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The Odyssey - || Strategy and Discussion ||
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-22 12:04:33  
Looking for some help on Kaustra sets for Bumba V25.

This is the set being used
main="Bunzi's Rod",
sub="Ammurapi Shield",
ammo="Ghastly Tathlum +1",
head="Arbatel Bonnet +3",
body="Agwu's Robe",
hands="Agwu's Gages",
legs="Agwu's Slops",
feet="Arbatel Loafers +3",
neck="Argute Stole +2",
waist= Hachirin/ Anrin depending on day
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring="Freke Ring",
back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Damage taken-5%',}},

All Agwu is at R30.
Kaustra is Ebullience MB off a 6 step SC. Debuffs applied are Tearing Gust, Searing Tempest from BLU (doing less than 3k damage each but the Mdef/Burn is confirmed), Frazzle 3 from RDM. Impact casted around Step 4 of the SC using Twilight Cape from GEO. Gambit/Rayke from RUN.

For buffs, the BLU does Plenilune Embrace. COR does Wizard/MNK rolls. Bolster Geo INT/Indi Acumen (or vice versa but don't think it matters) and Lobby Entrusted Indi-Malaise on the BLU. SCH does Kilmaform/Voidstorm2.

Is there anything that we are missing or we could adjust. We have had bad luck with the aura/wc combos. And lost at least 1 SC to sleepga2 going off mid SC or the RUN randomly pulling hate during 1st SC (after 1st SC the BLU can stabilize the mob but the initial rush seems to leave the hate loose sometimes, especially when sleepga goes off). All that aside, when we did get good MBs off they were not hitting the 90k++ mark that others seem to be able to hit with ease so just wondering what we can adjust.

Thank you for any help/input.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-11-22 12:29:38  
just to be sure, is your rdm using saboteur?
What food are you using?

Everything looks right, I'd recommend dropping the archon ring for metamorph ring +1 just for the extra macc but everything looks pretty spot on.

Personally I don't like the impact going off during the skillchain, too much opportunity to wall you unintentionally, and good chance it wears right before your second Kaustra. The groups I did it with impact was cast right as we engaged.

For hate, we also (if your setup allows it) had run do the initial pull, to get hate on everything blow a bunch of hate moves including 1hr if they have it.. Blu casts embrace on the run, and then the sch would caper onto the blu and never really had any hate issues.

What kind of damage are you seeing if I can ask?
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-22 12:44:14  
Thank you for your input.

RDM does use Sabo

Food for SCH is Cehuetzi Snow Cone.

We usually get the impact wearing message within less than 30s unless that doesn't apply to the debuff effect and means something else? We also have a Crepe Cloak available but other people usually say to avoid it because of the higher chance of doing over 10k dmg.

We see MB in the 75-85k range for 1st MB which is why we think we might be missing something. All other MB's have been affected by bad auras (45/55k MB during MATK- aura, or Macc- affecting it some and missed SC from issues like sleepga or the mob moving). We just started the mob recently and given all of the randomness involved in the fight want to make sure there is nothing we are missing that we can address directly.

Also a BLU question, since Unbridled Learning has a chance to not be reset by RD, should it be saved for the 2nd Kausra of the 1st SC (which will be going longer and so ideally is higher damage) or just use it for the 1st and hope JA gets reset.
 Bahamut.Zedoma
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By Bahamut.Zedoma 2025-11-22 13:04:37  
Lakshmi.Haaydee said: »
Food for SCH is Cehuetzi Snow Cone

Given Oden+1 a shot instead or if the groups pools together some Repast. Inconsistent kaustra damage is typically a magic accuracy issue. Also my set is Archon/Metamorph.
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-22 13:26:03  
Bahamut.Zedoma said: »
Lakshmi.Haaydee said: »
Food for SCH is Cehuetzi Snow Cone

Given Oden+1 a shot instead or if the groups pools together some Repast. Inconsistent kaustra damage is typically a magic accuracy issue. Also my set is Archon/Metamorph.

