Gearswap Support Thread

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2010-06-21
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Gearswap Support Thread
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Posts: 1186
By Boshi 2017-12-07 15:49:59  
Has anybody figured out a way to toggle in a stp set when using wings
 Quetzalcoatl.Windowpane
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 12
By Quetzalcoatl.Windowpane 2017-12-07 18:10:46  
Can someone explain why this is not locking my gear? I combined the WHM thread lua with some code I found to lock gear slots for Aptitude Mantle, rings, etc. but it does nothing. I cannot decipher this stuff well.


Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.  Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
 
-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
   
    -- Load and initialize the include file.
    include('Mote-Include.lua')
    include('organizer-lib')
	include('Windowpane_custom_functions.lua')
end
 
-- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
function job_setup()
    state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
    state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
 
    state.OffenseMode:options('None', 'Normal')
    state.CastingMode:options('Normal', 'Resistant')
    state.IdleMode:options('Normal', 'PDT','MDT','Encumberance')
    state.PhysicalDefenseMode:options('PDT') --'Shield'
 
    --get_current_strategem_count()
    select_default_macro_book()
 
end
 
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
function user_setup()
send_command('@wait 6;input /ignoretrust on') 
send_command('@wait 15;input /lockstyleset 1')
end
-- Setup vars that are user-dependent.  Can override this function in a sidecar file.
function user_unload()
end
 
-- Define sets and vars used by this job file.
function init_gear_sets()
    --------------------------------------
    -- Start defining the sets
    --------------------------------------
 
    -- Precast Sets
 
    -- Fast cast sets for spells
    sets.precast.FC = {
        main="Chatoyant Staff",
        sub="Clerisy Strap",
        ammo="Impatiens",
        head="",
        body="Inyanga Jubbah",
        hands="Magavan Mitts",
        legs="",
        feet="Teal Pigaches",
        neck="Orison Locket",
        waist="Witful Belt",
        left_ear="Enchanter Earring +1",
        right_ear="Loquac. Earring",
        left_ring="",
        right_ring="Prolix Ring",
        back="Swith Cape"
    }
	
	sets.precast.FC.Trust = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="Impatiens",
        head="Piety Cap +1",
        body="Piety Briault +1",
        hands="Piety Mitts +1",
        legs="Piety Pantaloons +1",
        feet="Piety Duckbills +1",
        neck="Orison Locket",
        waist="Witful Belt",
        left_ear="Enchanter Earring +1",
        right_ear="Loquac. Earring",
        left_ring="",
        right_ring="Prolix Ring",
        back="Swith Cape"
    }
       
    sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {})
 
    sets.precast.FC.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {})
 
    sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {body="",legs="Ebers Pantaloons +1"})
 
    sets.precast.FC.StatusRemoval = sets.precast.FC['Healing Magic']
 
    sets.precast.FC.Cure = set_combine(sets.precast.FC['Healing Magic'], {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="Piety Cap +1",
        body="",
        hands="",
        legs="Ebers Pantaloons +1",
        feet="Cure Clogs",
        neck="Aceso's Choker",
        waist="",
        left_ear="",
        right_ear="",
        left_ring="",
        right_ring="",
        back=""
    })
       
    sets.precast.FC.Impact = {head=empty,body="Twilight Cloak"}
    sets.precast.FC.Curaga = sets.precast.FC.Cure
    sets.precast.FC.CureSolace = sets.precast.FC.Cure
    -- CureMelee spell map should default back to Healing Magic.
   
    -- Precast sets to enhance JAs
    sets.precast.JA.Benediction = {body="Piety Briault +1"}
 
    -- Waltz set (chr and vit)
    sets.precast.Waltz = {}
   
   
    -- Weaponskill sets
 
    -- Default set for any weaponskill that isn't any more specifically defined
    sets.precast.WS = {}
   
   
    -- Midcast Sets
   
    sets.midcast.FastRecast = {
        main="Chatoyant Staff",
        sub="Clerisy Strap",
        ammo="Impatiens",
        head="Piety Cap +1",
        body="Inyanga Jubbah",
        hands="Magavan Mitts",
        legs="Ebers Pantaloons +1",
        feet="Battlecast Gaiters",
        neck="Orison Locket",
        waist="Witful Belt",
        left_ear="Enchanter Earring +1",
        right_ear="Loquac. Earring",
        left_ring="",
        right_ring="Prolix Ring",
        back="Swith Cape"
    }
   
    ------------ Cure sets-------------------
 
    sets.midcast.CureWithLightWeather = set_combine(sets.midcast.Cure, {
        main="Chatoyant Staff", sub="Curation Grip", back="Twilight Cape", waist="Korin Obi",
    })
 
    sets.midcast.CureSolace = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="Impatiens",
        head="Ebers Cap",
        body="Theophany Briault +1",
        hands="Weatherspoon Cuffs",
        legs="Ebers Pantaloons +1",
        feet="Piety Duckbills +1",
        neck="",
        waist="Witful Belt",
        left_ear="Orison Earring",
        right_ear="Roundel Earring",
        left_ring="Aqua Ring",
        right_ring="Prolix Ring",
        back="Oretania's Cape"
    }
 
    sets.midcast.Cure = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="Impatiens",
        head="Ebers Cap",
        body="Theophany Briault +1",
        hands="Weatherspoon Cuffs",
        legs="Ebers Pantaloons +1",
        feet="Piety Duckbills +1",
        neck="",
        waist="Witful Belt",
        left_ear="Orison Earring",
        right_ear="Roundel Earring",
        left_ring="Aqua Ring",
        right_ring="Prolix Ring",
        back="Oretania's Cape"
    }  
 
    sets.midcast.Curaga = set_combine(sets.midcast.Cure,{
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="Impatiens",
        head="Theophany Cap +1",
        body="Vanir Cotehardie",
        hands="Theophany Mitts +1",
        legs="Ebers Pantaloons +1",
        feet="Theophany Duckbills +1",
        neck="Nuna Gorget +1",
        waist="Cleric's Belt",
        left_ear="Aredan Earring",
        right_ear="Roundel Earring",
        left_ring="Aqua Ring",
        right_ring="Perception Ring",
        back="Alaunus's Cape"          
    })
 
    sets.midcast.CureMelee = {
        head="Ebers Cap",
        body="Theophany Briault +1",
        hands="Weatherspoon Cuffs",
        legs="Ebers Pantaloons +1",
        feet="Piety Duckbills +1",
        neck="",
        waist="Witful Belt",
        left_ear="Orison Earring",
        right_ear="Roundel Earring",
        left_ring="Aqua Ring",
        right_ring="Prolix Ring",
        back="Oretania's Cape"
    }
 
    sets.midcast.Cursna = {
        main="",
        sub="",
        neck="Malison Medallion",
        head="",
        ear1="",
        ear2="",
        body="Ebers Bliaud +1",
        hands="",
        ring1="",
		ring2="",
        back="Alaunus's Cape",
        waist="",
        legs="Theophany Pantaloons +1",
        feet="Gendewitha Galoshes"
    }
   
    sets.midcast.Cursna.Accession = set_combine(sets.midcast.Cursna,{
        main="",
    })
    sets.midcast.Doom = set_combine(sets.midcast.Cursna,{
        main="",
        head="Ebers Cap",
    })
 
    sets.midcast.Yagdoom = set_combine(sets.midcast.Cursna,{
        sub="",
    })
   
    sets.midcast.Arise = set_combine(sets.midcast.FastRecast,{
        neck="",  
    })
 
    sets.midcast.StatusRemoval = set_combine(sets.midcast.FastRecast,{
        main="",
    })
 
