|
Which Runes To Use? Gathering Info.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 15:05:57
Hi guys, I'm new to Rune Fencer so I've been researching enemies to find out which Runes I should be using. However, there's so many enemies it's impossible to retain all the information without putting it all in to one place. This is an attempt to gather all the best Runes for every given situation based from logical sense and other's experiences. The "Rune Fencer Quiz" served as inspiration for this.
I'd like to do this in three stages:
1) Which Rune Do I Use If I Want To Resist "Status Effect"?
2) Which Rune Do I Use If I Want To Lower Damage Of A Monster Family?
3) Which Runes Do I Use In Special, Endgame Fights Which Differ From Those Listed In 2?
Already started with #1, but I'm sure there's some status effects missing. Would be grateful if you can add any that are. #1 is taken mostly from FFXIcyclopedia's answers to the RUN quiz.
1) Status Effects
"Virtuoso" is the element the monster uses, so it gives you protection to said element.
"Stomach" is the element the monster cannot stomach, so it gives you the element to weaken it.
RUNE----- |
Virtuoso----- |
Stomach----- |
Status Effects |
---- |
---- |
---- |
---- |
Ignis |
Ice |
Fire |
Paralyze, Bind, Frost, Eva Down, AGI Down |
Gelus |
Wind |
Ice |
Silence, Gravity, Choke, Def Down, VIT Down |
Flabra |
Earth |
Wind |
Slow, Petrify, Rasp, Acc Down, DEX Down |
Telus |
Thunder |
Earth |
Stun, Shock, MND Down |
Sulpor |
Water |
Thunder |
Poison, Drown, STR Down, Atk Down, M. Def Down* |
Unda |
Fire |
Water |
Addle, Amnesia, Virus, Burn, Nocturne, MAB down, INT Down |
Lux |
Dark |
Light |
Blind, Bio, Sleep, Dispel, Geist Wall, Drain, Curse, Doom, Zombie, M. Eva Down, HP Down, MP Down, CHR Down, Absorbs |
Tenebrae |
Light |
Dark |
Dia, Repose, Finale, Charm, Lullaby, Sheep Song, MACC Down |
2) Monster Family (standard)
This may take time to complete, and it must be finished before we can focus on special boss fights. I'll be listing them in order of how they appear in BGwiki Bestiary Page. An example below of what each entry will look like. Only including TP moves/spells the Rune protects against, as well as any status effects. List may also include moves restricted to NMs from earlier content.
Family: Runes -- Moves -- Status
Crab: Sulporx3 -- Bubble & Venom Shower -- Poison
**In case of multiple choice, decide if mitigating damage is more important than protecting against debuffs.
--------------------------------------------------
Ecosystem 1
Beasts
Behemoth: Telusx3 -- Thunderbolt -- Stun
[Elasmoth]: Lux3 (damage) / Unda/Ignis (debuffs) -- Amnesiac Blast, Ecliptic Meteor - Amnesia Paralyze
Buffalo: Gelusx3 (damage) / Unda, Ignis (debuffs)-- Snort, Mighty Snort, Lowing, Rampant Gnaw - Plague(virus), Paralyze
Cehuetzi: Ignisx3 -- All moves & melee hits ice-based - Bind Paralyze
Cerberus: Undax3 (damage) / Ignisx3 (para) -- Acheron Flame, Gates Of Hades, Lava Spit - Paralyze (Ululation), Burn
Coeurl: Telusx3 (damage) / Ignis Gelus Flabra (debuffs) -- Charged Whisker, Blaster, Chaotic Eye, Petrifactive Breath - Paralyze Silence Petrify
Dhalmel: Gelusx3 (debuffs) -- Cold Stare - Silence
Gnole: Lux3 -- Nox Blast
Manticore: Undax3 (damage) / Lux x3 (debuffs)-- Heat Breath. Can also do wind & earth damage with Great Sandstorm/Whirlwind. Riddle - Max MP Down
Marid: Weak to Water, so could use Undax3
Opo-opo: Sulpor Lux Ignis - Claw Storm, Eye Scratch, Stone Throw - Poison Blind Paralyze
Raaz: Gelusx3 -- Sweeping Gouge - Def Down
Rabbit: Flabrax3 -- Dust Cloud
[White Rabbit]: Ignisx3 -- Snow Cloud - Paralyze
Ram: Flabrax3 or Lux x3 -- Petribreath, Great Bleat - Petrify, Max HP Down
Sheep: Tenebrae Flabra Ignis - Sheep Song, Sheep Bleat, Feeble Bleat - Sleep Slow Paralyze
Tiger: Ignisx3 -- Roar - Paralyze
Yztarg: Flabra x3 -- Calcifying Claw - Petrify
Lizards
Adamantoise: Flabrax3 -- Tetsudo Tremor, Earth Breath (can also do Aqua Breath) - ACC Down
Bugard: Luxx3 -- Tyrant/Torment Tusk, Hungry Crunch - Bio, Drain
Eft: Lux3 -- Geist Wall - Dispel (Geist Wall)
Gabbrath: Undax3 -- Blistering Roar, Volcanic Stasis, Tyrannical Blow, Pyroclastic Surge - Plague Addle Blaze Spikes
Hill Lizard: Flabrax3 -- Baleful Gaze - Petrify (can also do fire water and ice based moves)
Matamata: Flabrax3 (damage) / Gelus Flabra Unda (debuffs) -- Tail Thwack, Embalming Earth, Scalding Breath - Def Down Slow Burn
Peiste: Sulporx3 (damage) / Ignis Flabra Unda (debuffs) -- Aqua Fortis, Regurgitation, Torpeying Charge, Calcifying Mist, Backdraft - Poison Paralyze Petrify Burn
Raptor: Depends on climate: Stormy areas use Telusx3. Hot areas use Undax3. Cold areas use Ignisx3 -- Thunderbolt, Foul Breath, Frost Breath - Stun Disease Paralyze
Wivre: Sulporx3 (atk down) / Ignisx3 (para) -- Demoralizing Roar, Crippling Slam - Attack Down (50%) Paralyze (certain NM)
Vermin
Antlion: Gelusx3 for NM with Gravitic Horn / Sulpor Lux Ignis (debuffs) -- Gravitic Horn, Venom Spray, Sandblast, Sandpit - Poison Blind Bind
Bee/Mosquito: Weak to Ice (Gelusx3). Could use Undax3 for Mosquitos; to negate Plague.
Beetle: Weak to Ice/Light (gelus/lux) / Ignisx3 -- Hi-Freq Shield - Evasion Down
Bztavian: Gelusx3 // All TP moves/spells wind based - Def Down / (Muyingwa) Gravity & Silence. Only use Flabra to resist Slow & Petrify.
Chapuli: Gelusx3 -- Tegmina Buffet, Aero Spells (NM) - Choke
Chigoe: Resist disease on regular Chigoes with Undax3 // Flabra x3 for Abyssea NM Tunga
Crawler: Yellow/Green crawlers Flabra (slow) & Sulpor (poison) / Red crawlers use Unda over Sulpor (Incinerate). All crawlers weak to Dark damage (Tenebrae)
Diremite: Flabrax3 -- Filamented Hold - Slow
Fluturini: Lux3 -- Palling Salvo - Bio *Note: Consider Undax3 to resist Amnesia if it's a NM doing Flight of the Fluttyries.
Fly: Sulporx3 to resist Poison from Venom, or add Lux to reduce Cursed Sphere damage.
Gnat: Flabrax3 for regulars / All weak to Light damage (Lux) -- Cimicine Discharge - Slow *Lux x3 for those with Drain/Aspir/Absorb spells.
[Giant Gnat]: Lux x3 -- Mandible Massacre, Viscous Deluge - Doom Bio
Ladybug: During daytime Undax3 for Nepanthean Hum's Amnesia. At nighttime Telusx3 for Sudden Lunge Stun. Weak to Ice damage (Gelus).
Mantid: Lux3 + Death Resist against NM with Death Prophet (under 50%) / Unda x3 (debuffs) -- Phlegm Expulsion, Immolating Claw - Amnesia Plague
Scorpion: They have many TP moves. If the NM uses Venom Storm Sulpor x3 (heavy aoe poison). If they use Earthbreaker Flabrax3 (damage). If they don't have either, but do have Stasis/Numbing Breath/Cold Breath use Ignisx3 (para & bind).
