil and a bare minimum of attention toward timing your casts well to be sufficient. Swap belt as needed, obviously. This is my non-weather set which is usually what I'd be using in Odyssey Gaol fights. I do not swap Chatoyant when my DT midcast toggle is on, I stick with Daybreak+Genmei.
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[189 days between previous and next post]
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Code main="Raetic Rod +1", sub="Genmei Shield", ammo="Staunch Tathlum +1", head={ name="Kaykaus Mitra +1", augments={'MP+80','Spell interruption rate down +12%','"Cure" spellcasting time -7%',}}, body="Ebers Bliaut +3", hands={ name="Chironic Gloves", augments={'Mag. Acc.+13','Spell interruption rate down -10%','INT+2','"Mag.Atk.Bns."+14',}}, legs="Ebers Pant. +3", feet={ name="Kaykaus Boots +1", augments={'MP+80','Spell interruption rate down +12%','"Cure" spellcasting time -7%',}}, neck={ name="Loricate Torque +1", augments={'Path: A',}}, waist="Rumination Sash", left_ear={ name="Nourish. Earring +1", augments={'Path: A',}}, right_ear="Magnetic Earring", left_ring="Defending Ring", right_ring="Ragelise's Ring", back={ name="Alaunus's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Haste+10','Damage taken-5%',}}, my cure solstice set shazbot said: » Code main="Raetic Rod +1", sub="Genmei Shield", ammo="Staunch Tathlum +1", head={ name="Kaykaus Mitra +1", augments={'MP+80','Spell interruption rate down +12%','"Cure" spellcasting time -7%',}}, body="Ebers Bliaut +3", hands={ name="Chironic Gloves", augments={'Mag. Acc.+13','Spell interruption rate down -10%','INT+2','"Mag.Atk.Bns."+14',}}, legs="Ebers Pant. +3", feet={ name="Kaykaus Boots +1", augments={'MP+80','Spell interruption rate down +12%','"Cure" spellcasting time -7%',}}, neck={ name="Loricate Torque +1", augments={'Path: A',}}, waist="Rumination Sash", left_ear={ name="Nourish. Earring +1", augments={'Path: A',}}, right_ear="Magnetic Earring", left_ring="Defending Ring", right_ring="Ragelise's Ring", back={ name="Alaunus's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Haste+10','Damage taken-5%',}}, my cure solstice set solstice = solace? Is this a SIRD set? Did I miss some SIRD somewhere? 8% Earring 5% Earring 10% Waist 11% Ammo 12% Head 10% Hands 12% Feet 5% Neck 73%, plus 10% in merits...you'll still get interrupted? Lots of other odd choices because of the SIRD but...what is the set for? Offline
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ammo 11
merit 10 head 12 neck 5 ear 5 ear 8 chironic gloves 30 waist 10 feet 12 hands is 30 103 sird 47 dt cap cure I cure II @14 my alts whm, for dynamis, ngai, ambu,... any content that my whm pulls mass hate This is the set I used for Ngai. It was a little thrown together and not as much CP II as others, but it certainly made a difference.
102 SIRD (with 5/5 merits) 50+ CP I -44 Enmity 46 PDT 26 MDT 26 BDT Code main="Daybreak", sub="Genmei Shield", ammo="Staunch Tathlum +1", head={ name="Bunzi's Hat", augments={'Path: A',}}, body="Ebers Bliaut +2", hands={ name="Chironic Gloves", augments={'"Store TP"+1','Mag. Acc.+11 "Mag.Atk.Bns."+11','"Refresh"+2','Accuracy+12 Attack+12',}}, legs="Ebers Pant. +2", feet="Theo. Duckbills +3", neck={ name="Clr. Torque +2", augments={'Path: A',}}, waist="Emphatikos Rope", left_ear={ name="Nourish. Earring +1", augments={'Path: A',}}, right_ear={ name="Ebers Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+13','Mag. Acc.+13','Damage taken-4%',}}, left_ring="Evanescence Ring", right_ring="Freke Ring", back={ name="Alaunus's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','HP+20','"Cure" potency +10%','Phys. dmg. taken-10%',}}, |
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