--------------ENHANCING AND SUCH---------------------
 
    sets.midcast['Enhancing Magic'] = {
        main="Beneficus",
        sub="Sors Shield",
        ammo="",
        head="",
        body="",
        hands="",
        legs="Piety Pantaloons +1",
        feet="Ebers Duckbills +1",
        neck="",
        waist="Cascade Belt",
        left_ear="",
        right_ear="",
        left_ring="",
        right_ring="",
        back=""
    }
 
    sets.midcast.Haste = set_combine(sets.midcast['Enhancing Magic'],{})
   
    sets.midcast.Storm = sets.midcast['Enhancing Magic']
   
    sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'],{
        main="",
        head="",
        waist="",
        legs="",
    })
 
    sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'],{
        neck="",
        legs="",
        lear="",
        waist="Siegel Sash"
    })
 
    sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'],{})
       
    sets.midcast.Auspice = set_combine(sets.midcast['Enhancing Magic'],{feet="Ebers Duckbills +1"})
 
    sets.midcast.BarElement = {
		main="Beneficus",
		sub="Sors Shield",
        head="Ebers Cap",
		neck="",
		ear1="",
        body="Ebers Bliaud +1",
		hands="Ebers Mitts",
		ring1="",
		ring2="",
        back="Alaunus's Cape",
		waist="",
		legs="Piety Pantaloons +1",
		feet="Ebers Duckbills +1"
    }
 
    sets.midcast.BarStatus = set_combine(sets.midcast['Enhancing Magic'],{})
    sets.midcast.Regen = set_combine(sets.midcast['Enhancing Magic'], {
        main="",
		head="",
		body="Piety Briault +1",
		hands="Ebers Mitts",
		legs="Theophany Pantaloons +1",
		feet=""
    })
 
    sets.midcast.Protectra = set_combine(sets.midcast['Enhancing Magic'], {
        feet="Piety Duckbills +1"
    })
 
    sets.midcast.Shellra = set_combine(sets.midcast['Enhancing Magic'], {
        legs="Piety Pantaloons +1"
    })
   
    sets.midcast.Dia = set_combine(sets.midcast.MndEnfeebles, {
        waist=""
    })
 
    sets.midcast['Divine Magic'] = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="",
        neck="Erra Pendant",
        ear1="Enchanter Earring +1",
        ear2="Aredan Earring",
        ring1="",
		ring2="Perception Ring",
        body="Inyanga Jubbah",
        hands="Piety Mitts +1",
        back="Alaunus's Cape",
        waist="",
        legs="Theophany Pantaloons +1",
        feet=""
    }
 
    sets.midcast['Dark Magic'] = {
		main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="",
        neck="Erra Pendant",
        ear1="Enchanter Earring +1",
        ear2="Aredan Earring",
        ring1="",
		ring2="Perception Ring",
        body="Inyanga Jubbah",
        hands="Magavan Mitts",
        back="Alaunus's Cape",
        waist="",
        legs="",
        feet=""
	}
 
    -- Custom spell classes
    sets.midcast.MndEnfeebles = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="",
        neck="Enfeebling Torque",
        ear1="Enchanter Earring +1",
        ear2="Aredan Earring",
        ring1="",
		ring2="Perception Ring",
        body="Inyanga Jubbah",
        hands="Magavan Mitts",
        back="Alaunus's Cape",
        waist="",
        legs="",
        feet=""
    }
 
    sets.midcast.IntEnfeebles = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="",
        neck="Enfeebling Torque",
        ear1="Enchanter Earring +1",
        ear2="Aredan Earring",
        ring1="",
		ring2="Perception Ring",
        body="Inyanga Jubbah",
        hands="Magavan Mitts",
        back="Alaunus's Cape",
        waist="",
        legs="",
        feet=""
    }
 
    sets.midcast.Impact = {
		main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Sors Shield",
        ammo="",
        head="",
        neck="Erra Pendant",
        ear1="Enchanter Earring +1",
        ear2="Aredan Earring",
        ring1="",
		ring2="Perception Ring",
        body="Twilight Cloak",
        hands="Magavan Mitts",
        back="Alaunus's Cape",
        waist="",
        legs="",
        feet="",}
       
 
    -- Sets to return to when not performing an action.
   
    -- Resting set
    sets.resting = set_combine(sets.Idle,{})
   
 
    -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
    sets.idle = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Serpentes Cuffs",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    }
 
    sets.idle.PDT = set_combine(sets.Idle,{
		main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    })
 
    sets.idle.MDT = set_combine(sets.Idle,{
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    })
       
    sets.idle.Encumberance = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    }
 
 
    sets.idle.Town = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
	}
   
    sets.idle.Weak = {
		main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
	}
   
    -- Defense sets
 
    sets.defense.PDT = {
       main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    }
    --sets.defense.Shield = {
    --    main="Mafic cudgel", -- 10% PDT;
   --     sub="Genmei shield", -- 10% PDT; Block +6; Counter +4
    --    ammo="Brigantia pebble",
    --    head=gear.chirhead_block, -- 2% MDT; Block +3
    --    neck="Loricate torque +1", -- 6% DT
    --    ear1="Thureous earring", -- Block +2
     --   ear2="Genmei earring", --  2% PDT; Counter +1
     --   body="Vrikodara jupon", -- 3% PDT
     --   hands=gear.chirhands_block, -- Block +4
    --   ring1="Defending Ring", -- 10% DT
     --   ring2="Dark Ring", -- 5% PDT; 4% MDT
    --    back="Moonlight Cape", -- 4% DT
     --   waist="Slipor sash", -- 3% MDT
    --    legs=gear.chirlegs_block, -- Block +3
    --    feet=gear.chirfeet_block -- 2% PDT; Block +4
    --    }
   
    sets.defense.MDT = {
        main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        sub="Genbu's Shield",
        ammo="",
        neck="Twilight Torque",
        ear1="",
        ear2="",
        head="Piety Cap +1",
        body="Ebers Bliaud +1",
        hands="Ebers Mitts",
        ring1="Defending Ring",
		ring2="",
        back="Shadow Mantle",
        waist="",
        legs="Ebers Pantaloons +1",
        feet="Crier's Gaiters"
    }
 
    sets.Kiting = {feet="Crier's gaiters"}
 
    sets.latent_refresh = {
		hands="Serpentes Cuffs",
		feet="Serpentes Sabots"
	}
 
    -- Engaged sets
 
    -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
    -- sets if more refined versions aren't defined.
    -- If you create a set with both offense and defense modes, the offense mode should be first.
    -- EG: sets.engaged.Dagger.Accuracy.Evasion
   
    -- Basic set for if no TP weapon is defined.
    sets.engaged = {
        main="Sindri",
        sub={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
        ammo="Cheruski Needle",
        neck="Twilight Torque",
        ear1="Mache Earring",
        ear2="Brutal Earring",
        head="Espial Cap",
        body="Espial Gambison",
        hands="Espial Bracers",
        ring1="Rajas Ring",
		ring2="Enlivened Ring",
        back="Alaunus's Cape",
        waist="Witful Belt",
        legs="Espial Hose",
        feet="Battlecast Gaiters"
    }
   