Spider: Sulpor or Flabra. Weak to Ice (Gelus) -- Acid Spray, Spider Web - Poison, Slow
Twitherym: Gelusx3 (damage) // Ignisx3 (debuffs) -- Tempestuous Upheaval, Blackout - Paralyze
Wamoura: Undax3 -- Erratic Flutter, Magma Fan, Fire Break
Wamouracampa: Undax3 -- Thermal Pulse, Vitrolic Spray, Heat Barrier - Burn Blaze Spikes Enfire
Plantoid
Belladonna: Tenebraex3 -- Beautiful Death, Frond Fatale - Charm
Flytrap: Lux x3 -- Soporific - Sleep
Funguar: Gelus+Lux for damage, Silence & Disease. Ignis lowers chance of Paralyze. Weak to Light (Lux) -- Silence Gas, Dark Spore, Shakeshroom, Queasyshroom, Numbshroom
Goobbue: Ignisx3 (dmg + para) or Ignisx2 & Gelus (silence) -- Blank Gaze, Antiphaze - Paralyze Silence *If it has access to Attractant use Tenebraex3 for Charm
Leafkin: Tenebraex3 -- Consecration, Sacred Caper
Mandragora: Lux x3 -- Dream Flower, Fatal Scream, - Sleep, Doom
Morbol: Ignisx3 / Lux x3 (only if NM has #1 & #2) / Tenebrae (only if NM has #3) -- Bad Breath, Impale, Sweet Breath(1), Extremely Bad Breath(2), Fragrant Breath(3) - Sleep(1) Paralyze Blind Death(2) Charm(3)
Panopt: Lux x3 -- Sylvan Slumber, Vaskania (NM) - Sleep, Curse
Rafflesia: Undax3 / Lux x3 (if it can Charm) -- Viscid Emission, Floral Bouquet, Soothing Aroma - Amnesia Sleep Charm
Sabotender: All moves physical divided among targets, so can only suggest the weakness to Ice (Gelus). Against Flower Cactus, Lux x3 might help against Chupa Blossom's drain.
Sapling: Lux x3 -- Slumber Powder - Sleep
Snapweed: Ignisx3 -- Stink Bomb - Paralyze
Treant: Lux x3 -- Pinecone Bomb - Sleep
Yggdreant: Lux x3 -- Tiiimbeeer, Cordon Of Apathy, Firefly Fandango - Doom Dispel Max MP Down
Ecosystem 2
Amorph
Acuex: Sulporx3 -- Foul Waters - Drown
Botulus: On Rex consider Undax3 to negate Amnesia, and Tenebraex3 at low HP for Charm. Ignisx3 for Zerde if doing MB method (Gambit/Rayke)
Flan: Sulporx3 -- Boiling Point - Magic Def. Down
Hecteyes: Ignisx3 -- Hex Eye - Paralyze
Leech: Sulporx3 -- Acid Mist - Atk Down
Plovid: Sulporx3 -- All moves Water based - Poison
Sandworm: Flabrax3 -- Disgorge, Dustvoid, Psyche Absorption, Slaverous Gale - Slow
Slime: Lux x3 -- Digest, HP Drain
Slug: Sulporx3 -- Corrosive/Fuscous/Purulent Ooze - Atk Down
Worm: Flabrax3 -- Sandspin, Tremors - Acc Down, DEX Down
Bird
Amphiptere: Gelusx3 -- Storm Wing, Calamitous Wind - Silence
Apkallu: Ignisx3 -- Frigid Shuffle - Paralyze
(Giant) Bat: Ignisx3 -- Ultrasonics - Evasion Down
Cockatrice: Flabrax3 -- Baleful Gaze - Petrify
Colibri: Weak to Ice. (Gelusx3)
Flock Bat: Sulporx3 -- Sonic Boom - Atk Down
Greater Bird: Gelusx3 -- Stormwind
Harpeia: Lux x3 -- Shrieking Gale - Dispel
Hippogryph: Lux x3 -- Nihility Song - Dispel
Lesser Bird: Gelusx3 -- Wing Cutter
Tulfaires: Gelusx3 -- Molting Plumage
Waktza: Telusx3 -- All Magic Damage Thunder
Aquan
Crab: Sulporx3 -- Bubble & Venom Shower - Poison
Craklaw: Sulporx3 -- Rending Deluge, Viscid Spindrift - Atk Down
Frog: Weak to Thunder. (Sulporx3)
Orobon: Sulporx3 - Seaspray, Leeching Current
Pteraketos: Telusx3 to resist Stun & Shock, or Lux x3 to counter Dread Spikes, Drain, Curse & KO -- Depth Charge, Caudal Capacitor / Aetheric Pull, Baleen Gurge, Necrotic Wave, Thar She Blows
Pugil: Sulporx3 -- Aqua Ball, Splash Breath - STR Down
Rockfin: Sulporx3 -- Most moves Water based.
Sea Monk: Sulporx3 -- Maelstrom - STR Down
Ruszor: Sulporx3 -- Aqua Blast, Hydro Blast, Hydro Wave
Uragnite: Sulporx3 -- Gas & Venom Shell - Poison
Ecosystem 3
Undead
Corpselight: Lux x3 -- Some use Ice nukes. (ignis) - Sleep
Corse: Lux x3 (damage) / Tenebraex3 (debuff) -- Danse Macabre - Charm
Doomed: Lux x3 (damage) / Gelusx3 (debuffs) -- Stinking Gas - VIT Down
Dullahan: Lux x3
Fomor: Lux x3 (damage) / Sulporx3 (debuff) -- Dancing Chains - Drown
Ghost: Lux x3
Hound: Ignisx3 -- Howling - Paralyze
Naraka: Lux x3 -- Many dangerous debuffs.
Qutrub: Lux x3
Skeleton: Lux x3
Vampyr: Lux x3 / Tenebraex3 if it has Nocturnal Servitude's Conal Charm.
Arcana
Acrolith: No common weakness or debuffs to evade. Aby Uleguerand NM is weak to Fire (Ignisx3)
Bomb: Undax3 / Weak to Fire (Ignisx3)
[Djinns]: Lux x3
Cardian: Lux x3 -- Shuffle - Dispel
Caturae: Lux x3 -- Most moves dark based. Rani types have Enthrall Charm (Tenebraex3)
Cluster: Undax3 / Weak to Fire (Ignisx3)
Detector: Telusx3
Doll: Flabrax3 -- Gravity Field - Slow
Evil Weapon: Telusx3 (Stun) / Weak to Fire (ignis) & Light (lux)
Golem: Telusx3 for Thunder Break's Stun / Undax3 against Red Golems
Grimoire: A wide range of spells. Consider Lux x3 for Sleepga, or Sulporx3 to resist Exponential Burst's M.Def Down.
Iron Giant: Undax3 -- Arm Cannon, Ballistic Kick, Incinerator - Burn
Khimaira: Telusx3 -- Thunderstrike, Tourbillion - Stun
Magic Pot: Tenebraex3
Marolith: Gelusx3 (damage) / Ignisx3 (debuff) -- Subduction, Enervating Grasp, Orogenic Storm - Paralyze Evasion Down
Mimic: Telus to resist Stun, or Sulpor for Poison.
Snoll: Ignisx3
Ecosystem 4
Demon
Ahriman: Lux x3
Defiant: Lux x3
Demon: Gelusx3 (damage) / Flabrax3 (debuffs) -- Hecatomb Wave, Demonic Howl - Slow
Dvergr: Lux x3 -- Many enfeebles including Curse, Dispel and Sleep.
Gallu: Lux x3 -- Difficult to cover all moves as they can have up to six different elements. - Doom
Gargouille: Lux x3 -- Dark Orb, Dark Mist, Shadow Burst - Drain Curse
Imp: Gelusx3 for Silence, or Undax3 for Amnesia
Macuil: Gelusx3 -- Chokehold, Shrieking Gale, Tearing Gust - Silence Choke Gravity
Soulflayer: Lux x3 -- Dispel moves - Blind Bio
Taurus: Lux x3 -- Doom moves
Dragon
Dragon: Flabrax3 for Petro Eyes, or Lux x3 for Void & Nullsong
Hydra: Ignis Gelus Unda -- Polar Blast, Barofield Pyric Blast - You will not need Ignis if left head dies. You will not need Unda if right head dies.
Puk: Gelusx3
Wyrm: Each Wyrm is different. The choices are Lux, Unda, Flabra or Ignis.
Wyvern: Ignisx3 for resist Paralyze, or Lux x3 for Dispelling Wind.
