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Reisenjima T4s
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1071
By Asura.Shiraj 2019-08-05 04:52:15
You do realize (fixed it for you) how hard it is to successfully 5 man Melee Zerde, let alone 5 box it. Just give the dude credit he deserves. I don't see you doing this anytime soon.
He was manually curing as you can easily tell. i do realize but why is he lying.
I'm a British ***, I say "realise", not "realize"... never fixed it.
Ejiin didn't lie about anything lmao. Everyone knows about Anchor, and other tools. 5 boxing as well as Ejiin does isn't easy at all so no point trying to be a white knight about it.
Bahamut.Shozokui
サーバ: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2019-08-05 05:26:19
Maybe I'll put on a bronze knife since my goal was to impress you 'n all.
I didn't mean to give you the idea that it's not impressive to do HELMs without buffs.
Like I said, congrats homie. You did it. Finishing the aeonic process is seriously cool the first time no matter how it's done. Doing it without full support gives you the cool guy card.
Also, people still get upset that someone is using anchor and ja0? Must be lonely from atop that ivory tower. Maybe you and your 1-2 (or imaginary) other friends who still play vanilla can give me all the lessons on how to git gud. Or maybe you can teach me how to fix the dumb lag or limitations of the macro system with equipsets/macros since you obviously don't use gearswap.
By Shichishito 2019-08-05 05:27:12
so no point trying to be a white knight about it. isn't usually the person who rushes to someone elses defense considered the white knight?
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1071
By Asura.Shiraj 2019-08-05 05:35:51
so no point trying to be a white knight about it. isn't usually the person who rushes to someone elses defense considered the white knight?
This guy is acting like every 3rd party tool is like committing a crime.
And no, I'm simply saying Ejiin deserves the credit for doing this and posting it public because many people thought it was impossible. And the fact this tool is giving him ***over stupid stuff like 3rd party tools is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Controlling 2 characters without some form of automation is bad enough, 3 is definitely the limit, but 4 and 5 you need some form of automation, right?
He had react on GEO, no big deal. He said he was manually curing on his WHM, which if you pay attention to you can see cures are slightly delayed because he was doing skillchains and cures at same time.
By Shichishito 2019-08-05 05:37:55
Also, people still get upset that someone is using anchor and ja0? isn't that stuff usually hidden unless you use the konami cheatcode?
could be wrong but if even the people who write 3rd party tools have second thoughts wether they should ship it out of the box or not then its not very far fetched to consider them very controversal.
don't act like they are as commonly accepted as windower is, it might be the case in the bubble of ppl that surround you but not by everyone, not even close.
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1071
By Asura.Shiraj 2019-08-05 05:52:10
I still believe Anchor and Jazero are just QoL improvements. I hated that stupid input lock. Dealt with it for ages, Jazero is legendary.
Anchor is just nice, lets me and others be a bit lazy. No real harm in it.
Pretty sure 80% or more of current FFXI players use gearswap, there is the smallest amount of people that actually use equipsets anymore that it's considered normal to use GS.
You can do so much with Gearswap so why isn't that frowned upon?
Bahamut.Shozokui
サーバ: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2019-08-05 05:55:07
Also, people still get upset that someone is using anchor and ja0? isn't that stuff usually hidden unless you use the konami cheatcode?
could be wrong but if even the people who write 3rd party tools have second thoughts wether they should ship it out of the box or not then its not very far fetched to consider them very controversal.
don't act like they are as commonly accepted as windower is, it might be the case in the bubble of ppl that surround you but not by everyone, not even close.
I could be wrong, but isn't GearSwap and AshitaCast just observing and injecting packets? Man, if only anchor didn't use that pesky packet manipulation. Man, if only battlemod didn't read and manipulate packets. Man, if only every plugin and addon ever created wasn't reading game memory to display or alter that information in a more consumable way to make your game play experience easier in a way that could be considered gasp cheating
Every shade of gray is a variant of black.
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By Shichishito 2019-08-05 05:58:39
Every shade of gray is a variant of black. some shades are much darker than others.
Bahamut.Shozokui
サーバ: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2019-08-05 06:01:03
Every shade of gray is a variant of black. some shades are much darker than others.
Ok, let me clear it up for you. The second you inject any line of code that isn't SQEX published, you are cheating. Plain and simple.
So unless you give everything up, quit crying when not everyone's north points the same direction on the compass.