        -- Weaponskill sets
    -- Default set for any weaponskill that isn't any more specifically defined
    sets.precast.WS = set_combine(sets.engaged,{
        neck="Fotia Gorget",
        ear2="Moonshade Earring",
        waist="Fotia Belt",
    })
 
 
    -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
    sets.buff['Divine Caress'] = {hands="Ebers mitts +1",back=""}
end
 
-------------------------------------------------------------------------------------------------------------------
-- Job-specific pretarget
-------------------------------------------------------------------------------------------------------------------
 
function pretarget(spell, action, spellMap, eventArgs)
    if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
        eventArgs.cancel = true
        send_command('input /item "Echo Drops" <me>')
    end
    if spell.name == 'Impact' then
        equip(sets.precast.FC.Impact)
        eventArgs.handled = true
    end
end
 
 
Cures                                   = S{'Cure','Cure II','Cure III','Cure IV','Cure V','Cure VI'}
Curagas                                 = S{'Curaga','Curaga II','Curaga III','Curaga IV','Curaga V','Cura','Cura II','Cura III'}
Lyna                                    = S{'Paralyna','Silena','Viruna','Erase','Stona','Blindna','Poisona'}
Barspells                               = S{'Barfira','Barfire','Barwater','Barwatera','Barstone','Barstonra','Baraero','Baraera','Barblizzara','Barblizzard','Barthunder','Barthundra'}
Turtle                                  = S{'Protectra V','Shellra V'}
Cursna                                  = S{'Cursna'}
Regens                                  = S{'Regen','Regen II','Regen III','Regen IV','Regen V'}
Enhanced                                = S{'Flurry','Haste','Refresh'}
Banished                                = S{'Banish','Banish II','Banish III','Banishga','Banishga II'}
Smited                                  = S{'Holy','Holy II'}
Reposed                                 = S{'Repose','Flash'}
Potency                                 = S{'Slow','Paralyze'}
Defense                                 = S{'Stoneskin'}
 
 
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
 
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
    if spell.english == "Impact" then
        equip(sets.precast.FC,sets.precast.FC.Impact)
    end
end    

function job_precast(spell, action, spellMap, eventArgs)
    if spell.skill == "Trust Magic" then
        equip(sets.precast.FC.Trust)
    end
end   

function job_handle_equipping_gear(playerStatus, eventArgs) -- Lock Equipment Here --
        if player.equipment.left_ring == "Warp Ring" or player.equipment.right_ring == "Warp Ring" or player.equipment.left_ring == "Capacity Ring" or player.equipment.right_ring == "Capacity Ring" or player.equipment.left_ring == "Trizek Ring" or player.equipment.right_ring == "Trizek Ring" or player.equipment.left_ring == "Dimensional Ring (Dem)" or player.equipment.right_ring == "Dimensional Ring (Dem)" or player.equipment.left_ring == "Dimensional Ring (Mea)" or player.equipment.right_ring == "Dimensional Ring (Mea)" or player.equipment.left_ring == "Echad Ring" or player.equipment.right_ring == "Echad Ring" or player.equipment.left_ring == "Emperor Band" or player.equipment.right_ring == "Emperor Band" or player.equipment.left_ring == "Reraise Ring" or player.equipment.right_ring == "Reraise Ring" or player.equipment.left_ring == "Tavnazian Ring" or player.equipment.right_ring == "Tavnazian Ring" or player.equipment.left_ring == "Olduum Ring" or player.equipment.right_ring == "Olduum Ring" or player.equipment.left_ring == "Caliber Ring" or player.equipment.right_ring == "Caliber Ring" or player.equipment.left_ring == "Facility Ring" or player.equipment.right_ring == "Facility Ring" then
                disable('ring1','ring2')
        elseif player.equipment.back == "Mecisto. Mantle" or player.equipment.back == "Aptitude Mantle +1" or player.equipment.back == "Aptitude Mantle" then
                disable('back')
		elseif player.equipment.left_ear == "Terminus Earring" or player.equipment.right_ear == "Terminus Earring" or player.equipment.left_ear == "Liminus Earring" or player.equipment.right_ear == "Liminus Earring" then 		disable('ear1','ear2')
        else
                enable('ring1','ring2','back','ear1','ear2')
        end
end
 
function job_midcast(spell, action, spellMap, eventArgs)
    if spell.skill == 'Healing Magic' then
        if Cures:contains(spell.name) then
            if  world.day =='Lightsday' or  world.weather_element == 'Light'  or buffactive == 'Aurorastorm' then
                equip(sets.midcast.CureWithLightWeather)
            elseif buffactive['Afflatus Solace'] then
                equip(sets.midcast.CureSolace)
            end
        end
        if Curagas:contains(spell.name) then
            if  world.day =='Lightsday' or  world.weather_element == 'Light'  or buffactive == 'Aurorastorm' then
                equip(sets.midcast.CureWithLightWeather)
            else
                equip(sets.midcast.Curaga)
            end
        end
    end
end
 
 
function job_post_midcast(spell, action, spellMap, eventArgs)
    if spell.action_type == 'Magic' then
        if spell.english == 'Cursna' then
            equip(check_player_for_doom(spell.target.name))
        end
    end
    if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
        equip(sets.buff['Divine Caress'])
    end
end
 
party_buffs = {}
function party_buff_change(party_member,name,gain,buff)
    if name == 'doom' and gain then
        party_buffs[party_member.name] = name
    elseif name == 'doom' and gain == false then
        if table.containskey(party_buffs, party_member.name) then
            party_buffs[party_member.name] = nil
        end
    end
end
function check_player_for_doom(target)
    if table.containskey(party_buffs, target) then
        if  player.sub_job == "DNC" or  player.sub_job == "NIN" then
            return sets.midcast.Yagdoom
        elseif buffactive.Accession then
            return sets.midcast.Cursna.Accession
        else
            return sets.midcast.Doom
        end
    else
        return sets.midcast.Cursna
    end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
 
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
    if stateField == 'Offense Mode' then
        if newValue == 'Normal' then
            disable('main','sub','range')
        else
            enable('main','sub','range')
        end
    end
end
 
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
 
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
            return "CureMelee"
        elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
            return "CureSolace"
        elseif default_spell_map == 'BarStatus' then
            return "BarStatus"
    elseif (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and (world.day == 'Lightsday' or world.weather_element == 'Light' or buffactive == 'Aurorastorm') then
        return "CureWithLightWeather"
        elseif spell.skill == "Enfeebling Magic" then
            if spell.type == "WhiteMagic" then
                return "MndEnfeebles"
            else
                return "IntEnfeebles"
            end
        end
       
    end
end
 
function customize_idle_set(idleSet)
    if player.mpp < 51 then
        idleSet = set_combine(idleSet, sets.latent_refresh)
    end
    return idleSet
end
 
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
    display_current_caster_state()
    eventArgs.handled = true
end
 
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
 
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
    -- Default macro set/book
    set_macro_page(1, 1)
end
Offline
Posts: 130
By Archaide 2017-12-07 23:36:34  
I'm really new to gearswap and am having trouble with my warrior lua, everything works great except my moonshade earring swap function, can anyone see whats going on with it?
line 1018 is the function, ive tried putting other earrings in the sets instead of moonshade ive changed the tp<2950 to tp>2950, and I cant think of anything else.
Code
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
include('Mote-Include.lua')
end