Zilant: Lux x3
Beastmen
Antica: Flabrax3
Bugbear: Gelusx3 -- Flying Hip Press
Gigas: Ignisx3 -- Ice Roar, Moribund Hack
Goblin: Undax3 -- Bomb Toss
Lamiae: Lux x3 if NM has Grim Reaper (Doom), Tenebraex3 if NM has Belly Dance (Charm)
Mamool Ja: Undax3 -- Firespit, Groundburst
Meeble: Gelusx3 -- Meeble Warble - Silence
Orc: Weak to Water (Undax3) / Tenebraex3 (debuffs) -- Fanatic Dance - Charm
Orcish Warmachine: Undax3
Poroggo: Tenebrae x3 -- Frog Song, Frog Chorus - Charm
Qiqirn: Lux x3 -- Sandspray - Blind
Quadav: Weak to Thunder (Sulporx3)
Sahagin: Sulporx3
Tonberry: Weak to Ice (Gelusx3) / Ignisx3 to resist Ritual Bind's Paralyze & Bind
Troll: Flabrax3 for Petrify, or Undax3 for Amnesia
Velkk: Flabrax3 -- Jungle Hoodoo, Saurian Swamp - Slow
Yagudo: Weak to Ice (Gelusx3)
Promy Ecosystem
Empty
Craver: Flabrax3 -- Murk, Impalement - Slow
Gorger: Lux x3 for Spirit Absorption's Drain, or Ignisx3 for Stygian Flatus' Paralyze
Receptacle: Anything
Seether: Tenebraex3 -- Lamentation
Thinker: Lux x3 -- Shadow Spread, Drains - Curse Sleep
Wanderer: Anything
Weeper: Each has an element, so you could use Runes to protect against it. Otherwise Sulporx3 as they have two Poison attacks.
Sea Ecosystem
Luminian
Aern: Depends on target. Ignoring the weapon it wields, Gelusx3 for Auroral Wind's Silence & Impact Stream's Def Down.
Polearm Aerns can do Medusa Javelin w/ Petrify (Flabra). Sword Aerns can do Glacier Splitter w/ Paralyze (Ignis)
Euvhi: Lux x3 -- Stupor Spores, Nutrient Absorption - Sleep, Drain
Hpemde: Telusx3 for Temporal Shift's Stun, or Sulporx3 for Ichor Stream Poison
Phuabo: Gelusx3 -- Aerial Collision, Voiceless Storm - Def Down Silence
Xzomit: Sulporx3 -- Siphon Discharge
Yovra: Tenebraex3 only for Luminous Drape (Charm) / Sulporx3 for Asthenic Fog (Drown), Torrential Torrent & Vitriolic Barrage's Poison.
Luminion
Ghrah: I guess Telusx3 for Bird forms Damnation Dive (Stun)? Otherwise anything.
Zdei: Ignisx3 for Reactor Cool (Ice Spikes), or Flabrax3 for Optic Induration's Petrify (only Normal mode)
Abyssea Ecosystem
Vorageans
Amoeban: Lux x3 -- Osmosis - Drain
Clionid: Sulporx3 -- Acrid Stream - M. Def Down
Limule: Undax3 -- Blazing Bound - Burn
Murex: Depending on type, is weak to Earth (Telus) or Thunder (Sulpor)
Misc.
Archaic Machine
Chariot: Ignisx3 for Discharge Paralyze / If it can do Brainjack (NM), Tenebraex3 for resist Charm
Gear: Weak to Ice (Gelusx3), otherwise Tenebraex3 for Rail Cannon
Rampart: *Unconfirmed* Weak to Ice? (Gelus)
Elementals
Elemental: Look at the elemental, then pick the Rune under "Virtuoso"
[Dual Elementals]: Baelfyrs = Undax3 / Byrgen = Lux x3 / Gefyrst = Ignisx3 / Ungeweder = Telusx3
Heartwing: Tenebraex3
Monoceros: Has two types: Alicorn & Monoceros. Alicorn are Light Ixions and you'll want Tenebraex3. Dark Ixions go for Telusx3
Pixie: Lux x3 -- Cyclonic Turmoil, Winter Breeze - Dispel
Porxie: Weak to Earth (Telus) / Tenebrae for Flash, or Lux for Beclouding Dust's Dispel
Umbril: Lux x3 (damage) / Ignisx3 for Paralyzing Triad (potent)
Unclassified
Animated Weapon: Anything
Automaton: Gelusx3 for (Harlequin/Stormwaker frames only) Knockout's Def Down?? Otherwise anything.
Avatar:
[Garuda]: Gelusx3
[Ifrit]: Undax3
[Leviathan]: Sulporx3
[Ramuh]: Telusx3
[Shiva]: Ignisx3
[Titan]: Flabrax3
[Alexander]: Tenebraex3
[Odin]: Lux x3
[Carbuncle]: Tenebraex3
[Diabolos]: Lux x3
[Fenrir]: Lux x3
[Bahamut]: Undax3 for high Fire Spells / Lux x3 for Dispel moves
[Cait Sith]: Tenebraex3
[Siren]: Gelusx3 (damage) / Tenebraex3 (Charm)
Biotechnological Weapon:
[Omega]: Consider Ignisx3 to resist Paralyze -- Ion Efflux, Stun Cannon
[Ultima]: Can do several elements, although it has more Light moves than others (Tenebraex3) / Flabrax3 for Smoke Discharger Petrify / Lux x3 for Dissipation's Dispel All
Replica: Lux x3 for those with the Death spell.
[Orc Statue]: Ignisx3
[Quadav Statue]: Gelusx3
[Yagudo Statue]: Lux x3
[Goblin Statue]: Lux x3
Supreme Being:
[Cloud Of Darkness]: Lux x3
[Hades/Plouton]: Lux x3 -- Bane Of Tartarus, Torrential Pain, Eternal Misery, Impudence, Tenebrous Grip - Dispel, Curse (both types), Blind
[Promathia]: First Form = Lux x3 (Dispel) / Second Form = Gelusx3 for Silence, or Undax3 for Amnesia
[Provenance Watcher]: Undax3 for Amnesia, Gelusx3 for Silence, or Flabrax3. Gets AoE Paralyze under 50% (Ignis).
[Shinryu]: Ignisx3 for Gyve Charge's Paralyze / Under 33% use Lux x3 for Supernova's Doom
-Fin-
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 15:18:33
Second post will ask questions about particular status effects and monster families. It will be edited when questions have been answered. Can also serve as a place for special boss fights.
Mid Tier NMs
[Delve] Mastop: Can inflict AoE Addle + Stun, Slow Silence Sleep Dispel Break Plague Def Down & M.Def Down. Has access to Booming Bombilation and spells. Unda Telus Flabra Gelus Lux Sulpor are our options. Breakga is the worst = Flabrax3. Otherwise consider Unda Gelus Lux to cover more range: Virus Addle Silence Def Down Sleep & Dispel.
[Sinister Reign] Rosulatia: Flabrax3 to negate Stone spells, slow & petrify. If Dryad's Kiss cannot be dispelled, switch to Tenebrae for possible Charm. She can also do AoE Paralyze (ignis). -- Infected Illusion, Wildwood Indignation
------------------------
High Tier NMs
*These are from Ruaumoko's BGwiki guide found here: Quiescence: Rune Fencer Guide
Geas Fete
*Kirin/Kouryu:- Flabrax3
*Warder Of Courage:- Tenebraex3
*Albumen:- Ignisx3
*Erinys:- Lux x3
*Onychophora:- Flabrax3
*Zerde:- Ignisx3
*Vinipata:- Lux x3
*Teles:- Tenebraex3
*Schah:- Tenebraex3
------------------------
Unity
*Tumult Curator:- Tenebrae Unda Lux
------------------------
Omen
*Glassy Gorger:- None.
*Glassy Craver:- Sulporx3
*Glassy Thinker:- Unda Lux x2
*Kyou Gin Kin:- Lux x3
**Kei:- Sulporx3
**Fu:- Ignisx3
**Ou:- Varies based on gameday. eg: On Ice day, use Ignisx3
------------------------
Dynamis-D Wave 2
**Halphas:- Tenebraex3
**Ka'Rho Fearsinger:- Flabrax3
**Fii Pexu the Eternal:- Gelus Lux x2
**Obstatrix:- Undax3
Dynamis-D Wave 3
**Disjoined Elvaan:- Tenebraex3
**Disjoined Galka:- Lux (Tenebrae if MP needed)
**Disjoined Tarutaru:- Tenebraex3
**Disjoined Mithra:- Ignisx3
------------------------
Master Trials
[Black & White] - Helmwige = Ignis Gelus Telus / Grimgerde = Tenebraex2 Lux x1 / Alexander = Tenebraex3 / Odin = Tenebraex3
[Unafraid Of The Dark] - Tzee Xicu the Manifest = Lux x3 / Bloodcrown Brradhod = Tenebraex3 / Za'Dha Adamantking = Flabrax3 / Shadow Lord = Lux x3
[Sealed Fate] - Omega & Ultima = Tenebraex3
[Heroines Combat II] - Iroha = Unda Tenebraex2
Shiraj's Geas Fete Runes & Barspells
As stated in the title, this information can be credited to Shiraj of Asura. Descriptions have been condensed some, although key information remains.
Escha Zi'tah: Skipped T1s
Ionos - Flabra x3 and Barstone/petrify - Resist Petrify
Sensual Sandy - Any - Sandy is not magic based + reacts to WS with a conal terror breath.
