The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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By GlassyCraver 2021-03-24 15:08:02  
I mean I wish they had done that in the first place, not change it now.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 15:37:00  
Probably Odyssey Extravaganza campaign, double Segments. And Odyssey Extravaganza PLUS campaign, double Segments+RP. Fits what they have done before.

Can't wait for that 35 page wait into Odyssey.
[+]
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 15:45:20  
Lakshmi.Buukki said: »
Probably Odyssey Extravaganza campaign, double Segments. And Odyssey Extravaganza PLUS campaign, double Segments+RP. Fits what they have done before.

Can't wait for that 35 page wait into Odyssey.

Come to fenrir.. Its been years since i have waited in a queue for anything lol
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 15:46:53  
Asura.Sechs said: »
There is a tiny, tiny, minuscule chance they might change the rate of some of the currently ongoing systems: lower the segment cost of Moglophone II, raise the segments you get from kills, raise the RP you get from kills, maybe from multiple runs, allow to buy a set number of Moglophone II every week with Lustreless... stuff like this could happen, unlikely but possible.

Personally I think what you're asking (completely removing a type of already existing currency) is way beyond any realm of possibility.

Was there an announcement or something on this? Or facts I don't like?
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 15:47:41  
Interesting that i cant use the words "f@ke news" and it changed my post to "facts i don't like"
 Asura.Geriond
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By Asura.Geriond 2021-03-24 15:48:30  
Fenrir.Kaldaek said: »
As an example..for ranking up... not unlocking.

it takes 170 runs to cap 5/5 Nyame.

170runs @ 3ksegments = 510k segments.

510ksegments / 6500 (segments per farm run)

That's only like 78 days. Round it up to 90 for segment variance per run.

I don't think getting 5/5 rank20 augments in 90 days is a lot of time? mind you, that's 30 minutes a day. plus 90m-ish gil as a by product.
This is the biggest lowball on time I've seen yet.

It's a lot more than 30 minutes per day because of lines and gathering time, and then it takes time to actually kill the NM, which also adds on more time waiting in line.

For V15 Bumba you're also probably going to reset SPs every run, and you're also not going to win every fight.
[+]
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 15:51:13  
Asura.Geriond said: »
Fenrir.Kaldaek said: »
As an example..for ranking up... not unlocking.

it takes 170 runs to cap 5/5 Nyame.

170runs @ 3ksegments = 510k segments.

510ksegments / 6500 (segments per farm run)

That's only like 78 days. Round it up to 90 for segment variance per run.

I don't think getting 5/5 rank20 augments in 90 days is a lot of time? mind you, that's 30 minutes a day. plus 90m-ish gil as a by product.
This is the biggest lowball on time I've seen yet.

It's a lot more than 30 minutes per day because of lines and gathering time, and then it takes time to actually kill the NM, which also adds on more time waiting in line.

For V15 Bumba you're also probably going to reset SPs every run, and you're also not going to win every fight.

There is no such thing a queue on fenrir. For any event.

Also, I static with the same 5 people.

I agree that a 15min NM takes 20-25 minutes though

*** I also added 12 days of variance to the equation...12 extra days lol

you cant math well sir. Your groups ability to be inefficient, topped with your servers congestion issues, have no relevance on my server/odyssey runs.
 Asura.Sechs
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By Asura.Sechs 2021-03-24 15:54:38  
Fenrir.Kaldaek said: »
Was there an announcement or something on this? Or facts I don't like?
Absolutely no announcement, it's way too early honestly.
I just meant that, while extremely unlikely, I could see something like this (one of the things I listed, not all together lol) could eventually happen.

