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Omen Findings
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9916
By Asura.Saevel 2017-01-19 08:47:17
Obviously this doesn't apply to all bosses, but I can definitely land any debuff on Kin when he's absorbing magic damage
We melee kin so never brought a RDM there. Normally it's on Kei and Fu that I go RDM and they both like to resist Frazzle unless I have the GEO do Focus or I use one of my JA's. Fu I usually have Focus so it's not much of a problem to just reapply it but Kei we use RNG TF to close Light and it's not worth nerfing his damage just to have Frazzle III be erased constantly.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2017-01-19 08:50:25
For what it's worth, Kin resists my BRD debuffs pretty often without focus/languor (which we never use since we go melee setup on him).
With NiTro I can obviously land everything 1/1, with SV (and no Nitro) I still get resists often, without anything it's pretty hard for me to land stuff on it.
...not that it matters, he dispels stuff so quickly I kinda stopped to bother.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9916
By Asura.Saevel 2017-01-19 09:10:39
On Kin Shy likes to stick Pinning to make his Casting take a lot longer. Gives the melee a longer window to WS in.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2017-01-19 09:13:08
Yeah, it's useful (and hard to stick even with Fire Threnody II up), but it's irritating how little it lasts on him and how hard it is to stick it (outside of NiTro/SV of course!)
By clearlyamule 2017-01-19 10:31:22
Obviously this doesn't apply to all bosses, but I can definitely land any debuff on Kin when he's absorbing magic damage. Pretty sure all elemental resistances are floored in that state since Frazzle works as well as anything else, although with erase spam I just try for Addle II along with Dia/Inundation. Generally I've found absorb elements tend to correspond with low resist/sdt. It's part of why they always seem to absorb more than the dmg it would've done or why your multi element skillchains always hit the absorbed element on a lot of mobs since the element it chooses is based on resistance then an order
Sylph.Braden
サーバ: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2017-01-19 11:07:07
Yep. Onychophora is supposed to be much easier to enfeeble when he's in magic absorb mode, but it's definitely not floored magic evasion or anything. Palila in Sky always makes a wyvern or mage trust choose Thunder unless there's some manner of SC or Threnody going on. Perfidien and Plouton tend to take 0 damage on what should be effective L2/L3 SCs (except Fusion and Grav) without Threnody, and the wrong SC of any level is a heal no matter what.
Tested Wyvern Breath AI not too long ago against Vallation and they ignore SDT entirely, so resistances should be the only factor.
Asura.Thorva
By Asura.Thorva 2017-01-19 13:32:40
I am the RDM, and every slot is optimized besides mythic and rings, because I'm not paying 200m a piece each, and the three augmented pieces I'm currently using (head, hands and legs) are 5 or less from cap.
Even if you have a 50% chance of landing them, you won't be cycling through them anyways because it erases all its debuffs too quickly, and you have to be constantly nuking to keep its regen down, not to mention the other tasks pointed out earlier.
Unfortunately rdm gives up a lot to be useful, that includes tons of gil for hq and or mythic. I still don't have all the gear I want/need on rdm but I am getting there slowly. The m.eva on mobs vs rdm lack of innate m.acc (a much needed job trait) is too extreme.
That being said, a rdm can easily blink tank all those nms in omen, a rdm can main heal the entire zone, the only time a rdm has issues curing is during AoE attacks, but if you cycle your cures or /sch you should be good. A rdm can also dd pretty damn good in there too. Rdm weakest spot is the enfeeble, that can be overcome with the HQ gear and or mythic.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 14:05:59
I don't know why you're telling me this. My RDM is maybe 15-20macc from being completely optimized in every slot, depending on how enfeebling skill converts over to magic accuracy.
If you think that's enough to make or break it on Kei, then have at it and let me know how it goes.
Fenrir.Snaps
サーバ: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2017-01-19 14:13:22
I would be interested to see your enfeebling sets. I have been able to land ninjutsu debuffs on the bosses without any food or support, and reliably on the midbosses, so there's that.
Asura.Thorva
By Asura.Thorva 2017-01-19 14:16:19
I don't know why you're telling me this. My RDM is maybe 15-20macc from being completely optimized in every slot, depending on how enfeebling skill converts over to magic accuracy.
If you think that's enough to make or break it on Kei, then have at it and let me know how it goes.
Considering I rdm omen every day, I think I know what I am talking about.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 14:17:48
That is so face-palm worthy that I don't know what to say.