Nosoi - Ignis x3 -> Sulpor x3 after Vallation/Valiance - Ignis helps reduce blizzard damage, sulpor resists poison by spell. However you cannot resist the poison aura.
Brittlis - Ignis x2 Flabra x1 + Barparalyze/barstone - Chainspell spam enfeebles, Paralyze/Slow are biggest concern.
Kamohoalii - Tenebrae x3 - Resist Charm
Umdhlebi - Tenebrae x3 - Resist Charm. Although unlikely to use, she can use Beautiful Death -25% if she's alive long enough.
------------
Fleetstalker - Unda x3 + Barfire - Nukes hard fire damage, aim to proc when it casts to lower Evasion. If possible, recommend /drk to nuke water 1/2 after a WS.
Shockwave - Lux x3 - Dreadspikes! Stand behind or on the side to avoid conal instant KO from the front.
Urmahlulu - Telus x3 + Barthunder - Resist Stun and lower Thunderbolt's damage.
------------
Pixies - Lux x3 - Bucca has Dread spikes, and Lux also gives chance to resist full dispel.
Blazewing - Unda x3 + Barfire + Amnesia - Often inflicts slow + a long duration amnesia.
Pazuzu - Lux x3 - Comet/Impact. Meteor is non-elemental, so only One for All/SP can lower its damage.
Wrathare - Lux x3 + Barblind - Resist Blind. En-death can't be resisted aside from gear.
------------
Escha Ru'aun: Skipped T1s and T2s.
Duke Vepar: Ignis x2 Flabra x1 + Barparalyze/Barstone - Aside from a 200 hp/tick Bio aura it's easy. Resist slow and paralyze.
Pakecet Lux x3 + Barfire + Amnesia - Aetheric Pull gives Dread Spikes! Also has amnesia. Quite hard to solo if you get unlucky. Need a decent Shockwave WS + turtle set when Angry Seas comes (adds).
Vir'ava - Tenebrae x3 + Barfire + Amnesia - Resist Charm. I recommend a trust tank on pop then pull adds away and Shockwave -> Bio or wake the black adds up and let boss eat them, then zerg. Need roughly 1700 acc with food/vorseal to hit, and a high M.eva to help resist charm.
------------
AAEV - Tenebrae x3 - Hard to solo with trusts, but can be duoed with a real tank or WHM.
AAGK - Ignis x3 + Barpara + Blizzard - Resist Paralyze. Kill add every time it pops to allow you to parry.
AAHM - Flabra x1 Ignis x2 + Barparalyze + Stone - Resist Paralyze/Slow. Nothing dangerous outside Mijin Gakure or WS spam.
AAMR - Tenebrae x3 - Gains access to charm at 50%, but can use it before if you take too long. Can charm many times.
AATT - Ignis x2 Flabra x1 + Barparalyze and Stone - Same as AAHM, so Resist Paralyze/Petrify. Meteor is non-elemental
------------
Byakko - Tenebrae x3 + Barfire + Amnesia - Hits hard, and En-light does as well, Tenebrae not only reduces damage, but can proc white from additional effect damage.
Genbu - Sulpor x3 - Although Rune cannot ideally solo Genbu without insane luck, it can be duoed with with fairly little difficulty.
Seiryu - Gelus x1 Tenebrae x2 + Baraero - Runes reduce the damage from hurricane and Radial breath, they can hit very hard.
Suzaku - Unda x3 + Barfire - Reduces damage from Chainspell nukes.
Kirin/Kouryu - Flabra x3 + Barstone + Petrify - Reduce damage from spells/tp moves and Resist Petrify. Not recommended to low man.
Warder of Courage - Tenebrae x3 + Barpetrify and Stone - Resist charm from WoC himself; you cannot resist charm from Wyverns though. Only from charm buffer. Not recommended to low man.
------------
Reisenjima: From his BGwiki guide "Rune Fencer End-Game Tank Guide"
Crom Dubh
Recommended Rune: Lux
Barspell: Barblizzard / Barparalyze
Golden Kist
Recommended Rune: Sulpor x2 / Tellus x1
Barspell: Barthunder / Barpoison
Dazzling Dolores
Recommended Rune: Ignis x2 / Flabra x1
Barspell: Barstone / Barparalyze
Oryx
Recommended Rune: Unda
Barspell: Barfire / Baramnesia
Mauve-wristed Gomberry
Recommended Rune: Ignis
Barspell: Barblizzard / Barparalyze
Kabandha
Recommended Rune: Gelus
Barspell: Barstone / Barpetrify
Belphagor
Recommended Rune: Unda >>> Tenebrae
Barspell: Barfire / Barvirus
Selkit
Recommended Rune: Sulpor
Barspell: Barwater / Barpoison
Sabotender Royal
Recommended Rune: Flabra
Barspell: Barstone / Barpetrify
Sang Buaya
Recommended Rune: Tellus
Barspell: Barthunder
Taelmoth the Diremaw
Recommended Rune: Ignis
Barspell: Barblizzard / Barparalyze
Zhudac
Recommended Rune: Gelus
Barspell: Baraero / Barsilence
------------
Bashmu
Recommended Rune: Ignis x2 / Sulpor x1
Barspell: Barblizzard / Barparalyze
Gajasimha
Recommended Rune: Tenebrae
Barspell: Barblizzard / Barparalyze
Ironside
Recommended Rune: Flabra
Barspell: Barstone / Baramnesia
Old Shuck
Recommended Rune: Unda x2 / Flabra x1
Barspell: Barstone / Barpetrify
Sarsaok
Recommended Rune: Tellus
Barspell: Barthunder / Barparalyze
Strophadia
Recommended Rune: Unda
Barspell: Barfire / Baramnesia
------------
Maju
Recommended Rune: Unda
Barspell: Barfire / Barvirus
Neak
Recommended Rune: Ignis or Flabra
Barspell: Barblizzard / Barparalyze or Barstone / Barpetrify
Yakshi
Recommended Rune: Flabra
Barspell: Barstone
------------
Albumen
Recommended Rune: Ignis
Barspell: Barfire / Baramnesia
Onychophora
Recommended Rune: Flabra
Barspell: Barstone
Zerde
Recommended Rune: Ignis
Barspell: Barblizzard / Barparalyze
Vinipata
Recommended Rune: Lux
Barspell: Barblizzard / Barparalyze
Teles
Recommended Rune: Tenebrae
Barspell: Baraera / Barsilence
*Schah & Erinys are not here, so refer to Ruaumoko's choices.
---Much thanks to everyone who contributed information to the collection!---
[+]
Ragnarok.Casey
サーバ: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Casey 2018-11-16 16:09:32
Add: Sulpor for Attack Down (leeches)
you can resist it most of the time with 3x Sulpor + barwatera from WHM or Water Carol II. The caveat is it seems that you have to do a full resist of the damage to resist Attack Down, if you don't full resist, it appears you just get hit with the debuff anyway. Probably this is because the Attack Down seems to be additional effect to the damage -- but I could be wrong.
Lux runes should help with Curse/Doom resist, seeing as those are traditionally dark based.
[+]
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 16:11:48
Add: Sulpor for Attack Down (leeches)
you can resist it most of the time with 3x Sulpor + barwatera from WHM or Water Carol II. The caveat is it seems that you have to do a full resist of the damage to resist Attack Down, if you don't full resist, it appears you just get hit with the debuff anyway. Probably this is because the Attack Down seems to be additional effect to the damage -- but I could be wrong.
Lux runes should help with Curse/Doom resist, seeing as those are traditionally dark based.
I was not sure if status like Attack Down could be resisted, so I'd like to add that #1 section. Does it do the same with other stat down effects?
Thanks for the Lux confirmation. I assumed but didn't want to put it in without confirming. I added Behemoth/Elasmoth just now, so let me know if anything is wrong. Cheers.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9916
By Asura.Saevel 2018-11-16 16:20:27
I was not sure if status like Attack Down could be resisted, so I'd like to add that #1 section. Does it do the same with other stat down effects?
Yes they can be resisted, and yes they all have elements, some quite unexpected. Each stat seems to have an element associated with it and thus the debuff is the strong element.
Defense = Earth, Defense Down = Wind.
Attack = Fire, Attack Down = Water
Evasion = Wind, Evasion Down = Ice
Accuracy = Thunder, Accuracy Down = Earth
Magic Evasion = Light, Magic Evasion Down = Dark
Magic Defense Down is Water, I've experimented with it a bunch and I can land it on everything except Fish and Water Elemental's.
Those are the ones I've nailed so far, the ones I'm not sure about are Magic Accuracy Down and Magic Attack Down.
[+]
Asura.Tydis
サーバ: Asura
Game: FFXI
Posts: 427
By Asura.Tydis 2018-11-16 16:22:23
My guess for Magic Accuracy down would be fire but that's due to Addle being fire based.
