Few Notes that needs Confirmation:
-It uses multiple 1HR's and repeatedly.[starting from 85%, 65%, 45%...][Original 6 Jobs 1HRs]
-You have a window of 10 s to run between the moogles to counter its Aura after 1HR or else you will wipe [Regen from Moogle on the right counters that and gives 500 HP/Tick]
-Moogle on the left gives Refresh so probably best for Healers to stay there since you lose all MP if you go to the one not he right but you gain Regen 500/Tick.
-Once it calls an add leave that Add and take [Voyager] to the other Corner to get out of Add Aura, proceed to the next corner if it happens to call another add in the new Corner.
-Add will depop after 15 s
-Subtle Blow does wonders on this [barely called any adds on DNC or MNK]
-Multistep sc is highly recommended [SAM with Fusion > Light > Rad]
-Magical Resist is connected to its DT built over time so probably avoid enfeebling it.[don't silence it unless its chain spell]
-No need for tank
-On D/VD Moogles start roaming around so better lock on
Regen Moogle to run towards it when it does 1HR.
Notable TP moves:
[Contaminating Concoction] Virus 10'
[Mogsplosion] Conal Magical DMG + Knockback 10'+Random Debuf
[Invite Over] Calls a Moogle to aid it with a random buff/debuf, its basically a Bubble.
[Somnic Shell] Sleepga 10', 15'??
[Washburn/Money-Thug Thrower]Single target Terror 25 s, //can be resisted// + Bind for 20 s potentially deadly if followed by 1HR
[Crystalline Flare] AoE Stun + Flash for 20 sec 20'
~ These are the initial findings for us thus far.