Asura.Geriond said: »
Resist Petrify does not work on Terror.
If that's the case, what about gear like Staunch Tathlum?
Resist Testing |
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Resist Testing
Asura.Geriond said: » Resist Petrify does not work on Terror. If that's the case, what about gear like Staunch Tathlum? Resist All does not either. Only Resist Terror gear specifically works.
Resist All and Tenacity seem to work by simply combining all the Resist traits found naturally on jobs. As such, they don't work on statuses without job Resist traits, nor do they work on Terror and Death, which only have gear Resist. Sylph.Brahmsz said: » Cerberus.Dekar said: » Asura.Geriond said: » Resist Petrify does not work on Terror. If that's the case, what about gear like Staunch Tathlum? As far as I've ever been able to tell, Staunch/+1 does not cover Terror. And again: there's literally only one piece of "Resist Terror" gear in the game, and not all forms of Terror can actually be resisted. Asura.Geriond said: » Resist All does not either. Only Resist Terror gear specifically works. Resist All and Tenacity seem to work by simply combining all the Resist traits found naturally on jobs. As such, they don't work on statuses without job Resist traits, nor do they work on Terror and Death, which only have gear Resist. Sylph.Brahmsz said: » Cerberus.Dekar said: » Asura.Geriond said: » Resist Petrify does not work on Terror. If that's the case, what about gear like Staunch Tathlum? As far as I've ever been able to tell, Staunch/+1 does not cover Terror. And again: there's literally only one piece of "Resist Terror" gear in the game, and not all forms of Terror can actually be resisted. Yes I did. I corrected after reading. And not to say I don't believe you, but I'd honestly need to see some testing on it. While HNM camping for titles/Mastery Rank, I pretty much sat with the greaves on against the three Wyrms and never saw a single Resist! so I'm a bit skeptical. Never even saw a Resist! on Vtra's charm either, but that's a different problem... Ragnarok.Martel
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Sylph.Brahmsz said: » Asura.Geriond said: » Resist All does not either. Only Resist Terror gear specifically works. Resist All and Tenacity seem to work by simply combining all the Resist traits found naturally on jobs. As such, they don't work on statuses without job Resist traits, nor do they work on Terror and Death, which only have gear Resist. Sylph.Brahmsz said: » Cerberus.Dekar said: » Asura.Geriond said: » Resist Petrify does not work on Terror. If that's the case, what about gear like Staunch Tathlum? As far as I've ever been able to tell, Staunch/+1 does not cover Terror. And again: there's literally only one piece of "Resist Terror" gear in the game, and not all forms of Terror can actually be resisted. Yes I did. I corrected after reading. And not to say I don't believe you, but I'd honestly need to see some testing on it. While HNM camping for titles/Mastery Rank, I pretty much sat with the greaves on against the three Wyrms and never saw a single Resist! so I'm a bit skeptical. Never even saw a Resist! on Vtra's charm either, but that's a different problem... Here's a link to some of my old testing on Sagasinger. Ragnarok.Martel said: » Sylph.Brahmsz said: » And not to say I don't believe you, but I'd honestly need to see some testing on it. While HNM camping for titles/Mastery Rank, I pretty much sat with the greaves on against the three Wyrms and never saw a single Resist! so I'm a bit skeptical. Never even saw a Resist! on Vtra's charm either, but that's a different problem... Resist terror gear is a bit atypical for Resist gear. It doesn't proc Resist! messages. You just get a no effect message. Here's a link to some of my old testing on Sagasinger. OK, thank you Martel. Is appreciated, not trying to be difficult... I must have had extremely skewed results or I magically swapped them out somehow during my fights. Cheers! I just played around with the 135 Unity dragon in the Boyahda Tree. I did it with both Capriccio and Resist All gear and did not see any Resist! on Absolute Terror. I've seen some with the Sagasinger + Founder's Greaves.