[+]
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2018-11-16 16:25:12
Every stat(acc/atk, str/dex, etc) has an associated element. The status effect that reduces that stat will be the element that is strong to the stat's element.
Take accuracy. It's thunder associated. So acc down would be earth based. And thus resisted by Flabra Runes, which increase earth resist.
You can apply this to basically every stat down in the game, str/hp/mp, etc.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 16:25:16
I was not sure if status like Attack Down could be resisted, so I'd like to add that #1 section. Does it do the same with other stat down effects?
Yes they can be resisted, and yes they all have elements, some quite unexpected. Each stat seems to have an element associated with it and thus the debuff is the strong element.
Defense = Earth, Defense Down = Wind.
Attack = Fire, Attack Down = Water
Evasion = Wind, Evasion Down = Ice
Accuracy = Thunder, Accuracy Down = Earth
Magic Evasion = Light, Magic Evasion Down = Dark
Magic Defense Down is Water, I've experimented with it a bunch and I can land it on everything except Fish and Water Elemental's.
Those are the ones I've nailed so far, the ones I'm not sure about are Magic Accuracy Down and Magic Attack Down.
Thanks so much! Going to add this info to the OP. If we can get someone else to confirm the others that would be awesome.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 16:39:28
Added them to the OP. Only runes that do not have some form of stat down are Telus, Unda and Tenebrae for now.
Every stat(acc/atk, str/dex, etc) has an associated element. The status effect that reduces that stat will be the element that is strong to the stat's element.
Take accuracy. It's thunder associated. So acc down would be earth based. And thus resisted by Flabra Runes, which increase earth resist.
You can apply this to basically every stat down in the game, str/hp/mp, etc.
You able to confirm anymore of these effects?
Also, is there a Rune to help with Terror? Is it the same as Stun?
Sylph.Reain
サーバ: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2018-11-16 16:53:51
You can work a lot of them out from the element the Geo spell is.
[+]
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 17:01:28
Ok so I'm looking at geo spells on bgwiki (i do not have GEO leveled).
Let me see if I get this right. Indi-regen & refresh are light based, so HP and MP down would be dark based (Lux)?
To answer Saevel's going off of GEO spells:
MACC down light based as Indi-Focus is dark based. (Tenebrae)
MAB down fire based as Indi-Acumen is ice based. (Unda)
Going off this info I'm going to add as many other stat down effects to #1 soon.
Sylph.Reain
サーバ: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2018-11-16 17:15:13
I more meant the debuffs. But it's not fool proof. Like Malaise is thunder but Saevel says he found magic def down to be water.
Fade (MAB down) is fire.
Slip ( acc down) is earth.
Vex (magic acc down) is light.
Languor (magic evasion down) is dark.
Wilt (Atk down) is Water.
Frailty (Def Down) is wind.
Torpor (eva down) is Ice.
But then Addle/Nocturne are Fire.
[+]
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 17:24:18
Ok confused as Saevel said Evasion Down is ice based but you say Slip is earth?? It says Slip reduces accuracy.
Sylph.Reain
サーバ: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2018-11-16 17:28:05
Oh Slip is accuracy down. A mistake on my part. Torpor is eva down which is ice.
But you can see the association people mentioned. Accuracy is associated with thunder. Thunder is weak to earth and that's what acc down seems to be.
[+]
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 17:32:55
Oh Slip is accuracy down. A mistake on my part. Torpor is eva down which is ice.
But you can see the association people mentioned. Accuracy is associated with thunder. Thunder is weak to earth and that's what acc down seems to be.
Ok sweet I'm getting it now. Are there any other special ones breaking the rules than the ones already mentioned?
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2018-11-16 17:56:21
Terror is a... weirdo. There are some forms of terror that appear to be flat out unresistable via meva/ele resist(absolute terror, etc) And others that are easily resisted.(The Qiqirn terror move comes mind.. Faze I think?)
And there's a lot of uncertainty about the element for those that can be resisted. I've heard dark, I've heard earth along with claims that resist petrify works on it, and so on. I'd love to see things verified, but the testing is a pain in the ***, and... which terror do you test? Cause they aren't all the same.
Another thing to consider is that the same status effect can have different elements depending on the source... This is a relatively rare case though.
An example would be sleep from the spell sleep, and sleep from Lullaby or repose. The former is dark based, and the status is generally considered dark based, but lullaby and repose are light based sleeps...
Sylph.Reain
サーバ: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2018-11-16 17:58:51
What Martel said. The spell element isn't always the debuff element. Can read more here https://www.bluegartr.com/threads/110245-Debuff-Elemental-Affinity
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9916
By Asura.Saevel 2018-11-16 18:33:11
Magic Attack is ice, which would make Magic Attack Down fire.
My info comes from me testing WS's with debuffs. Like I had this idea if using shatter soul to make SCs on apex. Could never get the effect to stick on crabs or water eles. Can't get shield break to stick on wind mobs, that kind of stuff.
Sylph.Reain
サーバ: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2018-11-16 18:43:21
I was able to land Shattersoul's Magic Def. Down on a water elemental in sky. I think for crabs it's possible that Bubble Curtain prevents it from landing though. Haven't tested though.
Ragnarok.Galiber
サーバ: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2018-11-16 19:01:54
Thanks, I've been wanting to do something similar myself, good job!
Overall I just usually use Tenebrae for the MP gain with Vivacious Pulse. Sometimes use Ignis if I don't wanna get para'd too much.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-16 19:24:11
Added more stat down effects to #1. Put an asterisks next to magic defense down as it breaks the laws of nature. Please let me know if anything isn't in place. Can start working on #2 if the status effects are ok.
Edit: "Beast" is complete.
サーバ: Ragnarok
Game: FFXI
Posts: 91
By Ragnarok.Neyochimaru 2018-11-17 11:30:05
Tenebrae = Lullaby resist.
[+]
Sylph.Gobbo
サーバ: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-11-17 13:51:55
Terror is a... weirdo. There are some forms of terror that appear to be flat out unresistable via meva/ele resist(absolute terror, etc) And others that are easily resisted.(The Qiqirn terror move comes mind.. Faze I think?)
And there's a lot of uncertainty about the element for those that can be resisted. I've heard dark, I've heard earth along with claims that resist petrify works on it, and so on. I'd love to see things verified, but the testing is a pain in the ***, and... which terror do you test? Cause they aren't all the same.
I actually did testing on the Blue Magic variants of Absolute Terror and Blistering Roar on Elementals in Sky awhile back, but went back right now to take pictures. Both spells are listed as Dark but:
Earth Elementals resisted both while they landed just fine on Dark Elementals. This is one of those odd cases since Absorbs on Dark Elementals bounce right off. I realize these are not the same as the ones from the NMs themselves, but it's something to think about.
For most cases though I've gone with "If the spell's only effect is the debuff, it will use the spell's element (Lullaby vs. Sleep / Blank Gaze vs. Dispel)" and "If the debuff is an additional effect, the debuff will be the element it's normally associated with". There are some out of the ordinary cases like the above and with spells like Pinecone Bomb or Impact.
Like I had this idea if using shatter soul to make SCs on apex. Could never get the effect to stick on crabs or water eles. Can't get shield break to stick on wind mobs, that kind of stuff.
Magic Def. Boost is associated with Water and Magic Def. Down is Thunder, I'm certain of this: M.Def Down on Thunder Trials, Malaise is Thunder. There is a hierarchy of Priority Buffs/Debuffs arbitrarily adhere to that isn't entirely researched so I wouldn't be surprised that what Reain said actually happened.
[+]
Ragnarok.Casey
サーバ: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Casey 2018-11-17 13:57:28
Terror being stone makes sense, since you cant be petrified and terrored at the same time. It's probably just spaghetti code where they copied petrify and added an effect to stop animation
Quetzalcoatl.Senaki
サーバ: Quetzalcoatl
Game: FFXI
Posts: 419
By Quetzalcoatl.Senaki 2018-11-17 13:58:58
For most end game content, you tend to stack Light/Dark runes unless you need to Gambit/Rayke something as most mobs are Dark or light based. Example: Omen NMs are darkness based and use dark-Moves. But overall, I can't say with a blanket statement on which runes to use because it depends on the monster your facing and/or the situation, sorry.
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2018-11-17 14:28:32
Terror is a... weirdo. There are some forms of terror that appear to be flat out unresistable via meva/ele resist(absolute terror, etc) And others that are easily resisted.(The Qiqirn terror move comes mind.. Faze I think?)
And there's a lot of uncertainty about the element for those that can be resisted. I've heard dark, I've heard earth along with claims that resist petrify works on it, and so on. I'd love to see things verified, but the testing is a pain in the ***, and... which terror do you test? Cause they aren't all the same.
