Dev Tracker - Discussion

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Dev Tracker - Discussion
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By Felgarr 2026-01-27 14:01:53  
Carbuncle.Nynja said: »
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"

I was actually talking to someone about this yesterday. I would like to see other ways of reduce magic resist rank / elemental tiers other than Rayke. Imagine if a PUP's Automaton could Gambit/Rayke? (and do more than a crummy 2-step L1/L2 skillchain...but that's another story).
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By SimonSes 2026-01-27 14:44:03  
Do we know if +100% is not the cap for WSD? :)
 Carbuncle.Slib
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By Carbuncle.Slib 2026-01-27 14:58:16  
Felgarr said: »
Carbuncle.Nynja said: »
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"

I was actually talking to someone about this yesterday. I would like to see other ways of reduce magic resist rank / elemental tiers other than Rayke. Imagine if a PUP's Automaton could Gambit/Rayke? (and do more than a crummy 2-step L1/L2 skillchain...but that's another story).

Change ancient magic, ninjutsu and en II spells to reduce resitance rank for a short period.
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 Asura.Eiryl
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By Asura.Eiryl 2026-01-27 15:03:14  
Anything that does what gambit or rayke do, removes rune fencer from the game

That's it's only thing.

Just accept you're not supposed to take 5 blms and the nuke wall is fine

AM enspell2 and ninjustu should do "something" cause 10/30 negative resist does nothing. That's a whole different thing though.
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By Bismarck.Nickeny 2026-01-27 15:49:16  
I hate the magic burst wall -

I would get just rid of it - or - Make it work only if a nuke job of the same type nuked behind each other - Let RDMs SCHs GEOs nuke
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By Dodik 2026-01-27 16:33:49  
Don't ninjutsu nukes already lower elemental resistance of the opposing element of the ninjutsu nuke?
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 Asura.Eiryl
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By Asura.Eiryl 2026-01-27 16:40:54  
-30 Meva to that element

It's just meva it doesn't drop ranks or increase max damage. It's 1/5th of a frazzle. Useless.

enspell2 and AM are -10 meva, even more usless
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 Bahamut.Gorion
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By Bahamut.Gorion 2026-01-27 19:59:50  
I asked AI.How could we make Relic WS in FFXI stronger?
In Final Fantasy XI (FFXI), Relic Weapon Skills (WS) are often considered weaker than modern alternatives due to fixed damage multipliers that do not scale with Technical Points (TP) like Empyrean or Mythic weapons.
Strengthening Relic WS could be achieved through several mechanical adjustments:
Rework TP Scaling: Modify Relic WS so that "damage varies with TP". Currently, many Relic WS only use TP to increase the duration of the Aftermath effect, whereas modern WS use it to increase raw potency.
Enhance Aftermath Potency: Increase the strength or duration of Relic Aftermaths. Proposed ideas include making them last up to 10 minutes or significantly increasing the potency of their specific buffs (e.g., Accuracy or Attack).
Update Secondary Attribute Modifiers (WSC): Adjust the percentage of stats (like STR, DEX, or MND) that contribute to the base damage of the WS to better align with high-level item level (i119) gear.
Apply Obstatical Damage (Augments): Use the Oboro augmentation system or Rank 15 upgrades to add specific "Weapon Skill Damage +" or "Damage +40%" modifiers to the corresponding Relic WS.
Improve Additional Effects: Buff the unique additional effects (e.g., Guttler's "Choke" or Excalibur's additional damage) so they do not get overwritten by or interfere with player buffs like Dancer Sambas or En-spells.
Weapon Skill Trials: Introduce new weapon skill trials that specifically target the potency of the Relic WS, similar to how Empyrean weapon skills were eventually unlocked and strengthened.

Thoughts?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-27 20:15:34  
Bahamut.Gorion said: »
I asked AI.
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 Phoenix.Enochroot
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By Phoenix.Enochroot 2026-01-27 20:47:04  
Bahamut.Gorion said: »
I asked AI.

...

Introduce new weapon skill trials

...

Thoughts?

burn down the data centers
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 Asura.Eiryl
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By Asura.Eiryl 2026-01-27 20:49:59  
You know if you got to magian 10000 kills for 1 WSD you'd do a billion kills per relic.

Everything the AI suggests is just things other people have said ad nauseam. And they'd all pretty much work. More or less. Square just don't care.
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By Argisto 2026-01-27 22:39:24  
Carbuncle.Nynja said: »
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"

Unfortunately, Rayke has no effect on Accumulative Magic Resistance (aka "Nuke Wall").