Likewise, I went to some colibri and tried stun. Resistance to all status DOES work on Stun. Capriccio did not seem to. EDIT: Also, the JP wiki does suggest that Resist Slow works on things like Addle and Elegy. I know I've seen a Resist! message when using elegy before but I cannot remember which job type the monster was. Likewise, they seem to be suggesting that Resist Curse does apply to Bane/Doom. I'm going to go test Resist All for Charm on Lilith. https://wiki-ffo-jp.translate.goog/html/795.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=ajax,elem&_x_tr_sch=http EDIT 2: Based off some quick testing here is what I can confirm about "Resistance to all status ailments": Works Amnesia Curse (no native Job Trait) Stun (no native Job Trait) Does not work Charm Death Doom Terror Also, what about RUN's Pflug? Can it Resist! charm, death, or terror? EDIT 3: Warding Round did NOT seem to block Doom. (Tested on Mortal Ray in Abyssea Vunkerl. Cerberus.Dekar said: » EDIT 2: Based off some quick testing here is what I can confirm about "Resistance to all status ailments": Works Amnesia Curse (no native Job Trait) Stun (no native Job Trait) Does not work Charm Death Terror Also, what about RUN's Pflug? Can it Resist! charm, death, or terror? Nope. Just increases resistance rate of whatever you can natively resist. Updated tests regarding Resistance to all Status Ailments
When a monster WS applies multiple status ailments, each one has their own check against Resist! traits. These traits also seem to be applied before a magic evasion check. Works Addle (via Resist Slow) (BUT NOT NOCTURNE) Amnesia (Heraldic Imp's "Abrasive Tantara") Bane (via Resist Curse/no native Job Trait) (Fear Gorta's Bane) Bind Blind Charm (no native Job Trait) (Dynamis Sandy BST "Charm" and Inimical Corse's "Danse Macabre") Curse (no native Job Trait) (Inimical Corse's "Envoutement" and Apex Bhoot's "Curse") Disease (via Resist Virus) (Apex Poxhounds' "Rot Gas") Doom (via Resist Curse/no native Job Trait) (Enigmatic Vampyr's "Eternal Damnation") Elegy (via Resist Slow) (via BRD monsters in Ra'Kaznar) Gradual Petrification (via Resist Petrify) Gravity Mute (via Resist Silence) (Wherwetrice's "Sound Vacuum" inflicts Mute instead of Silence) Paralyze Petrify Plague (via Resist Virus) (Buffalo's "Lowing") Poison Silence Sleep Slow Stun (no native Job Trait) Terror (via Resist Petrify; Blue Magic only) Zombie "ST20" (via Resist Curse/no native Job Trait) (Apex Umbril's "Necrotic Brume") Does not work Attack Down, Defense down etc. Bio Charm (Certain gaze-based charms such as Lilith) Death Dia Doom ("Mortal Ray" from some types of Taurus including Aestutaur in Abyssea - Vunkerl.) Elemental debuffs Flash Lullaby Nightmare (HTMB Diabolos' Nightmare on Normal) (Resist Sleep does not seem to help either. However, Monberaux's Mix: Insomniant DOES block this. Chat log simply says he's "afflicted with Bio.") Nocturne Requiem Stat down (-STR, DEX, etc. from Impact and Absorb spells) Terror (non-Blue Magic) Death & Terror Resistance NOT halved on NMs! (These are unique "Resist!" traits.) Unknown/Untested Haunt (pretty sure not, minimal testing done) Muddle (no idea where to easily test this.) Repose (assuming not since Resist Sleep doesn't work) Taint (pretty sure not, minimal testing done) Bard Songs Bard songs such as Operetta, Pastoral, Aubade, Gavotte, Capriccio, Fantasia, and Round all provide Resist! traits. It is unknown whether or not a magic evasion bonus is given like with bar-spells. See note under Warding Round. Scop's Operetta (Song +7) Resist Silence Resist!: 51 Landed: 35 Total: 86 Resist! Percentage: 59.3*** Puppet's Operetta (Song +7) Resist Silence Resist!: 63 Landed: 29 Total: 92 Resist! Percentage: 68.5 Warding Round (Song +7) Resist Curse/Bane/Doom/Zombie Resist!:11* Landed: 7 Resist! Percentage: ~60 *This is an extremely small sample size but it seemed to help with Enigmatic Vampyr's "Eternal Damnation" (Doom). The size also points it it being similar in power to Scop's Operetta. PLD tank had hate and received the Resist! message in the chatlog. The BRD in the party simply got "XXX evades. I am unsure if the selected target of the WS changes what is seen in the chatlog. **This song also seemed to help against Apex Umbril's "Necrotic Brume" (Zombie). Herb Pastoral (Song +7) Resist Poison Fowl Aubade (Song +7) Resist Sleep Goblin Gavotte (Song +7) Resist Bind Gold Capriccio (Song +7) Resist Petrify Shining Fantasia (Song +7) Resist Blind ***Assumed to be ~60 like the others tier 1 songs. Last updated 3/6/2024 Nice job with the continued testing.
