Fenrir.Ramzus said: »
no
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Dev Tracker - Discussion
Fenrir.Ramzus said: » no Offline
Posts: 121
Bosworth said: » FFXI isn't dying or in a state of disrepair. Stop making ***up. Going free to play is an incredibly stupid idea and would kill the game. Offline
Posts: 121
Bosworth said: » Hit us with the proof, brother. Again, consider the game and all of the assets are already paid for many times over and have been for ages. There is a small skeleton crew already on payroll. The expense SE incurs to keep this game going is extremely minimal. There are modern games created today that were free from the outset, meaning they always intended to pay for the game with micro transactions and by other means. FF14 is free to play up to lv 60 and through a couple expansions. This isn't even a foreign concept to them. They have already introduced micro transactions to FFXI in the form of storage space. Ever hear of a little game called Fortnight? https://www.gamesradar.com/best-free-games-play-right-now/ "FFXI is dying"
-the same retards who parroted that stupid ***in 2010 Offline
Posts: 277
Your idea is to make a dated, 20 year old MMO in it's twilight years free to play, and remove their only source of guaranteed income? That's legitimately stupid. Shoehorning microtransactions into FFXI wouldn't replace the revenue they make from subscriptions/wardrobes/extra characters, not even close.
The entire idea is predicated on the assumption that free to play would bring a large swath of players back to FFXI, which I highly doubt it would do. The game is old, outdated, and has a wildly successful sibling MMO that will always overshadow FFXI. The legit only way they'd bring back a lot of players, and keep them, would be to do another expansion and then do post-expansion updates like they've done with previous expansions. The devs are already on record saying this isn't going to happen. Why waste the resources on FFXI when they can put those resources into FFXIV, and make a ***ton more money in the process? If charging a subscription fee is all it takes to keep the HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE players away then they oughta double whatever it costs now.
Lakshmi.Buukki
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Shichishito said: » Bahamut.Inspectorgadget said: » "FFXI is dying" -the same retards who parroted that stupid ***in 2010 but it is kinda pretty dead. wardrobes, mules and multiboxing is the life support and the simping white knights with the shut up and take my money attitude are the family members who can't let go. I wish it was as dead as you say. 30 page waits for Odyssey and Heqet being camped literally 24/7 nonstop around the clock seems to suggest otherwise. Offline
multiboxers and RMT gladly pay a multifold, i doubt increasing subscription fees are going to shy them away. but maybe our defenition of retards differs.
personly i doubt free2play is the way to go for FFXI, game is to old, ugly and slow paced to attract young ppl, the only ones you can lure in are former players and free2play is only going to cause even more of what probably drove a good portion of those ppl away - cheaters, botters, exploiters, RMT and their shouts. Why must these people always ***up a thread repeatedly and remain capable of posting?
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i never understood the concept of blocking someone, implying that you wish to not communicate with them anymore, just to tell them later that you blocked them. i'm sorry, i don't remember what i did to you specifically but since it seems you want to talk about it:
anyway, anyone a clue what this could mean: "Adjust in-game process when trading Vigil weapons for completed Mythic weapons" Offline
Posts: 9078
Shichishito said: » anyway, anyone a clue what this could mean: "Adjust in-game process when trading Vigil weapons for completed Mythic weapons" Probably just that you will be able to trade all the vigil weapons maybe and just store them at npc. Offline
Posts: 380
My only issue w/ such is 80 needs to be converted into 99 so that we don’t even need another Paywall to begin w/. Other than that it’s w/e. 99 is an odd number I guess in FFXI. 80 must be the pinnacle of all Stacks.
Leviathan.Celebrindal
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SimonSes said: » Shichishito said: » anyway, anyone a clue what this could mean: "Adjust in-game process when trading Vigil weapons for completed Mythic weapons" Probably just that you will be able to trade all the vigil weapons maybe and just store them at npc. Maybe, after what- close to 15 years?- they're finally adressing the issue of the weird dialogue of "giving up" on a mythic weapon after you complete it before starting/trading your new Vigil Weapon for a subsequent Mythic? Offline
Posts: 380
Lakshmi.Buukki said: » Shichishito said: » Bahamut.Inspectorgadget said: » "FFXI is dying" -the same retards who parroted that stupid ***in 2010 but it is kinda pretty dead. wardrobes, mules and multiboxing is the life support and the simping white knights with the shut up and take my money attitude are the family members who can't let go. I wish it was as dead as you say. 30 page waits for Odyssey and Heqet being camped literally 24/7 nonstop around the clock seems to suggest otherwise. Free to play requires some *other* payment model for SE to make money off of. Usually MTX or some kind of "season pass" system.
