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The Odyssey - || Strategy and Discussion ||
By Draylo 2023-02-18 05:39:28
It's possible SE wanted the content to last and added things we havent discovered yet. It is simply the first win and they thought outside the box. Keep trying and please enjoy or complain and doom and gloom like every thread now.
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By Asura.Geriond 2023-02-18 13:27:45
Did that winning Bumba group only use Gambit for Kaustra, and not Rayke as well?
Asura.Jokes
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By Asura.Jokes 2023-02-21 09:53:26
Has anyone tried the Bumba Kaustra strat and learned anything? We only had time for 1 attempt today due to figuring out jobs. What we learned:
It's hard to get it past 74%. It gets a ton of TP even with people being capped subtle blow.
Dark Shot needs to actually dispel something to boost kaustra damage
Any darkness based damage including Gravitation Skillchain damage walls your Kaustra - The SCH needs to make sets for those spells that have no beneficial stats (magic damage, MAB etc) in it, so you don't do over 10k.
Impact also needs to do less than 10k.
You can do KI 1 and get the add out, and go into KI 2 and it can be in dark mode. my nq Noctohelix cured it for 55k
Gambit pulls hate from the BLU so the SCH needs to Caper after gambit (caper the blu)
Nobody takes much damage with regen and embrava so don't have to worry about that.
Kaustra doesn't last very long. Definitely need to apply it 4 times without being resisted.
to make the most of it the SCH has to start the skillchain then pop Tabula midway
for KI 1 - MNK can only use Dragon Kick to avoid skillchaining with Savage Blade
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-02-21 10:40:50
I appreciate sharing the experience, I think it will help the community to put together their strategies and really genuinely don't want to sound like a negative backseat driver here but I think the vast majority of this could've been foreseen before the fight and prepared for.
Dark Shot needs to actually dispel something to boost kaustra damage
This is a long-known fact about how Dark Shot works. It's on the wiki page for all of the empyrean boots and any COR should know this.
Any darkness based damage including Gravitation Skillchain damage walls your Kaustra - The SCH needs to make sets for those spells that have no beneficial stats (magic damage, MAB etc) in it, so you don't do over 10k.
I've typically always done SCH SC in worst possible gear to avoid doing too much damage and walling MBs, even outside of Bumba resistance.
Impact also needs to do less than 10k.
JP strat says "It seems that after regenerating scales, the boss gains DT, and when you exceed over approx. 10,000 damage dealt, its DT goes up by about 0.75." so it seems pretty clear "don't do over 10k with anything other than helix and Kaustra" is part of the strategy.
You can do KI 1 and get the add out, and go into KI 2 and it can be in dark mode. my nq Noctohelix cured it for 55k
Yes, Bumba has an elemental absorption mechanic, he has since V0? Or V15 at the very least, it's well-known, documented, and you can see the element he's absorbing by the flash when you pull him, and the flashes he does throughout the fight when he changes element. Someone should watch this and call out if it is absorbing darkness.
Gambit pulls hate from the BLU so the SCH needs to Caper after gambit (caper the blu)
Or the BLU can be using spells to keep hate, as said in the JP strategy: "BLU keeps up Magic Barrier and maintains enmity with hate spells"
Kaustra doesn't last very long. Definitely need to apply it 4 times without being resisted.
The JPs did 5 Kaustra (1 was a re-application after a resist) so 4 sounds about right. Seems that WC 5/6 is necessary with this strategy since 4 full duration Kaustra are impossible with a single TR.
for KI 1 - MNK can only use Dragon Kick to avoid skillchaining with Savage Blade
Can also using Raging Fists, if that has stronger damage. Will give the mob more TP though so may not be worth it, depending how DK is doing.
Asura.Eiryl
By Asura.Eiryl 2023-02-21 10:50:19
You could just not do kaustra.
Instead of lemming your way into a strat.
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By Asura.Geriond 2023-02-21 11:28:35
Carbuncle.Maletaru said: »Can also using Raging Fists, if that has stronger damage. Will give the mob more TP though so may not be worth it, depending how DK is doing. Multi-hit WSs give the same TP to mobs as single hit WSs.