Cerberus.Dekar said: » Updated tests regarding Resistance to all Status Ailments Works Addle (via Resist Slow) Elegy (via Resist Slow) Curse (no native Job Trait) Stun (no native Job Trait) These four I find surprising.* *Resist Curse: I actually had to look this up and there is gear for it. I honestly forgot... Cerberus.Dekar said: » Does not work Dia Bio Charm Terror Doom (Very rough google translate of JP wiki suggested it did) Death Elemental debuffs Flash Lullaby Requiem These I'm not so surprised. Cerberus.Dekar said: » Unknown/Untested Mute (via Resist Silence?) Nightmare (via Resist Sleep?) Repose (assuming not since Resist Sleep doesn't work) Nocturne (via Resist Slow/Addle?) Bane (via Resist Curse) (Very rough google translate of JP wiki suggested it did) Zombie "ST20" (via Resist Curse?) These all might just be outright unresistable to be honest.** **Repose: I suspect Repose may be a spaghetti coded Lullaby... **Nocturne: If Nocturne is essentially Addle, wouldn't this be affect by Resist Slow? **"Bane" or Curse Lv. II might be an exception, but you would need a specific target that does Bane alone and not both Curse & Bane. (As of my writing this, I'm sleep deprived and can't think of a target. lol) Offline
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Dia and Bio aren't resisted by any mobs so it is not surprising PC cannot resist them any way.
A few people asked so I thought I'd post the set that I used to test all of this. It totals at +94 Resistance to all Status Ailments. I attempted the test on just about anything I could find. Non-NMs are best but I can use NMs if necessary.
ItemSet 381612 Sword: 10 Shield: 20 Ammo: 11 Head: 5 Earring2: 5 Body: 7 Hands: 10 Legs: 6 Feet: 10 Back: 10
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Putting a few updates on here:
I can confirm that Resist All protects from Bane, Mute, and Plague. I updated the big list in the post above. That really just leaves Nocturne and Repose to test. Then again, those are rarely--if ever--used against players. I tested the Moglification: Resist Curse from the Harvest Pastry furnishing. It can be acquired by using a Mog Pell (Silver). It looks to be a ~3% rate on it. I CANNOT confirm whether or not it is 1/2'd on NMs. I assume it is but have not tested it. The same goes for the Resist Traits from Monster Rearing. Tested Resist Curse on Enigmatic Vampyr's Eternal Damnation: Resist!: 4 Land: 131 Resist! Percentage: 3% I also attempted it again with the Harvest Pastry and 17 Resist All. The numbers seem to hold up. Resist!: 15 Land: 63 Resist Percentage: 19.2% Heroic effort to try and quantify these things, but just worth noting that your measurements here have huge confidence intervals because the sample size is so low. The observed value is the best available guess, but if we eventually see data that the moglification is actually 5% potency, it shouldn't be a surprise.
