To The Guy That Designed The Maps For WOTG

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2010-06-21
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To the guy that designed the maps for WOTG
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By axetofall 2019-02-10 19:49:29  
*** you
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By fonewear 2019-02-10 20:01:50  
This is a good thread I see 10 pages.
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By Pantafernando 2019-02-10 20:06:17  
2 at most
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By Pantafernando 2019-02-10 20:07:13  
But WotG is a waste of space thats for sure.

Almost nothing to do in those zones.
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 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2019-02-10 20:15:25  
They really didn't use those areas properly for sure.

I remember when we'd take SSs of Sandworm near us when we'd do Campaign, then when it became relevant along with Ixion and then, well, WoE. That's about it. Oh yeah I did farm NMs in Beadeaux [S] for quite some time, remember duoing that NM that dropped I think Terror Shield and other stuff, was nice money.

Would be nice if they found them a use.
 Asura.Eiryl
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By Asura.Eiryl 2019-02-10 23:53:34  
The thing about WOTG maps, is that tako completely ignores obstacles.

I ran through Jugner_S the right way, once, never again.
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By Marootsoobootsu 2019-02-11 00:28:31  
WotG maps are indeed the worst.

Jugner Forest (S) in particular is unnecessarily restrictive.
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 Asura.Suteru
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By Asura.Suteru 2019-02-11 01:46:51  
At least you have mounts and chocobos now. When it first released it was walking only.
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 Asura.Sechs
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By Asura.Sechs 2019-02-11 01:48:32  
"Now" that it doesn't matter anymore and you have absolutely no reason at all to go to those zones unless you're doing WotG missions and/or need some beastmen for the monthly ambuscade, you mean?

Wow! So useful indeed! xD


(I mean, it IS nice, it just hardly matters these days)
 Ragnarok.Galiber
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By Ragnarok.Galiber 2019-02-11 02:09:44  
One of the best threads lately, gj
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 Leviathan.Andret
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By Leviathan.Andret 2019-02-11 02:21:37  
Gotta make more old recycled maps that have new blocks so you can only go 1 way.

Then make quests with stupid rewards that makes you go back and forth...

Also, gonna make them a requirement for Empy+3 gear.
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By Shichishito 2019-02-11 03:32:10  
don't think thats well spent dev time anymore to create more playtime. if most haven't already, players will just utilize project taco to get around it.

empy+3 is probably going to be sealed behind some instanced content with lockouts of XX hours with shared treasure pool cause its a simple and more efficient way to prolong playtime.
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 Ragnarok.Puchu
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By Ragnarok.Puchu 2019-02-11 04:29:11  
*** Jugner_S
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 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2019-02-11 04:37:55  
I think there are some clever lore-related changes to some of the maps (North Gustaberg [S] comes to mind) but most of the time yeah, it's just *** annoying.
 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2019-02-11 04:50:24  
Also, Grauberg is the *** worst
 Asura.Sechs
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By Asura.Sechs 2019-02-11 04:54:14  
WotG areas have the best lighting system though.
Best skies too maybe? I dunno what's different and why they didn't replicate it in Adoulin, but WotG areas use quite a different lighting system, completely different from anything that came before (or after).

Quite noticeable at dusk and dawn, it looks beautiful and makes you wonder why they didn't use that technology as a baseline for Adoulin zones, honestly.



As far as comments in general I think people already pointed out most things. Some zones were really a mess to navigate.
Personally I also got mixed feelings about how "cleverly" they created "new zones" to compensate for their refusal of making Shadowreign versions of La Theine, Konschtat and Tahrongi.

