Omen Findings |
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Omen Findings
Brynach said: » Shiva.Siviard said: » Ruaumoko said: » I'm now wondering if a Nirvana SMN could be an excellent DD on Kei, provided the SCH opens Fragmentation for them. Flaming Crush could do some pretty spectacular numbers. We've done Kei a couple of times with a setup of PUP x2, COR x2, SMN and GEO. One COR uses Drachen Roll and Puppet Roll, the other COR uses Companion's Roll only so that the Automatons have regain. The GEO lays down a Geo-Malaise bubble. One PUP uses the PLD Auto to tank, the other uses a RNG and he holds his puppet on standby. The PUP whose auto is tanking has to keep at least one Light Maneuver up in order to proc Bone Crusher. The other PUP with RNG Automaton equipped with the Inhibitor attachment uses deploy to force Armor Shatterer which results in a Light SC. The SMN using Ramuh then bursts with Thunderstorm. The SMN can burst twice with Thunderstorm via Apogee JA. Rinse/Repeat until Kei dies. The fight, assuming no mistakes, will last ~12-15 minutes which includes Benediction. A good SMN will burst for anywhere in the range of 35k to 50k depending on resist.. We have been going Run Whm Sch Cor Geo Smn. Same principle as above, but frag sc > mb Thunderstorm. However, I will say that on a normal geo malaise+lang (no BOG or Bolster) I get closer to 70-75k mb on smn. BOG or Bolster both means 99k for me. We did use the SCH strat with a single PUP tanking, but we found that Bone Crusher to Armor Shatterer (both of which do low damage) results in a Light SC that heals Kei for only a small amount of HP. As opposed to a SCH doing nuke skillchains, all of which heal Kei for some pretty significant amounts unless the SCH gimps himself to the point the nukes do single or double digit damage. Offline
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Shiva.Siviard said: » Brynach said: » Shiva.Siviard said: » Ruaumoko said: » I'm now wondering if a Nirvana SMN could be an excellent DD on Kei, provided the SCH opens Fragmentation for them. Flaming Crush could do some pretty spectacular numbers. We've done Kei a couple of times with a setup of PUP x2, COR x2, SMN and GEO. One COR uses Drachen Roll and Puppet Roll, the other COR uses Companion's Roll only so that the Automatons have regain. The GEO lays down a Geo-Malaise bubble. One PUP uses the PLD Auto to tank, the other uses a RNG and he holds his puppet on standby. The PUP whose auto is tanking has to keep at least one Light Maneuver up in order to proc Bone Crusher. The other PUP with RNG Automaton equipped with the Inhibitor attachment uses deploy to force Armor Shatterer which results in a Light SC. The SMN using Ramuh then bursts with Thunderstorm. The SMN can burst twice with Thunderstorm via Apogee JA. Rinse/Repeat until Kei dies. The fight, assuming no mistakes, will last ~12-15 minutes which includes Benediction. A good SMN will burst for anywhere in the range of 35k to 50k depending on resist.. We have been going Run Whm Sch Cor Geo Smn. Same principle as above, but frag sc > mb Thunderstorm. However, I will say that on a normal geo malaise+lang (no BOG or Bolster) I get closer to 70-75k mb on smn. BOG or Bolster both means 99k for me. We did use the SCH strat with a single PUP tanking, but we found that Bone Crusher to Armor Shatterer (both of which do low damage) results in a Light SC that heals Kei for only a small amount of HP. As opposed to a SCH doing nuke skillchains, all of which heal Kei for some pretty significant amounts unless the SCH gimps himself to the point the nukes do single or double digit damage. Exactly. The Sch gimps the sc nukes to heal for very small numbers, but can nuke for mb for large numbers after my bp magic burst. Fenrir.Moldtech said: » Asura.Frod said: » Ruaumoko said: » I'm now wondering if a Nirvana SMN could be an excellent DD on Kei, provided the SCH opens Fragmentation for them. Flaming Crush could do some pretty spectacular numbers. 7-man party? ramuh hits for like 70k on kei we win with 23-25min left everytime, smnx2 schx2 pld geo
Finally people realizing how powerful a good geared nirvana smn is
In our last run we got both a Brown Chest floor (Pick 3) after the Midboss and then also a Golden Chest floor after the final Boss.
Lakshmi.Konvict said: » Finally people realizing how powerful a good geared nirvana smn is Sadly I don't know anyone who would qualify for such a statement. For people going with mage setups doing Kei, Glassy Craver is a huge pain but if you can slap a good helix on it at 30-35% before it gets super spammy <25% and then do gravitation >> death (99k) it will bring that last bit down quickly, you can get it down and just let the helix kill it off, was able to get 6-9k Helix on him
another reason to SMN it if you can, conduit rotation and bolster drops any of the minibosses in alittle over a minute. and in that situation noone cares if pld/smns die since they arent too horrible effected by weakness.
their regain/massive tp spam starts at 30% on the nose. our first conduit usually gets it to that 2nd conduit finishes. glassy is extremely manageable in pdt gear Offline
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This requires further testing but I'm suspecting that literally any icon the Glassy Gorger gets contributes to his DT-%.