-- //gs debugmode
-- //gs showswaps

function binds_on_load()
-- F9-F12
send_command('bind f9 gs c cycle OffenseMode')
send_command('bind f10 gs c cycle HybridMode')
send_command('bind f11 gs c cycle CastingMode')
send_command('bind f12 gs c update user')
-- CTRL F9-F12
send_command('bind ^q gs c mainweapon')
send_command('bind ^f9 gs c cycle WeaponskillMode')
-- ALT F9-12
send_command('bind !f9 gs c cycle IdleMode')
send_command('bind !f10 gs c cycle RangedMode')
send_command('bind !f12 gs c cycle Kiting')
end
 
function job_setup()
state.mainweapon = M{['description'] = 'Main Weapon'}
--state.mainweapon:options('HepatizonAxe','Ragnarok','Barbarity','HepatizonSapara')
state.mainweapon:options('HepatizonAxe','Ragnarok','Barbarity','HepatizonSapara')
end
 
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'LowAcc', 'MidAcc', 'HighAcc')
state.WeaponskillMode:options('Normal', 'Acc')
state.HybridMode:options('Normal', 'PDT')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal','PDT')
state.PhysicalDefenseMode:options('PDT', 'MDT')
 
HepatizonAxe_weapons = S{'Hepatizon Axe +1'}
Rag_weapons = S{'Ragnarok'}
Shield_weapons = S{'Blurred Shield'}
 
update_combat_form()
select_default_macro_book()
end
 
-- Called when this job file is unloaded (eg: job change)
function file_unload()
if binds_on_unload then
binds_on_unload()
end
end
 
sets.mainweapon = {}
sets.mainweapon.HepatizonAxe = {
main="Hepatizon Axe +1",
sub="Utu Grip",
}
sets.mainweapon.BlurredAxe = {
main="Barbarity",
sub="Blurred Shield",
}

sets.mainweapon.BlurredSword = {
main="Hepatizon Sapara +1",
sub="Blurred Shield",
}
 
sets.mainweapon = {}
sets.mainweapon.Ragnarok = {
main="Ragnarok",
sub="Utu Grip",
}
 
-- Define sets and vars used by this job file.
function init_gear_sets()
-- Precast sets
sets.precast.JA['Berserk'] = {
	body="Pumm. Lorica +3",
	feet={ name="Agoge Calligae +1", augments={'Enhances "Tomahawk" effect',}},
	back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.precast.JA['Warcry'] = {   
	head={ name="Agoge Mask +1", augments={'Enhances "Savagery" effect',}},}
	
sets.precast.JA['Aggressor'] = {
	head="Pummeler's Mask +3",
	body={ name="Agoge Lorica +1", augments={'Enhances "Aggressive Aim" effect',}},}
	
sets.precast.JA['Blood Rage'] = {
	body="Boii Lorica +1",}
	
sets.precast.JA['Retaliation'] = {
	feet="Boii Calligae +1",
	hands="Pummeler's Mufflers +3"}
	
sets.precast.JA['Restraint'] = {
	hands="Boii Mufflers +1",}
	
sets.precast.JA['Mighty Strikes'] = {
	hands="Agoge Mufflers +1"}
	
sets.precast.JA["Warrior's Charge"] = {
	legs={ name="Agoge Cuisses +1", augments={'Enhances "Warrior\'s Charge" effect',}},}
	
sets.precast.JA['Provoke'] = {
	ammo="Staunch Tathlum",
	head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
	body={ name="Odyss. Chestplate", augments={'Accuracy+23','"Store TP"+7','STR+9','Attack+8',}},
	hands="Pumm. Mufflers +3",
	legs={ name="Souv. Diechlings +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
	feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
	neck="Loricate Torque +1",
	waist="Ioskeha Belt",
	left_ear="Telos Earring",
	right_ear="Brutal Earring",
	left_ring="Petrov Ring",
	right_ring="Niqmaddu Ring",
	back="Philidor Mantle",}
 
-- Fast cast sets for spells
sets.precast.FC = {
	ammo="Sapience Orb",
	head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
	body={ name="Odyss. Chestplate", augments={'Accuracy+23','"Store TP"+7','STR+9','Attack+8',}},
	hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
	legs={ name="Founder's Hose", augments={'MND+10','Mag. Acc.+15','Attack+15','Breath dmg. taken -5%',}},
	feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
	neck="Diemer Gorget",
	waist="Gishdubar Sash",
	left_ear="Enchntr. Earring +1",
	right_ear="Loquac. Earring",
	left_ring="Weather. Ring",
	right_ring="Niqmaddu Ring",
	back="Solemnity Cape",}
 
-- Midcast Sets
sets.midcast.FastRecast = {
	body={ name="Odyss. Chestplate", augments={'Accuracy+7','"Fast Cast"+5',}},
	legs={ name="Eschite Cuisses", augments={'"Mag.Atk.Bns."+25','"Conserve MP"+6','"Fast Cast"+5',}},
	feet={ name="Odyssean Greaves", augments={'Accuracy+7 Attack+7','"Fast Cast"+3','Accuracy+12','Attack+11',}},
	right_ear="Loquac. Earring",}
 
sets.midcast.Flash = {
	ammo="Staunch Tathlum",
	head="Pummeler's Mask +3",
	body={ name="Souveran Cuirass", augments={'HP+80','Enmity+7','Potency of "Cure" effect received +10%',}},
	hands="Macabre Gaunt. +1",
	legs={ name="Souveran Diechlings", augments={'HP+80','Enmity+7','Potency of "Cure" effect received +10%',}},
	feet={ name="Eschite Greaves", augments={'HP+80','Enmity+7','Phys. dmg. taken -4',}},
	neck="Diemer Gorget",
	waist="Nierenschutz",
	left_ear="Friomisi Earring",
	right_ear="Loquacious Earring",
	left_ring="Apeile Ring",
	right_ring="Apeile Ring +1",
	back="Philidor Mantle",}
 
-- Resting sets
	sets.resting = {}
 
-- Idle sets
	sets.idle = {
	ammo="Ginsen",
	head="Arke Zuchetto",
	body="Arke Corazza",
	hands="Sulev. Gauntlets +2",
	legs="Arke Cosciales",
	feet="Pumm. Calligae +3",
	neck="Loricate Torque +1",
	waist="Ioskeha Belt",
	left_ear="Telos Earring",
	right_ear="Cessance Earring",
	left_ring="Regal Ring",
	right_ring="Defending Ring",
	back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.idle.PDT = {
	ammo="Ginsen",
	head="Arke Zuchetto",
	body="Arke Corazza",
	hands="Sulev. Gauntlets +2",
	legs="Arke Cosciales",
	feet="Pumm. Calligae +3",
	neck="Loricate Torque +1",
	waist="Ioskeha Belt",
	left_ear="Telos Earring",
	right_ear="Cessance Earring",
	left_ring="Regal Ring",
	right_ring="Defending Ring",
	back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.idle.Town = {
	ammo="Ginsen",
	head="Pummeler's Mask +3",
	body="Pumm. Lorica +3",
	hands="Pumm. Mufflers +3",
	legs="Pumm. Cuisses +3",
	feet="Hermes' Sandals",
	neck="Lissome Necklace",
	waist="Ioskeha Belt",
	left_ear="Telos Earring",
	right_ear="Cessance Earring",
	left_ring="Regal Ring",
	right_ring="Dim. Ring (Dem)",
	back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.idle.Weak = {
	ammo="Ginsen",
	head="Arke Zuchetto",
	body="Arke Corazza",
	hands="Sulev. Gauntlets +2",
	legs="Arke Cosciales",
	feet="Pumm. Calligae +3",
	neck="Loricate Torque +1",
	waist="Ioskeha Belt",
	left_ear="Telos Earring",
	right_ear="Cessance Earring",
	left_ring="Regal Ring",
	right_ring="Defending Ring",
	back="Moonbeam Cape",}
 
