The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Shiva.Thorny
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By Shiva.Thorny 2026-02-19 14:00:17  
I have no trouble believing the concept that snake eye works on wild card. To be clear, I am questioning whether the rate is truly 50%. The mechanism of action appears to be the same way snake eye would work on a regular roll, and the current understanding seems to be that only provides a 40% chance of rolling the necessary difference instead of a 1.

For it to be 50%, there would need to be a completely different mechanism at work or we would need to be wrong about how snake eye merits work. Neither seems very likely to me.

It matters because if it is 40%, it is a downgrade.
 Asura.Eiryl
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By Asura.Eiryl 2026-02-19 14:07:16  
If for some reason you believe it to be 50%

Change your merits, automate a roller and see if you ever achieve an 11 via snake eye with 1 merit

It should never happen, take you maybe 30 minutes with a nomad moogle to do it 100 times and go 0/100 all you need is one success and 100 is sufficient for a 10% chance

(0/49 randomly rolling my afk cors while typing this)
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-02-19 14:43:48  
Genoxd said: »
Veydal1 said: »
Congrats!

That's really interesting about the effect on Wild Card by Snake Eye. Is this assuming Relic Feet? Would be huge if Relic Feet increased this further...

It's independent of relic feet. It's detailed on the JP wiki apparently, but feet do nothing in this situation. When the stars align and you can snake eye for WC the only 2 valid options are 1 or 5/6 depending. Snake eye will force/override it with a 50% chance of 5 or 6 else it will always be a 1 which doesn't matter for bumba.

Genoxd said: »
I did a very small sample size test but it was around 50% and works as stated in the blog. It's a 1 or a reset, never got any other numbers

Isn't it the feet that is giving the "invisible reroll" though? Also, I'm really not understanding how Snake Eye + Wild Card is skipping 2/3/4. Explain?

edit: oh is it because of the previous roll's number value being taken into effect? I should read better, Haaydee explained on last page.

Quote:
First of all, Waika, to increase the probability of 5 or 6 as much as possible, make 5 swings of Melipo's snake eye. As a result, the rest were fold 1 and loaded deck 4.


In this state, I will update with the Wizards Roll → Fold before Waika, and stop if the roll is 5 or 6. By doing snake eye and then waika in this state, if you swing 5 melipo 5, there is a 50% chance that you will get a 6 if it is 5, and if it is 6, you will get 5.
 Asura.Sechs
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By Asura.Sechs 2026-03-02 10:57:57  
So, if I recall Agon mobs in Sheol B cannot be slept, just like those in Sheol C, correct?
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By Dodik 2026-03-02 11:00:28  
Asura.Sechs said: »
Agon mobs in Sheol B cannot be slept

Correct. Only A Agon can be slept.
 Asura.Sechs
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By Asura.Sechs 2026-03-02 13:46:41  
This is gonna be annoying to solo like I did with A >_>
 Asura.Eiryl
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By Asura.Eiryl 2026-03-02 13:51:22  
Yes, soloing sheol is annoying.

Next week you'll be able to add 1 vit to the trusts though so it'll be great!

Unkillable Valaineral with +1 VIT, champion

...or should it be +1 MND for stonker cures. Gonna have to make a whole guide on optimal stat usage.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-02 14:09:48  
B is notoriously the worst zone for every aspect of Moogle Mastery farming for so many reasons. I'm gonna footnote the solution to this zone to save yourself time and frustration.*

*Just form a static and commit to a specific path, and run it several times a week (i.e. THF chest farming, NM clearing, Nostos killing etc). You will eventually get better and be efficient, ranking MM up fast in no time.
[+]
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-02 14:24:07  
Asura.Eiryl said: »
Yes, soloing sheol is annoying.

Hehehehehehehehehehheheheehhehehehehehehehe

IYKYK
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By LightningHelix 2026-03-02 14:26:45  
Asura.Eiryl said: »
Yes, soloing sheol is annoying.

Next week you'll be able to add 1 vit to the trusts though so it'll be great!

Unkillable Valaineral with +1 VIT, champion

...or should it be +1 MND for stonker cures. Gonna have to make a whole guide on optimal stat usage.
gotta find out the stat modifier on Uriel Blade
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By Dodik 2026-03-02 14:32:00  
Just remember you will need several stacks of pop materials, cost per pop goes up by the floor number.

Avoid the nasty ones on the top floor.