We noticed that by having only food effects on our tank but burying it in debuffs it still had an insane amount of DT-%. Needs more testing. If that's true that means one needs to carefully pick which buffs or debuffs to use on it...
Has it been found out what's an average number of "copied buffs" that allows a group of average DDs to bring him down? Also I assume once he "copies" a buff and manages to get a related -DT bonus, that -DT bonus stays on him even if that buff expires or you dispel it, right? Not sure if anyone has mentioned it but, I finally got my mule her bard af feet +3 done. First you trade the cards/gear and final boss drop, then wait til next day change, then he'll ask for the craft items afterwards which will cost around 5.5m to complete and another day wait. Trading my boots to him didn't trigger anything else so yep.
Funny thing, When fighting I used Holy Circle told group to drop it as soon as it was on, It got copied. Even with rdm and geo spamming dispel and being able to remove it, It would still wear off constantly. every 5~10 sec would see in log for over 3 min it wears off. is this normal?
tbh only run omen 5 times so not sure. How often does Kei change element? Would I be able to take a ranged group in or is it only really going to work with a SCH+MB setup?
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Asura.Ladyofhonor said: » How often does Kei change element? Would I be able to take a ranged group in or is it only really going to work with a SCH+MB setup? RUN/RDM/SCH/GEO/COR/RNG is an effective setup. Ruaumoko said: » Asura.Ladyofhonor said: » How often does Kei change element? Would I be able to take a ranged group in or is it only really going to work with a SCH+MB setup? RUN/RDM/SCH/GEO/COR/RNG is an effective setup. Perfect, thanks Ruau. Do we have a running tally of reported body drops yet?
Trying to get an idea of whether these bodies are "rare" or "pulse weapons from Escha ZT T3 rare". If the latter, specifically aiming for them seems a bit ... Ruaumoko said: » From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really effective because of all the elements he switches to and gains resistance to Light and Darkness are not among them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. You still have to break the shield before Trueflight/Leaden are effective. SCH needs to open for the RNG or COR with Fusion or Distortion before Trueflight/Leaden Salute will blow Kei back to the stone-age, otherwise he'll just absorb it like everything else. how much dmg is a nice leaden cor doing closing off a SCH fusion? and what is the COR doing to get TP? tacticians? I assume malaise/focus?
Sylph.Gobbo said: » Ruaumoko said: » From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really effective because of all the elements he switches to and gains resistance to Light and Darkness are not among them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. You still have to break the shield before Trueflight/Leaden are effective. SCH needs to open for the RNG or COR with Fusion or Distortion before Trueflight/Leaden Salute will blow Kei back to the stone-age, otherwise he'll just absorb it like everything else. Ohh there is a far better way to do that. SCH - Transfixion SC RNG - Trueflight makes Distortion (Ice/Water) COR - Wildfire / Leaden Makes Darkness (Ice/Water/Earth/Dark) With Inundation your looking at +40% damage on top of Allies and whatever else you throw on. He only takes full damage during the MB window that follows a SC and SCH stratagems are at a premium during that fight due to insane broken regen. You want to maximize your damage per stratagem used. Fenrir.Sathicus said: » Do we have a running tally of reported body drops yet? Trying to get an idea of whether these bodies are "rare" or "pulse weapons from Escha ZT T3 rare". If the latter, specifically aiming for them seems a bit ... Asura.Saevel said: » Sylph.Gobbo said: » Ruaumoko said: » From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really effective because of all the elements he switches to and gains resistance to Light and Darkness are not among them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. You still have to break the shield before Trueflight/Leaden are effective. SCH needs to open for the RNG or COR with Fusion or Distortion before Trueflight/Leaden Salute will blow Kei back to the stone-age, otherwise he'll just absorb it like everything else. Ohh there is a far better way to do that. SCH - Transfixion SC RNG - Trueflight makes Distortion (Ice/Water) COR - Wildfire / Leaden Makes Darkness (Ice/Water/Earth/Dark) With Inundation your looking at +40% damage on top of Allies and whatever else you throw on. He only takes full damage during the MB window that follows a SC and SCH stratagems are at a premium during that fight due to insane broken regen. You want to maximize your damage per stratagem used. You kill his regen by nuking his current weak element. Tier 1/2 nukes are good enough for that. Offline
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That's why we have good discussion threads like this.
That is such a powerful Regen I was thinking to myself 'there HAS to be a way to drop it'. Valefor.Terravcota
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How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Any other tips?