I actually did testing on the Blue Magic variants of Absolute Terror and Blistering Roar on Elementals in Sky awhile back, but went back right now to take pictures. Both spells are listed as Dark but:
Earth Elementals resisted both while they landed just fine on Dark Elementals. This is one of those odd cases since Absorbs on Dark Elementals bounce right off. I realize these are not the same as the ones from the NMs themselves, but it's something to think about.
For most cases though I've gone with "If the spell's only effect is the debuff, it will use the spell's element (Lullaby vs. Sleep / Blank Gaze vs. Dispel)" and "If the debuff is an additional effect, the debuff will be the element it's normally associated with". There are some out of the ordinary cases like the above and with spells like Pinecone Bomb or Impact.
Like I had this idea if using shatter soul to make SCs on apex. Could never get the effect to stick on crabs or water eles. Can't get shield break to stick on wind mobs, that kind of stuff.
Magic Def. Boost is associated with Water and Magic Def. Down is Thunder, I'm certain of this: M.Def Down on Thunder Trials, Malaise is Thunder. There is a hierarchy of Priority Buffs/Debuffs arbitrarily adhere to that isn't entirely researched so I wouldn't be surprised that what Reain said actually happened. This is an interesting case, and a strong mark in favor of Terror being earth based. Though I think it's going to need to be tested more broadly on actual monster used abilities to make sure that the blue spells aren't some kind of outlier.
As you noted, this doesn't mean the mob abilities are the same as the spell. Blue magic spells frequently differ from their monster used counterparts. Often significantly. For starters, I am very confident that monster used Absolute terror doesn't even have a meva check. Whereas the blue spell clearly does. I've done tests on for Absolute terror on Nauls with extreme levels of earth and dark resistance along with High meva+ gear, and bolstered idris geo spells and never managed a resist. vs a lvl 90 something mob. <,<
However, your findings may be directly applicable vs blue mage mobs in dynamis divergence. Since their blue spells might work the same as player cast ones, stacking earth resist could be a way to avoid a long terror on the NMs. Something that has happened to my namis group before and things kinda went to hell since the tank couldn't do anything to keep hate(happened right at the start of the pull too. Harsh.)
By clearlyamule 2018-11-17 14:40:25
There was already some testing done on this awhile back and the weirdness https://www.bluegartr.com/threads/110245-Debuff-Elemental-Affinity
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-17 16:43:17
Thanks for the feedback guys, I added Lullaby to the list. Going to work on the next set of Monsters. Please let me know if anything is wrong and I'll be sure to correct it giving that you provided adequate explanation to why it needs changing.
Edit: Added Dispel and Geist Wall.
Sylph.Gobbo
サーバ: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-11-17 16:49:32
However, your findings may be directly applicable vs blue mage mobs in dynamis divergence. Since their blue spells might work the same as player cast ones, stacking earth resist could be a way to avoid a long terror on the NMs. Something that has happened to my namis group before and things kinda went to hell since the tank couldn't do anything to keep hate(happened right at the start of the pull too. Harsh.)
When Non-Monster Enemies (like the Volte Mobs) use skills and spells the players have, they tend to behave exactly like ours with some exceptions (NIN's Mijin Gakure). Like Skillchain damage is calculated just like ours would, including Job Traits they would have. So I think it's very safe to assume Volte BLUs follow the same rules our BLUs do, which is nice because as you said, they could cause havoc if left unchecked.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2018-11-17 18:19:59
Finished Lizards. Do Vermin another day.
Hi guys, I'm new to Rune Fencer so I've been researching enemies to find out which Runes I should be using. However, there's so many enemies it's impossible to retain all the information without putting it all in to one place. This is an attempt to gather all the best Runes for every given situation based from logical sense and other's experiences. The "Rune Fencer Quiz" served as inspiration for this.
I'd like to do this in three stages:
1) Which Rune Do I Use If I Want To Resist "Status Effect"?
2) Which Rune Do I Use If I Want To Lower Damage Of A Monster Family?
3) Which Runes Do I Use In Special, Endgame Fights Which Differ From Those Listed In 2?
Already started with #1, but I'm sure there's some status effects missing. Would be grateful if you can add any that are. #1 is taken mostly from FFXIcyclopedia's answers to the RUN quiz.
1) Status Effects
"Virtuoso" is the element the monster uses, so it gives you protection to said element.
"Stomach" is the element the monster cannot stomach, so it gives you the element to weaken it.
RUNE----- |
Virtuoso----- |
Stomach----- |
Status Effects |
---- |
---- |
---- |
---- |
Ignis |
Ice |
Fire |
Paralyze, Bind, Frost, Eva Down, AGI Down |
Gelus |
Wind |
Ice |
Silence, Gravity, Choke, Def Down, VIT Down |
Flabra |
Earth |
Wind |
Slow, Petrify, Rasp, Acc Down, DEX Down |
Telus |
Thunder |
Earth |
Stun, Shock, MND Down |
Sulpor |
Water |
Thunder |
Poison, Drown, STR Down, Atk Down, M. Def Down* |
Unda |
Fire |
Water |
Addle, Amnesia, Virus, Burn, Nocturne, MAB down, INT Down |
Lux |
Dark |
Light |
Blind, Bio, Sleep, Dispel, Geist Wall, Drain, Curse, Doom, Zombie, M. Eva Down, HP Down, MP Down, CHR Down, Absorbs |
Tenebrae |
Light |
Dark |
Dia, Repose, Finale, Charm, Lullaby, Sheep Song, MACC Down |
2) Monster Family (standard)
This may take time to complete, and it must be finished before we can focus on special boss fights. I'll be listing them in order of how they appear in BGwiki Bestiary Page. An example below of what each entry will look like. Only including TP moves/spells the Rune protects against, as well as any status effects. List may also include moves restricted to NMs from earlier content.
Family: Runes -- Moves -- Status
Crab: Sulporx3 -- Bubble & Venom Shower -- Poison
**In case of multiple choice, decide if mitigating damage is more important than protecting against debuffs.
--------------------------------------------------
Ecosystem 1
Beasts
Behemoth: Telusx3 -- Thunderbolt -- Stun
[Elasmoth]: Lux3 (damage) / Unda/Ignis (debuffs) -- Amnesiac Blast, Ecliptic Meteor - Amnesia Paralyze
Buffalo: Gelusx3 (damage) / Unda, Ignis (debuffs)-- Snort, Mighty Snort, Lowing, Rampant Gnaw - Plague(virus), Paralyze
Cehuetzi: Ignisx3 -- All moves & melee hits ice-based - Bind Paralyze
Cerberus: Undax3 (damage) / Ignisx3 (para) -- Acheron Flame, Gates Of Hades, Lava Spit - Paralyze (Ululation), Burn
Coeurl: Telusx3 (damage) / Ignis Gelus Flabra (debuffs) -- Charged Whisker, Blaster, Chaotic Eye, Petrifactive Breath - Paralyze Silence Petrify
Dhalmel: Gelusx3 (debuffs) -- Cold Stare - Silence
Gnole: Lux3 -- Nox Blast
Manticore: Undax3 (damage) / Lux x3 (debuffs)-- Heat Breath. Can also do wind & earth damage with Great Sandstorm/Whirlwind. Riddle - Max MP Down
Marid: Weak to Water, so could use Undax3
Opo-opo: Sulpor Lux Ignis - Claw Storm, Eye Scratch, Stone Throw - Poison Blind Paralyze
Raaz: Gelusx3 -- Sweeping Gouge - Def Down
Rabbit: Flabrax3 -- Dust Cloud
[White Rabbit]: Ignisx3 -- Snow Cloud - Paralyze
Ram: Flabrax3 or Lux x3 -- Petribreath, Great Bleat - Petrify, Max HP Down
Sheep: Tenebrae Flabra Ignis - Sheep Song, Sheep Bleat, Feeble Bleat - Sleep Slow Paralyze
Tiger: Ignisx3 -- Roar - Paralyze
Yztarg: Flabra x3 -- Calcifying Claw - Petrify
Lizards
Adamantoise: Flabrax3 -- Tetsudo Tremor, Earth Breath (can also do Aqua Breath) - ACC Down
Bugard: Luxx3 -- Tyrant/Torment Tusk, Hungry Crunch - Bio, Drain
Eft: Lux3 -- Geist Wall - Dispel (Geist Wall)
Gabbrath: Undax3 -- Blistering Roar, Volcanic Stasis, Tyrannical Blow, Pyroclastic Surge - Plague Addle Blaze Spikes
Hill Lizard: Flabrax3 -- Baleful Gaze - Petrify (can also do fire water and ice based moves)
Matamata: Flabrax3 (damage) / Gelus Flabra Unda (debuffs) -- Tail Thwack, Embalming Earth, Scalding Breath - Def Down Slow Burn
Peiste: Sulporx3 (damage) / Ignis Flabra Unda (debuffs) -- Aqua Fortis, Regurgitation, Torpeying Charge, Calcifying Mist, Backdraft - Poison Paralyze Petrify Burn
Raptor: Depends on climate: Stormy areas use Telusx3. Hot areas use Undax3. Cold areas use Ignisx3 -- Thunderbolt, Foul Breath, Frost Breath - Stun Disease Paralyze
Wivre: Sulporx3 (atk down) / Ignisx3 (para) -- Demoralizing Roar, Crippling Slam - Attack Down (50%) Paralyze (certain NM)
Vermin
Antlion: Gelusx3 for NM with Gravitic Horn / Sulpor Lux Ignis (debuffs) -- Gravitic Horn, Venom Spray, Sandblast, Sandpit - Poison Blind Bind
Bee/Mosquito: Weak to Ice (Gelusx3). Could use Undax3 for Mosquitos; to negate Plague.