Thanks. We will try out macc food. Our server only gets 1 repast a month or so but Oden+1 should work. Would a Marine Stewpot also work since it has higher macc or would the loss of INT be an issue?
 Bahamut.Zedoma
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By Bahamut.Zedoma 2025-11-22 13:28:27  
Yea aim for as much INT as possible. An INT potion for Kaustra #3 is also fantastic.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-11-22 15:00:41  
Quote:
Is there anything that we are missing or we could adjust

Ultra minor and relatively inconsequential, but the GEO can idle in one of the sphere: mab bodies next to the SCH for a minor boost (I think there's two bodies that add +10 mab). It's practically nothing at that point of buffs but the GEO is probably watching old WWF highlights on YouTube during the fight and nothing else, so may as well add it to the mix
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-22 16:02:42  
Lakshmi.Buukki said: »
Quote:
Is there anything that we are missing or we could adjust

Ultra minor and relatively inconsequential, but the GEO can idle in one of the sphere: mab bodies next to the SCH for a minor boost (I think there's two bodies that add +10 mab). It's practically nothing at that point of buffs but the GEO is probably watching old WWF highlights on YouTube during the fight and nothing else, so may as well add it to the mix

Thank you for the input.

We do use the Gyve body but I forgot to mention it. As you said the GEO is sitting around and every little bit helps.
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By Veydal1 2025-11-22 16:19:25  
That damage difference is coming from either nuke wall or too much magic damage accumulated. How much are your spells landing for while creating SCs on SCH?
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-11-22 18:18:52  
80k instead of 95k is absolutely not a resist/macc issue, that's not how resists work.

Fire shot from COR? What ML is your SCH? Consider using cyclical coalesence instead of cehuetzi. SCH using an INT cheer? Int potion? 5 merits in stormsurge and 5 in enlightenment? Using enlightenment?

Plus the other stuff mentioned
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-23 07:39:49  
Veydal1 said: »
That damage difference is coming from either nuke wall or too much magic damage accumulated. How much are your spells landing for while creating SCs on SCH?

I don't know the exact number for each spell in the 6 step but it is well below the 10k threshold (2k max per spell perhaps?). I can double check on this if its a concern if I know 100% that each spell (including impact/searing tempest/tearing gust) are all well below 5k let alone the 10k threshold. The BLU enfeeb spells finish landing around Step 3 of the SCH SC so their damage shouldn't be causing a wall issue either. It's possible that maybe the impact is too close to the Kaustra but the concern was that we get the wearing message very quickly and so casting it right at start wouldn't work?

Carbuncle.Maletaru said: »
80k instead of 95k is absolutely not a resist/macc issue, that's not how resists work.

Fire shot from COR? What ML is your SCH? Consider using cyclical coalesence instead of cehuetzi. SCH using an INT cheer? Int potion? 5 merits in stormsurge and 5 in enlightenment? Using enlightenment?

Plus the other stuff mentioned

We used Fire Shot on Searing Tempest. SCH is ML50. We didn't have HQ snow cones on AH so used the NQ (our server is light on crafters and HQ snow cones only show up once every few months). INT potion was being saved for the 2nd set of SC but we did plan for it. Merits and Enlightenment are as per what you mentioned. Cheer probably was not set but we can see about incorporating it.

The 80k is a ballpark, as I don't remember actual number (but it was over 80k for sure).

We will be trying with Oden +1 today and I can try to get some hard numbers if the issues persist.
 Asura.Toralin
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By Asura.Toralin 2025-11-23 08:19:53  
if the timing lines up fine 80k is fine on the first kaustra, obviously you need other things to line up. if you are getting 95k+ on the first, you really have a chance to kill it in 3 kaustras. (with a solid KI#1)

Which 3 is easier to line up everything than 4. but I think the very first video of this strat released their first Kaustra was like 73k.

