clearlyamule said: »
Isn't merl just BiS?
I know who you are!!!!!
The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
Shiva.Alistrianna
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clearlyamule said: » Isn't merl just BiS? I know who you are!!!!! Offline
Shiva.Alistrianna
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How much accuracy should I be shooting for on high end content? My current BP set has 1306 acc before food and whatever bonus it'd be receiving from Summoning Magic Skill over the cap.
EDIT: 1306 outside of Mhaura. Would be higher in Escha/Reisinjima. Shiva.Alistrianna said: » How much accuracy should I be shooting for on high end content? My current BP set has 1306 acc before food and whatever bonus it'd be receiving from Summoning Magic Skill over the cap. EDIT: 1306 outside of Mhaura. Would be higher in Escha/Reisinjima. you should have an idris geo for everything, if you don't, work on that instead. Asura.Frod said: » Asura.Frod said: » Asura.Pergatory said: » Asura.Frod said: » Is there any parse data on DA gear post November? i want a rough gauge as to what 1 DA is worth vs BPD. For 3-hit BPs where fTP carries, and with my current gear, 1 BP Dmg adds 0.3846% damage and 1 DA adds 0.5848% damage. Here are the links: http://pastebin.com/WQ1Gn8Hs - 3-hit Physical BP http://pastebin.com/eWurs5V1 - Magic BP The top section is the important bit. The equipment helper just helps you total up and compare different builds quickly. going off this data from a few pages back. Was is a 7.69% increase in damage on melee pacts Gridarvor is a 8.77% increase Was+1 is 9.61%. Nirvana without 3k TP aftermath is 15.384% Nirvana with 3k TP DA adds an additional 23.39% damage on top of the 15.38% (assuming a 40% DA from aftermath). This all doesn't take into account the atk, acc or +2 levels (any and all secondary stats. this is based only on DA and BPD). This data is average damage over multiple pacts due to the way DA works. Exact values from before~~~~ Using the calculator from perg, Convoker's +3 hands are right between a +14 bpd and a +15 bpd merlinic hands set in straight damage conversion. Convoker's bracers will have the added bonus of +43(58) accuracy, but lack any attack. Merlinic has the possibility of 30 acc or attack on top of the 20 base attack the gloves have. Reviewing all this, i'd say use convokers unless you have a really really good merlinic augment, or really good helios augment. Perfect Helios gloves > Perfect Merlinic gloves > convokers +3. How do you guys spam during conduit? I was spamming my macro, but I think GS was changing me to my precast set when it shouldn't because some of my volt strikes were doing 5k instead of 20k. Do people just have windower macros that do volt strike every 1.8 seconds?
Turn off GS or make a rule that locks gear during conduit.
About half of the people that use smn now do the same thing. They do ***damage and some of them cant even figure out how to turn off gearswap... There was a conversation like 5 months ago that went something like this; Leader> all you have to do is mew SMN> i dont have a macro for mew and my gs file wont put on bp- gear for mew Leader> then just dont use gs SMN> how? leader> /facepalm everyone in group> unload gs SMN> What? Just mash control 1, there's no wait required. with your bp set on. Offline
Asura.Frod said: » Asura.Frod said: » Asura.Frod said: » Asura.Pergatory said: » Asura.Frod said: » Is there any parse data on DA gear post November? i want a rough gauge as to what 1 DA is worth vs BPD. For 3-hit BPs where fTP carries, and with my current gear, 1 BP Dmg adds 0.3846% damage and 1 DA adds 0.5848% damage. Here are the links: http://pastebin.com/WQ1Gn8Hs - 3-hit Physical BP http://pastebin.com/eWurs5V1 - Magic BP The top section is the important bit. The equipment helper just helps you total up and compare different builds quickly. going off this data from a few pages back. Was is a 7.69% increase in damage on melee pacts Gridarvor is a 8.77% increase Was+1 is 9.61%. Nirvana without 3k TP aftermath is 15.384% Nirvana with 3k TP DA adds an additional 23.39% damage on top of the 15.38% (assuming a 40% DA from aftermath). This all doesn't take into account the atk, acc or +2 levels (any and all secondary stats. this is based only on DA and BPD). This data is average damage over multiple pacts due to the way DA works. Exact values from before~~~~ Using the calculator from perg, Convoker's +3 hands are right between a +14 bpd and a +15 bpd merlinic hands set in straight damage conversion. Convoker's bracers will have the added bonus of +43(58) accuracy, but lack any attack. Merlinic has the possibility of 30 acc or attack on top of the 20 base attack the gloves have. Reviewing all this, i'd say use convokers unless you have a really really good merlinic augment, or really good helios augment. Perfect Helios gloves > Perfect Merlinic gloves > convokers +3. Not completely sure how to read that calculator besides the gear part but based numbers posted it's not even accounting for attacking thrice on nirvana also appears to not account for how oat isn't the same as DA. 1 DA adds 0.5848% damage seems really high... where's the formula being used for this? While is is not totally accurate due to being more complex, a quick and easy wall to ballpark it is: 1 DA, which gets 2 chances to proc leading to a 33% dmg increase, so .02*33% = .66%.