Asura.Jokes
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By Asura.Jokes 2023-02-21 11:38:32
Carbuncle.Maletaru said: »Or the BLU can be using spells to keep hate, as said in the JP strategy: "BLU keeps up Magic Barrier and maintains enmity with hate spells"
The BLU is doing hate spells, but you Gambit early into the fight and it pulls hate. The JP group also Capered the BLU.
Carbuncle.Maletaru said: »JP strat says "It seems that after regenerating scales, the boss gains DT, and when you exceed over approx. 10,000 damage dealt, its DT goes up by about 0.75." so it seems pretty clear "don't do over 10k with anything other than helix and Kaustra" is part of the strategy.
Agreed but it's surprisingly easy to hit over 10k with Impact. the RDM ideally needs to avoid geo buffs or have a set that is just magic acc without MAB etc (rdm empy obviously has a ton of magic damage stats).
Carbuncle.Maletaru said: »I've typically always done SCH SC in worst possible gear to avoid doing too much damage and walling MBs, even outside of Bumba resistance.
Personally I haven't and I doubt many Scholars have specific tier 1 spells and helix's to be cast in gear that completely avoids any MAB/Magic Damage/High Int (until now). It's quite easy with all the buffs you are getting to do a Gravitation over 10k even with mediocre gear on, with Gambit being fired off during the skillchain to allow time for Rayke.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-02-21 11:45:00
Multi-hit WSs give the same TP to mobs as single hit WSs.
I didn't realize this, interesting, thanks for the heads up. The wiki page on this is a bit confusing but I think I understand what it's trying to say.
Personally I haven't and I doubt many Scholars have specific tier 1 spells and helix's to be cast in gear that completely avoids any MAB/Magic Damage/High Int (until now)
I just put on a not-very-good equipset before doing SC, but I think it would also be quite easy to set up gearswap to use crap gear for t1 nukes in general. It's not like as a SCH you're using T1 nukes and hoping for good damage under any normal scenario (that I can think of). This *should* safely apply to T1 helices as well, if you need to use them for immanence.
Were you using a SCH 6-step into Gravitation?
Asura.Jokes
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By Asura.Jokes 2023-02-21 12:03:13
Carbuncle.Maletaru said: »I just put on a not-very-good equipset before doing SC, but I think it would also be quite easy to set up gearswap to use crap gear for t1 nukes in general. It's not like as a SCH you're using T1 nukes and hoping for good damage under any normal scenario (that I can think of). This *should* safely apply to T1 helices as well, if you need to use them for immanence.
you can hit some nice numbers with a T1 MB last minute as the skillchain window ends in sortie! lol. I'll be changing my set back once I clear this.
Carbuncle.Maletaru said: »Were you using a SCH 6-step into Gravitation?
4 Step Water > Thunder > Aero > Nocto
I edited my lua just with the 4 specified spells (sets.midcast['Thunder'] for example) and it works fine
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-02-21 15:05:38
you can hit some nice numbers with a T1 MB last minute as the skillchain window ends in sortie! lol. I'll be changing my set back once I clear this.
Oh, curious I guess the reduced casting time might make them easier to hit when trying to double (triple) burst a SC or something. I typically just burst a helix II for 10k and that lasts the rest of the fight, never even considered trying to sneak in a helix I instead, certainly not nocto or lumino (we use fire/earth on E/G).
I'm sure there's some optimization we could do with our magic burst orders to line up nukes in some precise order to increase damage, but we haven't tried to organize 2 SCH, a BLM, and a GEO into a specific order of MBs, just seems like a nightmare and only works if everyone plays perfectly to the fraction of a second.
This is the difference between groups who are already on V25 Bumba and mine, just more hardcore I guess :)
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By Asura.Geriond 2023-02-21 16:21:48
The BLU is doing hate spells, but you Gambit early into the fight and it pulls hate. The JP group also Capered the BLU. As long as the RUN does it in minimal enmity gear, the BLU should be able to keep hate off of Gambit. Jettatura in moderate enmity+ gives more hate than 0 enmity Gambit (plus other stuff like Geist Wall), and the RUN should likely be avoiding doing other hate moves that affect Bumba.
