Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By FaeQueenCory 2020-08-05 16:58:13  
Vankathka said: »
I also checked Choke Breath and, I don't even know whats happening here, huge variances even on level 1 mobs. *I think* it affects it but damage was 771 195 195 With pants I did hit 781 so was a higher max but that could just be another variance.
Were you naked? Those look like either resists or more likely just things standing "far" away.

I made sure to bring the pet right up next to or on top of the mandy before "attack <wait> /bstpet #". On many of the fan shaped moves, if the mob moved either away or to the side, the damage would decrease.
Perhaps it was just them moving on you?
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By Vankathka 2020-08-05 17:02:43  
Mob wasn't moving though yes that seems correct even Falcorr being at his 'melee engage range' dropped damage, he has to be right on top to hit max which is..wierd but okay.

Raphie doesn't have such a huge penalty to range though I'm not sure how far away you could use Aqua Breath.

I was equiped with my Aymur so pets were highest level they could be so I doubt any resist was possible 2-3 times in a row.
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By FaeQueenCory 2020-08-05 17:10:26  
If we assume that your 771 and 781 were the max without and with Breath+3, respectively... That doesn't look like it's Breath.
Since a max of 771 would become 794 with 3% Breath+.

Some of the fan range ones, especially on the Funguar, if something moved slightly to the right or left the damage would drop from 2653 to down to ~700. Which is in line with your 771/195 splits.
It can be ridic.
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By Vankathka 2020-08-05 17:18:11  
More using Falcorr directly ontop on Bumblebee's he just seems to have a built in variance on Choke Breath it does a bit different damage every time. 771 775 766 781 I'm going to say Breath damage doesn't work though as with pants on the damage should be closer to 800 even with variances like that.

I'm sure Falkirk already tested this but Choke Breath is affected by Fantod 4x damage 3194, so its some sort of wierd Physical conal breath attack (thats not even a breath attack), Falcorr just trying to be unique over here.
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By FaeQueenCory 2020-08-05 18:18:32  
Vankathka said: »
I'm sure Falkirk already tested this but Choke Breath is affected by Fantod 4x damage 3194, so its some sort of wierd Physical conal breath attack (thats not even a breath attack), Falcorr just trying to be unique over here.
Hmmm... that's really weird that you'd get 771~781. If it's that variable; then that would indicate that it's physical.

Fantod, the BLU spell, is both +atk and +MAB. So assuming the "real" Fantod is the same, then it's not out of the realm of possibility that Choke Breath is magic... though only 8 MAB wouldn't explain a jump from 780 to 3k. (I'd assume pDIF cap just from >99 v Lv0.)
It could be that Choke Breath just combos with Fantod similar to Boost and Chi Blast.
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By clearlyamule 2020-08-05 19:09:10  
Real fantod is way different than blu fantod. It's a direct damage boost. Similar to the ufo move.

As far as other stuff might be some day/weather playing and awhile back SE started making a lot of breath attacks (even weird ones like the bomb one from an old abyssea nm) very resistable to mobs... which ended up being great for bst because our pets would usually resist them crazy good
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2020-08-05 22:05:29  
What you describe from choke breath reminds me of infected leech from left-handed yoko. I did do a little testing on this awhile back where i actually took damage and gathered multiple targets.

The damage is very strange. Its seems mostly fixed, with strange variations. Its like it varies as it gets out of the narrow cone shape in front of it.
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By shamgi 2020-08-06 00:47:01  
Well, we get slimes as a new pet, updated coeurl and hippo, plus new crab and beetle.

Tiger is also picking up crossthrash and the gaze stun, while the hippo gets it's AOE dispel and hoof volley.

The optimism in me is hoping either the crab/beetle is a "new" type so it's updated moves aren't listed which is unlikely(still though, rhinowrecker!), or they're jobs other than PLD.

Another question is if any of the new pets provide us with buffs. The hippo giving us Fantoid would be hilarious, for example.
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By Vankathka 2020-08-06 00:50:14  
Coeurl could have Pounce/Frenzied Rage/Charged Whisker making a nice all in one pet.

(I really wanted a Scorpion) Sad face.

Fantod > Mistral Axe, would be hilarious but I really doubt they'd give us that.
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By Ruaumoko 2020-08-06 00:54:25  
Frenzied Rage would be very nice, +20% Attack Bonus to match what DRG gets from its Wyvern and it doesn't have a DEF penalty like the Sheep's Rage.
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By DaDrifter 2020-08-06 00:59:13  
If Frenzied Rage or other such ability were added to party BST would be more viable for use in party setups....wishful thinking.
 
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By Vankathka 2020-08-06 01:03:22  
This isn't the Geomancer forums get out Hrohj!

Likely they'll just give us Petrification Breath that won't even work.
 Asura.Sirris
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By Asura.Sirris 2020-08-06 01:04:30  
Bonus MACC offsets, at least a bit, the issues with Aymur/Primal Rend and Farsha/Cloudsplitter in high-level content due to BST gearing versus RNG/COR.