More related discussion in the posts prior to the linked entry for anyone interested in reading.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-27 23:46:04  
Well I guess that means SE can delete Rune Fencer from the game, Eiryl said so.
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By Felgarr 2026-01-28 00:20:23  
Argisto said: »
Carbuncle.Nynja said: »
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"

Unfortunately, Rayke has no effect on Accumulative Magic Resistance (aka "Nuke Wall").

More related discussion in the posts prior to the linked entry for anyone interested in reading.

I've been saying this forever and couldn't find the source. Thanks for sharing! Haha, suck it RUN!




Carbuncle.Slib said: »
Felgarr said: »
Carbuncle.Nynja said: »
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"

I was actually talking to someone about this yesterday. I would like to see other ways of reduce magic resist rank / elemental tiers other than Rayke. Imagine if a PUP's Automaton could Gambit/Rayke? (and do more than a crummy 2-step L1/L2 skillchain...but that's another story).

Change ancient magic, ninjutsu and en II spells to reduce resitance rank for a short period.

I think RDM Enspell II should lower than might be given to BLM or NIN, but this is a fun/interesting suggestion. I'm leaning towards PUP (or even BST) to have this feature ...because they don't command a party slot (ever).
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By Felgarr 2026-01-28 00:28:30  
Haha: https://forum.square-enix.com/ffxi/threads/63804-Current-Known-Issue-%28Jan.-27-28%29?p=672502&viewfull=1#post672502

We're getting visits from GMs in 2026!

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By Nariont 2026-01-28 01:00:43  
Felgarr said: »
I think RDM Enspell II should lower than might be given to BLM or NIN, but this is a fun/interesting suggestion. I'm leaning towards PUP (or even BST) to have this feature ...because they don't command a party slot (ever).

How would you incorporate that into the puppet/pet though? Among the pets I'd say drg/avatar have an easier time being able to put something like that in. Puppet imo just needs to be a better burster, which is still easier said than done considering how far behind it is in raw INT now even altering amplifier to somehow force the puppet to get a 2nd burst in it's likely to get resisted more often than not. Then there's just the case where the AI might nuke on an abs element just due to it having the lowest resist. Also lacks the latest nukes as well.

Aint got a clue on how you'd fit BST into a nuke scenerio beyond a sc creator as the pets also just not great for bursting, though i suppose they could tack some kind of rayke effect onto a pet move, they have a few moves altered already
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By Quetzalcoatl.Jakey 2026-01-28 02:12:39  

Oh good I was worried we wouldn't get omega done this month.
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By Moonlightagb 2026-01-28 05:00:46  
Curious if a GM is gonna physically show up with all his GM armor and engage the NMs and solo them down? I'm assuming they would be able to set their stats to max like a brew if that's the case? Or do they have a /defeat command and the mob just dies? Interesting. I haven't seen a GM in game in a good 10+ years and would be more entertained to see a GM go god mode and solo them rather than using a command
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By Shiva.Thorny 2026-01-28 05:24:45  
No way to check if the NM was defeated seems odd. Their zone server logging must be incredibly slim if that's the case. Should only need to manually verify a max of 32 events.

I'm almost inclined to think they made it up just to bail out servers who were going to fail. After all, their entire new content dies for a month if a server doesn't kill O/U.
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By Asura.Sechs 2026-01-28 06:54:14  
Shiva.Thorny said: »
I'm almost inclined to think they made it up just to bail out servers who were going to fail. After all, their entire new content dies for a month if a server doesn't kill O/U.
This would make little sense though, unless they plan to noticeably ease up the event conditions for pop and victory in a soon-to-come patch that's not yet ready live.
And I don't think that's the case. I mean, eventually, sure, but not anytime soon.
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By Shiva.Thorny 2026-01-28 07:36:39  
Their hands are kind of tied, though. They set up limbus as their new casual-friendly long-term grind content. If lower pop servers fail to kill O/U, then there's basically no reason to do limbus for the next month for them. They don't like nerfing content this quickly, but it is a lot higher stakes than something like Odyssey because clearing O/U is all-or-nothing.

If a server fails and no longer has shards and mats, how many people are going to continue grinding the same (let's face it, boring) content for just matter after they got those last month? The way they nerfed the first vanabout is comparable, imo. They want everyone to win these giant server/gamewide things, but they aren't great at estimating participation.
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 Asura.Eiryl
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By Asura.Eiryl 2026-01-28 07:44:07  
I dunno man. If a server is too small to kill U/O I guess they deserve to not get the limbus stuff.

You choose to play on a server with 5 people, you get the pros and the cons.

You could always just go to asura and get your gear that way. Oh wait. Guess having enough people to populate an auction house matters again.
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By Shiva.Thorny 2026-01-28 07:50:58  
Asura.Eiryl said: »
If a server is too small to kill U/O I guess they deserve to not get the limbus stuff.

