Bahamut.Agerine said: »
Does anyone know if the STP/TA augments from the new gear go to the Auto as well or is it master only? I haven't been able to make heads from tails on that yet.
The pet only gets the acc macc (racc?) augs
String Theory: A Puppetmaster's Guide *NEW* |
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String Theory: A Puppetmaster's Guide *NEW*
Bahamut.Agerine said: » Does anyone know if the STP/TA augments from the new gear go to the Auto as well or is it master only? I haven't been able to make heads from tails on that yet. The pet only gets the acc macc (racc?) augs *** Ouch. Cmon SE..Taeon is *** old..
Ill readjust any Augments on this gear now and keep goin on the Trust set for the time being. Thanks. A Ranger automaton (sharpshot head/sharpshot frame) would not benefit from any pet haste or pet double attack gear, correct? Would it care about any pet stats aside from racc/ratk/stp/tp bonus?
And the old wiki indicates Barrage Turbine has a 3 minute cooldown but I've also found mentions of that potentially being changed when it was updated from consuming maneuvers to adding burden. Would anyone happen to know? I'm inclined to think the cooldown isn't worth the attachment slot if it's that long. darkwaffle said: » A Ranger automaton (sharpshot head/sharpshot frame) would not benefit from any pet haste or pet double attack gear, correct? Would it care about any pet stats aside from racc/ratk/stp/tp bonus? And the old wiki indicates Barrage Turbine has a 3 minute cooldown but I've also found mentions of that potentially being changed when it was updated from consuming maneuvers to adding burden. Would anyone happen to know? I'm inclined to think the cooldown isn't worth the attachment slot if it's that long. if you mean it's only doing ranged attacks then it's all STP/ratk/racc, but usually you're better off keeping it in melee range where DA/Haste/etc usually applies since even at its lowest ranged attack rate itll fall behind just normal swinging. BT cooldown hasnt changed afaik, you just wont lose all your maneuvers now so typically not worth the slot, though I havent done a pure ranged SS build to say what that setup looks like but still think there's probably better uses for the slot. Yeah I was thinking of trying full ranged at first but left it valoredge head/sharpshot body initially. Just trying to find a setup for soloing in Limbus that wasn't so restrictive on gear for the PUP / had more freedom for damage attachments. Going heavy on ranged was alright, it felt like the ranged auto damage contributed meaningfully and there were some decent arcuballistas but the TP gain was indeed pretty poor without much haste/DA.
Its admittedly maybe the least intrusive "hybrid" for phys dmg, could rep turbo chargers with drum magazine/repeater(11 second ranged delay with 35% double shot), run 2x wind 1 fire and either just have it spam shatterer or load an inhib and have it occasionally close with whatever. Dont need pet haste or pet dt, can use mpaca gloves/duty body to boost ranged/ws dmg without hampering you much at all.
Not sure its going to keep pace with even a melee frame with basic turbo chargers and no gear haste, but its something? Suppose a theoretical attachment setup for pure ranged would be something like sharp head/body truesights drum magazine repeater attuner inhibitorII flame holder magniplug II tension Spring III Target Marker Stabilizer V(though both can be played with depending on where acc sits) OF 1/2 Completely squishy and can probably drop 1 or both thunder attachments for a ARK or AP, but think that about maximizes what the ranged puppet could contribute. Could possibly drop the OFs too depending on maneuvers selected you may not get as much out of those as you would in a melee setup, least in this setup i think its only boosting inhibII/TSIII/Stabilizer For optic fibers bg states:
Quote: The initial bonus applies to all equipped attachments, while the bonuses from multiple maneuvers only affects attachments of the same element as active maneuvers. So is my understanding wrong or is bg not correct (anymore). not sure if im reading it wrong or its just worded poorly but OF always increases the otency of the listed attachments based on the light maneuvers used so long as the attachment has a base effect already and doesnt need a maneuver to be active so for say stabilizer IVs +30 acc, youll get 33 with 0 thunder/light with OFI, 36 with 0 thunder 1 light, or 48 with 1 thunder 1 light
Was thinking equalizer didnt have a base effect but seems even it does so OF should indirectly boost all attachments depending on how many light maneuvers are being used then, even if their associated element maneuver isnt being used Ok that makes sense based off what I'm seeing and what would have made the most sense to begin with. I just can't read that sentence from bg any other way than what I described above.
What are the uses cases for the newer +4 JSE gear as well as Limbus gear? Are they worth going after for PUP?
limbus sets basically BiS for much of masters TP (after augments). The AF/relic +4 follow along with much of the other sets, if it was good at +3 its a little better at +4, so relic body, the relic legs/boots for puppet mab
I'm working on augmenting a Duty Cyclas primarily for dancer and haven't tried it nor done any math but my guess is that the +% pet damage on it would probably also be better than the STP/Atk on relic body for overdrive at least.
Looking for some guidance here as I'm relatively new to puppetmaster. I've been attempting to solo Ngai V0 and I'm getting blindsided by a 4500 dmg Protolithic Puncture.
I get light, fire, and water maneuvars activated, I face pull in 50% DT gear and deploy the automaton under five yalms, then stand back > 20 to get out of range. My EQ is the following at ML24: Ohtas augmented Animator P+1 Automaton Oil +3 Full Taeon pet Acc20-25, DT -4%, DA 5% Pitre tobe +1 for Overdrive Shulmanu Collar Domesticator's Earring Karagoz Earring Cath Palug Ring Varar Ring Visucius's mantle Pet haste +10% Klousap Sash +1 Valor head/frame Inhibitor Inhibitor II Attuner Armor Plate IV Mana Jammer IV Magniplug Magniplug II Auto-repair kit IV Turbocharger Turbocharger II Optic Fiber Optic Fiber II Help clue me in to what I'm missing here. My damage was lower then I expected, but before I can really troubleshoot that I figure I need to survive that attack first. It's cost me three runs already so not trying to go back in without a better understanding. |
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