Beetle: Weak to Ice/Light (gelus/lux) / Ignisx3 -- Hi-Freq Shield - Evasion Down
Bztavian: Gelusx3 // All TP moves/spells wind based - Def Down / (Muyingwa) Gravity & Silence. Only use Flabra to resist Slow & Petrify.
Chapuli: Gelusx3 -- Tegmina Buffet, Aero Spells (NM) - Choke
Chigoe: Resist disease on regular Chigoes with Undax3 // Flabra x3 for Abyssea NM Tunga
Crawler: Yellow/Green crawlers Flabra (slow) & Sulpor (poison) / Red crawlers use Unda over Sulpor (Incinerate). All crawlers weak to Dark damage (Tenebrae)
Diremite: Flabrax3 -- Filamented Hold - Slow
Fluturini: Lux3 -- Palling Salvo - Bio *Note: Consider Undax3 to resist Amnesia if it's a NM doing Flight of the Fluttyries.
Fly: Sulporx3 to resist Poison from Venom, or add Lux to reduce Cursed Sphere damage.
Gnat: Flabrax3 for regulars / All weak to Light damage (Lux) -- Cimicine Discharge - Slow *Lux x3 for those with Drain/Aspir/Absorb spells.
[Giant Gnat]: Lux x3 -- Mandible Massacre, Viscous Deluge - Doom Bio
Ladybug: During daytime Undax3 for Nepanthean Hum's Amnesia. At nighttime Telusx3 for Sudden Lunge Stun. Weak to Ice damage (Gelus).
Mantid: Lux3 + Death Resist against NM with Death Prophet (under 50%) / Unda x3 (debuffs) -- Phlegm Expulsion, Immolating Claw - Amnesia Plague
Scorpion: They have many TP moves. If the NM uses Venom Storm Sulpor x3 (heavy aoe poison). If they use Earthbreaker Flabrax3 (damage). If they don't have either, but do have Stasis/Numbing Breath/Cold Breath use Ignisx3 (para & bind).
Spider: Sulpor or Flabra. Weak to Ice (Gelus) -- Acid Spray, Spider Web - Poison, Slow
Twitherym: Gelusx3 (damage) // Ignisx3 (debuffs) -- Tempestuous Upheaval, Blackout - Paralyze
Wamoura: Undax3 -- Erratic Flutter, Magma Fan, Fire Break
Wamouracampa: Undax3 -- Thermal Pulse, Vitrolic Spray, Heat Barrier - Burn Blaze Spikes Enfire
Plantoid
Belladonna: Tenebraex3 -- Beautiful Death, Frond Fatale - Charm
Flytrap: Lux x3 -- Soporific - Sleep
Funguar: Gelus+Lux for damage, Silence & Disease. Ignis lowers chance of Paralyze. Weak to Light (Lux) -- Silence Gas, Dark Spore, Shakeshroom, Queasyshroom, Numbshroom
Goobbue: Ignisx3 (dmg + para) or Ignisx2 & Gelus (silence) -- Blank Gaze, Antiphaze - Paralyze Silence *If it has access to Attractant use Tenebraex3 for Charm
Leafkin: Tenebraex3 -- Consecration, Sacred Caper
Mandragora: Lux x3 -- Dream Flower, Fatal Scream, - Sleep, Doom
Morbol: Ignisx3 / Lux x3 (only if NM has #1 & #2) / Tenebrae (only if NM has #3) -- Bad Breath, Impale, Sweet Breath(1), Extremely Bad Breath(2), Fragrant Breath(3) - Sleep(1) Paralyze Blind Death(2) Charm(3)
Panopt: Lux x3 -- Sylvan Slumber, Vaskania (NM) - Sleep, Curse
Rafflesia: Undax3 / Lux x3 (if it can Charm) -- Viscid Emission, Floral Bouquet, Soothing Aroma - Amnesia Sleep Charm
Sabotender: All moves physical divided among targets, so can only suggest the weakness to Ice (Gelus). Against Flower Cactus, Lux x3 might help against Chupa Blossom's drain.
Sapling: Lux x3 -- Slumber Powder - Sleep
Snapweed: Ignisx3 -- Stink Bomb - Paralyze
Treant: Lux x3 -- Pinecone Bomb - Sleep
Yggdreant: Lux x3 -- Tiiimbeeer, Cordon Of Apathy, Firefly Fandango - Doom Dispel Max MP Down
Ecosystem 2
Amorph
Acuex: Sulporx3 -- Foul Waters - Drown
Botulus: On Rex consider Undax3 to negate Amnesia, and Tenebraex3 at low HP for Charm. Ignisx3 for Zerde if doing MB method (Gambit/Rayke)
Flan: Sulporx3 -- Boiling Point - Magic Def. Down
Hecteyes: Ignisx3 -- Hex Eye - Paralyze
Leech: Sulporx3 -- Acid Mist - Atk Down
Plovid: Sulporx3 -- All moves Water based - Poison
Sandworm: Flabrax3 -- Disgorge, Dustvoid, Psyche Absorption, Slaverous Gale - Slow
Slime: Lux x3 -- Digest, HP Drain
Slug: Sulporx3 -- Corrosive/Fuscous/Purulent Ooze - Atk Down
Worm: Flabrax3 -- Sandspin, Tremors - Acc Down, DEX Down
Bird
Amphiptere: Gelusx3 -- Storm Wing, Calamitous Wind - Silence
Apkallu: Ignisx3 -- Frigid Shuffle - Paralyze
(Giant) Bat: Ignisx3 -- Ultrasonics - Evasion Down
Cockatrice: Flabrax3 -- Baleful Gaze - Petrify
Colibri: Weak to Ice. (Gelusx3)
Flock Bat: Sulporx3 -- Sonic Boom - Atk Down
Greater Bird: Gelusx3 -- Stormwind
Harpeia: Lux x3 -- Shrieking Gale - Dispel
Hippogryph: Lux x3 -- Nihility Song - Dispel
Lesser Bird: Gelusx3 -- Wing Cutter
Tulfaires: Gelusx3 -- Molting Plumage
Waktza: Telusx3 -- All Magic Damage Thunder
Aquan
Crab: Sulporx3 -- Bubble & Venom Shower - Poison
Craklaw: Sulporx3 -- Rending Deluge, Viscid Spindrift - Atk Down
Frog: Weak to Thunder. (Sulporx3)
Orobon: Sulporx3 - Seaspray, Leeching Current
Pteraketos: Telusx3 to resist Stun & Shock, or Lux x3 to counter Dread Spikes, Drain, Curse & KO -- Depth Charge, Caudal Capacitor / Aetheric Pull, Baleen Gurge, Necrotic Wave, Thar She Blows
Pugil: Sulporx3 -- Aqua Ball, Splash Breath - STR Down
Rockfin: Sulporx3 -- Most moves Water based.
Sea Monk: Sulporx3 -- Maelstrom - STR Down
Ruszor: Sulporx3 -- Aqua Blast, Hydro Blast, Hydro Wave
Uragnite: Sulporx3 -- Gas & Venom Shell - Poison
Ecosystem 3
Undead
Corpselight: Lux x3 -- Some use Ice nukes. (ignis) - Sleep
Corse: Lux x3 (damage) / Tenebraex3 (debuff) -- Danse Macabre - Charm
Doomed: Lux x3 (damage) / Gelusx3 (debuffs) -- Stinking Gas - VIT Down
Dullahan: Lux x3
Fomor: Lux x3 (damage) / Sulporx3 (debuff) -- Dancing Chains - Drown
Ghost: Lux x3
Hound: Ignisx3 -- Howling - Paralyze
Naraka: Lux x3 -- Many dangerous debuffs.
Qutrub: Lux x3
Skeleton: Lux x3
Vampyr: Lux x3 / Tenebraex3 if it has Nocturnal Servitude's Conal Charm.
