The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
Shiva.Alistrianna
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Albumen is extremely evasive @1780 estimated evasion stat. Even with a Bolstered Idris GEO, you still need about 1630+ acc to have a capped hit rate on him.
Yesterday i just had chance for one try against it and it ended pretty fast with one missed sleep on whm mandy, that used benediction, woke the other 3 mandies then proceed to mijin gakure all smn before even sending pets. It was not a resist as the whm wasnt even targeted by lullaby, i think some delay that happens during the spawn.
I will see if i can get some counter measure for that but a random question, does the adds have normal hate (like they just add a player to the hate list if some action is done on them or is it shared with alliance)? Thanks in advance Shiva.Alistrianna said: » Albumen is extremely evasive @1780 estimated evasion stat. Even with a Bolstered Idris GEO, you still need about 1630+ acc to have a capped hit rate on him. Keep in mind though that many people get different reading on Albumen because someone makes him level up, raising his stats and hence his evasion. Think that only happens if you fight it during the night? Or vice-versa during the day, I don't remember, let's go read the T4 thread it's in there! xD Yeah if you fight during the night, he can use Photosynthesis for regen, which if you leave on him for more than a few seconds without dispelling, he'll level up and Volt damage will go into the toilet. For best results pop shortly after 6AM game time.
Unless that happens, I don't use anything besides my normal Volt set on Albumen. Full BP Dmg & Pet:DA, with Shiromochi+1. That said, I have a boatload of Acc/DEX vorseals so if you aren't maxed out there it can probably leave you short. I honestly have never experienced the guard problem Eiryl talks about. We send our avatars in from the same direction without any issues. When using avatar lvl +1 items.
Do they only need to be on at midcast of the summon to take effect? If I remove lets say the cape or nirvana while the avatar is out does it delevel? Does anyone know if this is also true of avatar: hp + gear? Offline
All +pet stats change dynamically as equipment changes.
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Messing with magic BP calculator I found that new Relic +3 head is roughly equal to Apogee +1 path A with no set bonus but loses out to Apogee set bonus gear. Meaning it would not be worth the grind/cost to complete +3 relic head (barring Relic MAB being good on another piece + adding MAB to set bonus). This is most likely assumed by most but remember it being discussed briefly at release and thought I would just record what I saw.
Anyone seeing anything differently? Rdm/run/geo/brd/×4Smn geo and Rdm with distract make his evasion a non issue even for gimpy Smns. Toss on an impact if you're feeling froggy
Leviathan.Comeatmebro
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Asura.Pergatory said: » Yeah if you fight during the night, he can use Photosynthesis for regen, which if you leave on him for more than a few seconds without dispelling, he'll level up and Volt damage will go into the toilet. For best results pop shortly after 6AM game time. My understanding was that Phaeosynthesis grants a massive evasion boost that cannot be dispelled, in addition to the risk of level up. BG-wiki claims it's regen, regain, and evasion bonus under the mandragora page. Regardless, strongly agree with popping during the day to remove the possibility. I have won at night, but the damage drop is not to be underestimated. Since you bring a BRD to sleep regardless and have SMNs, throw up Scherzo/Earthen Armor and leave shell down and you'll have nothing to worry about from mijin. Guard only reduces pdif by 1.0, which is a 25% drop in damage for an avatar with capped attack. You can power through it in a strong group pretty easily, but if you're toeing the line there's no reason to. Shiromichi did the trick in the end but it was a very close call (biggest challenge though was get the lullaby at right timing).
After its done, wondering if flaming crush wouldnt work well against him? After all hes a plant and suposelly plants are weak to fire. Flaming Crush requires a lot more support. I guarantee it won't beat Volt Strike without Malaise up, so you'd need a 2nd GEO for starters, otherwise you're losing Torpor to gain Malaise and still won't have Languor. There's also the question of 2nd COR or drop Drachen for Puppet? So you're losing even more accuracy then unless you get a 2nd COR too. So that's 2 more party slots right out of the gate.
