November 2016 Version Update

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » November 2016 Version Update
November 2016 Version Update
 Valefor.Kiaru
Offline
サーバ: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-11-10 01:05:19  
I think I gained ~100 attk without last resort/hasso up on my drk.
~200 with it.
Something like that.
Crap gear so:
1331 attk without lr/hasso.
1698 attk with
[+]
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3628
By Phoenix.Capuchin 2016-11-10 01:07:52  
BTW, I'm already a little salty at the prospect of PUP getting on this pet set at the expense of potentially getting left off the "light DD" set. I guess if the H2H changes are strong enough, there's potentially some logic in not continuing to give PUP access to basically all of the same gear MNK gets (while also having a puppet that is now EASILY capable of more than making up for MNK's native JAs/traits). But it still brings me back to the bad old days of PUP getting excluded from DD gear and crammed onto garbage mage sets...

Considering S-E said they had 10 months of sets planned out, and we had the first 5 sets with Salvage models, it seems like this round might end up doing some sort of split of the light DD/ranged jobs from the original Denali/Homam sets. Tali'ah also shows that they aren't necessarily against completely changing the set of jobs from those that were on the old sets with same model.

1) Flamma: WAR PLD DRK SAM DRG (Heavy DD set)
2) Tali'ah: BST SMN PUP (Pet job set)
?) Goliard model? (mage set?): WHM BLM RDM BRD SCH GEO

And some mix of the 8 remaining "light DD"/ranged jobs (MNK THF NIN RNG BLU COR DNC RUN) across the Denali and Homam model sets? Will be interesting to see the breakdown. THF/RNG/NIN/COR is a pairing we've seen, so maybe stick them on the Denali-looking set? But that would leave a pretty odd mix of MNK/BLU/DNC/RUN for the other. I'm curious, at least...
[+]
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2016-11-10 01:14:39  
New Smite values:

Smite1 - 25/256 (9.765625% att boost; same as old Smite3)

Smite2 - 38/256 (14.84375% att boost; same as old Smite5)

Smite3 - 51/256 (19.921875% att boost)

Smite4 - 64/256 (25% att boost)

Smite5 - 76/256 (29.6875% att boost)
[+]
 Valefor.Kiaru
Offline
サーバ: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-11-10 01:16:07  
WOW, that's insane!
Inc resolution nerf!
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 01:28:07  
Odin.Llewelyn said: »
New Smite values:

Smite1 - 25/256 (9.765625% att boost; same as old Smite3)

Smite2 - 38/256 (14.84375% att boost; same as old Smite5)

Smite3 - 51/256 (19.921875% att boost)

Smite4 - 64/256 (25% att boost)

Smite5 - 76/256 (29.6875% att boost)
Those are really nice values, but for the purpose of jobs who were suffering from lack of invites (MNK, PUP, etc) how is this gonna change things?
In a scenario where you're not superbuffed sure, it's gonna be awesome.
But in Zerg scenarios where you have Bolster Idris Frailty + Dia2 i.e. when your attack is capped for the current target, how is Smite gonna make a difference?

Honest question.
Offline
Posts: 142
By Sockfoot 2016-11-10 01:30:37  
Asura.Sechs said: »
In a scenario where you're not superbuffed sure, it's gonna be awesome.

Answer.
 Sylph.Jeanpaul
MSPaint Champion
Offline
サーバ: Sylph
Game: FFXI
user: JeanPaul
Posts: 2623
By Sylph.Jeanpaul 2016-11-10 01:31:59  
Checked the Alchemy Guild, the limit for today's item, Stun Knife, was 21,600 points instead of the previous 7,200. Aprons and crap don't seem so bad to get anymore.

edit: Worth noting that some items are going to be worth more than old Wiki lists them for since they'd cap on a single trade. Seems like they give the same amount of GP as they would yield in gil to a NPC.
[+]
Offline
By Calinari 2016-11-10 01:36:33  
Sylph.Jeanpaul said: »
Checked the Alchemy Guild, the limit for today's item, Stun Knife, was 21,600 points instead of the previous 6,960. Aprons and crap don't seem so bad to get anymore.