Does anyone know if they were using Rayke at all? It should be a bigger damage boost than Gambit (and lower resist rates to boot); Bumba has a 70% darkness resistance rank when not absorbing, brought to 85% during darkness SC, so Rayke would bring it to 130%, which increases the magic burst multiplier from +85% to +150%. The transcript didn't mention it, but maybe they were just taking it as a given that they used it.
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By Asura.Toralin 2023-02-21 18:09:16
The BLU is doing hate spells, but you Gambit early into the fight and it pulls hate. The JP group also Capered the BLU. As long as the RUN does it in minimal enmity gear, the BLU should be able to keep hate off of Gambit. Jettatura in moderate enmity+ gives more hate than 0 enmity Gambit (plus other stuff like Geist Wall), and the RUN should likely be avoiding doing other hate moves that affect Bumba.
Does anyone know if they were using Rayke at all? It should be a bigger damage boost than Gambit (and lower resist rates to boot); Bumba has a 70% darkness resistance rank when not absorbing, brought to 85% during darkness SC, so Rayke would bring it to 130%, which increases the magic burst multiplier from +85% to +150%. The transcript didn't mention it, but maybe they were just taking it as a given that they used it. +53 Enmity in my BLU set. Could probably sneak in another 10, but trying to get DT capped with nice m.eva. Did a actinic burst and 2x fantod, and the gambit took it right off me, couldnt comment on RUN's Gambit set.
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By Asura.Geriond 2023-02-21 18:12:59
Try using Jettatura; it gives the most fixed hate of any non-UL spells, I believe.
Leviathan.Boposhopo
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By Leviathan.Boposhopo 2023-02-21 18:44:44
Try using Jettatura; it gives the most fixed hate of any non-UL spells, I believe.
If you can avoid the AoE Actinic Burst has same Enmity values on a shorter recast. In general I think Exuviation is one of the best enmity spells a BLU gets, that and Fantod. Fantod's values aren't super high, but you can spam the hell out of it.
Also if you've already got a SCH for Caper having them Augeo the BLU and having the run not use Crusade to start would likely help out quite a bit. Especially if someone is only getting ~50-60 in gear enmity+ adding 20 on top would be a significant increase.
Siren.Kyte
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By Siren.Kyte 2023-02-21 19:14:47
Spamming Fantod is basically all you need to do on BLU these days. However, if you really need some quick, high VE at the start, Actinic, Jettatura, and Temporal Shift are all 180/1020.
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By Taint 2023-02-22 08:49:04
The BLU is doing hate spells, but you Gambit early into the fight and it pulls hate. The JP group also Capered the BLU. As long as the RUN does it in minimal enmity gear, the BLU should be able to keep hate off of Gambit. Jettatura in moderate enmity+ gives more hate than 0 enmity Gambit (plus other stuff like Geist Wall), and the RUN should likely be avoiding doing other hate moves that affect Bumba.
Does anyone know if they were using Rayke at all? It should be a bigger damage boost than Gambit (and lower resist rates to boot); Bumba has a 70% darkness resistance rank when not absorbing, brought to 85% during darkness SC, so Rayke would bring it to 130%, which increases the magic burst multiplier from +85% to +150%. The transcript didn't mention it, but maybe they were just taking it as a given that they used it. +53 Enmity in my BLU set. Could probably sneak in another 10, but trying to get DT capped with nice m.eva. Did a actinic burst and 2x fantod, and the gambit took it right off me, couldnt comment on RUN's Gambit set.
RUN more than likely rocking a lot of +EMN in all his JA sets, maybe used a foil as well.
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By Asura.Pergatory 2023-02-22 10:30:20
Yeah besides the initial buffs (I do Shell V on everyone) I think I was literally only using like 5 abilities throughout the entire rest of the fight in our attempts: Tenebrae, Gambit, Rayke, Flash, and Stoneskin.