Volt Strike only requires half the buffs which is why it tends to work better on really high-level content. The only reason Flaming works on Zerde is because he's not just weak to fire, he's astoundingly weak to it. I've bursted Conflag Strike for 80k on him with no bubbles. That, plus the fact he has crazy low evasion for a mob his level, makes Flaming Crush work on him. P.S. Updated my magic calc to have avatar levels 99, 113, 115, 119, and 120+. Jdove said: » Asura.Pergatory said: » Flaming Crush requires a lot more support. I guarantee it won't beat Volt Strike without Malaise up, so you'd need a 2nd GEO for starters, otherwise you're losing Torpor to gain Malaise and still won't have Languor. There's also the question of 2nd COR or drop Drachen for Puppet? So you're losing even more accuracy then unless you get a 2nd COR too. So that's 2 more party slots right out of the gate. Volt Strike only requires half the buffs which is why it tends to work better on really high-level content. The only reason Flaming works on Zerde is because he's not just weak to fire, he's astoundingly weak to it. I've bursted Conflag Strike for 80k on him with no bubbles. That, plus the fact he has crazy low evasion for a mob his level, makes Flaming Crush work on him. P.S. Updated my magic calc to have avatar levels 99, 113, 115, 119, and 120+. I dont think volt strike stun locked any one of the reisen helms i fought tbf. Offline
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Pantafernando said: » After its done, wondering if flaming crush wouldnt work well against him? After all hes a plant and suposelly plants are weak to fire. To add onto what Pergatory said another downside of flaming crush on high evasive mobs is the flaming crush set is focused mainly towards pet MAB and atk which lacks a lot more acc than a standard volt strike set. Main examples of my gear differences: Weapon: Gridarvor > Grioavolor = 70 acc difference Head: Helios > Apogee +1 = 30 acc difference Neck: Shumalu > Adad amulet = 20 acc difference Feet: AF+3 feet > merlinic = 55 acc (with set bonus combined from body) unless i made a mistake but thats a 175 acc difference and when you multiply that 175 by drachen roll it's a huge amount of acc to be missing. Offline
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Pantafernando said: » Shiromichi did the trick in the end but it was a very close call (biggest challenge though was get the lullaby at right timing). After its done, wondering if flaming crush wouldnt work well against him? After all hes a plant and suposelly plants are weak to fire. Albumen: Magic Damage Taken -50% Magic Defense 150 Ranged Damage Taken -50% Fire 70% | Wind 60% | Thunder 40% | Light 40% Ice 40% | Earth 20% | Water 25% | Dark 60% It is weakest to fire, but has innate MDT-50% on top of high MDB and heavy elemental resistances. On the other hand, there's nothing that should affect non-ranged physical damage. Offline
aisukage said: » Pantafernando said: » After its done, wondering if flaming crush wouldnt work well against him? After all hes a plant and suposelly plants are weak to fire. To add onto what Pergatory said another downside of flaming crush on high evasive mobs is the flaming crush set is focused mainly towards pet MAB and atk which lacks a lot more acc than a standard volt strike set. Main examples of my gear differences: Weapon: Gridarvor > Grioavolor = 70 acc difference Head: Helios > Apogee +1 = 30 acc difference Neck: Shumalu > Adad amulet = 20 acc difference Feet: AF+3 feet > merlinic = 55 acc (with set bonus combined from body) unless i made a mistake but thats a 175 acc difference and when you multiply that 175 by drachen roll it's a huge amount of acc to be missing. Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad Offline
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clearlyamule said: » Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad yeah you're right, knew i would make a mistake on that since i had been up for like 20 hours also i was testing stuff out with beast roll earlier being a % increase and forgot drachen roll was just a flat amount, My bad there. clearlyamule said: » Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad Offline
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clearlyamule said: » Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad Yeah and to be honest it's quite noticeable during this months ambuscade because we are swapping from ifrit to ramuh against the unicorn after the dulla dies. This is because the accuracy difference on flaming crush and volt strike is so noticeable on that mob. So i question weather that is the case for Flaming crush. Offline
Asura.Chiaia said: » clearlyamule said: » Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad aisukage said: » Yeah and to be honest it's quite noticeable during this months ambuscade because we are swapping from ifrit to ramuh against the unicorn after the dulla dies. This is because the accuracy difference on flaming crush and volt strike is so noticeable on that mob. So i question weather that is the case for Flaming crush. Offline
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aisukage said: » clearlyamule said: » Counter point most first hit ws and similar things usually get decent acc bonuses and most of FCs dmg is based on it's first hit based on what we know so the difference while still existing might not be as bad Yeah and to be honest it's quite noticeable during this months ambuscade because we are swapping from ifrit to ramuh against the unicorn after the dulla dies. This is because the accuracy difference on flaming crush and volt strike is so noticeable on that mob. So i question weather that is the case for Flaming crush. Might it not simply be that the magic portion is getting severely reduced due to the boss' anti-magic stats? ^^;; Ambuscade mobs traditionally have rather high MDB/MDT/elemental resist. Shiva.Alistrianna
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And you burn Rayke on the Dullahan, so you have no means of affecting it's fire resist.
