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February 2017 Version Update
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-02-11 09:53:14
Quote: I'm very very skeptic on this, unless it's a windower/gearswap/packets issue from the last patch.
Well what we DO know is that competent people do not seem to have issues with GS and their bubble potency unless there is packet loss going on.
What I do however expect is some people not setting up their .lua right - for example with the things you mentioned.
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Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-11 09:56:39
Am I the only one who won't take the "they don't have time for that" excuse? Isn't this a subscription based MMO?
No one's excusing SE in this instance. They highly likely don't have the time to waste being inefficient making changes 1x1. Why change each individual NM's contribution to the formula when you can just change the formula.
If it's done right, particularly evasive enemies still retain some Eva bonus, even with a change to the calculation.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2017-02-11 10:01:40
What I do however expect is some people not setting up their .lua right - for example with the things you mentioned. You'd be surprised how many undoubtely competent players I found with this small mistake in their Luas.
I had this mistake myself until when I found it out long time ago and never used it ever since.
BRD has a similar issue with instruments if you precast with something else.
For those jobs my suggestion is to just precast with the midcast thing at least for those slots. Can Fastcast in all other slots just fine.
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-11 10:02:40
Quote: I'm very very skeptic on this, unless it's a windower/gearswap/packets issue from the last patch.
Well what we DO know is that competent people do not seem to have issues with GS and their bubble potency unless there is packet loss going on.
And people tend to get curious about the effectiveness of their spells from time to time.
That's not true, but if it works for you then keep doing it I guess.
As I scrolled by this, I hoped someone would light into Byrth, What makes you the expert??
hehe
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-02-11 10:08:16
Am I the only one who won't take the "they don't have time for that" excuse? Isn't this a subscription based MMO?
This geo nerf broke a good portion of the endgame stuff, and when a BiS BLM complains about not being able to land nukes, even with the right support, it's pretty clear this was not intended. If they had taken the time to test the changes, they would have known.
AFAIK there aren't any fully time FFXI developers left, everything is done as an "additional duty" so I expect even additional hours per week to be too much considering they also have to work on the next update. And it would be more then two hours on one day, that's just the data entry component and not the value determination which would take a helluva lot longer considering the sheer number of monsters (not just NMs) added since SoA.
Seeing how it went from 64 to 66 to 68 reduction as the monster level increases it would seem the skill (or value or whatever people want to call it) lose two per level growth past 102. It's most likely an across the board edit since SE specified multiple things and evasion wasn't one of them. Whole thing would take like ~1hr to develop and test, then another 5~10m to apply. And since HTBC's are level 99, they didn't get the reduction at all which further leans towards them not manually editing stuff, since those have been rather central to their grind content in the past two years. Plus it would also explain how they missed the GEO bug for so long, they just created the extended version of these formula's back at SoA release and just never looked at them until we complained that things were FAR too evasive at the higher end.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-02-11 10:12:52
You'd be surprised how many undoubtely competent players I found with this small mistake in their Luas.
There is a common poster on this forum who has an Idris and wasn't using it for over a year because their lua wasn't working properly.
Single biggest problem I see is players just snagging a Moten's lua and thinking they can just use it without first understanding how to code or having someone else edit it for them. KISS seems to be a forgotten art these days.
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Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-11 10:16:04
I know a guy who wasn't using his Dunna because his friend's LUAs are buggy and he's too lazy to transfer gear to an established one.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2017-02-11 10:44:32
Rinse and repeat like 50 times, could automize that and use logger to see the values. With a large enough sample any possible anomaly would stand out.
If the values are always fitting what they should be, then the "no precast for geomancy" point becomes moot.
I can't rule it out but I'm very skeptic about it. In the end I did this test myself.
~15 mins
~150 geomancy bubbles cast with fastcast precast gear
All of them produced the correct Idris result.
None of them produced Dunna results.
None of them produced default-geomancy results.
None of them produced under 900 skill results.
And yes, I do have a bit of Quickmagic in my precast (only 7%)
Think we can close the case now? I think 150 is, while small, a sample large enough. If there were any regular and not random anomalies, I'm sure I woudl've seen them.