IME by the time you get through all the NMs sheol B has, you will likely have opened enough chests too.
 Asura.Eiryl
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By Asura.Eiryl 2026-03-02 14:39:56  
LightningHelix said: »
gotta find out the stat modifier on Uriel Blade

MAB
(str/mnd)
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By LightningHelix 2026-03-02 17:43:04  
Asura.Eiryl said: »
LightningHelix said: »
gotta find out the stat modifier on Uriel Blade

MAB
(str/mnd)
oh, I forgot about the Campaign: Uriel Blade sword

I was mostly memeing but also okay MND TANK IT IS
 Asura.Sechs
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By Asura.Sechs 2026-03-03 00:44:38  
Lakshmi.Buukki said: »
B is notoriously the worst zone for every aspect of Moogle Mastery farming for so many reasons. I'm gonna footnote the solution to this zone to save yourself time and frustration.*

*Just form a static and commit to a specific path, and run it several times a week (i.e. THF chest farming, NM clearing, Nostos killing etc). You will eventually get better and be efficient, ranking MM up fast in no time.

Thanks for the tips Buukki. I'm almost done with Sheol A. MM 13 atm. Missing 8 more NM kills, 5 coffers. Unsure on Aurum, is that necessary to cap? If you need 40 Aurums to cap it's gonna take a while to reach from 14 to 15 but other than that I'm done.
My approach (solo) with Sheol A was simple.

Enter on BLU and summon trusts.
Find the NM pop thing. Kill 2-6 groups with Cruel Joke (eva idle setup, pull stuff, dream flower, Cruel Joke, rebuff while you wait 1 min. If the NM pop is in a good position, pop and start killing the NM while you wait.
Kill Agons on floor 1.
Go to floor 3, rinse & repeat (pulling less groups, even zero).
Go to floor 5 and kill the halo. At this point you should have ~40 Izzat.
Pop a chest, hope it pops a coffer. Open it and hope it pops an aurum. If it doesn't pop another chest > coffer and that's it.
If enough time go to the final exit on floor 7.

To save time, when possible, I was pulling Agons one by one (when they link it's even easier) with Silence or Dia2 accordingly. If Unbridled is up and the mobs around the halo allow it, group everything together and Dream Flower to Cruel Joke, and kill Agon one by one as you wait the cruel joke timer.


Now... I clearly cannot do this in Sheol B. Can't sleep halo, can't pull multiple groups because their acc is too high and my Eva won't be enough to survive. Except maybe 2-3 groups on floor 1.
It's gonna be super, super super annoying.
Like you said, need other people.

I'm not against grouping up, it's more a matter of finding people interested that know what they're doing and finding a time slot suitable for everyone.
With Sheol A I was going at random times whenever I actually had time myself to do it =/
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-03 06:01:37  
16 aurums is the cap for highest Moogle Mastery tier. 50 aurums caps discount.
 Asura.Loraiine
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By Asura.Loraiine 2026-03-11 09:48:47  
Felgarr said: »
Our group that does super charge runs on Saturdays attempted MBoze and I was ML50 Beastmaster. The first attempt to P.Ooze MBoze went off just fine. I had to use Familiar and Unleash, but it landed after 2-3 Ooze's with the following set. (It was Firesday if that matters). Here's the set I used:

ItemSet 401333
Ambu cape is: Eva/MEva+20 Pet:(M.Acc/M.dmg+20 M.Acc+10 PDT-10 Regen+10).

However, on our next entrance into Gaol, it didn't land through multiple Ooze attempts in that 15 minute time-span. I used the above set with Unleash, then Familiar with no luck. Our RDM offered Frazzle 3 as well with no luck either.

With 2 minutes remaining, I tried the above set in a hail-mary attempt. I modified my set with Agwu's Axe (R0) and Hesperiidae (R30). My thinking was: "Maybe I need Pet: All Attr+30 to close the gap?" (but yes, Pet: Magic Accuracy-5 in comparison). In all of the attempts, I was engaged with my Pet, so Smite (Pet Magic Accuracy+50 was in the works here. I also used Rolanberry Daifuku for an additional Pet: Magic Accuracy+75.

...BUT it still would not land! Can anyone offer any insight?

I would like to focus on the MBoze fight without RUN if needed, but if it matters, we were attempting an MBoze > Ngai > Kalunga super-charge run. (We were reserving RUN/SCH/WAR for Kalunga to do Reverberation+Hydohelix II, which needs WAR's Tomahawk SDT to land effectively). Here is the chart I made to break-down what is possible (I'm continuously updating it with our findings, so any help is greatly appreciated).



Mboze needs Undaa Rayke to land P.Ooze, should update your notes to say that or something along those lines. I couldn't land P.Ooze without it to save my life.
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