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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-28 15:11:34
I just didn't include BST in my setup above because of the team I run with, I was the only person who had NIN + BST, so I left BST out to fit other jobs people had. Still, I think it would work the way Aramith or I did it, just need the people to also have the jobs available to soften up.
Along the lines of BLU, you can replace Chain Affinity with Azure Lore. Depending on if Blood Pacts were walled, I had the idea that BLU could create non-stop darkness skillchain with Azure Lore doing a 2-step Darkness, and a SMN could burn AFAC Night Terror during this window. You would be able to get the bulk of your damage off on Ongo early. I know using 1hrs on the first run seems like a bad idea, but you get 15 minutes per fight attempt, plus 15 minutes in the lobby. You can actually use the lobby plus 2 full phones (45min total) to milk time and refill your SPs so it is ready for the real fight on phone 3. So if you plan on using 3 phones, there is no real reason not to SP on first run attempt.
サーバ: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2022-12-28 20:08:18
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
Parse
Once we got in sync with skillchains and our plan we really think the only death aura is MAB down from 40->0. We had MAB down from 75->40 a couple times and its definetely beat able with that. You can power through mab down(75%-40%) with RUN+BLM ja/sp's
Also think a WC reset for Tabula Rusa with the way we did it was necessary for the win. Of course the manafont/subtle sorc/es/bolster also made things nicer as well.
BLM(ML43) Nuke set used:
ItemSet 389243
EDIT: BLM point of view.
Prep:5/5 earth merit, macc food crepe, make sure your FC set is 80% since no /sj. party bazaared Vile Elixir+1's Recoverburst(AF Coat) @35% MP
(buffs- hm/etude/etude/ballad/minne/sandstorm2/wizard/tact(for dd tp)/klima(maybe at start)
Dont blow uncessary JA like manawall/cascade/enmity douse, so you get your ES/manawell back with RD
Open with Vido for MDB down, instantly into ES>Manawell>Impact(the sc is already started as I am casting this) it will last 3 min.
RUN Gambit first SC
RUN Rayke second SC
after 3 total SCs; you should have it to 75% for the first 1hour, our time varied 11:30-12:00 min on clock.
Nuking per SC looked like stoneja/t6/t5/t4/t3/t2
During Scherzo SCH clicks over to LA and rebuffs embrava,
Once Scherzo is done, SCH starts skillchains back up, as first SC about to land bolster malaise/acumen entrust-int
BLM hold manafont/subtle until RUN's next Gambit/Rayke, especially if you have MAB down aura, you will need to couple these up to push it down effectively, this is the meat of the time of the battle, SCH will need RD for his books, everyone is getting in for RD. Bard for Nitro for Earth Threnody, Geo for entrust, everyone.
Repply ES impact as SCH restarting from RD, Chugging the ***out of Vile Elixir+1's the entire time
Hold it at approx 40-42% gather for wild card. Once wild card is done and everyone is back away proc it down for 40% and this is where it gets dicey with 2x adds. As long as you dont have MAB auro down, this is winnable. Burn always seem to land after the 2nd 1hour. We had about 3-5 min on the clock at this phase depending on if we had MAB down during 75-40. You must fully utilize the Rayke properly to get the last charge down.
COR will be pulling hate on the adds from rolling and RD seems to generate quite the enmity so be prepared for your COR to get smacked.
Tried to keep the color to BLM perspective on the fight but obviously there is tons going on. Everyone needs the proper JA gear ie: extended soulvoice/tabula/manafont, those things really make the difference.
TLDR& RIDE THE RAYKE!
One of the most fun battles I have had in recent memory.
By Draylo 2022-12-28 20:11:10
Gratz, what a shame most won't even attempt it. Yet they claim retail is "too ez solo w/trusts"
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Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2022-12-29 01:55:03
Wow, really nice. Congratulations.
Were you using Impact or Burn on it for the INT Down effect?
サーバ: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2022-12-29 04:09:35
Wow, really nice. Congratulations.
Were you using Impact or Burn on it for the INT Down effect? Es used strictly on impact.
Impact on v25 should be 445*.2= -89 INT for 3 min
Burn was stubborn to land but occasionally did. FWIW it always seem to land right after the 2nd 1hour at 39-40% I was seeing decent duration on burn when it did land, even without ES. Nukes with burn and Impact on we’re clearly doing more damage. But really you have maybe 2x chances to cast Burn between last stage of MB and the second step coming for the next skillchain.