More likely than not, nothing is gonna happen at all though.
 Fenrir.Melphina
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By Fenrir.Melphina 2021-03-24 16:01:44  
S-E's policy is to ease the requirements for gear once it becomes somewhat outdated. Usually they wait until a newer tier or two of equipment is out. They might lower the cost of entry into oddy, but don't expect it to happen anytime soon. This is meant to be our current "go to" end game event, so I wouldn't count on them easing the restrictions for at least a couple years. Double segments campaign would be nice though. THAT is something I CAN see happening within a year or so.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 16:03:48  
They already implemented a soft version of this system. The base price of Atonement gear goes down the more times the boss is killed. So technically, it is "Easier" to get in a way.
 Fenrir.Melphina
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By Fenrir.Melphina 2021-03-24 16:07:35  
That cost reduction is so insignificant it's not even worth mentioning....
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 16:09:23  
Lakshmi.Buukki said: »
They already implemented a soft version of this system. The base price of Atonement gear goes down the more times the boss is killed. So technically, it is "Easier" to get in a way.

I agree, but the argument at hand is around basically r20orbust.

People dont want to value the gear as it is, they want r20 only. Look how many job guides on ffxiah compare current gearsets to r20 only. Its astonishing.
 Asura.Eiryl
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By Asura.Eiryl 2021-03-24 16:13:32  
Because it's unreasonable to quantify r1 r2 r3 r4 r4 or even r5 r10 r15 and r20

"at what rank does this replace that" with no context

*insert 10 pages of non-contextualized circlejerk*

Same time tomorrow? Same batthread same batforum.
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By eliroo 2021-03-24 16:15:34  
I don't think you have to quantify each step but identifying at what rank a piece becomes an upgrade would be beneficial. Like at what point does Nyame hands overtake Valorous hands for Fudo, stuff like that.

Outside of Nyame, most odyssesy pieces are upgrades at R0 though and the R0-R20 gain is just extra.
 Asura.Friedrik
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By Asura.Friedrik 2021-03-24 16:26:28  
Fenrir.Kaldaek said: »
Interesting that i cant use the words "f@ke news" and it changed my post to "facts i don't like"

RIP P&R

 Asura.Eiryl
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By Asura.Eiryl 2021-03-24 16:27:26  
Nyame Hands at r5 replace valorous if your augment is str+5 wsd+3
Nyame Hands at r6 replace valorous if your augment is str+5 wsd+2
Nyame Hands at r7 replace valorous if your augment is str+4 wsd+3
Nyame Hands at r8 replace valorous if your augment is str+5 wsd+5 and you have Nyame legs r3
Nyame Hands at r9 replace valorous if your augment is str+5 wsd+3 and you have Nyame legs r7

See how fast that gets dumb as ***?

What if my augment isn't ___
We don't use a geo my attack isn't capped, what rank should my Nyame hands be?
well this mob we don't use fudo cause light skillchains what rank should my Nyame hands be for impulse drive?

That's going to be every thread, for every job, for the rest of forever.
[+]
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 16:27:51  
eliroo said: »
Outside of Nyame, most odyssesy pieces are upgrades at R0 though and the R0-R20 gain is just extra.

That kind of fits exactly how they said the gear and RP system would operate. Greater rewards for players who tackle harder levels. You still end up at a net increase for most of the sets, and they aren't terribly hard to obtain the base pieces, even for a casual player.
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By eliroo 2021-03-24 16:59:17  
Asura.Eiryl said: »
Nyame Hands at r5 replace valorous if your augment is str+5 wsd+3
Nyame Hands at r6 replace valorous if your augment is str+5 wsd+2
Nyame Hands at r7 replace valorous if your augment is str+4 wsd+3
Nyame Hands at r8 replace valorous if your augment is str+5 wsd+5 and you have Nyame legs r3
Nyame Hands at r9 replace valorous if your augment is str+5 wsd+3 and you have Nyame legs r7

See how fast that gets dumb as ***?

What if my augment isn't ___
We don't use a geo my attack isn't capped, what rank should my Nyame hands be?
well this mob we don't use fudo cause light skillchains what rank should my Nyame hands be for impulse drive?

That's going to be every thread, for every job, for the rest of forever.

Its only dumb because you are trying to make it dumb. You could easily relate the augments to average valorous pieces and perfect pieces.

Ultimately a sim would be better.

Lakshmi.Buukki said: »
That kind of fits exactly how they said the gear and RP system would operate. Greater rewards for players who tackle harder levels. You still end up at a net increase for most of the sets, and they aren't terribly hard to obtain the base pieces, even for a casual player.

