I also posted in the endgame gear thread, but cross posting here:
Any word/testing/math on Gleti's Knife as an offhand vs. augmented Ternion?
Jack Of All Trades: A Guide To Red Mage |
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Jack of All Trades: A Guide to Red Mage
I also posted in the endgame gear thread, but cross posting here:
Any word/testing/math on Gleti's Knife as an offhand vs. augmented Ternion? Gleti's is easily the best offhand for CdC. Everything about it works so well for it.
I don't see a particular case for it outside of CdC, given how many great weapons RDM has, but it's definitely the best for that situation. Sylph.Oraen said: » Gleti's is easily the best offhand for CdC. Everything about it works so well for it. I don't see a particular case for it outside of CdC, given how many great weapons RDM has, but it's definitely the best for that situation. I assume it's also BiS for offhanding on Evisceration, yes? You know, in those rare cases where you'd actually want to use Evisceration on a RDM. Asura.Bootus said: » Sylph.Oraen said: » Gleti's is easily the best offhand for CdC. Everything about it works so well for it. I don't see a particular case for it outside of CdC, given how many great weapons RDM has, but it's definitely the best for that situation. I assume it's also BiS for offhanding on Evisceration, yes? You know, in those rare cases where you'd actually want to use Evisceration on a RDM. (I'm assuming mainhand Tauret? cause if not, Gleti's would be then be the best mainhand... but then.... why?) I guess my real question is... Let's assume you have Crocea in the mainhand. What's a better CDC offhand, Almace or Gleti's?
Asura.Bootus said: » Let's assume you have Crocea in the mainhand. What's a better CDC offhand, Almace or Gleti's? Almace+Gleti CdC >>>> either Crocea+Almace or Crocea+Gleti Cause if you have the time/effort to change out Daybreak from your offhand... why would you also not change the main? My first guess would be for RP farming in Dyna. There could hypothetically be a situation where the enspell damage boost would outweigh Almace's Aftermath and higher CDC damage, but nothing springs to mind, so I'd have to guess RP farming.
Cerberus.Shadowmeld
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Weird question.. what is a 121 Almace? is that Almace III? or is that Almace R15?
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121 is what fae calls 119-3.
Cerberus.Shadowmeld
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ok, just making sure, why 121 though... 119 + 3 = 122.
Lakshmi.Buukki
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Probably just third stage of 119
119 (1) "120" (2) "121" (3) Offline
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119 = 119
119-2 = second 119 step(ag, +1) = 120 119-3 = third 119 step(269 skill, +2) = 121 or so the reasoning was iirc. Offline
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hello been working on rdm wondering if anyone could post a savage blade set please and thank you in advance
Foxfire said: » 119 = 119 119-2 = second 119 step(ag, +1) = 120 119-3 = third 119 step(269 skill, +2) = 121 or so the reasoning was iirc. 117 = 215 combat skill 118 = 228 combat skill 119 = 242 combat skill So by that pattern, 120 would give ~255 combat skill and 121 would give ~269 combat skill, making the 119-3 weapons the equivalent of ilvl 121 weapons. Offline
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Sillex said: » hello been working on rdm wondering if anyone could post a savage blade set please and thank you in advance ItemSet 379632
Leviathan.Celebrindal
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Taint said: » Bunzi feet? yeah I'd opt for Jhakri+2 or Vitiation+3(relic) until Nyame path B has at least 4WSD. I have the Bunzi feet, but I only really see them as an idle or +regen piece (if you're willing to give up duration on empy+1 feet for potency). I'd also consider Atrophy+3(artifact) or jhakri+2 hands for some more +WSD with respectable base stats. drakefs said: » Sillex said: » hello been working on rdm wondering if anyone could post a savage blade set please and thank you in advance ItemSet 379632
Is Fotia neck really better than using R25 Duelist's Torque+2? Offline