--Engaged Hepatizon Axe +1
sets.engaged.HepatizonAxe = {
    ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.engaged.HepatizonAxe.PDT = {
    ammo="Ginsen",
    head="Arke Zuchetto",
    body="Arke Corazza",
    hands="Sulev. Gauntlets +2",
    legs="Arke Cosciales",
    feet="Pumm. Calligae +3",
    neck="Loricate Torque +1",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Regal Ring",
    right_ring="Defending Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
 
sets.engaged.HepatizonAxe.LowAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.HepatizonAxe.LowAcc.PDT = sets.engaged.HepatizonAxe.PDT
 
sets.engaged.HepatizonAxe.MidAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.HepatizonAxe.MidAcc.PDT = {}
 
 
sets.engaged.HepatizonAxe.HighAcc = {    
	ammo="Seeth. Bomblet +1",
    head="Pummeler's Mask +3",
    body="Pumm. Lorica +3",
    hands="Pumm. Mufflers +3",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Sanctity Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Zennaroi Earring",
    left_ring="Regal Ring",
    right_ring="Chirich Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.HepatizonAxe.HighAcc.PDT = sets.engaged.HepatizonAxe.MidAcc.PDT
 
--Engaged Ragnarok
sets.engaged.Ragnarok = {
    ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.Ragnarok.PDT = {
    ammo="Ginsen",
    head="Arke Zuchetto",
    body="Arke Corazza",
    hands="Sulev. Gauntlets +2",
    legs="Arke Cosciales",
    feet="Pumm. Calligae +3",
    neck="Loricate Torque +1",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Regal Ring",
    right_ring="Defending Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
 
sets.engaged.Ragnarok.LowAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.Ragnarok.LowAcc.PDT = sets.engaged.Ragnarok.PDT
 
sets.engaged.Ragnarok.MidAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.Ragnarok.MidAcc.PDT = {}
 
 
sets.engaged.Ragnarok.HighAcc = {    
	ammo="Seeth. Bomblet +1",
    head="Pummeler's Mask +3",
    body="Pumm. Lorica +3",
    hands="Pumm. Mufflers +3",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Sanctity Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Zennaroi Earring",
    left_ring="Regal Ring",
    right_ring="Chirich Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.Ragnarok.HighAcc.PDT = sets.engaged.Ragnarok.MidAcc.PDT
 
-- Sword and Board Sets
sets.engaged.BlurredAxe = {
    ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.engaged.BlurredAxe.PDT = {
    ammo="Ginsen",
    head="Arke Zuchetto",
    body="Arke Corazza",
    hands="Sulev. Gauntlets +2",
    legs="Arke Cosciales",
    feet="Pumm. Calligae +3",
    neck="Loricate Torque +1",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Regal Ring",
    right_ring="Defending Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.engaged.BlurredAxe.LowAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredAxe.LowAcc.PDT = sets.engaged.BlurredAxe.PDT
 
sets.engaged.BlurredAxe.MidAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredAxe.MidAcc.PDT = {}
 
 
sets.engaged.BlurredAxe.HighAcc = {    
	ammo="Seeth. Bomblet +1",
    head="Pummeler's Mask +3",
    body="Pumm. Lorica +3",
    hands="Pumm. Mufflers +3",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Sanctity Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Zennaroi Earring",
    left_ring="Regal Ring",
    right_ring="Chirich Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredAxe.HighAcc.PDT = sets.engaged.BlurredAxe.MidAcc.PDT
 

	
sets.engaged.BlurredSword = {
    ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.engaged.BlurredSword.PDT = {
    ammo="Ginsen",
    head="Arke Zuchetto",
    body="Arke Corazza",
    hands="Sulev. Gauntlets +2",
    legs="Arke Cosciales",
    feet="Pumm. Calligae +3",
    neck="Loricate Torque +1",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Regal Ring",
    right_ring="Defending Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
	
sets.engaged.BlurredSword.LowAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredSword.LowAcc.PDT = sets.engaged.BlurredSword.PDT
 
sets.engaged.BlurredSword.MidAcc = {    
	ammo="Ginsen",
    head="Flam. Zucchetto +2",
    body={ name="Valorous Mail", augments={'Accuracy+24 Attack+24','"Store TP"+6','STR+7','Accuracy+12',}},
    hands="Sulev. Gauntlets +2",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Lissome Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Cessance Earring",
    left_ring="Flamma Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredSword.MidAcc.PDT = {}
 
 
sets.engaged.BlurredSword.HighAcc = {    
	ammo="Seeth. Bomblet +1",
    head="Pummeler's Mask +3",
    body="Pumm. Lorica +3",
    hands="Pumm. Mufflers +3",
    legs="Pumm. Cuisses +3",
    feet="Pumm. Calligae +3",
    neck="Sanctity Necklace",
    waist="Ioskeha Belt",
    left_ear="Telos Earring",
    right_ear="Zennaroi Earring",
    left_ring="Regal Ring",
    right_ring="Chirich Ring",
    back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
 
sets.engaged.BlurredSword.HighAcc.PDT = sets.engaged.BlurredSword.MidAcc.PDT
 

 
-- Weaponskill sets
sets.precast.WS = {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Fotia Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},}
 
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Fotia Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},})
 
sets.precast.WS['Fell Cleave'] = {
    ammo="Knobkierrie",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body="Pumm. Lorica +3",
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Ishvara Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Fell Cleave'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Knobkierrie",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body="Pumm. Lorica +3",
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Ishvara Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Ukkos Fury'] = {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands="Flam. Manopolas +2",
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Caro Necklace",
    waist="Grunfeld Rope",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Ukkos Fury'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands="Flam. Manopolas +2",
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Caro Necklace",
    waist="Grunfeld Rope",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Upheaval'] = {
    ammo="Oneiros Pebble",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Ioskeha Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},}
 
sets.precast.WS['Upheaval'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Oneiros Pebble",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Ioskeha Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},})
 
sets.precast.WS['Kings Justice'] = {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},}
 
sets.precast.WS['Kings Justice'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},})
	
	sets.precast.WS['Steel Cyclone'] = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Prosilio Belt +1",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Steel Cyclone'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Prosilio Belt +1",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Shockwave'] = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Shockwave'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Scourge'] = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Scourge'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Ground Strike'] = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Ground Strike'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},})
 
sets.precast.WS['Resolution'] = {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Fotia Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},}
 