No Embolden Protect, it'll mess with Random Deals. No Foil, too much hate. No Phalanx, I had the RDM do a nice one on me that last the whole fight. No Crusade, obviously.
It was kind of weird standing around on RUN and not having abilities/spells to cycle through besides spamming Stoneskin.
Went decently well, we got it to 37% or so on Sunday and that was with MAB down aura, going to try again tonight. I did end up pulling hate on my 3rd or 4th Gambit, so I've added a low hate toggle because I was, like Taint alluded to, using full Enmity+ in my JA sets. As I should be most of the time! Hence the toggle.
If you're going to be doing this fight on RUN, I definitely recommend a way to do Gambit/Rayke with no enmity+. Our BLU possibly could've spammed more hate spells but they have a lot going on with trying to keep Bumba's TP low and keep their debuffs up for each SC cycle. Any stress you can remove from them is a huge benefit.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-02-22 10:34:41
Makes sense that it would possibly pull hate on the 3rd/4th Gambit, I was picturing a single Gambit pulling hate.
Thanks for sharing your experiences, glad to hear you're getting close, it seems like a frustrating but at least viable strategy, and very fun with all the pieces to juggle and line up, though I may feel differently when actually trying to pull it off.
You can actually macro in -enmity pieces, or put merits into -enmity, if you really need to avoid pulling hate. SCH can also give Animus Minuo (if not already doing so).
Asura.Baeron
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By Asura.Baeron 2023-02-22 11:03:38
Just to clarify from Perg's comment - the first Kaustra hit for ~45k, not because it was resisted, but because we had Magic Attack Down aura (The other 3 were similar, down to ~37k at the end). We were still able to push it down below 40% that fight, which bodes well for this strategy when the auras align.
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Carbuncle.Slib
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By Carbuncle.Slib 2023-02-22 11:59:57
Impact also needs to do less than 10k.
Doesn't matter if it does 5k, 10k, 20k, you want to aim for the least amount of damage. During one of our failed attempts from no 5/6 WC, I was testing En-spell damage on it and also using sanguines / seraph strikes. WS's did about 5k and would show lower damage on my en spells thereafter. So it's additive damage over time it seems like.
For example:
Enspell damage = 326
Slibby uses Sanguine blade for 5600
Enspell damage = 320 thereafter
Slibby uses Seraph blade for 6k
Enspell damage = 314 thereafter
^ is what I experienced.
I was thinking Impact should be cast with no magic accuracy at least 8 seconds before kaustra goes off. This would have a short duration impact while also dealing no damage at all really.
Edit: Also, I noticed when a Kaustra was reapplied with my old full duration impact, about 2 seconds before Kaustra went off it said impact wore which was unfortunate. At least with having more control over impact, you can ensure it will be up all the time for the Scholar.
Asura.Jokes
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By Asura.Jokes 2023-02-22 12:18:04
Got Bumba to 3% today. Brutal. We went back in with whatever we had left on KI3 and bumba was at 7%. We did not beat it from there lol.
Kaustra should last 2mins 50 seconds or there abouts.
Carbuncle.Slib
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By Carbuncle.Slib 2023-02-22 12:40:31
Got Bumba to 3% today. Brutal. We went back in with whatever we had left on KI3 and bumba was at 7%. We did not beat it from there lol.
Kaustra should last 2mins 50 seconds or there abouts.
Did you do part 2 on Darksday? (Kaustra team)
Lowest we got it to was 6% with a few mistakes, darksday.
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By Asura.Pergatory 2023-02-22 12:50:19
Oh right it was MAB down aura, thanks for the clarification Baeron. Apparently Sunday was too long ago for me to remember.
Got Bumba to 3% today. Brutal. We went back in with whatever we had left on KI3 and bumba was at 7%. We did not beat it from there lol.
Kaustra should last 2mins 50 seconds or there abouts. 3% that's crazy, sorry to hear you didn't quite get it down. That's gotta be frustrating.