The new mastery earring could potentially replace regal earring depending on the SCH's MR

Edit: what is the sleepga going off? I never remember getting slept. isnt the RDM #1 priroity to get it/ keep it silenced. I do remember it liking to impact when silence wears. If that lands its instant game over bc it TPs. As blu you can re-up magic barrier and hope it lands for 0, but you are at the RDM's mercy to get silence back on
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-23 10:52:42  
Asura.Toralin said: »
if the timing lines up fine 80k is fine on the first kaustra, obviously you need other things to line up. if you are getting 95k+ on the first, you really have a chance to kill it in 3 kaustras. (with a solid KI#1)

Which 3 is easier to line up everything than 4. but I think the very first video of this strat released their first Kaustra was like 73k.

The new mastery earring could potentially replace regal earring depending on the SCH's MR

Edit: what is the sleepga going off? I never remember getting slept. isnt the RDM #1 priroity to get it/ keep it silenced. I do remember it liking to impact when silence wears. If that lands its instant game over bc it TPs. As blu you can re-up magic barrier and hope it lands for 0, but you are at the RDM's mercy to get silence back on

I thought the new consensus was to wipe exactly at add summon so you can start at 75? Is it viable to keep pushing?

The RDM said sometimes they get resisted at start (saving SP for 2nd add) or we took a little long to get started (trying to get a few moves off for hate) and it wore off.
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By Veydal1 2025-11-23 13:15:36  
Someone correct me if I'm wrong, but I'm almost certain it's not a 10k threshold per spell, but rather cumulative.

I would suggest trying with non-ilvl gear to cast your SCH SC spells to bring their damage as low as possible.
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-23 21:01:09  
Thank you everyone who provided input.

With mostly just the change in food and tightening up the debuffs and SC, we were able to hit 87k reliably on the 1st SC (97kish on darksday). We hope that we can get the rest of the fight to line up (had some setbacks with other aspect of the fight that we also cleaned up).

What are ways to deal with some of the auras to keep them from being run enders? Matk- seems to be impossible to compensate for. For the 2nd SC of the first pair, we got Matk- and even with a Diffusion Verve, I think we only were able to get to ballpark 57k MB. Is there a better way to deal with it? Same question for Macc-? Or are both of those essentially a failed run?

Also am I correct in assuming that wiping at 74 is the currently accepted strategy as opposed to trying to push it as low as possible in KI1?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-11-24 00:04:24  
Lakshmi.Haaydee said: »
What are ways to deal with some of the auras to keep them from being run enders? Matk- seems to be impossible to compensate for. For the 2nd SC of the first pair, we got Matk- and even with a Diffusion Verve, I think we only were able to get to ballpark 57k MB. Is there a better way to deal with it? Same question for Macc-? Or are both of those essentially a failed run?

You can attempt it, especially if it's the first aura (it might go away later), but for the second aura, unless your start was BOMB, you're ***. We often just use moglophone IIs immediately and move on to the next attempt.

Lakshmi.Haaydee said: »
Also am I correct in assuming that wiping at 74 is the currently accepted strategy as opposed to trying to push it as low as possible in KI1?

Depends who you ask, because it depends on your risk tolerance and whether you prefer consistency or would rather swing for the fences.

You can get the first KI as low as 50%, probably even lower. This makes your KI#2 significantly easier, but it depends on the RNG a fair bit more.

For my part, I prefer to push KI#1 as much as possible to attempt to go for the hail mary. Half (or more) of the time you won't be ABLE to do it anyway, because of PD/Invincible/Yaeg, so you might as well go for it when you're given a chance, IMO. Then you'll have plenty of PD/Invinc/Yaeg runs to just go for the "meh" strat.

You also have to consider that the "optimal" strategy of putting Bumba at ~77% in KI#2 is only better IF Bumba picks Macc/Matk for the first aura. If it picks any other aura, then even a 69% KI#2 would have been better.