sets.precast.WS['Resolution'].Acc = set_combine(sets.precast.WS.Acc, {
    ammo="Seeth. Bomblet +1",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body={ name="Argosy Hauberk +1", augments={'STR+12','DEX+12','Attack+20',}},
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Pumm. Calligae +3",
    neck="Fotia Gorget",
    waist="Fotia Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Brutal Earring",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},})

sets.precast.WS['Mistral Axe'] = {
    ammo="Knobkierrie",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body="Pumm. Lorica +3",
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Mistral Axe'].Acc = {
    ammo="Knobkierrie",
    head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}},
    body="Pumm. Lorica +3",
    hands={ name="Argosy Mufflers +1", augments={'STR+20','"Dbl.Atk."+3','Haste+3%',}},
    legs={ name="Argosy Breeches +1", augments={'STR+12','Attack+25','"Store TP"+6',}},
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
	
	sets.precast.WS['Cloudsplitter'] = {
    ammo="Knobkierrie",
    head={ name="Jumalik Helm", augments={'MND+10','"Mag.Atk.Bns."+15','Magic burst dmg.+10%','"Refresh"+1',}},
    body={ name="Found. Breastplate", augments={'Accuracy+15','Mag. Acc.+15','Attack+15','"Mag.Atk.Bns."+15',}},
    hands={ name="Founder's Gauntlets", augments={'STR+5','Attack+8','"Mag.Atk.Bns."+9',}},
    legs={ name="Odyssean Cuisses", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Phys. dmg. taken -1%','INT+3','Mag. Acc.+6','"Mag.Atk.Bns."+13',}},
    feet={ name="Founder's Greaves", augments={'VIT+9','Accuracy+14','"Mag.Atk.Bns."+13','Mag. Evasion+15',}},
    neck="Sanctity Necklace",
    waist="Eschan Stone",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Friomisi Earring",
    left_ring="Regal Ring",
    right_ring="Acumen Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Cloudsplitter'].Acc = {
    ammo="Knobkierrie",
    head={ name="Jumalik Helm", augments={'MND+10','"Mag.Atk.Bns."+15','Magic burst dmg.+10%','"Refresh"+1',}},
    body={ name="Found. Breastplate", augments={'Accuracy+15','Mag. Acc.+15','Attack+15','"Mag.Atk.Bns."+15',}},
    hands={ name="Founder's Gauntlets", augments={'STR+5','Attack+8','"Mag.Atk.Bns."+9',}},
    legs={ name="Odyssean Cuisses", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Phys. dmg. taken -1%','INT+3','Mag. Acc.+6','"Mag.Atk.Bns."+13',}},
    feet={ name="Founder's Greaves", augments={'VIT+9','Accuracy+14','"Mag.Atk.Bns."+13','Mag. Evasion+15',}},
    neck="Sanctity Necklace",
    waist="Eschan Stone",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Friomisi Earring",
    left_ring="Regal Ring",
    right_ring="Acumen Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
	
sets.precast.WS['Savage Blade'] = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
sets.precast.WS['Savage Blade'].Acc = {
    ammo="Knobkierrie",
    head="Sulevia's Mask +2",
    body="Pumm. Lorica +3",
    hands="Sulev. Gauntlets +2",
    legs="Sulev. Cuisses +2",
    feet="Sulev. Leggings +2",
    neck="Caro Necklace",
    waist="Metalsinger Belt",
    left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
    right_ear="Zwazo Earring +1",
    left_ring="Regal Ring",
    right_ring="Niqmaddu Ring",
    back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
 
-- Mighty Strikes WS Set --
sets.MS_WS = {ammo="Yetshila", feet="Boii Calligae +1"}
end
 
-- Job-specific hooks for standard casting events.
function job_midcast(spell, action, spellMap, eventArgs)
 
end
 
-- Called when the player's status changes.
function job_state_change(field, new_value, old_value)
 
end
 
function display_current_job_state(eventArgs)
local msg = 'Melee'
if state.HybridMode.value ~= 'Normal' then
msg = msg .. '/' .. state.HybridMode.value
end
end
 
 
 
function update_combat_form()
-- Check Weapontype
    if HepatizonAxe_weapons:contains(player.equipment.main) then
    state.CombatForm:set('HepatizonAxe')
elseif 
    Rag_weapons:contains(player.equipment.main) then
    state.CombatForm:set('Ragnarok')
elseif
    Shield_weapons:contains(player.equipment.sub) then
    state.CombatForm:set('BlurredAxe')
elseif
    Shield_weapons:contains(player.equipment.sub) then
    state.CombatForm:set('BlurredSword')
else
    state.CombatForm:reset()
    end
end
 
function job_self_command(cmdParams, eventArgs)
command = cmdParams[1]:lower()
if command=='mainweapon' then
enable('main','sub')
mainswap=1
send_command('gs c cycle mainweapon')
end
end
 
function job_update(cmdParams, eventArgs)
update_combat_form()
end
 
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
update_combat_form()
end
 
-- eventArgs is the same one used in job_precast, in case information needs to be persisted.
moonshade_WS = S{"Resolution", "Upheaval", "Savage Blade", "Ukkos Fury", "Ground Strike", "Scourge", "Steel Cyclone", "Kings Justice", "Mistral Axe", "Cloudsplitter", "Shockwave"}
 
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type == 'Upheaval' then
if world.time >= (17*60) or world.time <= (7*60) then
equip({ear1="Lugra Earring +1",ear2="Lugra Earring"})
end
if moonshade_WS:contains(spell.english) and player.tp<2950 then 
equip({ear1={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},})
end
if buffactive['Mighty Strikes'] then 
if sets.precast.WS[spell] then
equipSet = sets.precast.WS[spell]
equipSet = set_combine(equipSet,sets.MS_WS)
equip(equipSet)
else
equipSet = sets.precast.WS
equipSet = set_combine(equipSet,sets.MS_WS)
equip(equipSet)
end
end
end
end
 
function customize_idle_set(idleSet)
if mainswap then
mainswap=0
enable('main','sub')
equip(sets.mainweapon[state.mainweapon.value])
disable('main','sub')
end
if player.mpp < 51 then
return set_combine(idleSet, sets.latent_refresh)
end
if state.Buff.Doom or state.Buff.Curse then
return set_combine(idleSet, sets.Doom)
else
return idleSet
end
end
 
function customize_melee_set(meleeSet)
if mainswap then
mainswap=0
enable('main','sub')
equip(sets.mainweapon[state.mainweapon.value])
disable('main','sub')
end
if state.Buff.Aftermath then
return set_combine(meleeSet, sets.Aftermath)
end
if state.Buff.Doom then
return set_combine(meleeSet, sets.Doom)
end
if state.Buff.Curse then
return set_combine(meleeSet, sets.Curse)
else
return meleeSet
end
end
 
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
 
 
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'SAM' then
set_macro_page(5, 11)
elseif player.sub_job == 'NIN' then
set_macro_page(5, 11)
elseif player.sub_job == 'RDM' then
set_macro_page(5, 11)
elseif player.sub_job == 'THF' then
set_macro_page(5, 11)
else
set_macro_page(5, 11)
end
end
 Bahamut.Ayasha
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サーバ: Bahamut
Game: FFXI
user: Ayasha
Posts: 89
By Bahamut.Ayasha 2017-12-08 05:23:19  
Change your job_post_precast() function to this.
Code
function job_post_precast(spell, action, spellMap, eventArgs)

	if spell.type == 'Upheaval' then
		if world.time >= (17*60) or world.time <= (7*60) then
			equip({ear1="Lugra Earring +1",ear2="Lugra Earring"})
		end

		if buffactive['Mighty Strikes'] then 
			if sets.precast.WS[spell] then
				equipSet = sets.precast.WS[spell]
				equipSet = set_combine(equipSet,sets.MS_WS)
				equip(equipSet)
			else
				equipSet = sets.precast.WS
				equipSet = set_combine(equipSet,sets.MS_WS)
				equip(equipSet)
			end
		end
	end
	
	if moonshade_WS:contains(spell.english) and player.tp<2950 then 
		equip({ear1={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},})
	end
	
end


Only change was moving the 'if moonshade_ws:contains...end' block to just after line 1034.