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By Shichishito 2019-08-05 07:05:24
Ok, let me clear it up for you. The second you inject any line of code that isn't SQEX published, you are cheating. Plain and simple. me: "blue rocket is more toxic than potatos."
you: "but they both grow in soil fertilised with ***!"
So unless you give everything up, quit crying when not everyone's north points the same direction on the compass. i wouldn't shed a tear if SQEX decided to ban everyone that doesn't play with the vanilla client even if that included me.
Bahamut.Shozokui
サーバ: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2019-08-05 07:19:22
Ok, let me clear it up for you. The second you inject any line of code that isn't SQEX published, you are cheating. Plain and simple. me: "blue rocket is more toxic than potatos."
you: "but they both grow in soil fertilised with ***!"
So unless you give everything up, quit crying when not everyone's north points the same direction on the compass. i wouldn't shed a tear if SQEX decided to ban everyone that doesn't play with the vanilla client even if that included me.
Neither would I, but I'm not over here splitting hairs about who's description/implementation of botting is worse.
Btw, the client taking any action that you did not directly invoke is botting. So anything that analyzes the I/O stream and modifies or injects any data whatsoever is the literal definition of automation/botting.
As Shiraj said, it's a QoL change for a game that's almost 18 years old now and has clear signs of aging poorly / not being able to keep up with modern hardware or software.
None of the master trials I've been were ever made easier by raise-sliding. None of them were any easier because I use ja0. Less annoying, yes, easier, no.
By Shichishito 2019-08-05 07:52:25
but I'm not over here splitting hairs about who's description/implementation of botting is worse. cause you're way to busy trying to convince yourself that all cheats are equally accepted.
None of the master trials I've been were ever made easier by raise-sliding. None of them were any easier because I use ja0. Less annoying, yes, easier, no. ja0 doesn't make fights easier by avoiding animation stun?
turning mid WS to avoid gaze attacks or run out of range is no advantage at all?
raise sliding to get out of aoe range quicker and avoid double weakness doesn't make it easier either?
stop fooling yourself.
Bahamut.Shozokui
サーバ: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2019-08-05 08:37:15
ja0 doesn't make fights easier by avoiding animation stun?
turning mid WS to avoid gaze attacks or run out of range is no advantage at all?
raise sliding to get out of aoe range quicker and avoid double weakness doesn't make it easier either?
stop fooling yourself.
It's funny you keep telling me to stop fooling myself except I have no reservations about what these things are. I just explained to you what windower, ashita, addons, and plugins all do in great detail.
If you want to feel superior because your packet manipulation is somehow "better" than other people's packet manipulation, rock on brother.
By Bongyogha 2019-08-05 09:03:37
Maybe I'll put on a bronze knife since my goal was to impress you 'n all.
Also, people still get upset that someone is using anchor and ja0? Must be lonely from atop that ivory tower. Maybe you and your 1-2 (or imaginary) other friends who still play vanilla can give me all the lessons on how to git gud. Or maybe you can teach me how to fix the dumb lag or limitations of the macro system with equipsets/macros since you obviously don't use gearswap.
Ghesh.... This guy sound's like he lives on top of this "Ivory Tower".. Completely arrogant and disrespects the context of people's posts. Upon noticing this w/several other members from our groups discord(who know ppl on this server), I can say based alone on his FFXIAH forum posts he is someone who seeks great power, puts others far behind himself and seems like he could NEVER be wrong(it would hurt his "ego" too much..)
Also I have seen a few videos he posted on Twitch and he constantly down talks other members IN HIS OWN GROUP.. (one example was a couple weeks ago he spoke about how someone dreamy and rdm were poor players w/Helm NMs and needed alot of help, need to make room for others) then next stream he seems like there best buddy.. It's conflicting.. Any good leader would do there best to keep this 100% behind closed doors (not for twitch streamers to hear)it's still up for anyone willing to find it.
Bottom line my friend... you should treat everyone as if they were "better then you" and live your life that way.. the flipside is wack, and you should never downplay anyone from your own group :( .
The forums are OPEN discussion pages, and speaking in the context you are, is superiority and elitism at its best. Based on the last few dozen posts it seem's like you'r just trying to be the next best socially popular dude "ls" out there. If you are in-fact a leader, you need to take many steps back and look over how you speak down to others.