This argument just falls apart with Nyame though, which more or less goes to lackluster to amazing as you gain in RP.
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By Asura.Sechs 2021-03-24 17:44:03  
Lakshmi.Buukki said: »
They already implemented a soft version of this system. The base price of Atonement gear goes down the more times the boss is killed. So technically, it is "Easier" to get in a way.
Yeah but considering how it hasn't gone down on Asura yet, I wonder how many kills it takes °-°

Not like the price is the main issue though. Well for supercasual players maybe.
But that sort of players probably doesn't even bother with Gaol I'm afraid.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 17:50:48  
Asura.Sechs said: »
Yeah but considering how it hasn't gone down on Asura yet, I wonder how many kills it takes °-°

It's gone down a bit on the Atonement 1 items. Started at 2,000,000 G. It was like 1.8M last I checked.
 Asura.Geriond
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By Asura.Geriond 2021-03-24 17:51:20  
Asura.Sechs said: »
Lakshmi.Buukki said: »
They already implemented a soft version of this system. The base price of Atonement gear goes down the more times the boss is killed. So technically, it is "Easier" to get in a way.
Yeah but considering how it hasn't gone down on Asura yet, I wonder how many kills it takes °-°

Not like the price is the main issue though. Well for supercasual players maybe.
But that sort of players probably doesn't even bother with Gaol I'm afraid.
But, the prices have gone down on Asura?
 Asura.Sechs
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By Asura.Sechs 2021-03-24 18:09:42  
Lakshmi.Buukki said: »
Asura.Sechs said: »
Yeah but considering how it hasn't gone down on Asura yet, I wonder how many kills it takes °-°

It's gone down a bit on the Atonement 1 items. Started at 2,000,000 G. It was like 1.8M last I checked.
Ooh that's cool, didn't notice that.

Bet the other smaller servers won't see the price cut for a long time =/
 Asura.Geriond
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By Asura.Geriond 2021-03-24 18:13:12  
On Asura, the prices currently are:
T1: 2m > 1.5m
T2: 3m > 2.58m
T3: 4.5m > 4.32m, 6m > 5.76m
T4: No Change
 Asura.Sechs
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By Asura.Sechs 2021-03-24 18:30:28  
Gotta love the .58, .32 and .76 lol

OCD INTENSIFIES
 Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 19:23:23  
Fenrir prices as of 5 minutes ago.

t1 = 1.86
t2 = 2.88
t3 = 4.5(weps) and 6 (gear)
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By Guyford 2021-03-24 21:12:32  
Quetz prices:
T1 = 1.76
T2 = 2.79
T3 = 4.41/5.88
T4 no change
 Hades.Dade
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By Hades.Dade 2021-03-25 17:10:44  
Has anyone brought swooping zhivago to t3 bird for the mdef debuff? Or if anyone has brough bst to any t3 v15 to see if they stick.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-25 17:39:14  
I brought BST to v10 Mboze. I didn't physically see Purulent Ooze or Corrosive Ooze stick (didn't get message that defense wore off and didn't see the HP drop 10%, though I could have missed it).

Fatso Fargann TP Drainkiss Unleash spam worked for the first ability, draining ~900. Every subsequent drain was around~240. Not sure if it gains a resistance or he simply didn't have much TP at the time. There was a Soul Enslavement DRK going at the same time, so maybe it was bad timing.
[+]
 Asura.Geriond
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By Asura.Geriond 2021-03-25 20:24:43  
Do people keep buffs limited on the tank for Mboze? We've been finding that if he absorbs the tank's marches he starts TPing too fast to deal with even with subtle blow sets on the melees.
 Asura.Shiraj
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By Asura.Shiraj 2021-03-25 20:29:22  
Asura.Geriond said: »
Do people keep buffs limited on the tank for Mboze? We've been finding that if he absorbs the tank's marches he starts TPing too fast to deal with even with subtle blow sets on the melees.

We used Honor march, ballads and scherzo for tank. Honestly subtle blow sets didn't make a huge difference for below 50%. Better to just zerg below 50% and subtle blow first 50%.
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