I will go back and edit my post later with all the questions I’ve had
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Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2022-12-29 04:21:46
Wow, really nice. Congratulations.
Were you using Impact or Burn on it for the INT Down effect? Es used strictly on impact.
Impact on v25 should be 445*.2= -89 INT for 3 min
Burn was stubborn to land but occasionally did. FWIW it always seem to land right after the 2nd 1hour at 39-40% I was seeing decent duration on burn when it did land, even without ES. Nukes with burn and Impact on we’re clearly doing more damage. But really you have maybe 2x chances to cast Burn between last stage of MB and the second step coming for the next skillchain.
I will go back and edit my post later with all the questions I’ve had
Thanks for the information!
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Game: FFXI
Posts: 440
By Asura.Dexprozius 2022-12-29 06:54:25
Is it worth Fire Shotting the burn before resuming to Earth Shot the nuke? its an additional -4 or -6 (if you do it twice) INT. In the grand scheme maybe that'd lower resistance enough to equal out to an earth shots boost? just curious if anyone bothers to do it or even test
サーバ: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2022-12-29 06:57:28
Is it worth Fire Shotting the burn before resuming to Earth Shot the nuke? its an additional -4 or -6 (if you do it twice) INT. In the grand scheme maybe that'd lower resistance enough to equal out to an earth shots boost? just curious if anyone bothers to do it or even test IMO, no, earth shot your *** off, the burn is not 100% going to land anyway. The cor will be earth shotting for Tp build. I told them to try to keep all their earth shots inside the skillchain. Earth shot makes ALOT of difference on the nukes. My highest nuke by far was a 98k and I must of slid in right after an Earth shot.
Nukes are all over the board MAB down aura 5-15k. no mab/macc aura with rayke 40-75k. I think as long as you have Earth Threnody II the Magic acc Aura isnt a crusher, probably wont be landing Burn though hah.
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Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2022-12-29 13:12:07
Here is a short guide on kiting Gigelorum for anybody having trouble with him. This method made him fairly trivial. Cats
https://www.youtube.com/watch?v=SA6xDc3p3HI&lc=UgzDCDJudU66PMokqBV4AaABAg
By Lilllith 2022-12-30 17:07:14
Any group tried Arebati and Mboze V25? What have been your experiences?
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-30 18:21:11
Tried Kalunga tonight with the plan of using 2 KIs. First comp was nin pld blu rdm sch geo. Intention was to get to 75 or lower but man doing any kind of damage was a real challenge. Had armour break dia3 and Idris fury but we barely got to 80% in 10 mins before ***started to go wrong. The buffs required to do real damage are the buffs required to kill. Multi KI doesnt feel feasible at all. Yeah, this has pretty much been my experience. You must be buffed to the moon to make any sort of dent in T3 NM's HP. Theorycrafted strategies that have you dealing 25% and then killing an add just do not seem feasible to me within 15 minutes with the amount of buffs needed. Kalunga especially is one that I would not want to two-phone, as every Blistering Roar in the first fight is going to make every Blistering Roar in the second fight that much harder to deal with.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2022-12-30 19:05:20
Tried Kalunga tonight with the plan of using 2 KIs. First comp was nin pld blu rdm sch geo. Intention was to get to 75 or lower but man doing any kind of damage was a real challenge. Had armour break dia3 and Idris fury but we barely got to 80% in 10 mins before ***started to go wrong. The buffs required to do real damage are the buffs required to kill. Multi KI doesnt feel feasible at all.
Something else was really wrong, that is more then sufficient damage to knock off 25% within the 12~13 minutes you have to fight it. Was everyone spamming Savage or something? Remember on the next entrance it'll have within 5% of it's previous lowest HP, so anything you knock off is that much less the full team has to deal with.
By SimonSes 2022-12-30 19:47:46
Tried Kalunga tonight with the plan of using 2 KIs. First comp was nin pld blu rdm sch geo. Intention was to get to 75 or lower but man doing any kind of damage was a real challenge. Had armour break dia3 and Idris fury but we barely got to 80% in 10 mins before ***started to go wrong. The buffs required to do real damage are the buffs required to kill. Multi KI doesnt feel feasible at all.
You maybe had too many people hitting it for low damage, feeding tons of TP and it was spamming stoneskin tp move. Also I would drop geo, you want into team A.
