Jack Of All Trades: A Guide To Red Mage |
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Jack of All Trades: A Guide to Red Mage
Were you using Ygnas as a trust? I think one of his TP moves gives an enlight effect that overwrites enspells.
Valefor.Yandaime said: » Quick question... I’m a long time RDM but admittedly took a loooooong break from it and decided to farm some Omen Cards and I noticed something strange.. My Enspells were wearing off very quickly.. like 2 minutes or less? Everything else was 15-20+ minutes Always but the Enspells would stay for what seemed like a random duration and then.. *Poof* Gone. Both Timers as well as the games own buff tracker were showing that a fresh cast SHOULD be lasting 22+ minutes and very few of the Omen mobs have Dispell so... dafuq? Did you have a white mage in the party using Auspice? It overwrites enspells and I think Ygnas uses something that overwrites them as well... Auspice overrides it? I thought it couldn’t overtake an Enspell? Also, didn’t even think about it because WHM always uses Solace.
Glad it was something simple, I was stumped lol Thank you Offline
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Yes, since for whm it is an enspell and they didnt bother to keep that to whm only
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Valefor.Yandaime said: » Auspice overrides it? I thought it couldn’t overtake an Enspell? Also, didn’t even think about it because WHM always uses Solace. Glad it was something simple, I was stumped lol Thank you Auspice gives the entire party a decent amount of Subtle Blow regardless of the stance, so WHMs will tend to always keep it up. Let them know in advance not to cast it if you are relying on Enspell damage. Yeah I get that, it just never occurred to me that it would override because the Enspell portion of the spell (Misery) is very rarely used so I completely forgot about it til you guys said something.
“Did you have a WHM in party using Auspice?” That immediately connected the dots for me lol I derped haha Offline
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Can someone point me to a Black Halo set? Been looking around this thread and can't seem to find any.
Fauve said: » Can someone point me to a Black Halo set? Been looking around this thread and can't seem to find any. the set linked there is this (though I would recommend Jhakri Pigaches +2 instead of Chironic. from what I recall somewhere back Jhakri +2 were basically always better than Chironic barring DM augments): ItemSet 366778 Offline
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Thanks!
does anyone know if there is a code for rdm's that if you have enspell on you will use ayanmo hands but if its not up switch back to regular tp hands?
Shiva.Raidu said: » does anyone know if there is a code for rdm's that if you have enspell on you will use ayanmo hands but if its not up switch back to regular tp hands? Code if buffactive['Composure'] and buffactive['Enfire'] then equip sets.Enspell end then have a set somewhere named sets.Enspell or whatever you want it to be. I use exactly that for saboteur for enfeebles. and that will work for all enspells? not just enfire?
I'd imagine there would need to be a general buff ID which is for enspells, but i don't know it.
I'd probably just say copy it and replace it with other enspell names in a list. The buff ID might be the same for all enspells 1 and 2, but idk. okay i will give this a try thanks dude
For Sanguine Blade, is INT (for dINT) or MND (for WS mod) better?
This is what mine looks like:
Code if (buffactive[94] or buffactive[95] or buffactive[96] or buffactive[97] or buffactive[98] or buffactive[99]) then if player.equipment.main == "Crocea Mors" then classes.CustomMeleeGroups:append('ENSPELLS') elseif player.equipment.main == "Norgish Dagger" then classes.CustomMeleeGroups:append('NOTP') end handle_equipping_gear(player.status) end And then my appended Enspell gear sets have Ayanmo and other gear adjustments in them. As for the Sanguine Blade thing, I recall reading pages ago that INT was better if you had weaker gear and then MND was better later on? Asura.Geriond said: » For Sanguine Blade, is INT (for dINT) or MND (for WS mod) better? from what I have read, INT is better UNLESS one is using Crocea Mors C, in which case MND is better. Thanks. On a related note, what's the current consensus on offhand for Crocea when using Sanguine Blade only (or Sanguine the majority of the time and physical WSs rarely)?
Ternion +1? Malevolence? Daybreak? Offline
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pretty certain tauret won as an off-hand for sanguine only.
afaik, Daybreak is only for Seraph Blade shenanigans.
Fairly certain Daybreak is best offhand if you want highest damage Sanguines. How that compares to higher frequency of Tauret, not sure.
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Using Croc for Sanguine:
If you want highest survivability, use Ternion +1. Reason being, you will Sanguine at higher frequency, meaning more self-cures, or more availability when you need it, & Subtle Blow. If you want highest enspell damage because you know you're going to be amnesia'd a lot, or you're fighting something goofy like Tenzen with his two WS avoiding abilities, use Ternion +1. If you're fighting something like worms or rabbits in woh gates (or any Adoulin targets just under Apex for difficulty), use Ternion +1. Reason being, a singular Sanguine is going to one shot anything you fight in this range of difficulty, so it's more efficient to have the Subtle Blow and higher Frequency of attacks (enspell and TP generation). Otherwise, if you're trying to maximize overall damage output, and the target is harder than the above, use Tauret. Asura.Geriond said: » For Sanguine Blade, is INT (for dINT) or MND (for WS mod) better? fillerbunny9 said: » from what I have read, INT is better UNLESS one is using Crocea Mors C, in which case MND is better. INT is better if you're using a weapon other than Croc. MND is better if you're using Croc. Reason: It seems to function like dSTAT does not get the Croc's Elemental WS bonus. So the INT component is not boosted by Croc, giving way for MND to lead the way. STR remains weaker than INT or MND regardless of main hand weapon, but it catches up to INT a lot with Croc. Offline
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Is there a good BIS CDC gearset for RDM anywhere? Been looking through this post and I don't see one listed.
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Torzak said: » Thank you! For pure healing potency, is 5/5 Kaykaus +1 best (for the Cure Potency II set bonus), or do you get higher cure values by using more Healing Magic Skill, such as with Vanya Clogs?
Asura.Geriond said: » For pure healing potency, is 5/5 Kaykaus +1 best (for the Cure Potency II set bonus), or do you get higher cure values by using more Healing Magic Skill, such as with Vanya Clogs? Your gonna need those clogs, so about 3/5 Kaykaus +1. Cure IV has a 700 cure power cap, 1 healing magic skill = 1 cure power and you want at least 500 healing magic skill to cap tranquil heart. The remaining cure power you can make up with MND and VIT as 2 MND = 1 cure power and 4 VIT = 1 cure power. This will get you capped cure power with Light Arts up and weather bonus along with -enmity. Code sets.midcast_LA_Cure = {main="Chatoyant staff", sub="achaq grip", ammo="Regal gem", head="Kaykaus mitra +1", neck="Lasaia pendant", ear1="Halasz earring", ear2="Mendi. Earring", body="Kaykaus bliaut +1", hands="Kaykaus cuffs +1", ring1="Kuchekula Ring", ring2="Sirona's Ring", back="Twilight Cape", waist="Hachirin-no-Obi", legs="Atrophy tights +3", feet="Vanya clogs"} What paths are those Kaykaus and Vanya pieces on? I assume B for the clogs, but not sure about Kaykaus.
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