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Omen Findings
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Kyou iirc was mostly dangerous under 10% becomes it becomes spammy. Vex/atune (we put non idris on that) negates most of his stuff though (think our vex/attune GEO died under 10% and it got a little hectic). Was easy fight for us, think we were PLD WHM GEO GEO (BLU or DRG) COR. Pretty much any well geared DD works though.
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I can also confirm that someone can die and you can still get chest floor. Our SCH died more than once on different floors (not on the boss floors though), we skipped a few mobs on 2nd floor, finished maybe 2 objectives in total (other than the 'go up objective'), and we got 3 chests (brown)
Other times, no one dies, we kill everything, do more objectives, and get jack.... or 1 chest >.> Fu was easy with a melee setup. His damage taken boost seems to be proportional to how much many buffs he dispels, and we had a bard.
He doesn't dispel finishing moves, so I did 99k Rudra's -> 99k Rudra's -> 99k Darkness after his dispel move. Biggest problem was getting buffs back up before we finished 25% so he wouldn't reset to a low bonus. I've also killed Fu in a pet group (or watched them kill it, rather) and they never got a very high bonus because they were all out of range of the dispel move but that wasn't a logical necessity. We got a chest room after killing Gin and trying to warp out tonight. Zoning in to the chest room got me a Paragon card. We ended up getting an Ilabrat Ring from the chest (normally a Kei drop) + 2x ~1000 gil chests. Thinker isn't bad just having 1 person that isn't a Leeroy solo DD it. Got it to about 16% before I WS'd it during Pain Sync on accident. Wiped and RR'd and finished it off. We were rewarded with his worst drop. >.>b
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Not sure if it's been mentioned (15 pages to go through). Noticed something with Gin, he seemed to switch between modes where he absorbed light aligned SCs/damage, and darkness aligned damage. We think it may be tied to zero hour or another move.
Lakshmi.Byrth said: » We got a chest room after killing Gin and trying to warp out tonight. Zoning in to the chest room got me a Paragon card. We ended up getting an Ilabrat Ring from the chest (normally a Kei drop) + 2x ~1000 gil chests. ...I got a chest room after Gin. Open one, 1,319 gil, *** you SE... Sabishii said: » Not sure if it's been mentioned (15 pages to go through). Noticed something with Gin, he seemed to switch between modes where he absorbed light aligned SCs/damage, and darkness aligned damage. We think it may be tied to zero hour or another move. Asura.Kiyarasubrosa
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3rd attempt in Omen solo. Cleared both floors of all mobs and all 6 objectives done and only received one card. What was weird is the number of Omens dropping from the mobs seemed low. Kept getting small amounts ranging from 200 to as low as 1. So it seems the amount of Omens earned is between 1 and 999. Still not sure if these Omens count towards card drops or not or if they share a correlation with the number of objectives completed. Has anyone received 2-3 cards on a single run by completing every single objective?
I noticed another oddity as well. Glassy Thinker at one point used Asuran Fists as a TP attack. I don't remember these type of mobs ever using that attack. I do have a video showing this but not sure if this a big glitch or this is indeed something they have access to. Also, anyone have any further clues or experience of proc triggers occurring on normal mobs that lower the mid-boss/zone bosses HP or anything of that sort? Only seen 1 claim of this so far. Asura.Kiyarasubrosa said: » I noticed another oddity as well. Glassy Thinker at one point used Asuran Fists as a TP attack. I don't remember these type of mobs ever using that attack. I do have a video showing this but not sure if this a big glitch or this is indeed something they have access to. Dragon Flail My Tongues Around Wildly might be a more apt naming choice.