Team B should be like DNC, BST, RDM, BLU, tank, SCH
Corrosive + Box Step + Dia III is ~76% def down, which should put ratio pretty high. DNC should only hit to give haste samba and debuff with steps and use daggers to do 0 damage and don't feed TP. BLU Expiacion(Tizona), RDM Savage(Naegling) and BST Mistral(Ikenga). Haste II + Mighty Guard to cap magic haste Embrava when Might Guard is off to keep capped haste. Killer Instinct to buff damage further. All possible debuffs from RDM.
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By Asura.Geriond 2022-12-30 20:29:20
Purulent Ooze by itself does 10% if used at the start, and it can land on Kalunga with some effort; after that lands you only need to do 15% to get it to the 75% mark. It helps if BST is on a job that doesn't need SP2 on the real run, like the GEO.
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By Asura.Volteczero 2022-12-30 22:03:31
If you can bring RUN along with BST, rayke helps landing purulent easily on kalunga
By SimonSes 2022-12-31 05:06:14
Tried Kalunga tonight with the plan of using 2 KIs. First comp was nin pld blu rdm sch geo. Intention was to get to 75 or lower but man doing any kind of damage was a real challenge. Had armour break dia3 and Idris fury but we barely got to 80% in 10 mins before ***started to go wrong. The buffs required to do real damage are the buffs required to kill. Multi KI doesnt feel feasible at all.
Something else was really wrong, that is more then sufficient damage to knock off 25% within the 12~13 minutes you have to fight it. Was everyone spamming Savage or something? Remember on the next entrance it'll have within 5% of it's previous lowest HP, so anything you knock off is that much less the full team has to deal with.
No one was using Savage, PLD was on Atonement, Nin on Shun/Ten, Blu on Expiacion making sure not to wall ourselves. Most of us struggled to break 10k til we decided to bolster. Not a case of too many people hitting it either, no more than would be in the main team. These T3s are just tanky AF.
Sounds like armor break didnt land.
Fury is nothing compered to def down effects I listed.
Lets say Kalunga has like 2000 def and you had 1500 attack base on BLU and NIN.
Dia III would be ~1600DEF
Bog+EA Fury would put you at ~3100 attack+food (BLU with Neture's at 3480)
That means NIN would be around 2.0 cRatio and BLU maybe around 2.2
With -76%def Kalunga goes down to 480 def
BLU is at 1875+food, which would be 4.09, so capped pdif.
BST can use rage, since there is no physical AoE and it will never pull hate, so BST would be easily at cap.
RDM should also be capped with Naegling.
You then will also have Killer Instinct and BST who will take double advantage from it with +3 empy body.
Ofc its possible Kalunga has even more def and you wont be capped, but you should still be in pretty good spot and you can save GEO for team A.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2022-12-31 09:51:18
Tried Kalunga tonight with the plan of using 2 KIs. First comp was nin pld blu rdm sch geo. Intention was to get to 75 or lower but man doing any kind of damage was a real challenge. Had armour break dia3 and Idris fury but we barely got to 80% in 10 mins before ***started to go wrong. The buffs required to do real damage are the buffs required to kill. Multi KI doesnt feel feasible at all.
Something else was really wrong, that is more then sufficient damage to knock off 25% within the 12~13 minutes you have to fight it. Was everyone spamming Savage or something? Remember on the next entrance it'll have within 5% of it's previous lowest HP, so anything you knock off is that much less the full team has to deal with.
No one was using Savage, PLD was on Atonement, Nin on Shun/Ten, Blu on Expiacion making sure not to wall ourselves. Most of us struggled to break 10k til we decided to bolster. Not a case of too many people hitting it either, no more than would be in the main team. These T3s are just tanky AF.
So no one was using your strongest WS with your strongest attack boosting weapon, at least one person should be on it but not everyone. Also sounds like you weren't stacking defense down. Dia III + Frailty + Sweeping Gouge should be been more then enough to hit higher numbers. The real solution is to use a BST as Geriond mentioned, -33% defense will stack with the existing Dia / Frailty / Sweeping and it can remove 10% HP immediately.
サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-31 09:59:14
Any group tried Arebati and Mboze V25? What have been your experiences?
They have not been killed anywhere yet. Mboze is probably doable with 2 KI, but Arebati is likely impossible and I smell a nerf coming. (we have not tried them, we're still trying to get through Ngai.)
Ngai is a *** ***.