If you look at where you have the conditional that checks to see if the WS is a valid Moonshade WS you will see that your original code will ONLY do the check if you are using Upheaval. Moving it as shown above will check regardless of the WS you are using.
 Asura.Neufko
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サーバ: Asura
Game: FFXI
user: siskotaru
Posts: 236
By Asura.Neufko 2017-12-08 17:31:32  
I'd like to find a way to automaticaly change offense mode to PDT when Shadows wear off as nin, using mote.

I tried this kind of things :
Code
function job_buff_change(buff, gain)
    if buff == "Copy Image" and not gain then
        send_command('gs c set OffenseMode DT')
    end
end



The same code works very well with 'gain' instead of 'not gain'
Code
function job_buff_change(buff, gain)
    if buff == "Copy Image (4+)" and gain then
        send_command('gs c set OffenseMode Normal')
    end
end


This code above will always go to offensemode normal when I cast Ustusemi, but not the other way around

any ideas?
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Posts: 130
By Archaide 2017-12-08 21:17:40  
Thank you Ayasha, works perfect.
 Shiva.Hiep
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サーバ: Shiva
Game: FFXI
user: Hiepo
Posts: 669
By Shiva.Hiep 2017-12-08 23:01:19  
How would I make it to where my PDT set changes to another set when Mana Wall is active? I'm trying to swap hands for the PDT that I lose when I disable back/feet.
 Quetzalcoatl.Windowpane
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サーバ: Quetzalcoatl
Game: FFXI
Posts: 12
By Quetzalcoatl.Windowpane 2017-12-09 09:48:12  
Quetzalcoatl.Windowpane said: »
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
            return "CureMelee"
        elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
            return "CureSolace"
        elseif default_spell_map == 'BarStatus' then
            return "BarStatus"
    elseif (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and (world.day == 'Lightsday' or world.weather_element == 'Light' or buffactive == 'Aurorastorm') then
        return "CureWithLightWeather"
        elseif spell.skill == "Enfeebling Magic" then
            if spell.type == "WhiteMagic" then
                return "MndEnfeebles"
            else
                return "IntEnfeebles"
            end
        end
        
    end
end


I think I found my fix by a lot of trial and error troubleshooting, for anyone who is facing a similar issue. The problem seems to lie within this code:
Code
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
            return "CureMelee"
        elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
            return "CureSolace"
        elseif default_spell_map == 'BarStatus' then
            return "BarStatus"
    elseif (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and (world.day == 'Lightsday' or world.weather_element == 'Light' or buffactive == 'Aurorastorm') then
        return "CureWithLightWeather"
        elseif spell.skill == "Enfeebling Magic" then
            if spell.type == "WhiteMagic" then
                return "MndEnfeebles"
            else
                return "IntEnfeebles"
            end
        end
        
    end
end


I tediously scrolled through the Mote-include and other Mote lua's and my custom functions one that I stole from Sammeh, and figured out it was the WHM lua that was the final culprit. So I just added one line to it:
Code
function job_get_spell_map(spell, default_spell_map)
	disable_specialgear()
    


I cleaned up the gear-locking portion that was in my original post and moved it to my custom functions lua, and that line calls this from the custom functions lua:
Code
function disable_specialgear() -- Lock Equipment Here --
	if  player.equipment.ring1 == "Warp Ring" or 
		player.equipment.ring1 == "Capacity Ring" or 
		player.equipment.ring1 == "Trizek Ring" or 
		player.equipment.ring1 == "Dim. Ring (Dem)" or 
		player.equipment.ring1 == "Dim. Ring (Mea)" or 
		player.equipment.ring1 == "Dim. Ring (Holla)" or 
		player.equipment.ring1 == "Echad Ring" or 
		player.equipment.ring1 == "Emperor Band" or 
		player.equipment.ring1 == "Reraise Ring" or 
		player.equipment.ring1 == "Tavnazian Ring" or 
		player.equipment.ring1 == "Caliber Ring" or 
		player.equipment.ring1 == "Olduum Ring" or 
		player.equipment.ring1 == "Facility Ring" then
			disable('ring1')
		else
			enable('ring1')
	end
	if player.equipment.ring2 == "Warp Ring" or 
		player.equipment.ring2 == "Capacity Ring" or 
		player.equipment.ring2 == "Trizek Ring" or 
		player.equipment.ring2 == "Dim. Ring (Dem)" or 
		player.equipment.ring2 == "Dim. Ring (Mea)" or 
		player.equipment.ring2 == "Dim. Ring (Holla)" or 
		player.equipment.ring2 == "Echad Ring" or 
		player.equipment.ring2 == "Emperor Band" or 
		player.equipment.ring2 == "Reraise Ring" or 
		player.equipment.ring2 == "Tavnazian Ring" or 
		player.equipment.ring2 == "Caliber Ring" or 
		player.equipment.ring2 == "Olduum Ring" or 
		player.equipment.ring2 == "Facility Ring" then 
			disable('ring2')
		else
			enable('ring2')
	end
	if player.equipment.back == "Mecisto. Mantle" or 
		player.equipment.back == "Aptitude Mantle +1" or 
		player.equipment.back == "Aptitude Mantle" then 
			disable('back')
		else
			enable('back')
	end
	if player.equipment.ear1 == "Terminus Earring" or 
		player.equipment.ear1 == "Liminus Earring" then 
			disable('ear1')
		else
			enable('ear1')
	end
	if player.equipment.ear2 == "Terminus Earring" or 
		player.equipment.ear2 == "Liminus Earring" then 
	disable('ear2')
		else
		enable('ear2')
	end
end
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Posts: 1186
By Boshi 2017-12-11 14:21:40  
In. Similar note is there a way to vary your PDT set on how much haste you have
Offline
By NiroAL 2017-12-16 21:45:38  
Does anyone happen to have a primer or tutorial on how to use texts.lua? I want to create a text box that tracks the current value of my arrays, but I'm at a complete loss.

Any help greatly appreciated!
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Posts: 1186
By Boshi 2017-12-21 15:34:09  
I've been wanting to add this to my lua for a while but not sure how to have it detect when it happens

I want my tp set to flip to an amended ".amnesia" (i already have this for when I have amnesia on) set whenever I'm engaged and my TP is greater than 2.9k

I'm just not sure how to go about having it detect when my tp becomes >2.9k to make this flip. made it some sort of state if tp >2.9k I assume but I just don't know how to actually implement it.
 Carbuncle.Kigensuro
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サーバ: Carbuncle
Game: FFXI
user: dlsmd
Posts: 93
By Carbuncle.Kigensuro 2017-12-29 10:10:54  
Asura.Neufko said: »
I'd like to find a way to automaticaly change offense mode to PDT when Shadows wear off as nin, using mote.