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-02-11 10:55:49
Quote: Think we can close the case now?
Repeat test at Escha Dragons during Campaign please.
Just kidding, thanks for doing the tests.
Bismarck.Phaded
By Bismarck.Phaded 2017-02-11 13:31:01
Single biggest problem I see is players just snagging a Moten's lua and thinking they can just use it without first understanding how to code or having someone else edit it for them. KISS seems to be a forgotten art these days.
It's not just Mote's lua, its pretty much any lua. Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat. BRDs and GEOs are easy to expose because of pre/midcast issues.
By sudsi 2017-02-11 13:47:08
Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat.
Please do expand on this, I think everyone could benefit from your great wisdom.
By Afania 2017-02-11 15:07:13
Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat.
Please do expand on this, I think everyone could benefit from your great wisdom.
Gonna learn how to code to play a video game these days otherwise you suck, geez.
Edit: people keep saying "if you don't use lua you suck" that's why some uses lua. And now they're not allowed to copy and paste lua but must code it themselves otherwise they still suck. So much work to play a game, lol. I think it's excessive to hint others are lazy or bad if they don't understand code, especially if they are just asking for the base version to edit with.
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By Calinar 2017-02-11 15:20:40
It's no secret that gearswap makes you a dramatically better player. It's not the players fault, it's the game is so god damn slow. You can very easily hit 3 or 4 macros before the game acknowledges you switched gear once.
If a person asks for a gearswap, it just means they're very lazy, as every jobs gearswaps are very easy to find.
A five year old can edit gearswap luas for gear. It's the things like TagTH, obi, day/weather/time that people acceptably need help with.
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-02-11 15:36:34
It's no secret that gearswap makes you a dramatically better player. It's not the players fault, it's the game is so god damn slow. You can very easily hit 3 or 4 macros before the game acknowledges you switched gear once.
If a person asks for a gearswap, it just means they're very lazy, as every jobs gearswaps are very easy to find.
A five year old can edit gearswap luas for gear. It's the things like TagTH, obi, day/weather/time that people acceptably need help with. I do not use GS, though I understand the handicap this gives me vs other players who do. As far as the five year old, that is unfair to the older players who grew up on Attari and NES and Genesis and never got the lesson which is all too common these days. you know those pictures you see of a grand parent asking their grand kid how to so something on the computer. It is rather hard to switch from one type of play to another if you have never tried it before. Just think about all those Playstaton and Xbox users who still use a controller and not a KB. lazy is not the only reason, it could simply be time related and a kind word from someone who understands their point of view.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-02-11 15:48:48
Single biggest problem I see is players just snagging a Moten's lua and thinking they can just use it without first understanding how to code or having someone else edit it for them. KISS seems to be a forgotten art these days.
It's not just Mote's lua, its pretty much any lua. Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat. BRDs and GEOs are easy to expose because of pre/midcast issues.
I mentioned Moten because his library allows players to do some really complicated stuff that automates a large part of playing a job, great for advanced players who already know exactly what their doing. Unfortunately the logic employed is complex and indecipherable to anyone who isn't familiar with coding and means all they can do is copy paste gear into spots they ~think~ are important. With inline gear equips, combine sets and all the Moon Logic involved its' extremely easy for a non-coder to screw ~something~ up and not even know it. The guy had Idris in his Geomancy midcast sets, what was broke was the logic in the midcast function not properly referencing those sets and too many gear combines overwriting each other. I see that happening all the time, someone wants to gear up a job and asks the players they know for a "SMN / RDM / BLM / WAR lua". They get handed this one with motens extended libraries that the owner got from someone else which has all sorts of unnecessary logic due to times changing and nobody rebuilding it. They toss in their gear but play like ***cause it's not doing what they think it is. They complain, send it to me, I take a look and proceed to rip out huge sections or just replace it entirely. Send it back and their telling how much better it plays now.
Motens extended libraries are great for people how know exactly what their doing, anyone else is risking screwing up the logic without even knowing it.
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サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-02-11 15:59:04
A person who takes the time to learn how the game works, and has even a passing understanding of how to min/max their jobs is probably going to play well, with or without gearswap.