If you want to more easily get precise measurements, you might consider looking at the extremes. I seem to remember 100% resist! is not possible (caps at 80% or something), but you can probably use a mix of resist + and - to see whether you can get off the 0% floor. The strategy would be something like: * Use chamomile tea (-30 resist sleep) and a known +30 resist sleep, confirm you do not see a Resist! message in 300 sleep attempts (can just afk with low level blms casting on you). * Use chamomile tea and +25 resist sleep plus an item with an unknown resist sleep amount. Go for 300 or until you see a Resist! message. If you see a Resist! message, the unknown thing gives more than 5 Resist Sleep. Otherwise, it gives 5 or less. * Decrease or increase the amount of known Resist Sleep until you have found the boundary where you start seeing Resist! messages. * If you don't see Resist! messages at +23 known Resist Sleep but you do see them at +24, then the unknown item gives 7 resist sleep. This strategy may not be possible for every ailment. I don't see anything that gives negative Resist Curse, for instance. However, Moglification: Resist Sleep does exist and I would bet the potencies are the same. Remember to always start at an amount you think will make you see Resist!s. So if you think something has 3% potency, maybe start with -1 Resist. Odin.Wikitaru said: » Can anyone help by explain a little what is this test about? And which proc rate certain gear/furniture/spells grants. Lakshmi.Byrth said: » Heroic effort to try and quantify these things, but just worth noting that your measurements here have huge confidence intervals because the sample size is so low. The observed value is the best available guess, but if we eventually see data that the moglification is actually 5% potency, it shouldn't be a surprise. If you want to more easily get precise measurements, you might consider looking at the extremes. I seem to remember 100% resist! is not possible (caps at 80% or something), but you can probably use a mix of resist + and - to see whether you can get off the 0% floor. The strategy would be something like: * Use chamomile tea (-30 resist sleep) and a known +30 resist sleep, confirm you do not see a Resist! message in 300 sleep attempts (can just afk with low level blms casting on you). * Use chamomile tea and +25 resist sleep plus an item with an unknown resist sleep amount. Go for 300 or until you see a Resist! message. If you see a Resist! message, the unknown thing gives more than 5 Resist Sleep. Otherwise, it gives 5 or less. * Decrease or increase the amount of known Resist Sleep until you have found the boundary where you start seeing Resist! messages. * If you don't see Resist! messages at +23 known Resist Sleep but you do see them at +24, then the unknown item gives 7 resist sleep. This strategy may not be possible for every ailment. I don't see anything that gives negative Resist Curse, for instance. However, Moglification: Resist Sleep does exist and I would bet the potencies are the same. Remember to always start at an amount you think will make you see Resist!s. So if you think something has 3% potency, maybe start with -1 Resist. Honestly, thank you for the in-depth reply. Some of these have proven excruciatingly difficult to test--mostly charm, curses, and rare ones like mute and bane. Is there any way I can simplify my testing method? I take all of my data manually by watching the screen myself. Is there any way to have this done automatically so I don't have to sit there quite so focused? I'd be more than happy to continue my efforts. You could use https://docs.windower.net/addons/logger/ and then with some text program string search certain keywords most likely.
Yeah, turn off battlemod and use logger to log chat logs, then:
1. open the log in notepad++ 2. Use Find to count the number of ability uses (e.g. "blah readies mortal Ray") 3. Use Find to count the number of Resist! messages you get If you can find something simple and spammy, that would be ideal. For instance, a hoard of goblin gamblers for sleep testing. Use a script that casts Phalanx every 2 minutes (without gearswap) to remain invincible and just afk while you collect data (also don't get reported and banned). Any data collection method that hits the kind of sample sizes you would want for single-percent precision is going to involve automation, unless you are using the 0% resist method I described above. Beyond that, it is just a matter of identifying something spammy with the properties you want. If you can find a monster with Resist!able curse spikes that proc over themselves, for instance, perhaps you could equip D1 daggers and afk for an hour or two, then come back and search that section of the logs.
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[722 days between previous and next post]
I finally got around to doing some testing on Death and Terror Resistance. The results were surprising. It appears that these traits are NOT halved on NMs.