Slime will be beefy for tanking.
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By Vankathka 2020-08-06 01:06:06  
Okay maybe its just because I have high end gear but I've literally never had CS/PRend get resisted ever outside of like using Cloudsplitter on Titan.
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By Mrxi 2020-08-06 01:17:14  
Vankathka said: »
Okay maybe its just because I have high end gear but I've literally never had CS/PRend get resisted ever outside of like using Cloudsplitter on Titan.
I got resist nearly every time doing trials even with decent ws set
 Shiva.Siviard
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By Shiva.Siviard 2020-08-06 01:20:37  
Yeah, you needed a good amount of Mag. Accuracy gear to use Cloudsplitter & Primal Rend on any current endgame content.

HOPEFULLY the buff is significant enough that with that same set, Cloudsplitter and Primal Rend could see some viability.
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By Asura.Sirris 2020-08-06 01:20:50  
Vankathka said: »
Okay maybe its just because I have high end gear but I've literally never had CS/PRend get resisted ever outside of like using Cloudsplitter on Titan.

Look at the macc difference in a maxed-out Leaden Salute or Trueflight set versus a max Primal Rend set. Unless you have stunning DM augments macc is an issue.
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By Vankathka 2020-08-06 01:32:25  
All my Augments are Dark Mattered + Stewpot if I'm only using Magic WS, Malevolence or Pangu offhand.

Taking a guess at standard COR gear Relic/Carmine+1 I'm probably on par since they need Pixie Pin.
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By Vankathka 2020-08-06 01:39:10  
Cross Thrash looks like a copy paste of Claw Cyclone but 2 charges.

Hoof Volley is 3 Charges and the same Strength as Backheel...
Okay kind of a lie it is stronger, about 3k more damage then Backheel.

This is with Falcorr however, maybe the new pet is stronger.
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By Asura.Aeonova 2020-08-06 01:43:28  
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By shamgi 2020-08-06 01:44:45  
I can't fish, so I can't make the crab or the hippo, but in the process of making the slime and coeurl, and a friend made me the beetle.

Will post some info when I get it.
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By Asura.Sirris 2020-08-06 01:47:06  
Vankathka said: »
All my Augments are Dark Mattered + Stewpot if I'm only using Magic WS, Malevolence or Pangu offhand.

Taking a guess at standard COR gear Relic/Carmine+1 I'm probably on par since they need Pixie Pin.

Take a deeper look at their gear. They have a massive macc advantage over us in their sets despite hairpin. Even my COR alt has a lot more macc. JSE neck +2, ammo, AF2+3, Death Penalty.
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By Vankathka 2020-08-06 01:57:03  
I have like + 300 macc in my set if I use Pangu + Stewpot.
Less if I use Malevolence, either way I'll take it back if it makes you happy.

I don't get resists in my set but ymmv.
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By shamgi 2020-08-06 02:03:47  
Lynx
Naked but a Kumb with TP Bonus and MAB +20
Acc 591 Attack 590
486 evasion 636 defense

Has Chaotic Eye(1), Blaster(2), Charged Whisker(2), and Frenzy(1). Frenzy also affects master.

Can confirm that the job trait does not simply require both of you to be engaged, I think you both have to be on the hate table. Acc did not change when engaging and having pet attack something. Will test the actual values soon.

Next up is the slime.

Slime:

980 acc, 1082 attack
775 evasion, 1066 defense

Has slime toss(1), fluid spread(2) and digest(1)

Should note both of these are NQ pets, crafted myself. Lynx gave me skill ups at 105 skill, so it seems quite high up, none for slime but only did 4 synths.
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By Weeew 2020-08-06 02:04:01  
Any numbers on the acc/macc bonus at tier 5?
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By shamgi 2020-08-06 02:08:42  
Weeew said: »
Any numbers on the acc/macc bonus at tier 5?

Going to test that on a reive, just messing with pets. Beetle is the last new pet I can summon, so info shortly

NQ Beetle:

983 acc 994 attack
775 evasion 1404 Defense
Looks like the horned beetles

Has all the normal beetle attacks, but also Rhinowrecker(!) for two charges. Conal attack, additional effect: lowers defense

HQ stats in a second, going to do some rhinowrecker

HQ pet:

993 acc, 1086 att, 775 eva, 1514(!) defense

Also, a totally naked besides the kumb axe Rhinowrecker did 22k to a Bubu Dhalmel(!)
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By shamgi 2020-08-06 02:26:03  
There's no difference in checkparam when engaged and fighting a reive even with my pet, so for now I can't determine any stat difference.

Crossthrash costs 2 charges, has additional effect: dispel, and is distortion.

Rhinowrecker is Fusion, of course.
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By Ruaumoko 2020-08-06 02:38:44  
Frenzied Rage's Attack Bonus confirmed 20%, it's an Attack Bonus icon so it stacks with Warcry/Berserk.

Has a very nice duration, seems to cap at 9:00 at 3000% TP.
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By shamgi 2020-08-06 02:43:51  
Ok, other things I've noticied:

My pet doesn't seem to be changing it's target. I told it to fight a sere stump, had it do Fluid Spread(Transfix), and it was getting beat on by the stuff and never stopped attacking the stump.

Nix this, just had it turn. Too bad, wishful thinking.
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