Lastly, sorry for others involved. I feel forums should be for everyone to read and adhere and personal attacks are not-welcome and I apologize in advance for my post. It's just time we patched up how our forums and topics work. Thanks all !! <3
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By Shichishito 2019-08-05 09:38:48
I just explained to you what windower, ashita, addons, and plugins all do in great detail. again, i didn't say the things you listed aren't cheats.
you're trying to justify your use of ja0 by comparing it with windower, basically argumenting both are cheats/bots, therefor they are equally acceptable.
but that train of thought would also declare all sorts of resource generating bots as accaptable.
if for example everyone that runs windower also ran sparks bots 24/7 then nobody would accept gil anymore and you could close the auction house.
windower on the other hand arguably expanded the life span of FFXI tremndiously.
conclusion: while all 3rd party tools can be considered cheats/bots they have individual impacts on the game, therefor it can be argued they should be judged individually.
so if you use the more exotic ones you have to expect harsher criticism.
サーバ: Asura
Game: FFXI
Posts: 131
By Asura.Kalimairo 2019-08-05 10:29:08
Also, people still get upset that someone is using anchor and ja0? isn't that stuff usually hidden unless you use the konami cheatcode?
could be wrong but if even the people who write 3rd party tools have second thoughts wether they should ship it out of the box or not then its not very far fetched to consider them very controversal.
don't act like they are as commonly accepted as windower is, it might be the case in the bubble of ppl that surround you but not by everyone, not even close.
I could be wrong, but isn't GearSwap and AshitaCast just observing and injecting packets? Man, if only anchor didn't use that pesky packet manipulation. Man, if only battlemod didn't read and manipulate packets. Man, if only every plugin and addon ever created wasn't reading game memory to display or alter that information in a more consumable way to make your game play experience easier in a way that could be considered gasp cheating
Every shade of gray is a variant of black.
i actually never touch those i quit because of that, game used to be fun before all of this *** now everyone apparently a pro with 0 game knowledge.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2019-08-05 10:32:24
It's pretty obvious that anchor, react, and ja0 provide a benefit.
'None of the master trials were made easier by raise sliding'? The entire reason you use raise sliding is to reduce the chance you get hit by an aoe whilst getting up, which is normally substantial due to the long animation lock.
Anchor removes knockback, which means that you have less repositioning to do, which tends to be where people die.
React isn't worth even mentioning. If you don't believe that makes things easier, you're absolutely insane.
Gearswap/AC are primarily QoL, you can even accomplish snapshot and instacast swaps properly now by combining /equip and /equipset. You can't slide while raising, avoid knockback entirely(I know some gear reduces it, but it wont zero all moves), or instant swap without the matching addons.
Yes, everyone cheats to an extent. No, that doesn't make it less relevant. Plenty of people have beaten these same fights with none of the blatant cheats(think Afania even did it without gearswap, but can't speak for his party members), and the fights only exist to challenge folk. Surely if you're as good as you think you are, you could stop using them whilst streaming.
サーバ: Asura
Game: FFXI
Posts: 131
By Asura.Kalimairo 2019-08-05 10:34:40
You do realise how hard it is to successfully 5 man Melee Zerde, let alone 5 box it. Just give the dude credit he deserves. I don't see you doing this anytime soon.
He was manually curing as you can easily tell. manually curing? i see his WS goes as he curaga his other characters, pretty sure auto scripts, il never come back to this game when 90% of the addons are still allowed, , i dont see him manually curing i see him DD'ing and everything else is automatic hell even his ws's are auto script, please go play mobile games guys egoistic ***'s.
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Lakshmi.Buukki
By Lakshmi.Buukki 2019-08-05 10:44:51
the quality we hate in others is usually the quality we possess. People hate the arrogant and cocky egomaniac, but all I ever see in many of these threads is the same cast pointing fingers at who is the more obnoxious. It's exhausting reading that kind of tone all the time.
I would really love at some point to see SE completely cancel/ban anyone found to be using bots/3PT after a specific date, just to see how many people stick around to play this game. Then we'll see who is all about the "challenge" of FFXI, or who is just here as an ego check.
Edit: comeatmebro's last paragraph hit the nail on the head.
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サーバ: Asura
Game: FFXI
Posts: 131
By Asura.Kalimairo 2019-08-05 10:46:19
the quality we hate in others is usually the quality you we possess. People hate the arrogant and cocky egomaniac, but all I ever see in many of these threads is the same cast pointing fingers at who is the more obnoxious. It's exhausting reading that kind of tone all the time.
