Sandmaster said: »
I have Taeon Gloves with MAB+20 on (total MAB+27 MACC+7) no INT as I use them for COR ws, but I presume those are better then Hattori Tekko +1? I was reading over 'Increases Ninjustsu Dmg' is basically just 'MAB', not a seperate *DMG multiplier to how something like Skillchain Bonus works?
Test on the old version seemed to hint it was just mab and not a % bonus, similar to the katana Yagentoshiro. But then again there was still some ongoing argue.
Either way, I said Hattori+1 only during Futae. Outside of Futae perf aug Leyline Gloves should be the best.
Arguably Taeon with +20 mab and +10 INT could perform better maybe... slightly less mab but +8 INT. It's a big loss of macc though, not sure if worth it.
For your Ninjutsu vs Macc question now. There might be subtle differences but normally 1 macc = 1 nin skill, approximately.
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Lastly, can Nin Nuke's Magical Crit?
Magic crit have a slightly misleading name.
"Magic crit +X%" = you have an X% chance that your spell will receive an Y additional amount of mab.
It's not exactely the same as a physical hit crit, is it?
Once again, never seen tests of Mcrit for Ninjutsu but I don't see why I should't work.
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Another lastly, but is it worth just investing T2 Merit point's in 1light based Nuke and one Dark based Nuke on the San side for Magic Bursting or is it still better to have all 6?
Investing all into a single element (Group#1 and Group#2 merits) to have that single powerful nuke that can increase the size of your epenis, especially when used in conjunction with Futae and Innin?
Spread your merits around to cover all 6 elements? Or rather focus them on an ice based and a dark based elements as a form of compromise?
I dunno which choice is the right one. Depends what you use your NIN for, your playstyle, your personal preference... I doubt there is a "right" answer for everyone here.