Also, did anyone go with the time of day enter thing for floor 3? My friend and I were entering approximately the same time every morning during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the same time every night and getting all Thinkers. Valefor.Terravcota said: » How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Any other tips? Also, did anyone go with the time of day enter thing for floor 3? My friend and I were entering approximately the same time every morning during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the same time every night and getting all Thinkers. We do it PUP GEO SCH SCH BLM BLM all mages 20-21 distance focus/malaise SC MB, if you see pain sync run 25+, worse case it kills the pup's puppet, you bind/grav until pup gets out new pup and gets hate. One thing that seems to help is to enfeeble it greatly so it spams WoP over Pain Sync its not 100% but definitely helps minimize Pain Sync Impact (the best), burn/choke/shock/slow/blind/para/poison/bio/frazzle, since the geo is running focus you have 5 people who can enfeeble If using RUN or PLD and they eat it, they just have to tank it weak. Asura.Toralin said: » Valefor.Terravcota said: » How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Any other tips? Also, did anyone go with the time of day enter thing for floor 3? My friend and I were entering approximately the same time every morning during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the same time every night and getting all Thinkers. We do it PUP GEO SCH SCH BLM BLM all mages 20-21 distance focus/malaise SC MB, if you see pain sync run 25+, worse case it kills the pup's puppet, you bind/grav until pup gets out new pup and gets hate. One thing that seems to help is to enfeeble it greatly so it spams WoP over Pain Sync its not 100% but definitely helps minimize Pain Sync Impact (the best), burn/choke/shock/slow/blind/para/poison/bio/frazzle, since the geo is running focus you have 5 people who can enfeeble If using RUN or PLD and they eat it, they just have to tank it weak. Nice, what about craver with mage setup ? AoE are 20+, draw in and bindga seems a pain Should everyone stand on the rock while the GEO use Indi-Languor/Geo-Wilt. Wilt should be enough to cut the AoE dmg significantly. If you don't have a WHM to curaga, just have the SCH use Accession Regen V. Other than that, thunder MB is the route I usually go. The craver doesn't have unlimited MP, so I'd recommend having the mages spam T2s outside of MB until convert, radial arcana etc is up. It really helps for everyone to buy Vile Elixirs/+1 from the AH or Curio Vendor Moogle in this situation.
Carbuncle.Doryll said: » Asura.Toralin said: » Valefor.Terravcota said: » How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Any other tips? Also, did anyone go with the time of day enter thing for floor 3? My friend and I were entering approximately the same time every morning during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the same time every night and getting all Thinkers. We do it PUP GEO SCH SCH BLM BLM all mages 20-21 distance focus/malaise SC MB, if you see pain sync run 25+, worse case it kills the pup's puppet, you bind/grav until pup gets out new pup and gets hate. One thing that seems to help is to enfeeble it greatly so it spams WoP over Pain Sync its not 100% but definitely helps minimize Pain Sync Impact (the best), burn/choke/shock/slow/blind/para/poison/bio/frazzle, since the geo is running focus you have 5 people who can enfeeble If using RUN or PLD and they eat it, they just have to tank it weak. Nice, what about craver with mage setup ? AoE are 20+, draw in and bindga seems a pain I would say he is the hardest with a mage setup, we use a PUP tank and we stand 20-21 away and we cycle fusion, the big thing on this one is putting a monster helix on. mages need to keep aquaveil/ss/phalanx/blink up on this mob especially. Once it gets to 30% we all get back 25+ out of range and then "run in" and try to do a SC+MB.(SCH runs in first, fusion is nice b/c its t1 spells, and with capped FC/aquaveil, even if your getting yanked in/out it doesnt interupt. Now sticking Pyrohelix2 thats another story. After the blm see the 2nd immanence they run in to MB) One thing to note death does do 99k on it, so if you can slap a 8k helix on at 25-30% and get a death off of 99k, it will kill it We finally got Fu's ring drop after like 20 scale drops, and 2 neck drops. -_- ***is like 1% drop rate. Body is probably somewhere between 0.1% to 0.2% drop rate.
Okay, so the two times we got 666 omens we ended up with a "pick 3 gold chests" floor. I know we've had other chest floors, but I don't know what caused them.
I also analyzed the omens I've gotten from killing monsters (n=1277) and the distribution is flat with a range of 0-999. It might as well be /random. Still, given the above example, I think the name "omens" was picked to mean "thing that portends what is to come." Along that vein, I compared midboss ratios with 2 other groups in my linkshell. The numbers are below: Miang: 3 Gorgers, 13 Thinkers, 2 Cravers Byrth: 10 Gorgers, 1 Thinker, 7 Cravers Rooks: 7 Gorgers, 1 Thinkers, 1 Cravers Fisher's exact test says there is a <0.1% chance we're drawing from the same distribution, so something we're doing is likely biasing us towards one boss over the others. Whatever it is obviously has to be done before we reach the boss, which leaves how we kill Sweetwater/Transcendent mobs and what our starting group is. * Miang's group is consistently PLD, THF, GEO, BRD, WHM. He doesn't kill more monsters than he has to. I don't know who enters Omen for his group. * My group varies, but it's always Tank, Meleex2, (BRD,) GEO, WHM. We almost always kill all monsters. We sometimes don't bring the BRD. The person who enters Omen for us is either PLD or DNC. Tank can be PLD or RUN. Melee x2 is either BLUx2, BLU+DNC, or DNC+NIN. * Rooks' group is PLD, WHM, NIN, GEO, COR, (Trust or RDM). NIN always enters. His group doesn't kill many extra monsters. |
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