Killer Instinct: The Beastmaster Compendium

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2010-06-21
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Killer Instinct: The Beastmaster Compendium
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By shamgi 2021-06-12 03:13:58  
SimonSes said: »
I know it's interesting, but wouldn't it be much faster to just pop some useful jug pet (Arthur) and kill on BST if you try to farm segments solo? 2 and a half minutes to kill only a halo is super long. Bst himself can probably do it in 30 sec? Unless fun > farming, then I understand your approach.

Thus far? Because it's safe. When I put the pet on the halo, there's zero risk of me dying. I don't have to find a spot where none of the beastmen are patrolling, I don't have to deal with one of them aggroing me in those 30 seconds, I don't have to worry about any of the other nostros mobs aggroing me either, I don't have to worry about dying after the halo goes down because I either didn't autotarget or because I took to long to swing and get my trusts going again.

And it's not as if the halo killing time was spent idle. I used that time to pull and kill mobs as it was murdering the halo. Same with the beastmen: I know it can hold the whole group by itself because I just sent it in on them and had it fight all of them while I finished off the crawlers, then I pulled them off one by one to kill. No risk of a random aggro turning into a link turning into fighting 3-4 beastmen at once. With some practice and good luck, I'm fairly sure I can wipe a halo and 1-2 mob groups, enough to open three chests. Nothing amazing by any stretch, but I only farm C twice a week and I need a shitload of hides that I don't want to pay for. I get some hides, I get some money, I get some segments. Nothing amazing on all counts, but it's something and I did it solo.

It's also for fun of course, I'm playing BST in a way I haven't done so in literal years.

Edit:

Legal targets for charm is different in Odyssey. Found some Sea Monks today, and they were immune to charm. Which was a major bummer, I really want to see if I can get a monk pet and figure out if it just doubles it's damage output.
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By Vankathka 2021-06-19 17:36:19  
It might be worthwhile adding Savage Blade / Evisceration sets to the front page because of Odyssey and hitting piercing weakness/sometimes not wanting to have skillchains (Bumba comes to mind).

Both weaponskills also just perform well in general on BST.
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By Asura.Sirris 2021-06-19 20:02:16  
Vankathka said: »
It might be worthwhile adding Savage Blade / Evisceration sets to the front page because of Odyssey and hitting piercing weakness/sometimes not wanting to have skillchains (Bumba comes to mind).

Both weaponskills also just perform well in general on BST.

I agree but Savage Blade should be identical to Mistral Axe and Evisceration is just Gleti's gear with a DEX/crit back, yeah?
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 Asura.Nalfey
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By Asura.Nalfey 2021-06-26 12:15:11  
Hey all of you sexy BSTs

I made this fun little .lua yesterday and I was hoping for some testing & feedback so I'm posting it here for anyone who wants to play around with it.

Basically it uses Unleash and cycles through a few jugs/pets to apply some notable debuffs on a mob or buffs up the master.

you have two different commands:
//unleash buff
//unleash debuff


"//unleash buff " will do these buffs for the master and a few debuffs on the mob as well :

Rage : Attack+60%, Defense-60%, 9 min
Frenzied Rage: Attack+20%, 9min
Scissor Guard: DEF+100%, 3min
Bubble Curtain: MDT-50%
Metallic Body: Stoneskin
Zealous Snort: Haste+25%, MDB+25, Counter+ , 3min

Swooping Frenzy: DEF-25% + MDB-25 , 2min30s
Purulent Ooze: Max HP-10%, 15 dmg/tic & Attack-10% Bio, 1min10s
Corrosive Ooze: Attack/Defense-33%, 1min30s


"//unleash debuff " will do these debuffs on the mob :

Filamented Hold: 50% Slow, 6min
Hi-Freq Field: EVA-40 , 3min
Spoil: STR-20%, decays over 9min
Wild Oats: VIT-20% , 3min
Swooping Frenzy: DEF-25% + MDB-25 , 2min30s
Pestilent Plume: TP-50/tic Plague, Accuracy-50, MDB-25 , 1min
Purulent Ooze: Max HP-10%, 15 dmg/tic & Attack-10% Bio, 1min10s
Corrosive Ooze: Attack/Defense-33%, 1min30s


Please keep in mind that this lua will use NQ jugs for all of the pets so yes it uses quite a lot of jugs !
The code is quite easy to follow and edit so feel free to add/remove any of the pet moves you want and make it your own.