It really is a matter of preference though. If you want something that will allow you to have a consistently OK chance at winning, quitting at 75% is safe. If you want to have swings of bad RNG/good RNG, swinging for the fences in KI#1 will provide better results overall (IMO).
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-11-24 00:42:55  
RE: the original question, another thing to consider is your Impact timing. Impact reduces Bumba's INT based on a % of his INT at the time Impact lands, notably not based on his base INT. So if you apply Impact after doing Searing Tempest & Fire Shot, it will reduce his INT by fewer points.
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By Taint 2025-11-24 07:28:14  
We did the first/third impact early in the SC and second/forth late. We ran into the issue of trying to reapply while the prior impact was still on.
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 Asura.Saevel
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By Asura.Saevel 2025-11-24 07:52:16  
Lakshmi.Haaydee said: »
What are ways to deal with some of the auras to keep them from being run enders? Matk- seems to be impossible to compensate for. For the 2nd SC of the first pair, we got Matk- and even with a Diffusion Verve, I think we only were able to get to ballpark 57k MB. Is there a better way to deal with it? Same question for Macc-? Or are both of those essentially a failed run?

If you are wiping at 75% on the first KI, and thus always have a guaranteed full damage Kaustra 1, then the first Aura doesn't matter. You can have a nerfed Kaustra 2 and it will still bring you under 40%, which is when you get a new aura for Kaustra 3 and 4.

Assuming you have everything else tightened up, you "only" need a SP reset on WC and 2nd aura not to be macc/matk down. Unfortunately we've never been able to overcome matk down with brute strength, it always resulted in damage slowing down under 10% and us timing out due to not being able to overcome the regen. Macc down locks out Klimaform and it's seperate +25% damage multiplier.

I can get our SCH's gear set, they were able to get 94~96K kaustra 1 every time without needing day bonus. Day made it hilarious but we never had a KI reset and good aura 2 during darks day.
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-24 15:21:09  
Asura.Saevel said: »
I can get our SCH's gear set, they were able to get 94~96K kaustra 1 every time without needing day bonus. Day made it hilarious but we never had a KI reset and good aura 2 during darks day.

This would be appreciated. If you could also include any other debuffs/buffs/food that they used it would also be helpful. Thank you.
 Asura.Toralin
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By Asura.Toralin 2025-11-24 15:29:54  
We pushed Ki#1 down as far as we could I think 47% was our best, it regens back up a bit and ooze makes this % weird, I dont remember what the tics are but its not like 60-65-70 its odd numbers. I always liked doing this, for a couple reasons. A. Good first KI you can do kill it in 3 Kaustras. B. If you get a resist on a Kaustra its not instant game over.

If we saw it was going to be close. we would go into what we called DPS mode. with SC's and leaden closing to get a couple hundred k of damage. You dont want to wait until you have 30 seconds left to only get it to 1%. We never killed it with mtk down but got it under 3% probably a handful of times and even to 1%.

I agree macc down is the worst. klimaform is toast and your kaustras are going to suck ***.
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-11-24 15:41:55  
since what else is the cor going to do for the most part the last time I did this our cor was doing:

macc on everyone (this will help that geo get full duration impacts),
matk on the sch,
mdef on the blu (for if you get mdef down aura an you can't use saline coat) Magus's Roll

blu and sch were using subtle blow sets for immanence and blu nukes.

sch is possible to get very low (never was able to get consistent 0) damage immanence steps with 50 subtle blow with gear. Really makes TP pretty negligible for the blu.

I used this set on sch:
ItemSet 390575 -- Empty slots are actually empty.

but can also do easier to hit +50 subtle blow with ternion dagger +1

if you want to be super crazy, cursed items are equippable and they actually have hidden -stats for really going after those 0 damage immanence steps.
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 Asura.Saevel
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By Asura.Saevel 2025-11-24 17:15:59  
Asura.Toralin said: »
If we saw it was going to be close. we would go into what we called DPS mode. with SC's and leaden closing to get a couple hundred k of damage. You dont want to wait until you have 30 seconds left to only get it to 1%. We never killed it with mtk down but got it under 3% probably a handful of times and even to 1%.

You never will, that last 3% might as well be infinite HP due to the regen and how nerfed the damage is by then. Either Matk down or Macc down as second aura is a loss, and no SP reset is a loss. What we have discovered is that HP above 40% really doesn't matter, under 40% is where the real fight begins.