So it doesn't seem out of line with the back of the napkin math. Offline
Oh yeah with quick math it works out great... until you factor in AM3
Edit: and going thru it seems like that's what the comparisons on da are doing. Also can't understand why went thru all the trouble of figuring out the individual rates for each possible outcome if just going to add them back together (sort of). Comes out the same as just multiply rate by 2 added to the base number of hits but a lot less math clearlyamule said: » Oh yeah with quick math it works out great... until you factor in AM3 Edit: and going thru it seems like that's what the comparisons on da are doing. Also can't understand why went thru all the trouble of figuring out the individual rates for each possible outcome if just going to add them back together (sort of). Comes out the same as just multiply rate by 2 added to the base number of hits but a lot less math The damage i listed for Nirvana up there is entirely based on the assumption that 40% DA from aftermath on player is paralleled on pet with same values. I'm not even sure if triple attack procs on pacts, but that'd push nirvana even further ahead. Leviathan.Comeatmebro
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AM3 isn't straight DA/TA though, it has a chance to proc before DA/TA and they only process if AM doesn't. So, with AM3 up:
40% 2hits 20% 3hits 40% normal > break down to (where X is DA) .4 * X% 2hits (add this to the 40%..) .4 * (100 - X)% 1hit (this is real chance of 1 hit) then add the third round on the end, since presumably AM3 also can only proc on first 2 hits. Offline
Asura.Frod said: » clearlyamule said: » Oh yeah with quick math it works out great... until you factor in AM3 Edit: and going thru it seems like that's what the comparisons on da are doing. Also can't understand why went thru all the trouble of figuring out the individual rates for each possible outcome if just going to add them back together (sort of). Comes out the same as just multiply rate by 2 added to the base number of hits but a lot less math The damage i listed for Nirvana up there is entirely based on the assumption that 40% DA from aftermath on player is paralleled on pet with same values. I'm not even sure if triple attack procs on pacts, but that'd push nirvana even further ahead. Siren.Kyte
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Mythic aftermath is first hit only.
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So assuming it only is first hit and that it has lesser priority than DA and DA can proc twice and 40/40/20 distribution of am3 (which comes out to average of .8 extra hits) you can figure out number of hits by
=3 + 2*DA%+ (1-DA%)*.8 The calculator set showed 17 pet DA so that would come out to 4.004 hits. Adding 1 more pet DA would put that to 4.016 which is about .3% increase in number of hits and therefore dmg. Even if we used the weird 40% OA2 and 0% OA3 thing it would be 3.672 and 3.688 a .4357% increase going from 17 to 18 DA But yes with AM3 down closer to .6% Yeah I've been meaning to add an AM3 toggle for that calculator for a while now, I'll try to get around to it.