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Asura.Thorva
By Asura.Thorva 2017-01-19 14:31:18
That is so face-palm worthy that I don't know what to say. Yeah, ok. Well I wasn't trying to get in a pissing match with you. I only was trying to explain that whomever your rdm is, isn't ready for omen. It happened to be you, you took it personal, and now you are throwing a fit. Fix your rdm, learn to enfeeble off of sc for the m.acc bonus if you need to. Adjust your gear, but don't throw tantrums because you can't land spells yet other rdm can.
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Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 14:42:29
Now, correct me if I'm wrong, but MB counts as outside help.
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Asura.Thorva
By Asura.Thorva 2017-01-19 14:55:34
Have you even fought Kei? Do you really think as the solo nuker, haste2'er, dia3'er and occasionally healer, you really have the option of coordinating a MB enfeeble that'll be wiped away in about 10-30 seconds?
Let me break this down for you since you seem to want to argue and think you know best, first off you said yourself you don't have mythic or HQ.
This tells me off the bat you are missing out on a lot of m.acc, mythic combined with max aug malevolence or kei shield will get you far better m.acc than you are getting with a perfect aug griov and any grip in the game. Not to mention mythic also gets this amazing thing called aftermath which increases m.acc (another 30-49 m.acc) and lowers m.eva by 10.
Congrats, I already blew a hole wide open in your m.acc set and I haven't even talked about the difference in hq/nq gear.
Augmented hands vs hq enfeeble hands, hmm what is the clear winner.
Rdm doesn't need to sit there and only nuke/dia/cure. You can use enspells on kei to prevent the regen and having a melee rdm can also help with the sc. SC + MB + enspell, what a concept, the shield is much easier to deal with now.
MB an enfeebling spell off a sc? That doesn't take much coordination, just change the ws you use to close light or dark as needed. Don't even try to use "solo haster" as an excuse, haste on a rdm should be lasting more than 7 minutes per party member. Solo Nuker, well again, you should be MB off those skillchains and use enspells.
You are making excuses because someone has come up and shown you that you lack the m.acc to land enfeebles, I know 2 rdm in my group that can land spells on him myself included and psylo already came up and said that s/he has no issues landing enfeebles. Common denominator, you don't have the gear/m.acc for omen.
Now I know how brutal and rash that all sounds, but I told you that you were lacking in gear and you wanted to get cocky and argue with me. There is no way around it, you are lacking m.acc
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Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 15:01:56
That's wonderful. Now please answer. Correct me if I'm wrong, but does MB count as outside help?
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By Blazed1979 2017-01-19 15:02:03
Thorva.... dafuq are you saying?
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Asura.Thorva
By Asura.Thorva 2017-01-19 15:02:05
Now, correct me if I'm wrong, but MB counts as outside help.
not if you control them, rdm can melee, control the skillchain.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-19 15:03:35
Only thing contributed to the thread topic so far is apparently Enspells work for preventing Kei's Regen, so thanks for that.
Asura.Thorva
By Asura.Thorva 2017-01-19 15:06:18
Only thing contributed to the thread topic so far is apparently Enspells work for preventing Kei's Regen, so thanks for that.
Because correcting false information of a rdm can't do anything but cure/dia/haste was not a contribution.
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Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 15:07:23
Now, correct me if I'm wrong, but MB counts as outside help.
not if you control them, rdm can melee, control the skillchain.
So on a mob, with slow spikes up half the time, where you need to skillchain in order to bring its shields down, you want to do skillchains of your own, with your melee rdm, for the sake of landing your enfeebles that'll last 10-30 seconds before being wiped away, on top of your other duties as rdm.
Am I reading that right?
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サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-19 15:07:30
When taken out of context, that was the debate, yes.
Asura.Thorva
By Asura.Thorva 2017-01-19 15:14:04
Now, correct me if I'm wrong, but MB counts as outside help.
not if you control them, rdm can melee, control the skillchain.
So on a mob, with slow spikes up half the time, where you need to skillchain in order to bring its shields down, you want to do skillchains of your own, with your melee rdm, for the sake of landing your enfeebles that'll last 10-30 seconds before being wiped away, on top of your other duties as rdm.
Am I reading that right?
If you are going rdm as a solo nuker, I assume you have other melee there, learn to sc off other people. if you are dealing with slow spikes then a great adjustment would to be to use OaT weapons to still build TP, for rdm, murg with AM3 and dem degan +1 or a blurred +1 weapon with temper 2 all work amazing for tp gain during slow.
Not sure how that is hard to see, you see a drk use torc, use cdc or req to alter the sc for your MB, you are still getting the sc for the shield and as an added bonus you get M.acc from the MB.
See someone use cdc? fine close with the needed ws for your sc to MB enfeeble off of.
It still goes back to if you don't want to mb your enfeebles, you need more m.acc.