That is when we just stopped the whole "rush" first KI, it really doesn't matter. You still need SP reset and good second Aura, and if you got it too low, then also not MACC down on the first aura.
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 Asura.Saevel
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By Asura.Saevel 2025-11-24 19:04:12  
Lakshmi.Haaydee said: »
Asura.Saevel said: »
I can get our SCH's gear set, they were able to get 94~96K kaustra 1 every time without needing day bonus. Day made it hilarious but we never had a KI reset and good aura 2 during darks day.

This would be appreciated. If you could also include any other debuffs/buffs/food that they used it would also be helpful. Thank you.
Code
sets.midcast.Kaustra = {
  main="Opashoro", 
  sub="Enki Strap", 
  ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
  head="Arbatel Bonnet +3",
  body={ name="Agwu's Robe", augments={'Path: A',}}, --10/0
  hands={ name="Agwu's Gages", augments={'Path: A',}}, --8/5
  legs={ name="Agwu's Slops", augments={'Path: A',}}, --9/0
  feet="Arbatel Loafers +3", --0/5
  neck={ name="Argute Stole +2", augments={'Path: A',}}, --10/0
  waist={ name="Acuity Belt +1", augments={'Path: A',}},
  left_ear="Malignance Earring",
  right_ear={ name="Arbatel Earring +2", augments={'System: 1 ID: 1676 Val: 0','Mag. Acc.+19','Enmity-9','INT+13 MND+13',}},
  left_ring={ name="Metamor. Ring +1", augments={'Path: A',}}, 
  right_ring="Archon Ring",
  back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10',}},
}


Before our SCH got his Stage V super staff he was using Bunzi/Ammurappi which is what we got our initial kills with for that 94~96K Kaustra 1's. He reported using C. Snow Cone's.

Our RDM was doing Impact, I was the BLU doing Tearing Gust and Searing Tempest. GEO was doing Acumen and INT I think, Shadow was our GEO. The GEO kept entrust inti-malaise on me to knock off a few more MDB. COR did Gambit only on first, second is Gambit + Rayke, WC reset, third was Gambit and fourth was Gambit + Rayke.
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-11-24 21:49:05  
the other thing you can do for damage if you're going hard at bumba is just while you're doing it, swap your tvr ring to Medada's ring.

Obviously this is temporary just for the fight.
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-24 22:38:13  
Asura.Saevel said: »
Our RDM was doing Impact, I was the BLU doing Tearing Gust and Searing Tempest. GEO was doing Acumen and INT I think, Shadow was our GEO. The GEO kept entrust inti-malaise on me to knock off a few more MDB. COR did Gambit only on first, second is Gambit + Rayke, WC reset, third was Gambit and fourth was Gambit + Rayke.
Thank you for the tips. The gear is mostly identical to what our SCH is using (without the Prime but using Bunzi/Ammu as you said) and without the +2 SCH earring (Regal instead). Swapping our RUN debuffs like you said might be good, because we did have a fight where gambit didn't reset on the 2nd SC. We were doing snow cones, but seem to have more consistent results with the Oden+1 suggestion (but you lose MAB)
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By Veydal1 2025-11-25 01:32:32  
I would highly recommend revising your sets for when creating MBs, and also checking with other party members to reduce their magic damage as much as possible. Any amount of damage is going to count towards that 'wall', it's not a magic number of 10k. That was the thought initially, but was proven to not be the case. A lot of spells go out to setup MBs with skillchain and debuffs. Can add up.
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 Asura.Toralin
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By Asura.Toralin 2025-11-25 08:22:18  
havent seen it mentioned recently but also make sure you have a 10k helix on it as well.
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 Asura.Saevel
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By Asura.Saevel 2025-11-25 12:47:51  
Veydal1 said: »
I would highly recommend revising your sets for when creating MBs, and also checking with other party members to reduce their magic damage as much as possible. Any amount of damage is going to count towards that 'wall', it's not a magic number of 10k. That was the thought initially, but was proven to not be the case. A lot of spells go out to setup MBs with skillchain and debuffs. Can add up.

What does your SC setup look like? Some folks hitting in the 80's was because they were doing a shorter SC.
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