I would really love at some point to see SE completely cancel/ban anyone found to be using bots/3PT after a specific date, just to see how many people stick around to play this game. Then we'll see who is all about the "challenge" of FFXI, or who is just here as an ego check this is why i *** play in eden, if you get mad coz of a private server the devs on that private server created 90% of this addon *** he might as well play there, the funny thing 90% of the addons he made is bannable there lol,
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サーバ: Asura
Game: FFXI
Posts: 131
By Asura.Kalimairo 2019-08-05 11:03:09
I would really love at some point to see SE completely cancel/ban anyone found to be using bots/3PT after a specific date, just to see how many people stick around to play this game. Then we'll see who is all about the "challenge" of FFXI, or who is just here as an ego check. They could make a separate server for the white knights to play their vanilla FFXI on.
I equally support the idea of a separate olympics where performance enhancing drugs are allowed. i would not touch live servers if Square actually does that,
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サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-08-05 13:06:59
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2019-08-05 13:24:23
the quality we hate in others is usually the quality we possess. People hate the arrogant and cocky egomaniac, but all I ever see in many of these threads is the same cast pointing fingers at who is the more obnoxious. It's exhausting reading that kind of tone all the time.
I would really love at some point to see SE completely cancel/ban anyone found to be using bots/3PT after a specific date, just to see how many people stick around to play this game. Then we'll see who is all about the "challenge" of FFXI, or who is just here as an ego check.
Edit: comeatmebro's last paragraph hit the nail on the head.
Idk, I think it depends on what you mean by third party.
Some people legitly only use Windower to dual box without needing another CPU, but don't use add-ons.
I have absolutely no qualms with these people.
Lakshmi.Buukki
By Lakshmi.Buukki 2019-08-05 13:47:45
Neither do I. When you look at this game and the features it DOESN'T have, many of the addons make perfect sense. Log into any modern MMO and you can see the difference immediately by just opening a menu. The limitations on FFXI are just dated, for lack of a better term. If SE would have just made most of Windower's features native, it likely wouldn't have even been a thing.
Bismarck.Nickeny
サーバ: Bismarck
Game: FFXI
Posts: 2221
By Bismarck.Nickeny 2019-08-05 13:55:45
You use 3rd party tools ffxi????
Reeeeeeee
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1071
By Asura.Shiraj 2019-08-05 14:03:23
All content is doable without windower, nothing actually is impossible from using Vanilla. However using addons just makes life easier, which why wouldn't you want? It's an old *** game.
Didn't see a thread up here and the info on BG is all over the place so I figured I'd make a thread to summarize the NM kill strats so far for people who want to try it for themselves. Everyone is welcome to add info themselves and I'll update the OP
Albumen
Ashweed x3 + Void Grass x3 + Vermihumus + Coalition Humus
Notes:
-4x Adds spawn with the main NM
-4 More spawn at 28:00, and 4 more spawn at 26:00 for a total of 12x adds (doesn't spawn any more, may respawn if you kill them, unconfirmed)
-Adds won't hesitate to SP shortly after spawn (about 10 seconds after.) Possibly 2hs are Chainspell, Mijin Gakure, Benediction (I haven't seen a 4th one? It might be the DNC one?)
-Main NM has access to standard Korrigan moves (including Fatal Scream, Petalback Spin etc.)
-Petalback Spin causes hate reset
-Stunnable by GEO/BLM with just focus or languor.
-Main NM can do Hundred Fists (often does Terror->Hundred Fists)
-Main NM has a 5-15 second long enpetrify effect that lands semi-frequently.
Strategies
Source: Ramzus/Lyramion
The only strategies recorded thusfar have been by Lyramion/myself. I don't know the exact details of his but the underlying concept is the same so I'll just add whatever I know, he's welcome to add in points himself after he wants.
Setup: BRD/BLM GEO/BLM PLD WHM | BLM/SCH BLM/SCH BLM/SCH BLM/SCH GEO/WHM COR/WHM | SCH SCH
Buffs:
Languor, Malaise, Focus, Haste, Entrust Acumen
Tactician's Roll, Wizard's Roll, Voidstorm (II)
Part 1: Adds Spawning
BRD pops JAs before spawning it (NT, Marcato, Elemental Seal). Horde Lullaby 2 on spawn immediately before they allahu akbar you. From here on, it's basically just afk until more adds spawn. The BRD needs to pop super revit as soon as possible, and then reuse JAs at ~28:30 remaining in the fight to resleep the 4 new adds that will spawn. After that, afk again until 26:00, once all 12 have spawned, someone can wake up all the adds to wipe your ally as fast as possible.