Angra Mainyu (NM) -- Resist Death +48 (Shadow Ring, Warder's Ring, Odium) "Resist!": 84 DEAD: 100 Total: 184 Percentage: 45.7% Naul -- Resist Terror +80 (Sagasinger, Founder's Greaves) "Resist!": 160 Terrorized: 41 Total: 201 Percentage: 79.6% Empousa (NM) -- Resist Terror +80 (Sagasinger, Founder's Greaves) "Resist!": 103 Terrorized: 29 Total: 132 Percentage: 78% I am unsure if these are capped at 90% like Resist! traits. The only way I can get any more is with a Talekeeper offhand. BGwiki has it listed as Terror Resistance +10% but I don't know where that number came from. Ragnarok.Martel
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Resist Terror and Death have long been weird outliers compared to other resist traits.
Now if only there was enough resist Death in the freaking game for me to not die to Aminon's Bane on a regular basis... Considering how they don't share the normal nerf vs NMs... I wonder if they still have the same cap? The only other resist terror piece is Talekeeper. BG wiki has a note that it is 10% resist rate, but no references so I dunno where that value came from. But if correct, it would only put you at 90%, so you wouldn't be able to check for a difference in cap. Ragnarok.Martel said: » Considering how they don't share the normal nerf vs NMs... I wonder if they still have the same cap? The only other resist terror piece is Talekeeper. BG wiki has a note that it is 10% resist rate, but no references so I dunno where that value came from. But if correct, it would only put you at 90%, so you wouldn't be able to check for a difference in cap. You literally took the words right out of my mouth as I editing my post! That resist death on Angra Mainyu should be 45.7% right?
Thanks for posting. Ragnarok.Martel said: » Resist Terror and Death have long been weird outliers compared to other resist traits. Now if only there was enough resist Death in the freaking game for me to not die to Aminon's Bane on a regular basis... Considering how they don't share the normal nerf vs NMs... I wonder if they still have the same cap? The only other resist terror piece is Talekeeper. BG wiki has a note that it is 10% resist rate, but no references so I dunno where that value came from. But if correct, it would only put you at 90%, so you wouldn't be able to check for a difference in cap. Aminon feels weird. RUN should theoretically have Bane at a coin flip but it sure doesn't feel like 50/50 Valefor.Philemon said: » That resist death on Angra Mainyu should be 45.7% right? You are correct! I had the math backwards. Can you use the Resist All pieces to push it up to the cap?
Lakshmi.Byrth said: » Can you use the Resist All pieces to push it up to the cap? Unfortunately, not. They have no effect on Terror or Death. Cerberus.Dekar said: » I finally got around to doing some testing on Death and Terror Resistance. The results were surprising. It appears that these traits are NOT halved on NMs. Angra Mainyu (NM) -- Resist Death +48 (Shadow Ring, Warder's Ring, Odium) "Resist!": 84 DEAD: 100 Total: 184 Percentage: 45.7% Naul -- Resist Terror +80 (Sagasinger, Founder's Greaves) "Resist!": 160 Terrorized: 41 Total: 201 Percentage: 79.6% Empousa (NM) -- Resist Terror +80 (Sagasinger, Founder's Greaves) "Resist!": 103 Terrorized: 29 Total: 132 Percentage: 78% I am unsure if these are capped at 90% like Resist! traits. The only way I can get any more is with a Talekeeper offhand. BGwiki has it listed as Terror Resistance +10% but I don't know where that number came from. I'd best resist rates are also /1024. The more and more percentile numbers I see tested the more I'm convinced that every single percentile value in this game is just a fraction of /1024. 480/1024 = 46.875 800/1024 = 78.125 Ragnarok.Martel said: » I wonder if they still have the same cap? The only other resist terror piece is Talekeeper. BG wiki has a note that it is 10% resist rate, but no references so I dunno where that value came from. But if correct, it would only put you at 90%, so you wouldn't be able to check for a difference in cap. I found something interesting about it on the JP wiki. Apparently they list Talekeeper as +10 Terror Resistance but they also list the Sagasinger as +20. Testing show's that Sagasinger is much more than that. Terror Resistance JP Wiki Sadly, I don't have a Talekeeper and am going to be out of town this weekend. Going to be a little bit before I can manage to get one. If anyone has Sagasinger, Talekeeper, and Founder's Greaves they could pretty quickly see whether or not Terror Resistance caps at 90% or the true value of the Talekeeper. |
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