By SimonSes 2022-12-31 10:39:58
Bahamut.Lexouritis said: » but Arebati is likely impossible
Why would you think that? The damage wasn't usually a problem on V20, It was one of the fastest A3. Unless maybe if you weren't using GEO and you tried to CC pig with RDM. Unless you mean that 2 pigs will kill everyone? I think it should be ok. You can Caper at 41% just before 2nd pig comes out to reset hate from RNG and COR and then BRD can hold 2nd pig with Gallant+Barrier+Minne IV+V. Other people should be fine with 1 pig in the wild with Bolster Barrier+MinneV. You can also use shadowbind few times.
Its also one of the easiest A3 to push to 75% on first KI I think? DNC can debuff it and Climactic Rudra. RDM can debuff and Dia III and TP/WS with Ullr. DRG can Angon and TP with jumps and run in for Impulse Drive. THF can TP with ranged and run in to SA/TA Mandalic Stab.
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By Asura.Geriond 2022-12-31 11:49:53
A few tricked out groups have reported that RNG + COR damage alone is insufficient to overcome the regen when 2 pets are out, even with a GEO.
I'm not going to say Arebati is impossible in general, but I think the RNG + COR method might be impossible without a strat that kills one of the Raaz.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2022-12-31 11:56:27
Rua's group was able to use TP denial to get Arribati down to like 5% on V20, but he's kinda like Mboze where one TP move (Glassy Nova) just ends your day.
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Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-31 12:03:00
Ranger shooting strat should be the first phone setup. Second phone WAR tanks Arebati TP denial method and PLD heals and holds Adds.
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サーバ: Asura
Game: FFXI
Posts: 829
By Asura.Iamaman 2022-12-31 12:23:46
I have done some Arebati runs but we mainly tried the old RNG strat, with a few different groups. I did a few RP runs on DNC also.
For the most part, you could pretty readily get it down below 70% with that strategy, but I don't think that they will be able to keep up with the regen once it kicks in, though. That's with the standard comp used to win v20.
IDK if that'll even be viable without a COR helping with damage and fully buffed out, though. The dps check on some of these is really significant without a lot of buffs. You can land Ooze on it, but it needs Rayke, although I've wondered if the Katon effect is strong enough to reduce his resistance enough to land it and NIN can use Tauret/Gleti to help push it down while getting some benefit from Subtle Blow. I admittedly don't know much about how the NIN elemental resist debuffs apply, what accuracy is required, if they have to do damage to work (they won't vs a v25 t3), or if it is enough to make it land.
I think there is also going to just be an element of luck that you don't get dispelled, I don't see many ways to deal enough damage and cut down on his TP moves to prevent him from using any TP moves at all.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2022-12-31 12:31:30
Mboze and Arribati have such insane mechanics that the DPS checks under 40% might just not be doable. If either of them get TP they can do very bad things to anyone nearby, so it's either fight at range or use TP denial, both methods are low DPS methods.
I agree with Lex, we might be seeing a nerf sometime in the next month or two.
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サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-31 12:36:45
Ranger shooting strat should be the first phone setup. Second phone WAR tanks Arebati TP denial method and PLD heals and holds Adds. This is pretty much what we're thinking, We just don;t think u can beat the DPS check with the 2nd KI. We'd LOVE to be proven wrong. Can't think of any possible setup that will kill a raaz either, and still have enough buffs/dps for the Main NM. Arebati has pretty much left everyone who has tried it scratching their heads from what I have seen. :/
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サーバ: Valefor
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Posts: 19647
By Valefor.Prothescar 2022-12-31 12:38:49
although I've wondered if the Katon effect is strong enough to reduce his resistance enough to land it
Ninjutsu -res is pretty dogshit. -30 for 10~15s idr duration exactly, just know it's short. Compare it to a threnody which reduces it by hundreds and yeah...
Also, no idea if it can resist. After Martel's banish testing I wouldn't be shocked if it can.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2022-12-31 12:41:45
Bahamut.Lexouritis said: »Ranger shooting strat should be the first phone setup. Second phone WAR tanks Arebati TP denial method and PLD heals and holds Adds. This is pretty much what we're thinking, We just don;t think u can beat the DPS check with the 2nd KI. We'd LOVE to be proven wrong. Can't think of any possible setup that will kill a raaz either, and still have enough buffs/dps for the Main NM. Arebati has pretty much left everyone who has tried it scratching their heads from what I have seen. :/
The real secret is you have to use the corresponding SP within 1s of it using it's own SP!
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サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-31 12:46:20
Absolute Arebati Absolutely
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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