Part 2: NM Fight
Wait for everyone to recover and for BRDs JA timers to come back up, we rotated the SCH into the BLM pt for voidstorm 2 and then moved them back out.
BRD opened with NT/Marcato/Ele Seal and pulled with Horde Lullaby II (make sure your BRD memorizes how long their Lullaby lasts with NT+Marcato and NT+Marcato+CC) then we moved the Mandragora away from all the babies and started Gravitations alternating Death in pairs. The GEO in the tank PT popped BoG Languor for now.
As soon as possible, The COR should go into the PT with the BRD and RD'd + Super Revit RD'd again to get Marc/Ele Seal/NT back up, as well as got the GEO's BoG back for another Languor. Then at some point, The tank PT GEO did bolster malaise+languor and one of the SCHs tabula rasa'd and we just Death SC'd continuously. The BRD made sure to keep track of her Lullaby timer and told me when it had <30 sec remaining, then I ele seal Breakga'd then the BRD reapplied Lullaby with NT/CC/SV/Ele Seal for an additional 6.5min for a total of 12min. At some point the COR WC'd the BRD+1st bolster to see if they'd get it back (just in case for some reason it takes more than 12 min of fighting to kill). If bolster didn't recover then our GEOs swapped PTs and continued. The GEO/BLM can stun Petalback Spin 100% of the time with just Languor or just Focus, we only got hate reset 1 time because it did it mid-cast so it got through.
Erinys
Voidsnapper x3 + Ashweed x3 + Mistmelt + Scroll of Tornado
Use THF, THF, THF, THF and THF. Every other DD is an absolute waste of time. Rudra's does 20k+ easily with either SA or TA and way shorter timers.
Buffs: Chaos, Miser, Tactician, Samurai, Frailty, Fury, Wilt, DEX/Barrier
Setup: PLD/BLU WHM, SMN, GEO (WHM was dualboxed by PLD so no /smn)
GEO THF/SAM THF/SAM THF/SAM COR/SMN /SMN
I dualbox'd GEO and did wilt/frailty in the tank pt, and DEX/Fury in the melee pt. The bubbles never wore for the most part (i did switch frailties between pt a few times and changed DEX to Barrier in tank pt) but you should never have an issue with it wearing off.
We also had all 6 members of the THF pt to get both lucid wings1/2 and we timed using them around when all THFs offloaded tp, in reality I should have saved them for when I did bolster but that's just for something to consider in the future.
We had 2 COR/SMN and a SMN rotating lullaby with SMN->COR1->SMN->COR2->SMN etc as soon as timers were up after the initial spacing out of lullabies to get a good cycle going. We opted from using BSTs to kill adds and just mewing lullabied all of them, not a single TP move went off the entire 23min fight.
I should mention that all THF were basically geared from their other jobs without actually dedicated gear (they all geared it from their BLUs/NINs etc) and they all had 0 JP. So if we were to use 3x Aeonic THF with 2100 JP we could probably get the fight down to sub 15 minutes no problem.
Onychophora
Void Crystal x3 + Void Grass x3 + Titanite x10 + Worm Mulch
Notes:
-Absorbs damage during TP moves
-Does relatively little damage, as do adds.
-Luopans soak Gorge/Disgorge damage making it a non-issue.
-Has unique TP move called Psychosis Gorge(sp?) that is an unerasable/sacrificable impact type stat reduction.
-Absorbs magic damage after casting Fire type spells below 50%, switches to absorb Physical Damage when it starts casting Earth spells
-Spawns adds after first SC, will retaliate with Doomvoid if you repeat the same SC, need to cycle some elements (not sure total amount)
-Increasing SC level causes more adds to spawn, can cycle t1 SCs.
-Main NM and babies can all Dustvoid to fully strip tank equipment, need some sort of method of immediately getting it back on so you don't die (our PLD make an equipset and macro'd it and mashed it when it did dustvoid.)
Strategy:
Source: Lyramion, Ramzus
PT1: PLD WHM SCH GEO
PT2: SCH BLM BLM BLM GEO COR
Buffs: Wizard's Roll, Tactician's Roll, Languor, Malaise, Focus, Acumen
I followed Lyra's suggestion of doing Wind->Ice->Fire->Dark->Thunder-> but I'm not sure how much it matters? If possible, Wind->Ice->Dark would probably work the best as those produced the highest damage nukes. I had BLMs self storm on every single SC so I wouldn't have to deal with it. On the wind SC I had the other SCH SC, no one except me MB'd so I could get some super powered Helix off. Without Bolster/Temp I was landing 13k Helix, with Bolster+Soldier the highest I saw was 30k.