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Ragnarok.Lowen said: » Is Fotia neck really better than using R25 Duelist's Torque+2? I just do not see 15 MND beating out .1 fTP (10% WSD). I did not math it out however, just posted what I use + what I want. Offline
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https://www.bg-wiki.com/ffxi/Savage_Blade
Fotia is just 0.1 additive to http://FTP. At 1000tp (no tib or moonshade etc). That 4.0 becomes 4.1 with Fotia. Simply put fotia is bad in your setup. Offline
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Leviathan.Celebrindal said: » Taint said: » Bunzi feet? yeah I'd opt for Jhakri+2 or Vitiation+3(relic) until Nyame path B has at least 4WSD. I have the Bunzi feet, but I only really see them as an idle or +regen piece (if you're willing to give up duration on empy+1 feet for potency). I'd also consider Atrophy+3(artifact) or jhakri+2 hands for some more +WSD with respectable base stats. Yeah should be Jhakri Feet (fixed), Jhakri Hands are only 1% more WSD with weaker stats overall. Didn't Realize I used Relic hands... swapped to AF (fixed). Taint said: » https://www.bg-wiki.com/ffxi/Savage_Blade Fotia is just 0.1 additive to http://FTP. At 1000tp (no tib or moonshade etc). That 4.0 becomes 4.1 with Fotia. Simply put fotia is bad in your setup. You should not be using Savage Blade @ 1k tp. My setup has a Thib and moonshade... It was my understanding, that while the Sailfi Belt +1 wins out for Savage Blade, it was not overwhelmingly better. So a neck with just 15 mnd and no attack beating the Fotia Gorget seems unlikely to me. I could be wrong. Fotia is even worse at higher effective TP values because it's a relatively smaller overall damage increase for weaponskills that don't replicate fTP or have a low base fTP value.
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I used 1000tp as an example to keep it simple since your basic understanding of how Fotia worked was flawed. (Many players make the same mistake). As TP goes up the value of Fotia goes from bad to worse for WSs like Savage that scale rapidly with TP.
Since another Dark Matter campaign is coming up, what's the best use of that on RDM? 10WSD legs and feet?
Asura.Kaelann said: » Since another Dark Matter campaign is coming up, what's the best use of that on RDM? 10WSD legs and feet? Asura.Wotasu said: » Asura.Kaelann said: » Since another Dark Matter campaign is coming up, what's the best use of that on RDM? 10WSD legs and feet? Now that Nyame exists, I wouldn't really bother with trying to get the WSdmg. Nyame offers you higher stats (generally), a lot more attack than RDM ever gets used to, all with more accuracy than you're likely to see on Merlinic/Chironic via dark matter, and the A/C/D paths are all either devalued by other (easier to get) sets doing the same thing and/or better (A+C) or are just not that good (D). There's also a case to be made for hand/legs/feet Refresh+2... but with where RDM is now, the Phalanx will likely be more useful to you overall. So I'd prioritize that. I personally don't really see the point in trying to build a +phalanx set for RDM between all the duration and potency you lose in the process. Inventory space is premium enough as is, I'm not keen to lose 5 more slots for a net gain of ~+10 to my phalanx set at the cost of like 40% duration.
Ragnarok.Lowen said: » I personally don't really see the point in trying to build a +phalanx set for RDM between all the duration and potency you lose in the process. Inventory space is premium enough as is, I'm not keen to lose 5 more slots for a net gain of ~+10 to my phalanx set at the cost of like 40% duration. I just got on RDM and cast phalanx on myself, it lasts for 24min. I think I can handle it only lasting 12min if it's 30% more effective. Cerberus.Shadowmeld
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Even if you don't want to go after DM augments for phalanx+, alluvion skirmish pieces can get +3. Phalanx+ is a big deal. You still get tons of duration + from neck, shield, cape, waist. And you get an extra 15-25 flat HP reduced from armor. That means phalanx would reduce damage taken by 50-60 damage per hit. instead of 35.
Cerberus.Nolatari
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If you maximize casting can cap around 65 single wield, 67 with dual wield if you change swords to sakpata's and egeking.
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