When taken out of context, that was the debate, yes. As for you? That's nice, but if you saw I was simply telling him he didn't have the m.acc and he took it personal and I had to break it down because he refused to listen.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 15:22:33
Or you can put your sword away and properly perform your duties as a rdm.
Well, maybe you're right. Llew, whenever you get hit with slow spikes, just swap in your multi-hit Great Katana and use that. I'm too busy over here melee'ing it to MB slow2.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-19 15:26:21
Or you can put your sword away and properly perform your duties as a rdm.
Well, maybe you're right. Llew, whenever you get hit with slow spikes, just swap in your multi-hit Great Katana and use that. I'm too busy over here melee'ing it to MB slow2. Maybe if you stop triple boxing you could git gud on RDM. Also I think Koga counts as a multi-hit GK.
Asura.Thorva
By Asura.Thorva 2017-01-19 15:29:14
Or you can put your sword away and properly perform your duties as a rdm.
Well, maybe you're right. Llew, whenever you get hit with slow spikes, just swap in your multi-hit Great Katana and use that. I'm too busy over here melee'ing it to MB slow2.
Are you trying to tell me that rdm only duty is to cure/dia/haste?
That is pretty sad, I know for a fact rdm can do a lot more than that, the problem is you aren't geared for it and you refuse to believe it is possible because you are only capable of cure/dia/haste, all of which is possible while rdm is melee.
There are rdm that do fine in there, I have told you that, I have told you how to overcome your problems, if you don't want to invest the gil on rdm to land enfeebles without MB, then don't complain that you can't do it.
You are using the mentality that because you can't do it, therefore it can't be done. You are wrong, there is no way around it, several other rdm are doing fine.
Cure/dia/haste? And do what afk the rest of the time? Become useful, use enspell, use ws for the sc, MB your nukes/enfeebles. Quit playing a multi-dimensional job in only one dimension.
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Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2017-01-19 15:30:54
Pssf, I am gud.
I just want to recap how we got to where we are right now.
I made the statement that rdm can't land debuffs without outside support. Thorva comes in and says you should pull out your sword, close out skillchains off other people, who are likely trying to do SCs of their own in order to kill the NM, and MB enfeeble off your own MBs. Against Kei.
I just want everyone to be clear on that. I'm ok with the court of public opinions to take over from here.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-19 15:32:02
if you don't want to invest the gil on rdm to land enfeebles without MB, then don't complain that you can't do it. ***, he's too cheap to even upgrade his AF to +3, lol.
Asura.Thorva
By Asura.Thorva 2017-01-19 15:32:32
No, I told you to get a better rdm, that your rdm lacks m.acc, you took it personal and threw a child like fit. I explained in detail ways for you to overcome your issue and you continue to refuse to accept the answers and think that I only say to bring out a sword and melee.
if you don't want to invest the gil on rdm to land enfeebles without MB, then don't complain that you can't do it. ***, he's too cheap to even upgrade his AF to +3, lol.
if he refuses to upgrade his gear, then I think we come back to the start of the whole conversation where I said he needs more m.acc
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2017-01-19 15:33:47
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-19 15:35:25
Made a comment in Skype last night that RDMs seem to be the most sensitive people.
A Thread Specifically for Omen.
Figured i'd make one so we can stop raiding the December update thread.
The Room Order?:
Floor1: Kill a bunch of enemies
Floor2: Kill a bunch of enemies
Floor3: Glassy Empty NM
Floor 3.5: Randomly?? Occurrence lucky room.
Floor4: Kill a bunch of enemies
Floor5: Kill boss
Armor Upgrades
The requirement for +2s of each slot is the following:
Head -> 8 Paragon cards
Body -> 10 Paragon Cards.
Hands -> 7 Paragon cards
Legs -> 9 Paragon Cards.
Feet -> 6 Paragon cards.
+3s are:
Head -> 40 Paragon cards
Body -> 50 Paragon Cards.
Hands -> 35 Paragon cards
Legs -> 45 Paragon Cards.
Feet -> 30 Paragon cards.
Quote: The +3 Scales required are split via jobs.
Kin
WAR,MNK,DRK,PLD,SAM
Kei
WHM,BLM,RDM,BLU,SCH
Gin
THF,NIN,DNC,RUN
Fu
PUP,BST,DRG,SMN
Kyou
BRD,RNG,COR,GEO
Entry Key Items?:
You get a new one every 20 hours, However i have been able to get one whilst inside: Whether this was a lucky random room I don't presently know.
Glassy NMs:
Each one has a Unique abillity! Yay! Also their all Empty Mob types.