There is very relatively little damage dealt by the NM this entire fight, GEOs should theoretically be able to full time BoG bubbles until they wear off naturally, unless they have enough regen (not sure if it's even possible to fully negate?)
During the more important SCs (Wind/Dark) we'd spam dia on the NM to force it to use a TP move before going, just to guarantee not healing it since 3x Death was doing >200k damage total. The TP feed is incredibly slow on this NM so this is a guaranteed method of being able to avoid TP dmg absorption 100% of the time if you SC immediately after it goes.
However, below 50% when it starts absorbing damage based on whether it's casting fire/earth, it starts to do multiple TP moves in a row instead of just one, so do be careful of that. We opt'd out of using silence after the first 3 landed, since it appeared to use spells almost guaranteed after silence wore which disrupted the flow of the battle. I'm not 100% certain, but I think it casts spells every 30 seconds and whether it decides to use Fire or Earth is random? It does use the same element spell multiple times in a row, though. I didn't observe enough to see whether it occurs in phases or not.
Schah
Voidsnapper x3 + Gravewood Log x3 + Leisure Table + Trump Card Case
The hardest fight in the game. Tumult Curator might be close, but he doesn't really give anything special. Anyone who wants an aeonic weapon eventually has to face this guy, who is on another level from all of the other NMs required. Even the best geared and most coordinated groups WILL lose to this guy, multiple times, before winning once.
Everything about this is a nightmare. Schah spawns a grand total of 14 adds; 7 Bhata (pawn), 2 Ashva (knight), 2 Gaja (bishop), 2 Ratha (rook), and 1 Mantri (queen). If any Bhata lives for too long (2-3 mins), it "promotes" into another Mantri. Ashva can use Banneret Charge (sets HP to 1) from 100%, which is basically an instant loss if it hits the PLD. Gaja can use Besieger's Bane (20' Terror+Zombie+Bio) from 100%, which is, again, instant loss if it hits the PLD and WHM. Every single caturae possesses knockback TP moves, and they can go into the trees and knock the PLD out of the corner. Hate is nigh impossible to hold; they WILL eventually split off from the PLD and attack others.
There are some good sides, and some key points. Bhata has less health than the other adds, and will almost always die in one SC+MB volley. Ratha does nothing special, so it can be left alone until the two Ashva/Gaja are dealt with. Mantri has FAR more health and defenses than the other adds (letting a second Mantri spawn is basically game over), but she can't use Enthrall (charmga) until 50%. Finally, don't even think of keeping the adds alive; Schah himself takes virtually no damage until they're all dead.
With all adds dead, it becomes a race against the clock. Only Death does any reasonable damage against Schah, so as many of those need to fire off as possible (hence BLM/SCH). Be careful; we have seen Schah use Besieger's Bane, Royal Decree, and Enthrall, as well as all the other caturae TP moves. We haven't seen him use Banneret Charge, but that just might be extremely rare. This is far easier to survive than with adds up, but don't let your guard down. Slack off on damage at any point, and you very well might time out.
The Corsair was dualboxed (by me). Every other job you simply cannot dualbox, too much is required. Setup was PLD/BLU WHM SCH in tank pt, then BLM/SCH BLM/SCH SCH GEO GEO COR. 1 Idris, no mage has any Amalric+1 gear. We did get lucky on Wild Card reset this time, but we have beaten him without it.
Before you start worrying about getting clears for an aeonic weapon, ask yourself if you're ever going to be able to beat this guy...because to get one, you're going to have to. Using a brew won't count either. Up for the challenge?
Teles
Void Crystal x3 + Voidsnapper x3 + Siren's Hair + Scroll of Maiden's Virelai
Notes:
-Uses SPs in random order at 79, 59, 39, 29, 19 and 9%. At 9% it will keep using SPs over and over.
-Each SP comes with a mega range aura.
-Soul voice: 1 minute silence aura and it gains access to virelai and a charm TP move called Entice. Vex/attunement will block Entice 99% of the time, but only charm buffer can block virelai reliably. Important to note that charm buffer can be dispelled easily in this fight. We had PLD use Sent. or invincible when this aura was up, but tank party will still have to rely on healing temps if HP goes too low.
