Decided to refine some of my cor lowman strat in various content and share it here to anyone interested in lowmanning on cor.
Omen cleaving
Already posted pulling set in last page, but I ended up changed it to high hp set instead. And just self cure before pull. I found that pulling in 2700 hp is much better than a few regen.
Dynamis D:
Cor can duo with any job that can aoe sleep. Geo/blm, whm/blm, sch, rdm, brd etc. Geo/blm is probably the best choice DPS wise,
But any other job works and honestly I dont really care much since cor+trust is self efficient enough to deal with variety of situation in dyna. The general strategy is pop tank/heal trust, keep shadows up between pull to absorb a few nukes before they are sleep.
Rolls: CC tact/Sam seems to be the best without geo, because wizard/sam doesn't increase kill speed since both buff combo needs 2x 1000 tp leaden to kill 1 fodder without malaise. So I prefer a combo that gains tp faster if I'm wsing twice regardless setup anyways.
In Sandy I prefer chaos/Sam instead, in case a green links and I switch to savage for it.
One of cor's biggest advantage is its ability to bypass wave 1 mob sp completely if you have a strong leaden/qd set.
Nin, run, whm mob has annoying sp. Nin blows up, run takes 0 magical damage which slows down the kill speed, whm will bene which also slows down the kill speed. Against these targets I usually do QD(in dmg set) +3k tp leaden which one shots them and completely bypass SP.
For THF perfect dodge, I swap to ranged attack for tp gain. for pld invincible, I use QD(in stp set) x2 for 1000 tp again and 2nd leaden finishes it off. Alternatively you can also use the 3k tp one shot trick to skip these sp.
Another annoying sp is charm from bst, charm has to land on trust tank, if it lands on the player it waste time AND trust will depop. So make sure the tank has hate before killing them, or just use 3k tp 1 shot trick to be safe.
If nin doesnt get one shot for whatever reason, quickly swap to high mdef set to survive. the extra DT from Rostam gives more room for more mdef. For example, my mdef dt set with 1x Rostam has 7 more mdef over my none Rostam dt set, and 7 more mdef is pretty high in ffxi. So take that advantage in weapon slot!
Alternatively if you have brd scherzo will save lives. Or whm Sacrosanctity.
On wave 1 boss AAHM is great tank. he takes very little dmg against mid boss. Switch to ranged mode to avoid aoe/stuns and alternate leaden/wf to bypass damage resistance mechanic.
On wave 2 is pretty much the same as wave 1 except 3k tp leaden 1 shot trick no longer work without geo malaise since they have higher hp, so sacro/scherzo on nin all the way.
On leader type mobs use leaden 3 step to kill faster. I normally don't do 4 step because wf sucks as closing, and there's a risk of 4th ws not connecting because mob tp move or bad tp gain in high acc set, which is required on leaders without brd. So I guess doing more 3 step over and over in the long run is probably better dps than 4 step and easier to manage.
Certain leader has high acc requirement which can be struggling without brd, if you have difficulty connecting sc consider offhand blurred+1 on boss for better tp gain instead.
In Sandy a weapon toggle for savage/leaden mode is required. In bastok I toggle between leaden/wf. In case green links.
Macro in th4 before killing mob is important for more drop. Having th4 and how well a cor uses 3k tp one shot trick to skip annoying sp is key to farm up high points/drops with just 2 person imo. The faster you kill the more you get etc.