Arcana
Acrolith: No common weakness or debuffs to evade. Aby Uleguerand NM is weak to Fire (Ignisx3)
Bomb: Undax3 / Weak to Fire (Ignisx3)
[Djinns]: Lux x3
Cardian: Lux x3 -- Shuffle - Dispel
Caturae: Lux x3 -- Most moves dark based. Rani types have Enthrall Charm (Tenebraex3)
Cluster: Undax3 / Weak to Fire (Ignisx3)
Detector: Telusx3
Doll: Flabrax3 -- Gravity Field - Slow
Evil Weapon: Telusx3 (Stun) / Weak to Fire (ignis) & Light (lux)
Golem: Telusx3 for Thunder Break's Stun / Undax3 against Red Golems
Grimoire: A wide range of spells. Consider Lux x3 for Sleepga, or Sulporx3 to resist Exponential Burst's M.Def Down.
Iron Giant: Undax3 -- Arm Cannon, Ballistic Kick, Incinerator - Burn
Khimaira: Telusx3 -- Thunderstrike, Tourbillion - Stun
Magic Pot: Tenebraex3
Marolith: Gelusx3 (damage) / Ignisx3 (debuff) -- Subduction, Enervating Grasp, Orogenic Storm - Paralyze Evasion Down
Mimic: Telus to resist Stun, or Sulpor for Poison.
Snoll: Ignisx3
Ecosystem 4
Demon
Ahriman: Lux x3
Defiant: Lux x3
Demon: Gelusx3 (damage) / Flabrax3 (debuffs) -- Hecatomb Wave, Demonic Howl - Slow
Dvergr: Lux x3 -- Many enfeebles including Curse, Dispel and Sleep.
Gallu: Lux x3 -- Difficult to cover all moves as they can have up to six different elements. - Doom
Gargouille: Lux x3 -- Dark Orb, Dark Mist, Shadow Burst - Drain Curse
Imp: Gelusx3 for Silence, or Undax3 for Amnesia
Macuil: Gelusx3 -- Chokehold, Shrieking Gale, Tearing Gust - Silence Choke Gravity
Soulflayer: Lux x3 -- Dispel moves - Blind Bio
Taurus: Lux x3 -- Doom moves
Dragon
Dragon: Flabrax3 for Petro Eyes, or Lux x3 for Void & Nullsong
Hydra: Ignis Gelus Unda -- Polar Blast, Barofield Pyric Blast - You will not need Ignis if left head dies. You will not need Unda if right head dies.
Puk: Gelusx3
Wyrm: Each Wyrm is different. The choices are Lux, Unda, Flabra or Ignis.
Wyvern: Ignisx3 for resist Paralyze, or Lux x3 for Dispelling Wind.
Zilant: Lux x3
Beastmen
Antica: Flabrax3
Bugbear: Gelusx3 -- Flying Hip Press
Gigas: Ignisx3 -- Ice Roar, Moribund Hack
Goblin: Undax3 -- Bomb Toss
Lamiae: Lux x3 if NM has Grim Reaper (Doom), Tenebraex3 if NM has Belly Dance (Charm)
Mamool Ja: Undax3 -- Firespit, Groundburst
Meeble: Gelusx3 -- Meeble Warble - Silence
Orc: Weak to Water (Undax3) / Tenebraex3 (debuffs) -- Fanatic Dance - Charm
Orcish Warmachine: Undax3
Poroggo: Tenebrae x3 -- Frog Song, Frog Chorus - Charm
Qiqirn: Lux x3 -- Sandspray - Blind
Quadav: Weak to Thunder (Sulporx3)
Sahagin: Sulporx3
Tonberry: Weak to Ice (Gelusx3) / Ignisx3 to resist Ritual Bind's Paralyze & Bind
Troll: Flabrax3 for Petrify, or Undax3 for Amnesia
Velkk: Flabrax3 -- Jungle Hoodoo, Saurian Swamp - Slow
Yagudo: Weak to Ice (Gelusx3)
Promy Ecosystem
Empty
Craver: Flabrax3 -- Murk, Impalement - Slow
Gorger: Lux x3 for Spirit Absorption's Drain, or Ignisx3 for Stygian Flatus' Paralyze
Receptacle: Anything
Seether: Tenebraex3 -- Lamentation
Thinker: Lux x3 -- Shadow Spread, Drains - Curse Sleep
Wanderer: Anything
Weeper: Each has an element, so you could use Runes to protect against it. Otherwise Sulporx3 as they have two Poison attacks.
Sea Ecosystem
Luminian
Aern: Depends on target. Ignoring the weapon it wields, Gelusx3 for Auroral Wind's Silence & Impact Stream's Def Down.
Polearm Aerns can do Medusa Javelin w/ Petrify (Flabra). Sword Aerns can do Glacier Splitter w/ Paralyze (Ignis)
Euvhi: Lux x3 -- Stupor Spores, Nutrient Absorption - Sleep, Drain
Hpemde: Telusx3 for Temporal Shift's Stun, or Sulporx3 for Ichor Stream Poison
Phuabo: Gelusx3 -- Aerial Collision, Voiceless Storm - Def Down Silence
Xzomit: Sulporx3 -- Siphon Discharge
Yovra: Tenebraex3 only for Luminous Drape (Charm) / Sulporx3 for Asthenic Fog (Drown), Torrential Torrent & Vitriolic Barrage's Poison.
Luminion
Ghrah: I guess Telusx3 for Bird forms Damnation Dive (Stun)? Otherwise anything.
Zdei: Ignisx3 for Reactor Cool (Ice Spikes), or Flabrax3 for Optic Induration's Petrify (only Normal mode)
Abyssea Ecosystem
Vorageans
Amoeban: Lux x3 -- Osmosis - Drain
Clionid: Sulporx3 -- Acrid Stream - M. Def Down
Limule: Undax3 -- Blazing Bound - Burn
Murex: Depending on type, is weak to Earth (Telus) or Thunder (Sulpor)
Misc.
Archaic Machine
Chariot: Ignisx3 for Discharge Paralyze / If it can do Brainjack (NM), Tenebraex3 for resist Charm
Gear: Weak to Ice (Gelusx3), otherwise Tenebraex3 for Rail Cannon
Rampart: *Unconfirmed* Weak to Ice? (Gelus)
Elementals
Elemental: Look at the elemental, then pick the Rune under "Virtuoso"
[Dual Elementals]: Baelfyrs = Undax3 / Byrgen = Lux x3 / Gefyrst = Ignisx3 / Ungeweder = Telusx3
Heartwing: Tenebraex3
Monoceros: Has two types: Alicorn & Monoceros. Alicorn are Light Ixions and you'll want Tenebraex3. Dark Ixions go for Telusx3
Pixie: Lux x3 -- Cyclonic Turmoil, Winter Breeze - Dispel
Porxie: Weak to Earth (Telus) / Tenebrae for Flash, or Lux for Beclouding Dust's Dispel
Umbril: Lux x3 (damage) / Ignisx3 for Paralyzing Triad (potent)
Unclassified
Animated Weapon: Anything
Automaton: Gelusx3 for (Harlequin/Stormwaker frames only) Knockout's Def Down?? Otherwise anything.
Avatar:
[Garuda]: Gelusx3
[Ifrit]: Undax3
[Leviathan]: Sulporx3
[Ramuh]: Telusx3
[Shiva]: Ignisx3
[Titan]: Flabrax3
[Alexander]: Tenebraex3
[Odin]: Lux x3
[Carbuncle]: Tenebraex3
[Diabolos]: Lux x3
[Fenrir]: Lux x3
[Bahamut]: Undax3 for high Fire Spells / Lux x3 for Dispel moves
[Cait Sith]: Tenebraex3
[Siren]: Gelusx3 (damage) / Tenebraex3 (Charm)
Biotechnological Weapon:
[Omega]: Consider Ignisx3 to resist Paralyze -- Ion Efflux, Stun Cannon
[Ultima]: Can do several elements, although it has more Light moves than others (Tenebraex3) / Flabrax3 for Smoke Discharger Petrify / Lux x3 for Dissipation's Dispel All
Replica: Lux x3 for those with the Death spell.
[Orc Statue]: Ignisx3
[Quadav Statue]: Gelusx3
[Yagudo Statue]: Lux x3
[Goblin Statue]: Lux x3
Supreme Being:
[Cloud Of Darkness]: Lux x3
[Hades/Plouton]: Lux x3 -- Bane Of Tartarus, Torrential Pain, Eternal Misery, Impudence, Tenebrous Grip - Dispel, Curse (both types), Blind
[Promathia]: First Form = Lux x3 (Dispel) / Second Form = Gelusx3 for Silence, or Undax3 for Amnesia
[Provenance Watcher]: Undax3 for Amnesia, Gelusx3 for Silence, or Flabrax3. Gets AoE Paralyze under 50% (Ignis).
[Shinryu]: Ignisx3 for Gyve Charge's Paralyze / Under 33% use Lux x3 for Supernova's Doom
-Fin-
|
|