You can cry about them not merging until the end of time, they'll merge when they want to merge. Do you think they're going to let their new content go unused because they misgauged how willing people would be to deal with O/U?
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 Asura.Eiryl
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By Asura.Eiryl 2026-01-28 07:53:13  
They're only "fixing" it due to the respawn. They couldn't care less if servers failed to kill them and upgrade the chests.

You'd still limbus all day every day for matters. Even without the mats drops. You need 2 years worth of climbs for 5/5x5 so it's a non-issue.

Now if you failed to u/o for like 6 months in a row, it might be a problem. Youd have 99 matters and no gear.
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By Asura.Eiryl 2026-01-28 08:00:34  
There's also no time limit aside from 30 days. You can literally solo U/O with helix.

So there's really no excuse.
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By Asura.Sechs 2026-01-28 08:06:58  
Shiva.Thorny said: »
Their hands are kind of tied, though. They set up limbus as their new casual-friendly long-term grind content.
It's exactly what I meant a few posts above.

The weekly system was too stressing. It was even for large servers, much worse on small ones.
One week was too short, NMs were too annoying/hard with their stupid ignore of base mechanics for no reason and not even mentioned in the patch and, last but not least, no reward.

One month solves the "too short" problem, but it creates another one. If you fail, then you have to wait one full month.
They sorta solved the "no reward" thing with their new system. Might not be perfect but it's something in the right direction.

Now then we have the U&O fights. Some mechanics are broken. It's good the fight is not a boring afk-fest like Domain Invasion, thankfully, but a couple of things should be slightly toned down.
The fight is not short, it's very long. Some could say "too long" some could say "not enough".
People might be curious to at least participate or try it, but with the "once every month" thing, the chances for you to actually be online when it happens are slim. This is more true on big server, less true on small servers.


All of this for an event which aims to be casual friendly and not for the elites.
So, yeah, like you said Thorny their hands are tied. One small step in a direction and you *** the event one way, one small step in the other direction and you *** it in another way.

It's undeniably hard to find the right balance, yet I feel optimist about it.
There are clearly flaws in the CURRENT version of the system, but I think despite that it's still better than it was at launch.
I'm confident it will eventually get better but the "if you don't kill U&O the whole event is *** for that server for 1 month" is a pretty big problem for small servers and they should find a solution asap.

It doesn't really concern me on Asura, but I can see how it could easily be a big problem on other servers.
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By SimonSes 2026-01-28 08:14:57  
Asura.Eiryl said: »
There's also no time limit aside from 30 days. You can literally solo U/O with helix.

So there's really no excuse.

I 6 boxed Ultima from 80+% to like 27% and would kill it, but had friend help me at that point.

Omega is also killable with just 6box. You just bind all the pods and pull Omega on side and damage it as far as possible.

There is no "too small" servers to kill them, especially that those small servers usually have fully geared 6 boxers.
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By Asura.Hya 2026-01-28 08:53:26  
Shiva.Thorny said: »
Their hands are kind of tied, though. They set up limbus as their new casual-friendly long-term grind content. If lower pop servers fail to kill O/U, then there's basically no reason to do limbus for the next month for them. They don't like nerfing content this quickly, but it is a lot higher stakes than something like Odyssey because clearing O/U is all-or-nothing.

If a server fails and no longer has shards and mats, how many people are going to continue grinding the same (let's face it, boring) content for just matter after they got those last month? The way they nerfed the first vanabout is comparable, imo. They want everyone to win these giant server/gamewide things, but they aren't great at estimating participation.
My issue with their mentality is, why even make defeating Central NMs a requirement to upgrade chests if they're just going to give every server the rewards for free regardless of whether they clear it or not? If they aren't willing to let the community punish itself by not clearing the content, why not straight up provide the Gold Chests by default?
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By Shiva.Thorny 2026-01-28 09:03:26  
They want the community-building, IMO. If I see people talking about Mireu being up on a small server, mentioning %s and deadlines, I'm usually inclined to send a couple characters to help out because I know people are invested in it. A last minute Omega/Ultima push does the same thing.

I'd say they just want to balance it to a level where it is killed most of the time on small servers so they don't lose their content in the process. Again, similar concept to nerfing Vanabout: their estimated effort didn't match what playerbase put in.
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By Sylvebits 2026-01-28 09:04:30  
Moonlightagb said: »
Curious if a GM is gonna physically show up with all his GM armor and engage the NMs and solo them down? I'm assuming they would be able to set their stats to max like a brew if that's the case? Or do they have a /defeat command and the mob just dies? Interesting. I haven't seen a GM in game in a good 10+ years and would be more entertained to see a GM go god mode and solo them rather than using a command

It’s giving Kirito energy.
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