Any feedback would be much appreciated.


Code
_addon.name = 'Unleash'
_addon.author = 'Nalfey'
_addon.version = '1.0'
_addon.language = 'english'
_addon.commands = {'unleash'}

require('logger')
require('coroutine')


running = false



function debuff()
	if running == true then

		windower.chat.input("//gs disable ammo")
		coroutine.sleep(0.5)
		windower.chat.input("//gs disable range")
		coroutine.sleep(0.5)
		
		windower.chat.input("/ja \"Unleash\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Crackling Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Filamented Hold\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Pale Sap\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Hi-Freq Field\" <me>")
		coroutine.sleep(5)
		windower.chat.input("/pet \"Spoil\" <me>")
		coroutine.sleep(3)		
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)

		windower.chat.input("/equip ammo \"Aged Humus\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Wild Oats\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Salubrious Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Swooping Frenzy\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
	
		windower.chat.input("/equip ammo \"Poisonous Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Pestilent Plume\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)

		windower.chat.input("/equip ammo \"Dire Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Purulent Ooze\" <me>")
		coroutine.sleep(5)
		windower.chat.input("/pet \"Corrosive Ooze\" <me>")
		coroutine.sleep(1)
		
		windower.chat.input("//gs enable ammo")
		coroutine.sleep(0.5)
		windower.chat.input("//gs enable range")
		coroutine.sleep(0.5)

		running = false
		windower.add_to_chat(200, 'Unleash: Debuff Complete!')
	else
		windower.add_to_chat(200, 'Unleash: Something went wrong! Please try your command again after reloading Unleash.')
		end	
end	
	

function buff()
	if running == true then

		windower.chat.input("//gs disable ammo")
		coroutine.sleep(0.5)
		windower.chat.input("//gs disable range")
		coroutine.sleep(0.5)
		
		windower.chat.input("/ja \"Unleash\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Lyrical Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Rage\" <me>")
		coroutine.sleep(3)	
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)		
		
		windower.chat.input("/equip ammo \"Frizzante Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Frenzied Rage\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Rancid Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Scissor Guard\" <me>")
		coroutine.sleep(5)
		windower.chat.input("/pet \"Bubble Curtain\" <me>")
		coroutine.sleep(5)		
		windower.chat.input("/pet \"Metallic Body\" <me>")
		coroutine.sleep(3)		
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)

		windower.chat.input("/equip ammo \"Jug Of Fizzy Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Zealous Snort\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
		
		windower.chat.input("/equip ammo \"Salubrious Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Swooping Frenzy\" <me>")
		coroutine.sleep(3)
		windower.chat.input("/pet \"Leave\" <me>")
		coroutine.sleep(0.5)
	
		windower.chat.input("/equip ammo \"Dire Broth\"")
		coroutine.sleep(0.5)
		windower.chat.input("/ja \"Call Beast\" <me>")
		coroutine.sleep(2)		
		windower.chat.input("/pet \"Fight\" <t>")
		coroutine.sleep(1)
		windower.chat.input("/pet \"Purulent Ooze\" <me>")
		coroutine.sleep(5)
		windower.chat.input("/pet \"Corrosive Ooze\" <me>")
		coroutine.sleep(1)
		
		windower.chat.input("//gs enable ammo")
		coroutine.sleep(0.5)
		windower.chat.input("//gs enable range")
		coroutine.sleep(0.5)

		running = false
		windower.add_to_chat(200, 'Unleash: Debuff Complete!')
	else
		windower.add_to_chat(200, 'Unleash: Something went wrong! Please try your command again after reloading Unleash.')
		end	
end



