JSE Cape Augments |
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JSE Cape Augments
If you only get 10k gil I have bad news for you
Ragnarok.Ejiin said: » Except... everything in the event can be slept and stunned. There's no reason not to sleep pulls and fight mobs 1 by 1 to focus on stun locking them. Would you argue NIN has better DPS on Tojil since it has lower delay when weak? No, you'd just stun Tojil and bring DD that kill it faster. If you go with PUG they aren't going to provide proper support period. Tojil isn't the same as incursion. If you PUG tojil there's still a good chance you'll fail and wipe, and tojil is kinda 0 or 1 event....you either kill it and get plasm/items or don't kill it and waste your time completely. Thus I tend to avoid to PUG tojil unless I have a solid stunner around....it's a waste of time to /shout for a stunner for 1hr just to do a tojil run. You can do incursion with PUG fairly easily, even if they can't stun or no stunner in the pt. I'd rather log on and do event right away with PUG, instead of spend 3hr waiting for friends/lsmate to pop to do it. Ragnarok.Afania said: » Ragnarok.Ejiin said: » Except... everything in the event can be slept and stunned. There's no reason not to sleep pulls and fight mobs 1 by 1 to focus on stun locking them. Would you argue NIN has better DPS on Tojil since it has lower delay when weak? No, you'd just stun Tojil and bring DD that kill it faster. If you go with PUG they aren't going to provide proper support period. Tojil isn't the same as incursion. If you PUG tojil there's still a good chance you'll fail and wipe, and tojil is kinda 0 or 1 event....you either kill it and get plasm/items or don't kill it and waste your time completely. Thus I tend to avoid to PUG tojil unless I have a solid stunner around....it's a waste of time to /shout for a stunner for 1hr just to do a tojil run. You can do incursion with PUG fairly easily, even if they can't stun or no stunner in the pt. I'd rather log on and do event right away with PUG, instead of spend 3hr waiting for friends/lsmate to pop to do it. Get back in game I have that HQ necklace you want, we can negotiate a price in game. Rng Cape: +3 Str +3 Agi +1 Stp 1 :)
Cerberus.Conagh said: » All of what 10k gil? lol ok. EXP and Job points, sure it aint bad for that, but supposing I want merits that I can solo to 45 in like ~ 30 minutes as apposed to spend 30 mins waiting and then 45 minutes inside.... Seems very time inefficient in my eyes. I end a night with minimum of 200k from usually 3 runs. You get plenty of Voay -1, as well as 6-10 of some stackables that can NPC for ~500G each. Adds up, this is coming from someone who usually relinquishes Morta coffers as soon as I see there's no Rift/HMP in it. Obviously the point behind the EXP is that you aren't going there for EXP. You're going there for your capes/gear and you come out with capped merits and 2-3 JP as a nice bonus, depending on how many times you run it. A few missed stuns also doesn't cripple aftermath. We've had it happen a few times and our mythics are still worlds above our non-mythics substantially more than they have ever been for other events, even the bad ones. Asura.Ccl said: » If you only get 10k gil I have bad news for you It's an exageration, but it's hardly "worth while" for gil. Torn between the GEO backs. Either one would be nice. Ragnarok.Martel
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Use both? Idle in the first, cast indi in the second.
Ragnarok.Martel said: » Use both? Idle in the first, cast indi in the second. Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting. Valefor.Ophannus said: » It's likely +20% Offline
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Don't think anyone has posted it yet. 133+ Offline
Posts: 806
Ah, well, posted here at least. I just got done with 134.
Bismarck.Ariyon said: » Ragnarok.Martel said: » Use both? Idle in the first, cast indi in the second. Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting. Is that a total of 3 minutes and 35 seconds? It's possible you casted with Bagua pants+1 with gives Indi duration +15. DNC cape:
STP+3 Dual Wield +3 Reverse Flourish +19 WS damage +2% too bad it was on my brd mule.... /toss I don't play sam. :( Offline
Posts: 177
Does anyone know if you ever will be able to turn them in to the Library npc in a 3 for 1 for an unaugmented one? For whatever reason, I keep getting ones for jobs I don't use... but am hesitant to just drop them all.
runeghost said: » Does anyone know if you ever will be able to turn them in to the Library npc in a 3 for 1 for an unaugmented one? For whatever reason, I keep getting ones for jobs I don't use... but am hesitant to just drop them all. as of right now you can't. SE has not said one way or the other if they will change this. Bismarck.Roundelk said: » Bismarck.Ariyon said: » Ragnarok.Martel said: » Use both? Idle in the first, cast indi in the second. Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting. Is that a total of 3 minutes and 35 seconds? It's possible you casted with Bagua pants+1 with gives Indi duration +15. Bismarck.Ariyon said: » Ragnarok.Martel said: » Use both? Idle in the first, cast indi in the second. Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting. I have a Lifestream Cape with Indi Effect Duration +19, and I also cast with Bagua Pants. My Indi spells last 3:49 which doesn't totally add up. 3:00 standard duration +12 sec. (Bagua Pants) and +19 sec. (Lifestream Cape aug.) would add up to 3:31. Doesn't add up. Now I did notice a difference in the armors themselves. Bagua Pants have "Indiclosure Spell Duration +12", while the Lifestream Cape augment reads "Indiclosure Effect Duration +19) Is the extended effect duration somehow different than spell duration? ***NINJA EDIT*** - looks as though Ariyon answered the question! The augment on the Lifestream Cape is actually a percentage value. Very interesting! I really wish they'd put % when something is a percent value instead of leaving us to figure it out on our own. Would adding that extra icon break the piece in some way?
Not a cape... but the first time I've gotten this.
It's not JSE, but I got this my second night back in-game.
You're all set for Capacity/Job points farming ;)
Quetzalcoatl.Jezz said: » Not a cape... but the first time I've gotten this. You can actually get the boxes that have HP bayld in them, too. Offline
Posts: 530
Quetzalcoatl.Jezz said: » I think part of the problem is wkr don't normally last long enough for people to hitthe limited required for them. |
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