-Manafont: 1 minute MDB down aura. Laughably easy to deal with if you have vex/attunement and Aegis on PLD. This is a good period to do as much damage as you possibly can.
-Invincible: 30 second 200-300/tic dia aura. Manawall can block this damage, which leaves the rest of the mage party to heal themselves. As long as no one panics and uses cures/temps, it's not too bad to deal with.
-Heavily favors using Clarsach when someone pulls hate at a distance, usually resulting in the entire backline getting 1shot.
-It's very important to pop this at a spot where the mage party can abuse terrain due to Clarsach's range. There are a few spots that work, but we settled on the spot near warp #2.
Strategy
Source: Ejiin
Tank party: PLDx2 GEOx2 WHM. Mage party: BLMx3 SCH GEOx2.
-PLD x2 was used because it has wonky hate, similar to Seiryu mechanics, where once damage is dealt to it, it will partial reset hate on its current target and chase the person who damaged it. This can be completely negated by having a 2nd tank who tries to get hate during periods when damage is done to it. Doing this, it did not chase BLM even once the entire fight.
-WHM was pulling hate a lot and wiping the backline, so we ended up having the WHM stand with the tanks.
-GEOs were used for vex/attunement/focus/wilt and entrust haste cycle for tank party, which made Teles very manageable to deal with. Focus was so the GEOs in the tank party could land dispel. GEOs in the mage party did standard mage GEO buffs/debuffs.
-Clarsach gives it many buffs, including Attack/MAB/MDB/Meva boosts, so it's a good idea to have several people on Dispel duty.
-Magic burst Death in pairs, spacing them out appropriately to avoid magic resistance mechanic to allow for 99,999 on each death.
Vinipata
Void Crystal x3 + Duskcrawler x3 + Bone Chip x10 + Scarletite Ingot
Notes:
-Spawns with 2 adds, Green Naraka has random hate, Blue one usually stays glued to the tank.
-Astral Flow at around 46 and 16, seems to be a hybrid between AF and Meikyo? Will do Sakra Storm or Yama's Judgment at the end of 4 TP move and spawn 2 more adds at the end of each AF, for a maximum of 6 adds. Will spawn a Green+Blue Naraka each time
-Meikyo Shisui at 74, 49, 24%, and spams it below 10%. Will also do Sakra Storm or Yama's Judgment as its 4th TP move.
-Yama's Judgment is 5-count doom.
-Meikyo Shisui during Raksha Stance : Judgment or Illusion > Judgment or Illusion > Vengeance > Yama's Judgment
-Meikyo Shisui during Yaksha Stance : Bliss or Damnation > Bliss or Damnation > Oblivion > Sakra Storm
-CAN BE STUNNED with elemental seal (save it for the 4th tp move of SP)
-Fairly resistant to most debuffs.
-Will heavily favor Raksha Stance which gives it -50% MDT. Can supposedly be terror/DT reset proc'd by completing a SC in the middle of the animation for a stance TP move.
-Killing adds will cause him to respawn one per TP move until he reaches his current maximum add capacity.
Strategy
Source: Papesse, Ramzus, Lyramion, Geigei
PT1: PLD RUN WHM SCH SCH BRD/BLM
PT2: BLM BLM BLM BLM GEO/WHM GEO/WHM
Buffs: Focus, Haste, Malaise, Languor, Entrust Acumen, Firestorm II
Fight is very heavily terrain dependent, Warp#2 highly recommended.
Like Albumen, this fight is highly dependent on BRD sleeps.
The mages should be positioned at the top of the hill, while the PLD tanks it at the bottom of the hill with their back facing the mages, Vinipata should be on the dirt path. Knock back makes this fight a total bitch, the PLD needs to be very alert and run immediately back to Vinipata if they get knocked back before it gets repositioned closer to the mages.
Part 1: Initial Spawn + Fighting
The BRD should open with NT CC Ele seal and sleep the adds right on pop. The PLD runs the NM down the hill, positions it. As soon as positioning is good, 1 GEO should bolster Focus+Malaise while the other does BoG Languor+Haste. The first SCH can also tabula rasa and then immediately start spamming fusion while the RUN Gamb/Raykes and the BLMs MB Firaja->Fire6. This fight is highly dependent on your ability to push Vinipata down to the next set of adds spawns.
