Dev Tracker - Discussion |
||
Dev Tracker - Discussion
I’m hoping the campaign length is a typo. The 21st - 30th sounds… Odd
Maint on the 19th for "event preparation"
What *** event. Bahamut.Spookyfish
Offline
The 20th where we get to do some stupid mini-game to get some stupid new lockstyle piece, probably. Can hardly contain my excitement.
Asura.Eiryl said: » Maint on the 19th for "event preparation" What *** event. Am I right to assume there are no new deeds being released? The only thing to do is reset them?
Is it even possible to let the number of deeds keep accumulating without resetting in case they do add a new tier? But I doubt they'd do that, otherwise anyone who reset would be sol. Year 3 is just going to loop. It still counts up so if they did add a 4th you'd still be on track.
Offline
Posts: 128
All servers merging wouldn't kill the game.
I wonder if all the other servers put together have as many players as the Asura server alone.
Probably? Asura.Geriond said: » All servers merging wouldn't kill the game. Not that they're doing it, or have any reason to. If anything, they could merge down to 6 or so by combining groups of 4-5 servers besides Asura/Bahamut/Odin. Ooh, some of those servers seem to be in much better conditions that I gave them credit for.
Altough I wonder how much we should take these numbers with a grain of salt. Asura.Sechs said: » Altough I wonder how much we should take these numbers with a grain of salt. They're populated from xiah's recordings of auction sales, by character name, and exclude characters who haven't made a transaction in 30 days. They aren't a representation of what you'll find on /sea, but relative proportions are probably skewed in favor of smaller servers. So, the smallest servers likely have a little less than 1/4 of Asura's population each. There's much more incentive to have auction mules or other temporary characters using AH on asura, so a larger proportion of their 'active' players aren't real players. I like my server the way it is, no merge please
Lakshmi.Avereith said: » I like my server the way it is, no merge please You deserve to suffer like us asurans! /whip Merging all the servers would absolutely be a horrible idea both for the players and the game, but I was just saying that it wouldn't kill the game.
Im pretty sure it actually would, doubling the crowd and halving the camps. yeah, that'd be a death sentence. It'd be a wrap.
But you guys would power through it and insist that "this is fine" Addiction is more powerful than logic. It wouldn't literally shut down aka; "die" It would just lose subs and lose subs and they'd milk it to the last man. Let's not forget that many people on one server just wouldn't be possible from a data stand point either. They would need to upgrade their servers first which won't be an option at this point.
Offline
Posts: 1534
Asura.Eiryl said: » Im pretty sure it actually would, doubling the crowd and halving the camps. yeah, that'd be a death sentence. It'd be a wrap. Yeah, and that aside, I genuinely do not understand what anyone's objection to the status quo is. Right now we have one huge server, two or three mid-size servers, and a bunch of pretty empty servers. They all provide different experiences you can choose from based on what you want from the game. With transfers easily available but gated behind a nominal fee to keep people from jumping from world to world constantly, the individual player is given a good range of environments through which to experience the game and the liberty to choose which is right for them. Some people would rather play on Asura and others Lakshmi and I cannot for the life of me figure out why the server merge crowd thinks that's any of their goddamn business. Forcing people to pay $30 to try another server is dogturds. That's part of it.
Forcing subs to pay to fix a problem that square themselves should be fixing (ghost towns) is another part of it. Overall game health is more important than the 5 people who are happy to waste resources on a server with 10 people. (and the server jump discount campaign is insulting, not a solution, it means they acknowledge the problem, but can't be bothered to lose the money they make from forcing you to pay to fix it yourself) Mega server can have sharded areas. Shards can even be named after the old servers.
Having a unified auction house and access to larger population for making groups would be a boon. There are many avenues they could take to alleviate congestion, sharding is one. Offline
Posts: 1534
Asura.Eiryl said: » Forcing people to pay $30 to try another server is dogturds. That's part of it. Forcing subs to pay to fix a problem that square themselves should be fixing (ghost towns) is another part of it. Overall game health is more important than the 5 people who are happy to waste resources on a server with 10 people. (and the server jump discount campaign is insulting, not a solution, it means they acknowledge the problem, but can't be bothered to lose the money they make from forcing you to pay to fix it yourself) I know the point is to take your money however you'll give it, but I see the transfer fee as a mild deterrent to overuse, like a $10 health insurance copay. Otherwise I'm sorry but I never really know what to say to people who complain about nominal server transfer fees in a game where they pay for 3 or 4 monthly subs without batting an eye. A $9 promotional fee is not a big deal! There are two types of people.
Those that see the cost and attempt to rationalize it. And those that know it's not about how much it costs but are insulted that it costs anything. It's a problem on purpose. Square IS a business, and a server transfer is a service and therefor has a nonzero value. Except, they are purposely ignoring the problem for profit. (just like literally every other company, cause a problem, charge for a solution) Offline
Posts: 1534
It's not rationalization, for me. Inasmuch as server transfers shouldn't be a thing you can do every day, it's good that it costs a nominal fee. If it were free and unrestricted, I would consider that bad for the game, because as I mentioned in the first place I think it's good that different servers are distinct from one another rather than one giant morass like with 14. YMMV.
Maybe rather than money, you'd prefer it be time-restricted? Like, you get one jump every three months? IDK; I'm not that attached to my nine bucks, obviously. In any case, Quote: I never really know what to say to people who complain about nominal server transfer fees in a game where they pay for 3 or 4 monthly subs without batting an eye They make enough off transfers from arbritrage mules and RMT to merge servers. Most events are instanced so a merge would create problems.
The population has increased slightly accross all servers since pre-COVID days, so if they didn't merge them them, they wouldn't do it now. Offline
Posts: 1347
Server merges cause a lot of problems that people don't talk about.
Imagine that guy on the forums who grew a creepy obsession with you now always there in Mhaura making awkward emotes. Offline
Posts: 169
Asura.Eiryl said: » Im pretty sure it actually would, doubling the crowd and halving the camps. yeah, that'd be a death sentence. It'd be a wrap. But you guys would power through it and insist that "this is fine" Addiction is more powerful than logic. It wouldn't literally shut down aka; "die" It would just lose subs and lose subs and they'd milk it to the last man. it would just affect your stupid RMT business and you know it. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|