Glassy Thinker -> Pain Sync: [Citation needed] Splits damage dealt to it to those within range. 20" Scherzo works on Pain Sync
Glassy Gorger -> Blessings Something: Copies everyones around its buffs. 10"? Maybe.
Glassy Craver -> Glassy Craver likes to use View Sync (which is like Carousel but pulls you in) and follows immediately with Carousel. Distract worked well against the evasion+
Final Bosses:
THese appear to be all Catarae.{SP}
Kin:
Quote: Kin was more tricky and we ran out of time here. He absorbs Phys dmg during TP moves and magic dmg during spell casts. He has moderatly high Eva. 1.3k or what I had as Acc was not enough to cap. His special move seems to be called Malign Invocation. Massive dmg AoE with amnesia, goes through shadows but is absorbed by Migawari. He has the usually doom and curse and bio moves but nothing scary. Actually Nin was a very good tank here as well. Our Pld died to Doom early and I had no problem tanking it.
He casts some week spells like drain, aspir , freeze, comet....no idea if it gets stronger at the end. I highly assume so.
Gin: Quote: WS:
- Diabolic Claw, Malign Invocation, Stygian Sphere, Deathly Dimminuendo
- Hellish Crescendo at around 60% or so again probably
- Stygian Cyclone at some point also why not
- Interference near the end, probably 25% again
- Perfect Dodge once early on, forget when
- Uses Suppressive Sphere immediately, which gives the message "A barrier begins to pulsate around Gin" and up goes the shield effect
- Zero Hour does about 500-800 HP and a 60 second Inhibit TP, range is at least 15', seems to be able to use whenever after around 75% (or maybe free use below 25% and we just killed it too fast)
Spells:
- Break, Stone V, Stonega IV, Slowga
- Honestly no idea what else he's supposed to be able to do, I only saw him cast a few times (I expect Breakga below a certain point)
Other junk:
- Absorbs magic damage occasionally, but not always; almost definitely related to Suppressive Sphere
- There seems to be no downside to using melee and not SCing, although he does take good SC damage when he doesn't absorb it (47k Rudra's did a 63k Distortion from a single step with Inundation)
Kei: Quote: Used benediction at 53%, and a special TP move (Dancing Fullers) at 75%, 50%, 25%, and 10% that does 2500 base dmg x the number of people in range, Including lupons. (BLU + lupon in range= 7500 dmg) Scherzo was on, still did 7500dmg.
Has elemental spikes effect, and changes them often. (indicating what element to nuke it with) It absorbs everything else.
Kyou:
Every 25% does some kind of 10 000 needle move. Starts to spam Meteor sub 25% total HP. Lots of add-effects on his melee hits including Curse to lower HP by 50% ish. Purges debuffs regularly and buffs himself with Pro/Shell. Meteor spam gave us the final blow. He can also do 1000 Fists.
Quote: Meteor sub 25% is 25 range. RNG and COR shooting it at 23 can outrun it easily so healer can focus on tank when needed. We just let our PLD eat the big WS each time and arised him.
Fu:
Opens with a 20" Buff Absorb/Wipe (Ebullient Nullification). Casts Paralyze, Paralyaga, Poisonaga II, Water V, Blizzaga IV. Uses Stygian Cyclone, Malign Invocation, Hellish Crescendo, Deathly Diminuendo and it's Special attack as mentioned above. Certain buffs make it rage to do this Buff absorb. When Enraged he takes extra damage.
How do i get cards:
You Obtain cards by obtaining "Omens". The amount of omens you have are hidden from you, and carry over from your last Entry. After a set amount of omens has been obtained, you receive a Paragon card. [More details needed.]
Alternatively, you can trade 10 cards of 1 type, to be traded for 1 card of another type.
The Inside Objectives (Collecting still)
Completing a set will give you a card drop!!
The Objective scales based on Party members
*Cast Magic on an enemy X amount of times
*Heal x amount or more X amount of times.
*Use X amount of Job Abilities on X amount of times.
*Weapon skill for X amount of Damage X amount of times.
*Kill X amount of enemies.
*Weapon skill X amount of times.
*Land critical attack on enemies X amount of times
*Magic Burst X amount of times.
*Melee hit for X amount of damage X amount of times.
Omen NM Drops:
Glassy Thinker: Adad Amulet, Adapa Shield.
Glassy Gorger: Kishar Ring, Enki Strap, Erra Pendent.
Glassy Craver: Nusku Shield, Sherida Earring, Anu Torque
(The below drop a scale related to their name)
Kin: Utu Grip, Ilabrat Ring
Gin: Dingir Ring, Yamarang
Kei: Ammurapi Shield, Lugalbanda earring
Kyou: Enmerkar Earring, Iskur Gorget
Fu:
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