GEOs should be helping with status ailments, particularly spamming cursna on the PLD on Yama's Judgment. Global recasts on Cursna make it hard for a single WHM to consistently remove it on time while dealing with curing+other debuffs.
As you continue to MB it down, prepare yourself at approximately 50% for Astral Flow to occur, and BLMs should change off of Firaja to just single target MBs. As soon as the AF animation goes at ~46, everyone should just gather ontop of it and wipe as soon as possible, having a good Helix II MB on it shortly before 50% is indispensable as it can whittle down a good 10% while someone zombies vinipata during recovery.
Part 2: Saccing
Right before wiping, someone needs to throw a Bio II or Dia II on Vinipata just in case to prevent it from regening while zombing. We had our GEO that used bolster sac it while we all recovered. It is highly important that you wipe TOWARDS THE DIRT PATH AS LOW AS POSSIBLE and remain there while waiting for weakness to wear, otherwise a stray TP move while saccing might wipe all of you again. When ready, get buffs up again, the BRD should this time use CC + SV ontop of the usual JAs for maximum duration sleep on adds, since the goal is to (hopefully) kill it before adds wake up this time.
Part 3: Killing it
Everyone repositions again, mages should hide at the very top of the hill in the little corner to avoid TP move on pull, BRD pulls with Horde Lullaby II again with all JA/SP while PLD stands on bottom of hill ready to flash Vinipata on pull.
Repeat the same thing, the 2nd GEO and SCH should now Bolster/TR (obviously switch bubbles on GEO so that you have Bolster Malaise+Focus again) and start SCing + Firaja/Fire6 with Gambit/Rayke. The RUN should also super revit so that they can Gambit+Rayke at low % again just to force it to 0, as <10% can get messy.
The BRD also needs to super revit before 25% to have JAs ready to immediately sleep adds 5/6 when they spawn. At that point, go back to strictly single target, and throw out another Gambit+Rayke, and hope that it dies before anything wakes up. You should IDEALLY have about 15 minutes left, but you may find that to not always be the case. If you wipe at <10% (we have at least 3 times), continue saccing it until the BRDs JA timers are up, it'll be a really bad time crunch as you have probably 3 min to finish it. You'll need to watch out too because it likes to use Meikyo frequently <10%, and when you start the fight it'll open up with 4 tp moves while repositioning, so everyone needs to stay away, as it will very easily wipe you.
This fight is very very dependent on how frequently it uses Raksha Stance. We've had fights take 12 min, and fights taken 29 min entirely because it stayed in Raksha Stance for 100% of the fight.
Zerde
Void Grass x3 + Ashen Crayfish x3 + Flan Meat x10 + Black Pudding
Notes:
-Arguably the easiest fight, is a complete Zerg.
-Spawns with 2 adds that cause an approximate 21'? 400 dmg Bio Aura. Killing the adds will drop the aura until new ones spawn.
-Frequently spawns new adds, at <50% it gains access to adds that give a doom aura.
-Auras can be avoided by everyone except for PLD+WHM by abusing terrain on Warp 2.
-Gains access to charm at <50%.
-Can be proc'd with SC+Fire MBs (?)
Strategy
Source: Ramzus, Lyramion.
PT1: RUN PLD/BLU WHM
PT2: BLM BLM BLM SCH GEO GEO
(can alternatively throw SCH into tank PT after storms and bring 4 BLM).
Buffs: Languor, Malaise, Acumen, Focus, entrust Haste, Firestorm II
1 BLM should use elemental seal before pop, and immediately stun it when its popped to avoid a 10 second stun from Just Desserts. The fight entirely relies on this opening stun.
Once positioned, the PLD uses appropriate /BLU spells (Jettatura, Geist Wall, Sheep Song etc.) when adds spawn to hold hate. Everyone should abuse the hill terrain to be a good 23' away from the NM and avoid aura. We had both of our GEOs Bolster + have the SCH TR + Embrava both PTs and just zerged it down with Firaja->Fire 6 MBs in under 2 min.
The PLD+WHM should use Charm Buffer before 50% (around 60 is pretty good) as it goes down pretty fast, and might use charm fairly fast. It has a fairly large range on it, as our WHM got hit by it on our first win, so assume that it'll probably be 20'.
Every time we've fought it, SC+MB proc'd it around 60% and made it take very massive damage (i.e. multiple 99,999 Fire MBs) which made it drop really fast, I'm not sure how easy it is to replicate this.
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