Odin.Llewelyn said: » Asura.Kiyarasubrosa said: » I noticed another oddity as well. Glassy Thinker at one point used Asuran Fists as a TP attack. I don't remember these type of mobs ever using that attack. I do have a video showing this but not sure if this a big glitch or this is indeed something they have access to. It could also SC with these WSs. Sylph.Braden
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Looking at my logs, the "Execute X skillchains on your foes" thing seems to require Vagary-style multisteps or at least every SC on the same target. Kinda wish there were more Transcended mobs to go around now.
edit: also skillchain damage contributes towards the 30k WS objective, which fits in line with added effects counting towards 2k auto-attack: Code 20:38:48 4: You have reduced your foe's HP by 7141 using a single weapon skill. 20:38:51 Braden uses Penta Thrust.The Sweetwater Pugil takes 4206 points of damage. 20:38:54 Skillchain: Compression.The Sweetwater Pugil takes 2935 points of damage. Sylph.Braden said: » Pain Sync is Breath damage for sure. Shell does nothing, PDT gear does nothing. Valiance tested that it's not Dark-based, so no idea on the element. How did you come to this conclusion? Sorry if it's already posted in the thread somewhere, I couldn't find it. Offline
What's the lowest man clear anyone's done all the way through including the mega boss? The main reason I'm asking is as everyone knows going the jobs you want, limited to six people, etc is all a nightmare so knowing the amount of flexibility you could potentially have to do a run helps a lot. I think the least amount of people I've seen do a full clear is 4 and using 2 trusts? How integral were the trusts (like would one have to be replaced by a healer)? I'm trying to figure out how many non optimal jobs you could bring on a run or if say 9 people are on at one time and everyone wants to go, if you could split the parties up somehow and still get wins for both as long as you had some of the key jobs.
Verda said: » What's the lowest man clear anyone's done all the way through including the mega boss? The main reason I'm asking is as everyone knows going the jobs you want, limited to six people, etc is all a nightmare so knowing the amount of flexibility you could potentially have to do a run helps a lot. I think the least amount of people I've seen do a full clear is 4 and using 2 trusts? How integral were the trusts (like would one have to be replaced by a healer)? I'm trying to figure out how many non optimal jobs you could bring on a run or if say 9 people are on at one time and everyone wants to go, if you could split the parties up somehow and still get wins for both as long as you had some of the key jobs. Well, 5 is easily doable, as I can solo DD the entire run. If you attempt Thinker without a BRD or SMN, you can likely do it with 4 as well. So tank, DD, geo, healer. We took down Kei today with a PUP (me) SMN SCH BLM GEO COR setup. Fun fight for the most part. I purposefully gimped my puppet's accuracy so it wouldn't interfere with SCH skillchains.
SCH was doing Fragmentation skillchains, SMN bursted with Ramuh Thunderstorm, BLM with T5 nukes, GEO would nuke too. COR kept up Wizard's Roll and Puppet Roll for the SMN's BP damage. We did make one critical mistake that made this fight last a bit longer than it should have. Our SCH bursted with a Helix II. After the initial burst damage, the rest of it simply added to Kei's already crazy regen. Kei went from 49% up to 73% extremely quickly. Got SMN earring to drop. BP DMG +10% Offline
Hmm ok thanks Lady. Knowing how far you can push it helps if you set up runs... doesn't feel good to leave ppl out it being Christmas season doesn't make it feel any better >.<
Verda said: » Hmm ok thanks Lady. Knowing how far you can push it helps if you set up runs... doesn't feel good to leave ppl out it being Christmas season doesn't make it feel any better >.< Well, the good aspect of the content is time crunch isn't terribly important (depending on what you go after). So you don't need specific DD so long as you choose the right Caturae. So any of the 12~ melee or whatever are fine, so long as they're competent at the job. So certainly once you're farming for cards, you can bring almost anything so long as you keep a basic structure. It's probably possible (within the time constraints) to go without a GEO, but that might require a COR for Runeists roll on some fights. Sylph.Braden
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Fenrir.Snaps said: » Sylph.Braden said: » Pain Sync is Breath damage for sure. Shell does nothing, PDT gear does nothing. Valiance tested that it's not Dark-based, so no idea on the element. How did you come to this conclusion? Sorry if it's already posted in the thread somewhere, I couldn't find it. As I said: Shell does nothing, PDT gear does nothing. Scherzo/EA and Migawari work, Luopans are taking very little damage, Wyverns are getting hit for 60% of what most players are getting hit for. My GEO wife idles in D. Ring and Twilight Torque (among other PDT or MDT but not BDT pieces) and she always takes 85% of what I take on DRG. Unless there's some secret new 4th category of damage that DT covers but BDT doesn't, it's gotta be Breath. Anyone Nin tank Kin? I am having issues with the non stop AOE to tank him well and wondering what others have done. We normally go 2 dd, geo brd whm and me as nin.