This touches on something interesting we observed with Bumba V25 which is that most V25s, if you get them to say 57% and they regen up to 65% before you time out, when you go back in it would be at the lowest 5% tier you got it to (59%).
Bumba seems to usually have whatever HP he had when you timed out, not the lowest you got it to. This is how all NMs used to behave until one of the recent updates, but it seems Bumba is still acting the old way. Usually. I say "usually" because one time we got him to 74%, he regen up to like 78%, and our second fight had him at 74% again.
There's definitely something weird going on with him, or maybe he's glitched.
We've also noticed a few times we would wipe, wait for him to go back to the pop spot and reset, wait another 5-10 seconds to be sure, then Reraise and he immediately aggros from WAY outside aggro range. It seems it takes him longer to reset than most NMs, or maybe his fetters aggro even after he's reset and they're not supposed to be dealing damage. I've started waiting 60+ seconds before I get up, just to be safe.
Asura.Jokes
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By Asura.Jokes 2023-02-22 13:14:53
It was firesday and there was lots of room for improvement. Honestly I don’t think we were prepared for it to go as well so wasn’t quite ready at the end for the push (no nuking the skillchains for example).
For tomorrow I’ve changed my merits to 5/5 enlightenment for the extra int before kaustra and swapped back in archon ring over Freke.
By suuhja 2023-02-22 13:17:08
Personally I haven't and I doubt many Scholars have specific tier 1 spells and helix's to be cast in gear that completely avoids any MAB/Magic Damage/High Int (until now).
The set has been useful for a long time. Vagary 4 and 6-step objectives, the ability to close skillchains with a helix on Leshonn/Gartell without your tank hitting the floor, and again now. Good place to fit in some subtle blow too.
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By Asura.Toralin 2023-02-22 13:53:29
This touches on something interesting we observed with Bumba V25 which is that most V25s, if you get them to say 57% and they regen up to 65% before you time out, when you go back in it would be at the lowest 5% tier you got it to (59%).
Bumba seems to usually have whatever HP he had when you timed out, not the lowest you got it to. This is how all NMs used to behave until one of the recent updates, but it seems Bumba is still acting the old way. Usually. I say "usually" because one time we got him to 74%, he regen up to like 78%, and our second fight had him at 74% again.
Yes with this, it may actually be smarter to wait 10 min before engaging him on KI1. edit: would lose all your entrust goodies :(
By macsdf1 2023-02-22 18:21:30
did you do any beast max hp down ***? that seemed to mess up the numbers for me.
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By Asura.Toralin 2023-02-22 18:29:09
did you do any beast max hp down ***? that seemed to mess up the numbers for me.
We do P. Ooze -> C. Ooze then TP drain, and well be hitting him down and after the P ooze wears, his HP will jump down 10%. ie: if were hitting him down to 83% all of sudden it will goto 73%. Well continue to DD it down as far as we can before he wipes us
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By Asura.Geriond 2023-02-22 18:29:13
So just out of curiosity, I tried to see if Flabra x3 Rayke would allow a RUN to land Armor Break on V25 Arebati. Sadly, even though I have a BiS MACC set (other than +2 sortie earing), used tropical crepe, and dragged an Idris GEO along to give me Focus, I couldn't even get a 1/2 resist.
Either it's impossible, or you need an obscene amount of MACC support. The only reasonable hope for a chane to land is if it's possible to land Wind Threnody II while aura is up, which might be enough (especially if SV was up).
By macsdf1 2023-02-22 18:33:00
did you do any beast max hp down ***? that seemed to mess up the numbers for me.
We do P. Ooze -> C. Ooze then TP drain, and well be hitting him down and after the P ooze wears, his HP will jump down 10%. ie: if were hitting him down to 83% all of sudden it will goto 73%. Well continue to DD it down as far as we can before he wipes us
yeah, it's prob why ur seeing him higher than when you left him.
stuff only regens to nearest 5% for us, unless we did ooze, then it does something different for the starting hp% for 2nd KI.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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