The kind of person who takes a fully-functioning, pre-made lua (which is more or less paint by numbers) and somehow manages to cast bubbles sans Idris? Probably was hopeless, with or without gearswap.
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2017-02-11 16:08:46
Leviathan.Brotherhood said: »It's no secret that gearswap makes you a dramatically better player. It's not the players fault, it's the game is so god damn slow. You can very easily hit 3 or 4 macros before the game acknowledges you switched gear once.
If a person asks for a gearswap, it just means they're very lazy, as every jobs gearswaps are very easy to find.
A five year old can edit gearswap luas for gear. It's the things like TagTH, obi, day/weather/time that people acceptably need help with. I do not use GS, though I understand the handicap this gives me vs other players who do. As far as the five year old, that is unfair to the older players who grew up on Attari and NES and Genesis and never got the lesson which is all too common these days. you know those pictures you see of a grand parent asking their grand kid how to so something on the computer. It is rather hard to switch from one type of play to another if you have never tried it before. Just think about all those Playstaton and Xbox users who still use a controller and not a KB. lazy is not the only reason, it could simply be time related and a kind word from someone who understands their point of view. Controller use being equated with computer inept old poeple kinda makes me go, "eh?"
I'm one of those former PS2 players who still uses a controller. I also write/update my own luas, help people with gearswap issues on forums and in game, and have "controller binds" that trigger via controller button combinations for fast actions and dualboxing commands.(and since the binder plugin and windower's built in binds don't support controllers.. it's a hell of a lot harder to setup than keyboard.)
I'm all for PC masterrace. Being on PS2 sucked in a lot of ways. But screw keyboard controls. I do my typing on a keyboard, and my playing on controller.
I realize I'm focusing on a side example you were using, but yeah, that kinda annoyed me. Pardon the derail.
Regarding people who can't understand their own luas. Well. I knew zero code when I first started using spellcast. I learned xml by trial and error, messing with examples I found till I got it. Then comes gearswap using lua. rinse repeat. Although I had a bit more help learning lua since I knew someone who was actually a programmer at that point.
If you're gonna use gearswap try to learn some basics. It's very rare that I actually see someone trying to understand what's in their lua, and asking questions about the code logic or syntax. The far more common scenario is effectively, "I can haz lua?"
I'm not gonna give anyone grief about it, because I understand the effort involved in trying to learn a new coding language. But it does say something about a player, and is not likely to inspire any respect for them either.
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-02-11 16:13:51
God, lol. Staying "anon" would be better but I have to lol at some of the commentary put forth here and explain things.
Mote's GEO lua has two lines for casting GEO spells:
sets.midcast.Geomancy
sets.midcast.Geomancy.Indi
When my alt obtained Idris, I tossed Idris into the top one and left the weapon blank on the other, thinking it would auto-equip since it was still a midcast for geomancy and it would pull from the first line. At some point a couple months later I realized my indi-fury wasn't as powerful as it should have been, and realized my lua was not casting Indi spells in my Idris as I had thought.
This was the beginning of me using gearswap, and before I started min/maxing my alt aside from farming it an Idris (and my gil farming at that time was so limited I essentially ignored all other gear upgrades while trying to get the hp bayld so I wasn't exactly fine tuning things).
Of course leave it to Saevel to say it was "for over a year" when I have only been on Asura for 19~ months, did most of my Idris grinding on Asura, and noticed my mistake before the REM's were +269 so it was quite some time ago.
By veddertehtaco 2017-02-11 17:00:54
I don't use gs currently, not opposed to it at all, might look into it but if I do I wanna be able to tweak it myself and understand how/why/etc. Also a lot of ppl I'd assume, like myself, do play on tight schedules (wife/kids/work/school etc)and when they get some downtime , just wanna play the game lol. Again I fully see the strengths of it but mostly my time is at a premium currently and playing on multiple pc's just adds to that (issue of putting gs together on both)
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-02-11 17:09:50
I don't use gs currently, not opposed to it at all, might look into it but if I do I wanna be able to tweak it myself and understand how/why/etc. Also a lot of ppl I'd assume, like myself, do play on tight schedules (wife/kids/work/school etc)and when they get some downtime , just wanna play the game lol. Again I fully see the strengths of it but mostly my time is at a premium currently and playing on multiple pc's just adds to that (issue of putting gs together on both)
Gearswap by and large is a massive time saver as it is far quicker to add a new gear to a Lua than figure out any and all equipsets might use it across jobs. Once gearswap is initially configured it is extremely little time investment.