And no, it doesn't figure accuracy or attack in either, or other stats like Pet:STR. It won't tell you which piece is better, it's purely for comparing BP Damage to Pet:DA and nothing else. I personally still use Merlinic Dastanas for that reason, but without AM3, Helios Gloves are indeed a pretty strong option. I just don't think they quite beat Merlinic, personally. Also, there's no guarantee it's even right. My calc assumes you only get 2 chances for multi-attack on Volt Strike because that's the maximum number of procs you can get. But what if you have 3 chances to proc with a max of 2 extra hits? Then my numbers are totally off. I haven't done the metric assload of testing to completely rule out that possibility. There's a lot of stuff that isn't known about physical rage BP mechanics. This was an easy way for me to compare 2 of the more valuable stats without bothering about what you're fighting at the time or anything like that which really complicates the math. Update: I added an AM3 toggle. Feel free to get the latest version of the calculator and try it out. Hopefully I didn't screw the math up, it looks right at a glance though.
https://pastebin.com/WQ1Gn8Hs (save as .html file and open) Since there seems to be some interest in validating these things, I'll state my questionable assumptions: 1. You can only proc up to two additional hits per BP (from Papesse's testing). So for Volt Strike the max number of hits is 5. 2. You only get two chances to proc additional hits per BP. On Rush, for example, if you got 5 chances to proc additional hits then it would be really easy to consistently hit the max of 7. I can't find it now but I remember someone posting some testing based on TP return with ~40-50% Pet:DA and found a fairly even distribution of 5-hit, 6-hit, and 7-hit. This is, however, the assumption I'm least certain about. 3. AM3 is the Twice/Thrice version and can only proc on the first hit. 4. AM3 cannot proc unless the equipment DA fails to proc on the first hit. So I've just come back last month and it's time to start gearing up and CPing my main from 75 era but I need some advice on staves and legs.
I have a Keraunos with BPD+8 MAB+17 and I think crit+4 which I've been using for magical BP. An Espiritus which I haven't augmented yet as I'm not sure which would be better. I was think of either path A for magical, path B for buffs and debuffing or path D for physical. I also have a half augmented Gridarvor which I use for my perp set but ive also seen that it's better for Volt Strike? As for legs I uses a max enticer's pants for both magical and physical atm. I don't have Apogee path D legs yet but would Helios augmented with BPD, att and DA be a good stand in? I've also gone path A on apogee head, hands and feet would they be a good stand in for physical BP until I get anything better and what would be better? A great deal of the information you're asking for is directly above your post with a bp damage calculator and everything.
Quetzalcoatl.Khajit said: » A great deal of the information you're asking for is directly above your post with a bp damage calculator and everything. Oh ok so according to that calc then since theres only BPD and DA that is able to be added i should be looking for gear that has both on for physical BP rage? so that means full helios set and a Was is BIS without a Nirvana? Leviathan.Comeatmebro
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Odin.Creaucent said: » it's time to start gearing up and CPing my main from 75 era Odin.Creaucent said: » Oh ok so according to that calc then since theres only BPD and DA that is able to be added i should be looking for gear that has both on for physical BP rage? so that means full helios set and a Was is BIS without a Nirvana? Offline
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Leviathan.Comeatmebro said: » you mean, time to jump on the bandwagon? why hide it? Would be really crazy if people actually enjoyed and wanted to play SMN. Offline
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You heard Eiryl, nobody likes playing the job so you must be lying and we're all here playing an OP job because of our massive insecurity and inability to beat content through normal methods.
Asura.Pergatory said: » You heard Eiryl, nobody likes playing the job so you must be lying and we're all here playing an OP job because of our massive insecurity and inability to beat content through normal methods. Offline
Posts: 765
Yes, clearly. I mean, there's no other explanation for my having only leveled and geared that one job for years. I mean gosh, I jumped on the bandwagon way back when the game launched and SMN was only treated like a gimp WHM because I knew, one day, it would be the most OP job in your eyes. Yes, the years of not getting party invites, of being told to level a 'useful' job, of not even being able to have my Avatar out for a hot second before running out of MP.
Please, tell me how I'm a bandwagoner. About how I don't enjoy the job. |
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