OH ***FOR REAL? Hot like fire. but WAY overdue.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 01:39:19  
Anybody knows what this is about?

Quote:
New items have been added to the Mog Garden shop.

There's no new monster to rear, so what are the new items added?
 Carbuncle.Rajang
Offline
サーバ: Carbuncle
Game: FFXI
user: Rajang
Posts: 157
By Carbuncle.Rajang 2016-11-10 01:41:34  
The Shinobi Hakama guild point limit went from 6,400 to 19,200 today, so it seems like they tripled the limit.
 Sylph.Braden
Offline
サーバ: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-11-10 01:42:52  
Sandals went from 4000 to 12000 (Leather), Brass Finger Gauntlets from 3280 to 9840 (Gold). Triple GP is nice.
 Asura.Azagarth
Offline
サーバ: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-11-10 01:43:38  
not seeing anything impressive with h2h.... just saying.

but ffs 1810 attack base with reso now and i dont even have hq abj..... easily 1900+ on a full argosy+1 reso set, 0 buffs.
 Leviathan.Andret
Offline
サーバ: Leviathan
Game: FFXI
user: Andret
Posts: 1008
By Leviathan.Andret 2016-11-10 01:50:00  
Eyeballed stuff a bit on my 100JP Mnk on some mosquitoes.

Smite seems to do around 5K without impetus. Roughly 8k with impetus but I have seen a 15K Smite once... so it might be possible with better equips to do it more often.

Howling Fist is about 5-8k. Haven't seen 10k+

Side note: I saw some 1k+ counters with Perfect Counter. Is this normal?
Offline
By Calinari 2016-11-10 01:53:04  
And, called it. Started blowing mnk too soon. nothing has changed.
 Asura.Thorva
Offline
サーバ: Asura
Game: FFXI
user: Thorva
By Asura.Thorva 2016-11-10 01:57:05  
Asura.Azagarth said: »
not seeing anything impressive with h2h.... just saying.

but ffs 1810 attack base with reso now and i dont even have hq abj..... easily 1900+ on a full argosy+1 reso set, 0 buffs.

I am at 1914 still missing 2 HQ pieces
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 02:01:06  
What's the meaning of :

Quote:
The hand-to-hand combat damage cap has been increased.

Did they make so H2H have a higher "cap" on attack? That would make the new values on Smite JT more useful I guess.
Offline
Posts: 936
By Chyula 2016-11-10 02:05:09  
Don't bother H2h still garbage.
[+]
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2016-11-10 02:08:44  
Asura.Sechs said: »
What's the meaning of :

Quote:
The hand-to-hand combat damage cap has been increased.

Did they make so H2H have a higher "cap" on attack? That would make the new values on Smite JT more useful I guess.

Probably raised the qRatio cap. Same thing they did to 2H melee and why they are good in buffed situations.
[+]
Offline
Posts: 172
By waffle 2016-11-10 02:51:22  
Asura.Sechs said: »
Anybody knows what this is about?

Quote:
New items have been added to the Mog Garden shop.

There's no new monster to rear, so what are the new items added?

As I mentioned earlier, you can buy the pagodite from the green thumb moogle now.
[+]
 Cerberus.Tidis
MSPaint Winner
Offline
サーバ: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2016-11-10 03:24:38  
Ok I'm capping GP on everything at this point then.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 04:38:38  
Many months ago they changed the ratio at which DEX and STR convert to Acc and Att for one handed weapons and H2H.
It used to be 2:1 for 1H/H2H and 4:3 for 2H.

The changes they made:
DEX>Acc is now 4:3 for all weapon types and all slots (Main, Sub)
STR>Att is now 4:3 for 2H and 1H (Mainhand)
STR>Att is now a different value (can't remember) for H2H
I assume this value didn't change for H2H since there's no mention of it in the patch notes.


qRatio caps at 3.25 (normal) and 4.25 (crits) for 1H/H2H, whereas 3.75/4.75 for 2H.
If Saevel's assumption is correct now H2H falls in the second category as well.