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2017-02-11 17:14:41
I keep an instance of all my lua open in notepad++ all the time. Replace a piece of gear? Highlight, ctrl+h(find+replace shortcut) enter new item in second field, click replace all in all opened documents.
Just updated every instance of a piece of gear across all jobs in like 15 seconds. Especially useful for updating augmented gear. Well, assuming you don't just set each piece of augmented gear as it's own table so you only have to list the augments in one place.
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サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-02-11 17:21:34
I do the exact same. Only thing that takes time is when I go to rearrange entire gearsets (like adding in a white damage / CRIT hybrid set I made for lulz) and non max haste dw sets.
By veddertehtaco 2017-02-11 17:22:02
Another win for gs lol, hate adjusting macro/equipsets across cor/run/drk/blm/nin
Guess I'll look into it next week since I should have a chunk of time after v-day lol
Edit:also hate the crap where I use an item
Like brutal in left ear and in another swap it's in right ear causing a swap issue
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2017-02-11 17:32:46
Rinse and repeat like 50 times, could automize that and use logger to see the values. With a large enough sample any possible anomaly would stand out.
If the values are always fitting what they should be, then the "no precast for geomancy" point becomes moot.
I can't rule it out but I'm very skeptic about it. In the end I did this test myself.
~15 mins
~150 geomancy bubbles cast with fastcast precast gear
All of them produced the correct Idris result.
None of them produced Dunna results.
None of them produced default-geomancy results.
None of them produced under 900 skill results.
And yes, I do have a bit of Quickmagic in my precast (only 7%)
Think we can close the case now? I think 150 is, while small, a sample large enough. If there were any regular and not random anomalies, I'm sure I woudl've seen them. I still think you have shotty bubbles
By Rife 2017-02-11 18:28:34
So is death bursting completely dead now?
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-02-11 18:31:54
little early to say it's completely dead, but the magic accuracy requirement jumped by a shitton on t4(at least 400 more m.acc needed assuming focus/languor/warlocks before and after)
you can make up ~300 with threnody/frazzle and quite a bit more with gear(at the expense of some damage, ofc).. don't think anyone's gone in with all buffs and a m.acc geared death set vs albumen or schah
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2017-02-11 18:49:30
Blessing can double the vorseal value, let's not forget that either.
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Ragnarok.Jukiro
サーバ: Ragnarok
Game: FFXI
Posts: 198
By Ragnarok.Jukiro 2017-02-11 18:53:25
Leviathan.Comeatmebro said: »don't think anyone's gone in with all buffs and a m.acc geared death set vs albumen or schah
literally just posted this scenario a few pages back and macc was nearly floored on albumen. the only thing that might be possible is our BLMs leaning more towards MAB (mine certainly is), but even then out of 4 BLMs it was pretty pathetic compared to slapping 99k without too much difficulty before update.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-02-11 18:56:18
literally just posted this scenario a few pages back and macc was nearly floored on albumen. the only thing that might be possible is our BLMs leaning more towards MAB (mine certainly is), but even then out of 4 BLMs it was pretty pathetic compared to slapping 99k without too much difficulty before update.
Jukiro said: had RDM Frazzle III, BRD threnody, and idris languor/malaise... No mention of warlocks roll. No mention of boost-int. No mention of crepes, gearing toward m.acc. Melee need to gear very heavily toward acc and can still barely cap without any 1h buffs on targets this level, it's entirely possible the same is expected of mages.
For that matter, you didn't even say you had focus(you said malaise/languor..)
Ragnarok.Jukiro
サーバ: Ragnarok
Game: FFXI
Posts: 198
By Ragnarok.Jukiro 2017-02-11 19:04:31
my apologies, naturally we're using pear crepes, and we did have warlock's roll, but not boost-int which is decently substantial. if we're even willing to try it with mages again I'll be happy to report back.
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