clearlyamule said: » This is why I was also somewhat vague on the first hit weighting. Give how player hybrids the extra hits definitely matter a lot I've always somewhat questioned the idea that the extra hits don't matter much on FC. Even if the first hit is much higher ftp the rest of the hits still should make up a significant portion of the dmg When I asked about it a little bit ago, someone quoted a 6.0 ftp on the first hit of FC. That's significant enough to say the other hits don't matter as much, especially considering you won't have AM up. None of the hybrid WS's can really compare to that at all. Offline
Fenrir.Tarowyn said: » clearlyamule said: » This is why I was also somewhat vague on the first hit weighting. Give how player hybrids the extra hits definitely matter a lot I've always somewhat questioned the idea that the extra hits don't matter much on FC. Even if the first hit is much higher ftp the rest of the hits still should make up a significant portion of the dmg When I asked about it a little bit ago, someone quoted a 6.0 ftp on the first hit of FC. That's significant enough to say the other hits don't matter as much, especially considering you won't have AM up. None of the hybrid WS's can really compare to that at all. Either way while not as much it's not exactly small. 2nd hit is basically another 16% dmg assuming it is 6 and 1 ftp Asura.Darian
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Can someone help me make sense of these equations? The short story is, I am trying to determine if adding a player to an Albumen zerg is beneficial if that player is a THF applying Feint.
Here is the hit rate equation taken from BG Wiki Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL) dLVL = Attacked Monster's Level - Attacking Player's Level https://www.bg-wiki.com/bg/Hit_Rate With Akamochi +1, Astral Flow, Nirvana, unbuffed Ramuh's accuracy is at 1397. +105/120 for Drachen Roll +100 for Torpor Accuracy ~ 1610 Albumen Evasion ~ 1821 Albumen Lvl ~ 150 Ramuh Lvl = 122 Hit Rate = 75 + ((1610-1821)/2) - 2*(150-122) Hit Rate = -86.5% Note: Pet Acc Cap = 99% Offline
There is no level correction for post soa mobs
Asura.Darian
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clearlyamule said: » There is no level correction for post soa mobs That's good to know. Thank you for that. Equation still comes out to -30%. I feel like the equation is cooked up for a certain range and if I am outside of that then it no longer makes sense? Asura.Darian said: » Can someone help me make sense of these equations? The short story is, I am trying to determine if adding a player to an Albumen zerg is beneficial if that player is a THF applying Feint. Here is the hit rate equation taken from BG Wiki Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL) dLVL = Attacked Monster's Level - Attacking Player's Level https://www.bg-wiki.com/bg/Hit_Rate With Akamochi +1, Astral Flow, Nirvana, unbuffed Ramuh's accuracy is at 1397. +105/120 for Drachen Roll +100 for Torpor Accuracy ~ 1610 Albumen Evasion ~ 1821 Albumen Lvl ~ 150 Ramuh Lvl = 122 Hit Rate = 75 + ((1610-1821)/2) - 2*(150-122) Hit Rate = -86.5% Note: Pet Acc Cap = 99% You're not accounting for some things and some of the info is wrong: Albumen Evasion is more like 1773. You took the the melee cap acc number off the wiki not the evasion number. Bolster Torpor is -200 Evasion +7 Crooked 11 Drachenn is: 102/120 Your starting acc seems really low for escha with food on are you checking it in Reis so you seeing it after vorseals (acc/acc++/dex). Also most summoners have to use Shiromochi for him depending on there Helios aug path they went with. Oh yea BP like WS on the first hit get a +100 acc boost (you shouldn't really be counting this though on a bp like votl strike since u want all the hits to land all the time.) Some more info on my pet acc: Offline
First problem is the evasion you are using is not it's evasion but the amount you'd need to cap (well 2h cap) which is a good 40 over. Then there is getting more acc from shiro whichi is another 40 or so acc, given the values I'd say those were not escha acc values which can get you 77 more from just acc and some more from dex which with the right blessing can be even more. Lastly BPs get a bonus to acc/macc from skill which is factoring in
As far as I know the equation works for the full range edit: crap beaten lol |
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