Verda said: » What's the lowest man clear anyone's done all the way through including the mega boss? The main reason I'm asking is as everyone knows going the jobs you want, limited to six people, etc is all a nightmare so knowing the amount of flexibility you could potentially have to do a run helps a lot. I think the least amount of people I've seen do a full clear is 4 and using 2 trusts? How integral were the trusts (like would one have to be replaced by a healer)? I'm trying to figure out how many non optimal jobs you could bring on a run or if say 9 people are on at one time and everyone wants to go, if you could split the parties up somehow and still get wins for both as long as you had some of the key jobs. We've done GEO GEO NIN SCH and GEO GEO NIN WHM. None of the trusts were required for Kyou (although they are nice.) I think what's more difficult to plan for is Glassy Thinker. Sylph.Braden said: » Unless there's some secret new 4th category of damage that DT covers but BDT doesn't, it's gotta be Breath. There are many more then three categories of damage in FFXI, well over a dozen in fact. SE has gone through great lengths to hide them from us, but over the course of time we've pretty much figured it out. Server side each attack has a set of flags that describe the nature of the attack and what the server use's to determine the damage modifiers. SE hasn't always been consistent when they implement stuff which is why you get situations where Tomahawk or Requiescat work one way but not another. So far we know of the following flags <Physical> <Magic> <Breath> <Slashing> <Piercing> <Blunt> <H2H> (yes it's a separate family though only a few mobs differentiate between H2H and blunt) <Spell> <Weapon Skill> <Earth> <Water> <Wind> <Fire> <Ice> <Thunder> <Light> <Dark> <Non-Elemental> So a regular sword attack would have the flags <Physical> and <Slashing> set to 1 while the rest would be set to 0. The enemy would then have SDT resistance / weakness checked to see and if it's got one towards either then it's applied. An attack with a fist would be <Physical> <H2H> set to 1, Formless is <Magic> <Non-Elemental> set to 1 and Requiescat is also <Magic> <Non-Elemental>. An elemental nuke like Fire V would be <Magic> <Spell> <Fire>, a Wyverns breath would be <Breath> <Fire> and so forth. Sometime SE screws up a bit flag and we get weird results, like Dark Rings counting multiple times or weird WS mechanics. Abilities like Tomahawk or Banish will reduce the value but not if the target has immunity instead of merely resistance. There is likely also a <Job Ability> and <Magic Burst> flag in there too that we just don't really have a way to test around. There is almost certainly additional flags for each monster family due to how Family bonus / resistance works and us having a <Player> flag. Sorry if this is a bit verbose but damage in this game is far more complicated then just PDT/MDT/BDT though those categories work 95% of the time. Attacks that deal damage based on a value other then MAB/MDB/dSTAT/pDiff frequently have the <Breath Damage> flag set though not always as the "X Needles" attacks are <Physical> <Piercing>. Asura.Saevel said: » Sylph.Braden said: » Unless there's some secret new 4th category of damage that DT covers but BDT doesn't, it's gotta be Breath. There are many more then three categories of damage in FFXI, well over a dozen in fact. SE has gone through great lengths to hide them from us, but over the course of time we've pretty much figured it out. Server side each attack has a set of flags that describe the nature of the attack and what the server use's to determine the damage modifiers. SE hasn't always been consistent when they implement stuff which is why you get situations where Tomahawk or Requiescat work one way but not another. So far we know of the following flags <Physical> <Magic> <Breath> <Slashing> <Piercing> <Blunt> <H2H> (yes it's a separate family though only a few mobs differentiate between H2H and blunt) <Spell> <Weapon Skill> <Earth> <Water> <Wind> <Fire> <Ice> <Thunder> <Light> <Dark> <Non-Elemental> So a regular sword attack would have the flags <Physical> and <Slashing> set to 1 while the rest would be set to 0. The enemy would then have SDT resistance / weakness checked to see and if it's got one towards either then it's applied. An attack with a fist would be <Physical> <H2H> set to 1, Formless is <Magic> <Non-Elemental> set to 1 and Requiescat is also <Magic> <Non-Elemental>. An elemental nuke like Fire V would be <Magic> <Spell> <Fire>, a Wyverns breath would be <Breath> <Fire> and so forth. Sometime SE screws up a bit flag and we get weird results, like Dark Rings counting multiple times or weird WS mechanics. Abilities like Tomahawk or Banish will reduce the value but not if the target has immunity instead of merely resistance. There is likely also a <Job Ability> and <Magic Burst> flag in there too that we just don't really have a way to test around. There is almost certainly additional flags for each monster family due to how Family bonus / resistance works and us having a <Player> flag. Sorry if this is a bit verbose but damage in this game is far more complicated then just PDT/MDT/BDT though those categories work 95% of the time. Attacks that deal damage based on a value other then MAB/MDB/dSTAT/pDiff frequently have the <Breath Damage> flag set though not always as the "X Needles" attacks are <Physical> <Piercing>. This is Good info ! All of this page is , but specially this post :) Thanks for divulging the info Bismarck.Funstealer
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needs more data on how cards are actually earned noting seems to be 100% confirmed yet and what are the omen light things when u kill mobs exactly
ive been going with the same group of friends and yet somehow 1 of members is 1 card behind To add to Saevel, quick draw is probably something like JA flag cause you can still damage magic immune monsters such as warder of temperance while requiescat does 0 on said monster.
Anyone been running this solo with tips/advice on 3rd floor bosses? I've been going on sch, but best I've managed were gorger to 18% and craver to 23% before timing out :(
Asura.Saevel said: » Sorry if this is a bit verbose but damage in this game is far more complicated then just PDT/MDT/BDT though those categories work 95% of the time. Attacks that deal damage based on a value other then MAB/MDB/dSTAT/pDiff frequently have the <Breath Damage> flag set though not always as the "X Needles" attacks are <Physical> <Piercing>. Phoenix.Karukachu said: » Anyone been running this solo with tips/advice on 3rd floor bosses? I've been going on sch, but best I've managed were gorger to 18% and craver to 23% before timing out :( Sylph.Jeanpaul said: » Except for the rare hybrid or fixed damage attacks (ie: No Quarter), everything you listed falls into one of those 3 categories. Which is why I said for 95% of the time. That last 5% is weird abilities and mechanics that tend to stump people because they think only in terms of PDT/MDT/BDT. Take Apex and some of the newer NMs for example, they take bonus damage from skillchains which would be a good indicator that there is a flag for <Skillchain> which is only used on the L1/2/3/4 Skillchain "attacks". It's entirely possible for there to be a <Physical> <Fire> attack or <Magical> <Slashing> though I don't know of any currently in the game. Good to know system for both defense and offense so we can take advantage of it. Phoenix.Karukachu said: » Anyone been running this solo with tips/advice on 3rd floor bosses? I've been going on sch, but best I've managed were gorger to 18% and craver to 23% before timing out :( That's impressive given the immense HP they have. I do think it's possible to solo floor 3, but not on every job. I think floor 3 is meant to gate soloers to floors 1 & 2. I wish they didn't implement it in a way that sabotages regular groups. Also in regards to Pain Sync, I think we need hard evidence of BDT gear actually working to group it under that. Given the uniqueness of all of the other new special moves, I don't think process of elimination is good enough. It would also be good to see if it's tied to any particular element. |
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