There is a thin explanation in terms of lore as to why those new zones aren't accessible in the present (is there a reason why La Theine/Kon/Tahr aren't in the past tho?) but it's pretty meh.
That's on one hand.
On the other hand we players got the chance to lay our hands on completely new/fresh zones so I don't feel there's much to complain in the end. Also I loved the WoTG musics, mostly.
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 Asura.Sechs
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By Asura.Sechs 2019-02-11 04:55:12  
Phoenix.Dabackpack said: »
Also, Grauberg is the *** worst
Wut, why? I feel Jugner_S is so much worse than Grauberg honestly :x
 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2019-02-11 04:55:51  
Asura.Sechs said: »
WotG areas have the best lighting system though.
Best skies too maybe? I dunno what's different and why they didn't replicate it in Adoulin, but WotG areas use quite a different lighting system, completely different from anything that came before (or after).

Quite noticeable at dusk and dawn, it looks beautiful and makes you wonder why they didn't use that technology as a baseline for Adoulin zones, honestly.

I agree but this isn't really a property of the maps themselves but more of the stage lights and map materials
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By Phoenix.Dabackpack 2019-02-11 04:56:10  
Asura.Sechs said: »
Phoenix.Dabackpack said: »
Also, Grauberg is the *** worst
Wut, why? I feel Jugner_S is so much worse than Grauberg honestly :x

Grauberg is the second worst*
 Asura.Sechs
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By Asura.Sechs 2019-02-11 05:11:51  
Phoenix.Dabackpack said: »
I agree but this isn't really a property of the maps themselves but more of the stage lights and map materials
Yeah yeah of coruse it doesn't depend on the maps themselves, directly, but I'm sure you know what I meant.

Still makes me wonder why they didn't use that tech in the zones they developed after (Adoulin!)
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 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2019-02-11 06:41:26  
Asura.Sechs said: »
Phoenix.Dabackpack said: »
I agree but this isn't really a property of the maps themselves but more of the stage lights and map materials
Yeah yeah of coruse it doesn't depend on the maps themselves, directly, but I'm sure you know what I meant.

Still makes me wonder why they didn't use that tech in the zones they developed after (Adoulin!)

Yeah I'm just being pedantic lol

I don't know why they didn't keep it, but I would just guess it didn't fit with the aesthetic style of Adoulin -- esp considering it was thematically focused around colonization, exploration, and mystery. Compare against the style and atmosphere around the WotG environments which were more serene (the music really helps in this department... love the WotG OST)
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By fonewear 2019-02-11 08:45:41  
axetofall said: »
*** you

The worst is Jugner Forest S the most annoying map...
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By Bahamut.Balduran 2019-02-11 09:15:46  
axetofall said: »
*** you

emotion seconded.

Finally a thread worth posting in...
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 Siren.Mosin
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By Siren.Mosin 2019-02-11 09:22:08  
axetofall said: »
*** you

lol

I hope there's an angry japanese man having his morning tea, reading this, and going " !!! hey! *** you too roundeye! "
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 Ragnarok.Galiber
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By Ragnarok.Galiber 2019-02-11 09:29:57  
why are we not on page 2 yet?
 Shiva.Xelltrix
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By Shiva.Xelltrix 2019-02-11 10:27:43  
WotG has some Yuhtunga/Yhoator jungle level maps but it’s as annoying as Adoulin. Almost every zone in that stupid expansion has a bad map with random blocked off points. God, Square really loved their bad maps.
 Fenrir.Richybear
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By Fenrir.Richybear 2019-02-11 11:04:55  
Incoming
"We have read your feedback regarding maps in the "S" era... Some of you wondered why we never used the lightning style in Adoulin, which gave us a different idea.....

Empy +2/+3 will be in Yorcia_S! We will combine one way drops of Jugner_S with random spinny ***like Pso'Xja doorways. Also, we're bringing back the bushes that block paths. Enjoy! Please look forward to it,"
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 Bismarck.Casnik
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By Bismarck.Casnik 2019-02-11 11:47:10  
Also requiring drops from Delve (S), Voidwatch (S) and, Vagary (S). Same (recycled) content just with an obnoxiously low drop rate!
 Bismarck.Chasuro
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By Bismarck.Chasuro 2019-02-11 12:06:28  
Awww, you don't like how they built their video game?
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