function unleash_command(...)
    if #arg > 1 then
        windower.add_to_chat(167, 'Invalid command.')
    elseif #arg == 1 and arg[ 1 ]:lower() == 'stop' then
        if running == false then
            windower.add_to_chat(200, 'Unleash: There are no current actions to stop. Use //unleash abort to force-reload the addon if necessary.')
		elseif running == true then
			windower.add_to_chat(200, 'Unleash: Aborting all actions and reloading.')
			windower.send_command('lua reload Unleash')
        end
	elseif #arg == 1 and arg[ 1 ]:lower() == 'debuff' then
		if running == false then
            windower.add_to_chat(200, 'Unleash: Starting debuff cycle.')
			running = true			
			debuff()
		elseif running == true then
            windower.add_to_chat(200, 'It appears Unleash is already running an action, please use //unleash abort to reload the addon and try again.')
		end
	elseif #arg == 1 and arg[ 1 ]:lower() == 'buff' then
		if running == false then
            windower.add_to_chat(200, 'Unleash: Starting buff cycle.')
			running = true
			buff()
		elseif running == true then
            windower.add_to_chat(200, 'It appears Unleash is already running an action, please use //unleash abort to reload the addon and try again.')
		end
	elseif #arg == 1 and arg[ 1 ]:lower() == 'abort' then
        windower.add_to_chat(200, 'Unleash: Aborting all actions and reloading.')
		windower.send_command('lua reload Unleash')
	elseif #arg == 1 and arg[ 1 ]:lower() == 'help' then
        windower.add_to_chat(200, 'Unleash commands: stop abort debuff buff.')
	else
		end
end

windower.register_event('addon command', unleash_command)
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By Felgarr 2021-06-26 14:18:27  
Use a conditional If statement to check which broth is in your ammo slot, then call that pet and use it's corresponding ready move
 Asura.Nalfey
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By Asura.Nalfey 2021-06-26 15:08:33  
Felgarr said: »
Use a conditional If statement to check which broth is in your ammo slot, then call that pet and use it's corresponding ready move

Thanks Felgarr ! yeah that would indeed be cleaner.
But how would I deal with pets that need to do 2 or 3 ready moves VS the ones that only need to do one ? I would probably need to make separate exceptions for those ones ?
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By Pipster 2021-06-29 11:31:13  
Why does BST TP set feel like the most jankiest set I've seen on any DD job lol
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By SimonSes 2021-06-29 14:54:32  
Pipster said: »
Why does BST TP set feel like the most jankiest set I've seen on any DD job lol

Only if you go for some weird glass cannon. Otherwise Malignance and Gleti's is far from junk.
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By Ruaumoko 2021-06-29 16:36:14  
SimonSes said: »
Pipster said: »
Why does BST TP set feel like the most jankiest set I've seen on any DD job lol

Only if you go for some weird glass cannon. Otherwise Malignance and Gleti's is far from junk.
Agreed here, if you're using the Sheep's Berserk you literally need to camp in Malignance/Gleti's (personally prefer the latter if Samurai Roll up) to stay alive. That Gleti's is your best Decimation set when at PDIF also means a lot.
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By Pipster 2021-06-29 17:00:49  
Yea I was referring to the DW Non DM set on the main page :) Can’t see Gleti’s as a TP set though, no meaningful STP or Multi-Attack, unless the Regain makes up for that? Lilith still hasn’t given me anything besides the head piece
 Asura.Sirris
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By Asura.Sirris 2021-06-30 02:50:30  
Pipster said: »
Yea I was referring to the DW Non DM set on the main page :) Can’t see Gleti’s as a TP set though, no meaningful STP or Multi-Attack, unless the Regain makes up for that? Lilith still hasn’t given me anything besides the head piece

That's a function of our job missing out on certain melee gear sets. The set you're referring to has got 24% PDT but it's still pretty fragile, you'll need to farming Malignance or Nyame path A to get a good hybrid set.
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By SimonSes 2021-06-30 03:09:30  
Pipster said: »
Can’t see Gleti’s as a TP set though

Body has 7%DA and hands 5sTP. 5sTP on hands might not be much, but it doubles up as -DT piece for pet.

Regain is hard to compare, but 5 regain is something like +2 store TP at full haste cap while dual wielding? Its not much really, unless you have no haste buffs or something.
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By Pipster 2021-06-30 10:16:35  
Honestly so fed up with Lilith, I might have to default Nyame Path A.
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 Bahamut.Aldy
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By Bahamut.Aldy 2021-07-03 00:01:25  
Hey guys, I'd like to start using my BST as a DD in Odyssey against Gogmagog during our runs. Any recommendation for the best way to DD? Melee solo with Dolchi, or are any pets worth getting involved for more than a buff/debuff?