Supposing this is right a fully buffed MNK or PUP will now deal roughly ~15% more damage than they did before.
Which is... nice? But I'm afraid nowhere close to what was needed for MNK and PUP. Realistically what they needed to change was about WS damage, white damage alone (while relatively relevant in the current metagame) was already okaish.


The buff to Smite is gonna affect a lot of jobs, not just MNK and PUP. It's gonna affect everyone who subs /WAR or /DRK as well.
Overall I think we can say it makes att buff stacking a bit less necessary to reach the cap. So in many situations you can avoid a Fury or a Chaos roll, or you can avoid Bolster maybe, and still reach the cap.
Furthermore this makes Minuets slightly more relevant since their value is static and added before the % bonus from other buffs, Smite included.

tl;dr
Things got slightly better for H2H users but we're still nowhere close to where things should be?


Someone feel free to correct me please.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 04:42:16  
Another thing to notice is that this kinda creates different scenarios for mixed setups, i.e. setups where you're putting together different jobs in the same pt.
Because with this buff to Smite, different jobs are gonna need different buffs.

A group of DRKs and WARs will cap attack way sooner than MNKs, who will cap sooner than PUP and other jobs /WAR who will cap sooner than jobs without Smite.
This means that in some of these groups you're gonna want less att buffs (in favour of something else) just like with a group of BLUs you don't really want haste/marches, which are likely still needed for everybody else.

Basically some combinations got worse than before if you want to avoid wasting buffs (too much haste, too much attack).
Not sure if this is a positive or negative change. Things were already like this to a certain extent but it seems to me with this buff to smite they just got even worse?
 Lakshmi.Konvict
Offline
サーバ: Lakshmi
Game: FFXI
user: Smasher
Posts: 878
By Lakshmi.Konvict 2016-11-10 05:19:02  
Anyone done any tests with SMN? Physical BPS with Nirvana gonna be sweet.
Offline
Posts: 1600
By Ruaumoko 2016-11-10 05:25:27  
+29% Attack from Smite V is actually quite nice.
[+]
 Sylph.Oragel
Offline
サーバ: Sylph
Game: FFXI
user: Oragel
Posts: 27
By Sylph.Oragel 2016-11-10 05:26:38  
Current guild point item for GS is a gold buckler. It now takes 5 to get a total of 19,920 points. Kind of a nice little change.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 05:29:30  
Lakshmi.Konvict said: »
Anyone done any tests with SMN? Physical BPS with Nirvana gonna be sweet.
There's some tests from Papesse in the SMN thread.
 Lakshmi.Konvict
Offline
サーバ: Lakshmi
Game: FFXI
user: Smasher
Posts: 878
By Lakshmi.Konvict 2016-11-10 05:38:10  
Asura.Sechs said: »
Lakshmi.Konvict said: »
Anyone done any tests with SMN? Physical BPS with Nirvana gonna be sweet.
There's some tests from Papesse in the SMN thread.
Ty
 Shiva.Siviard
Offline
サーバ: Shiva
Game: FFXI
user: Siviard
Posts: 1328
By Shiva.Siviard 2016-11-10 06:30:53  
GP item for Bonecraft was Tigerfangs.

Can now trade in 6 of them for 19,440 GP. I'm liking this a lot.
Offline
Posts: 4
By Jookie 2016-11-10 06:36:36  
Anyone seen any new homepoints? Apparently there's one in Tavnasia upstairs
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2016-11-10 06:53:26  
Straight from the patch notes:

Quote:
A survival Guide has been added to Eastern Adoulin (H-11).
Two home points have been added in Tavnazian Safehold
Tavnazian Safehold (H-8) / Tavnazian Safehold (J-7)
Log in to post.