It would require an immense amount of work to retrofit such a system into FFXI, I don't even know where SE would start. All I can think of is, perhaps, paying money for special in game cosmetic lv 1 items like weapons and gear. Perhaps something like in game points you buy with money via the Playonline portal. They *might* be able to piggyback on FF14s existing infrastructure for its MTX stuff, since we do have crysta working already so... maybe thats viable. Then yeah, SE would basically need to hire an entire team to start producing a bunch of new nice looking oosmetic items you can buy and get in game. Thats going to be a *** tonne of work and they will need to produce enough up front MTX that the switch from monthly character costs to MTX paymodel is actually worth it. Its possible but its just a huge risk to take for a game that is making steady money. One of those "if its not broke, dont try and fix it" sort of things. Could a swap to MTX paymodel potentially work for FFXI? Probably could work. But is it guaranteed to work? Definitely not, and Im sure we all know how much corporate execs love risk Offline
Posts: 1347
Shichishito said: » i never understood the concept of blocking someone, implying that you wish to not communicate with them anymore, just to tell them later that you blocked them. It's usually obsession. I've seen others here do it and in other forums. Block someone, continue talking to/about them. There are people who can't handle being wrong. It's not that you deliberately pinned them in a corner. They just don't have good debate skills. There are other forms of obsession that they project as well such as trying to speak vaguely yet clearly talking about you specifically, upvoting any and all posts that they even remotely think are anti-you even if they have 0 clue what the post is about, and using their discord buddies to unnecessarily come at you for no apparent reason. Bahamut.Inspectorgadget said: » Yet another retard who "stopped playing this game years ago" only to *** about said game he quit on a forum dedicated to said game for whatever reason. Seems to be a trend here. Not sure why the derogatory terms are necessary. Is that typical where you come from? To call someone you don't agree with things like that? And it's not that people are "***" talking the game here, they enjoy it but are freely allowed to vent frustrations about it. No MMO is perfect. I've played many modern MMOs and I could list a few thing in each that frustrate me. There is nothing wrong with that. Leviathan.Celebrindal
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honestly, the playerbase of FFXI is so different than the playerbase of any MMO (across the aggregate), I really can't see any change from a simple subscription being functional. Let's face it- compared to other gaming options, we're old. And we'd rather have a clean sub than some cash shop or the like.
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WoW is 1 year younger than FFXI. That's old too.
FFXI was just a product of it's time. People now-a-days want the faster-paced MMOs with instant rewards. Those players like instant gratification and not really having to work for much, despite how they try to rationalize it. I've heard them try to rationalize how they worked for so-so and think "Come to FFXI and make a mythic, then tell me you've worked for something". At the same time, not meant to be a slam... different strokes but most of the older MMOs required more effort to earn good stuff. Ulitma Online, Ragnarok 1, etc. SimonSes said: » Probably just that you will be able to trade all the vigil weapons maybe and just store them at npc. Maybe they are updating it so that after you complete a mythic, the NPC will no longer think you are still working on it. Like I just started my gast, and when I traded the xbow to him, he still was holding my elder staff
Mattelot said: » WoW is 1 year younger than FFXI. That's old too. FFXI was just a product of it's time. People now-a-days want the faster-paced MMOs with instant rewards. Those players like instant gratification and not really having to work for much, despite how they try to rationalize it. I've heard them try to rationalize how they worked for so-so and think "Come to FFXI and make a mythic, then tell me you've worked for something". At the same time, not meant to be a slam... different strokes but most of the older MMOs required more effort to earn good stuff. Ulitma Online, Ragnarok 1, etc. XI's mythics aren't really "work", they're just a slog. Also people are forgetting about Wardrobes when talking about optional payments. If FFXI was F2P, I'm willing to bet 90% of the playerbase would still be paying for extra Wardrobes. I can see them also charging for extra characters still. Offline
Posts: 1347
Asura.Suteru said: » XI's mythics aren't really "work", they're just a slog. Semantics. The most common reason I've read of someone not wanting to do a mythic or another is "too much work". A guy in my LS who has several current expansion "relics" in FFXIV who doesn't want to make a mythic in FFXI because of how much effort it entails. I can confirm the difference. People in WoW used to brag about completing certain legendary weapons. I completed 2 relevant ones and they were a cake walk in comparison. Mattelot said: » Asura.Suteru said: » XI's mythics aren't really "work", they're just a slog. Semantics. The most common reason I've read of someone not wanting to do a mythic or another is "too much work". A guy in my LS who has several current expansion "relics" in FFXIV who doesn't want to make a mythic in FFXI because of how much effort it entails. I can confirm the difference. People in WoW used to brag about completing certain legendary weapons. I completed 2 relevant ones and they were a cake walk in comparison. There's a lot of very different ones in WoW and the amount of work from one to another is HUGE, so the fact you managed to get two (grats, btw!) doesn't really tell us a lot. In general WoW's legendaries, especially the old ones, took a lot of work but it was a different type of work. Closest thing I can think of in FFXI is old relics during the early 75 era. It took someone to lead a group of people, to schedule weekly, succesful runs, to manage the drama, and to decide who gets the coins for their own upgrade. It's not the same but... it's the closest thing I can think of in FFXI to compare to those old WoW legendaries. If you ask me it's hard to say which one takes more effort. And comparing it to a mythic... I mean a mythic nowadays is mostly solo work. A lot of work, sure, but despite of the new more lax time gatings, it's still something you can do on your own at your own pace. Can't say the same for some weapons like Aeonics. You either have a group (and then it's super easy) or you pay money to mercs, or you simply will never get an Aeonic. So if you see things from this point of view the effort/difficulty is relative and subjective. Relics in FFXIV are sorta in the same boat. The latest versions of the ARR ones and the early HW ones were all within reach and didn't exactly require you to farm who knows what super difficult raid or content. But it required you to grind hours and hours and hours and hours and hours of FATEs and Dungeons and blah blah, so many different contents with daily/weekly caps. It was... compareable to FFXI mythics maybe. FFXIV relics over the last few expansions have been different. Bound to a new type of content/story, it still requires a lot of work but it feels more... fluid, more seamless, more rewarding and less frustrating. If someone who completed FFXIV relic feels a FFXI mythic is "too much work" imho it's because he simply isn't "attuned" with the different, anachronistic, pace and style of FFXI, or because he doesn't have enough jobs developed to a certain level to allow them to solo everything at their own leisure. Just my two cents of course. Asura.Suteru said: » XI's mythics aren't really "work", they're just a slog. This sums up almost all MMO rewards that aren't direct drops from current cutting edge content. It's either grindy or it requires a short amount of highly coordinated time, almost never both. |
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