I have an Aymur kicking around in storage but it's only 75, if that would be a consideration at ranked levels.

Thanks!
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By Mrgrim 2021-07-03 02:32:56  
If not tanking, I would choose the sheep first for an initial 3ktp berserk, then summon the pig for sweeping gouge since its blunt based and gogmagog is weak to blunt, and zealous snort for selfbuff, also sweeping gouge has -25% def, so that is a sweet cherry on top.
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By SimonSes 2021-07-03 04:44:12  
Pretty sure Gogmagog overwtites def downs up to 25% with his Infernal Bulwark spam.
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By Mrgrim 2021-07-04 16:49:34  
O yeah, didn't put that into consideration that he exclusively spams bulwark, and libations except during SPmove. Has anyone tested whether gouge and bulwark overwrite each other?
 Asura.Geriond
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By Asura.Geriond 2021-07-04 18:42:14  
Whether Bulwark overwrites something depends on the priority of the defense down, not the potency.

We don't have a lot of details on status priority, so you'd probably have to test it yourself.
 Asura.Eiryl
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By Asura.Eiryl 2021-07-04 18:47:37  
I'm very sure I saw that topic already come up and someone was testing it.. and then just didn't, I guess?
 Asura.Geriond
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By Asura.Geriond 2021-07-04 18:55:09  
The Japanese wiki has the priority listed for some defense down/boosts, but it doesn't list Infernal Bulwark or Sweeping Gouge.

Higher ranks prevent lower ones from landing, while statuses of equal rank will overwrite each other:

http://wiki.ffo.jp/html/1792.html

Infernal Bulwark's Slow rank is very high, so I imagine the other buffs' ranks would also be high.
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By Mrgrim 2021-07-04 22:23:14  
Oh wow I did not know such table existed actually. That's some very useful info there, thanks for sharing!
 Cerberus.Dekar
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By Cerberus.Dekar 2021-07-07 00:01:35  
I've always wondered about that. Thanks for sharing!
 Asura.Sirris
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By Asura.Sirris 2021-07-08 10:15:08  
New Shinryu dagger should be our best-in-slot Dolichenus offhand now. QA+5 and CHR WS mod bonus. Pretty good stuff and low delay too.
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By Quetzalcoatl.Xilkk 2021-07-10 07:24:45  
I've been on a break for most of the last 5 months, but looking at stuff again.

Trying to decide how to best augment Nyame set for beastmaster.

The obvious consideration is path D of course, because of the pet bonuses. However, that discussion has happened. Pet damage + 10% is pretty good, but pet stats +15 is probably not really worthwhile compared to the master focused options... Unless someone brings back pet-focused strategies... but that a whole different discussion.

It might be slightly more balanced on path A as a Hybrid tp set... but really malignance is better tp set for hybrid already and mixing and matching between gleti and malignance can make alot of good hybrid options. I don't see enough to gain to make fill the same slots as malignance and gleti in this role. Its just too redundant.

There is an argument to be made for the WSD path B. That puts the WSD+ on Nyame competing with the PDL on Gleti set for the relevant weapon skills. Decimation and Ruinator would prefer the PDL methinks, so the question is Calamity and Mistral Axe which probably prefer the WSD, though I'm not sure how much of a difference it makes, and if it would push Mistral axe and Calamity past Decimation for physical.

The last option actually intrigues me because I love my Aymur so much... Path C for Magical Damage is ALOT stronger than any other magical damage bst gets. Jumping from usually 30~45 mab per piece to 55 mab on each piece is quite a jump. Furthermore, The skillchain bonus on nyame makes it VERY appealing! This is ofcourse true for the physical weaponskills as well.
The other thing about this is that Nyame being for all jobs makes it useful for magical weaponskills on all jobs as well as magical casting for all jobs. As a generic ALL JOBS path.. I think C might be the most useful.

The most conflicted choice is which path for body and legs... because 3 options are appealing for beastmaster. Path B, C and D are all BiS for different ways of doing damage.

Head, hands I lean strongly towards Path C.

Feet is between path B and path C.

I'm mostly focused on Bst options here... with the set being for all jobs, there is ofcourse a HUGELY strong pull to try to balance best options for sharing Nyame set with other jobs.

I'm curious what others might have already chosen and how you made the tradeoff.

I partly want to do all path D... then maybe drop some pieces and reaugment on different path if I feel like it.. but its alot of work for testing... and its already clear pet damage is not where most the damage is right now.
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By SimonSes 2021-07-10 08:34:32  
Path C is not ideal for Primal Rend tho. Ideal is Path B body and legs and Path C head,hands and feet. Switching one of those to path B is only 1.6% loss tho. This is also assuming no mab buffs. With 50 mab buff for example it's the same with third slot being B or C.
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By Quetzalcoatl.Trulusia 2021-07-10 08:54:12  
Quetzalcoatl.Xilkk said: »
Unless someone brings back pet-focused strategies... but that a whole different discussion.

I'm pretty busy these days, but I'd be interested in something like this. At least until summer ends and I go back to work. Pet strategies might not be viable for everything, that's always been the case. But usually it can be overcome.

Quetzalcoatl.Xilkk said: »

The last option actually intrigues me because I love my Aymur so much... Path C for Magical Damage is ALOT stronger than any other magical damage bst gets. Jumping from usually 30~45 mab per piece to 55 mab on each piece is quite a jump. Furthermore, The skillchain bonus on nyame makes it VERY appealing! This is ofcourse true for the physical weaponskills as well.
The other thing about this is that Nyame being for all jobs makes it useful for magical weaponskills on all jobs as well as magical casting for all jobs. As a generic ALL JOBS path.. I think C might be the most useful.

I actually think path B or C makes the most sense for most pieces. WSD affects magical WS also, so it's going to be the more robust choice if you play a lot of jobs. I like MAB and MBB for niche stuff, like subbing RUN and bursting Swipe/Lunge. Useful for popping shields and whatnot. But that feels like sort of a waste?
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By SimonSes 2021-07-10 09:32:42  
Quetzalcoatl.Trulusia said: »
like subbing RUN and bursting Swipe/Lunge

Agwu set covers that.

NVM lol you said subbing...
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By Quetzalcoatl.Xilkk 2021-07-10 09:33:10  
SimonSes said: »
Path C is not ideal for Primal Rend tho. Ideal is Path B body and legs and Path C head,hands and feet. Switching one of those to path B is only 1.6% loss tho. This is also assuming no mab buffs. With 50 mab buff for example it's the same with third slot being B or C.


blah.. brain fart on my part.

I wasn't even considering that most the mab is there whether you have the wsd or not... WSD + MAB + Skillchain bonus....

yeah really makes me want to fill in on the WSD side of the slots where its REALLY hard to get WSD + MAB on valorous augments.

ahh,, this really does put a nail in the coffin on the argosy gear! thank goodness! I'll have to consider for the Amalric on blu and sch also.. decisions decisions....
 Asura.Sirris
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By Asura.Sirris 2021-07-12 11:09:39  
Looking at the update items:

  • already pointed this out, but Knife should now be BiS offhand for Doli/Decimation

  • Pebble is BiS for Decimation at attack cap and perhaps all physical WS at attack cap?

  • obviously the helm/body replace the old Twilight stuff, helm would be a nice TP piece except the low haste value holds it back, maybe an acc swap?



Not a great update but a little bit of goodness for us.


Quetzalcoatl.Trulusia said: »
Quetzalcoatl.Xilkk said: »
Unless someone brings back pet-focused strategies... but that a whole different discussion.

I'm pretty busy these days, but I'd be interested in something like this. At least until summer ends and I go back to work. Pet strategies might not be viable for everything, that's always been the case. But usually it can be overcome.

I think a lot of the Odyssey NMs can be done with pets. It might not be ideal but it should be possible. It should also be possible to do Dyna-D wave 3 with pets. My LS sketched it out but you would need a lot of people, I think, including several BSTs.
 Asura.Geriond
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By Asura.Geriond 2021-07-12 12:10:15  
Helm might win for Decimation when under attack cap?
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