I tried this kind of things :
Code
function job_buff_change(buff, gain)
    if buff == "Copy Image" and not gain then
        send_command('gs c set OffenseMode DT')
    end
end

...

This code above will always go to offensemode normal when I cast Ustusemi, but not the other way around

any ideas?
its because you can lose more the one copy image at a time
try using buff:contains("Copy Image") or buff:startswith("Copy Image")
--the latter is probably better


also i think you can use state.OffenseMode:set('DT') instead of send_command('gs c set OffenseMode DT') to keep it in gearswap
 Ragnarok.Martel
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サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2017-12-29 10:29:03  
The buff name varies depending on how many shadows you have up. buff == "Copy Image" and not gain is only true when you have only a single shadow up then lose it. Which would be fine except like mentioned above, you could lose multiple shadow at once, which would mean that you lost a different buff than "Copy Image"

A bit from the resources.
Code
    [66] = {id=66,en="Copy Image",ja="分身",enl="Copy Image",jal="分身"},
    [444] = {id=444,en="Copy Image (2)",ja="分身(2)",enl="Copy Image (2)",jal="分身(2)"},
    [445] = {id=445,en="Copy Image (3)",ja="分身(3)",enl="Copy Image (3)",jal="分身(3)"},
    [446] = {id=446,en="Copy Image (4+)",ja="分身(4+)",enl="Copy Image (4+)",jal="分身(4+)"},
As you can see, the buff name and IDs vary depending on the number of shadows up. So if you had 2 shadows and lost both in one attack then you lost the "Copy Image (2)" buff. not "Copy image"

That being said, that code should still be a valid solution.

EDIT: Thinking about this more... Using buff:startswith("Copy Image") and so on would make this trigger when going from 4 shadows to 3, etc. cause you're losing copy image (4+), and gaining copy image (3). You'd need checks to make sure you lost a copy image buff, but didn't gain any. Or maybe just make it so that gaining any copy image cancels the change to DT. Feels messy though as you'd be changing back and forth with every shadow lost.
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Posts: 78
By Rainemard 2017-12-31 11:59:16  
https://pastebin.com/4xPhN2KR

Need some help on my warrior lua. Currently I have two problems:

1. When I swap jobs, my mainweapon list doesn't reload. I know why it's not doing that, since it's binds_on_load, but I want it to bind on subjob change too, is there a way of doing this? Currently, if I //gs reload after changing job, the function works properly and loads the correct mainweapon list. I just don't know how to make the bindings reload on subjob change, need help with that.

2. When I reload gs, or log in, whichever loads my war lua, --Rest's bindings won't actually equip the correct weapon. It'll show the message "Main weapon is now Ragnarok" for example, but it won't actually equip Ragnarok. If I cycle through my mainweapon list with f11 however, every bind works correctly. If I press windows + 1 after pressing f11 once, it'll both show the message and equip the weapon correctly. No idea on how to fix this.

Thanks for helping out in advance, really appreciate it. Trying to make this lua as smooth as possible.
 Shiva.Kasaioni
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サーバ: Shiva
Game: FFXI
user: Kasaioni
Posts: 291
By Shiva.Kasaioni 2017-12-31 12:21:15  
For BLU

I'm new to gearswap so I mostly just paste my gear in the appropriate slot and hope the template works; it might seem messy.

https://pastebin.com/Baz02xBa

I'm having an issue where, when I'm engaged, this lua doesn't swap gear associated with magical/physical blue magic spells unless I manually change the casting mode (it'll only read from the generic 'Blue Magic' midcast set lines when in 'Normal' casting mode). But when I'm not engaged, it does change gear automatically based on the physical/magical blue spell sets that I have defined.

It has something to do with the casting modes I think, but I just want it to automatically change gear based on the type of blu spell (physical/magical) I use.
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Posts: 42
By inkydo 2018-01-01 11:06:43  
Anyone seeing this I am getting it only for COR at this point..

GearSwap/Equip_processing.lua:246: attempt to Index Field

Sorry if it has been posted.
 Asura.Eiryl
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サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-01-01 11:08:12  
I already answered it in the windwer thread.

Resources (and other things) need to be fixed. You can't use any gear created since July if you want to use GS

aka: no hepatizon saparas and no relic+2/3
[+]
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Posts: 42
By inkydo 2018-01-01 11:15:20  
Ok, any idea on when this can be fixed and thanks for the quick response.
 Asura.Eiryl
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サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-01-01 11:17:31  
No idea, just as soon as a windower dev wakes up and reads this/that

Cair is usually pretty good about it, but being a holiday, might take a bit
 Leviathan.Sidra
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サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2018-01-01 11:45:46  
So, my DRG Gearswap just randomly stopped working. I was looking through it, and I think i may have accidentally just typed a random something somewhere. I get a nil value line 246 error which is an empty line after my last gear related swap (breaths) and before the rules in the last section. The Error comes up just after i swap jobs before i do any actions and keeps coming. Any ideas?
 Asura.Eiryl
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Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-01-01 11:51:12  
Already addressed...

...Just read 2 posts up.
 Leviathan.Sidra
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サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2018-01-01 11:55:10  
My bad, I didnt read anything else as my assumption was it was something I did and not a global issue.

I had an Exalted Staff equipped - have we gone backwards? It was working.
 Carbuncle.Kigensuro
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サーバ: Carbuncle
Game: FFXI
user: dlsmd
Posts: 93
By Carbuncle.Kigensuro 2018-01-01 13:12:39  
NiroAL said: »
Does anyone happen to have a primer or tutorial on how to use texts.lua? I want to create a text box that tracks the current value of my arrays, but I'm at a complete loss.

Any help greatly appreciated!
texts is not easy to work with and one mistake can take hours/days to find
you can look at my gearswap skillup tool if you like
https://github.com/smd111/Gearswap-Skillup

i would also say look at my gearswap but it very complicated to where i never have to adjust any code when i add/remove any thing to/from it
 Bahamut.Neb
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サーバ: Bahamut
Game: FFXI
user: Neb
Posts: 189
By Bahamut.Neb 2018-01-01 16:27:06  
Organizer seem to be broken as of this morning anyone else having any issues?
 Asura.Eiryl
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サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-01-01 16:46:01  
Everything should be corrected now, if you update windower

Official explaination is on windowers github

tl;dr they had an oops, caused old files to go live
 Asura.Toralin
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Game: FFXI
user: toralin
Posts: 1397
By Asura.Toralin 2018-01-03 19:48:55  
on my BLU I have a list of spells that are defined as diffusion spells (including mighty guard and harden shell) MG works and the midcast equips my boots but harden shell does not
Code
 sets.Diffusion = {feet="Luhlaza Charuqs +1"}
Code
        -- Diffusion --
        BlueMagic_Diffusion = S{
                        'Amplification','Cocoon','Exuviation','Feather Barrier','Harden*','Memento Mori','Metallic Body',
                        'Mighty Guard','Plasma Charge','Reactor Cool','Refueling','Saline Coat','Warm-Up','Zephyr Mantle'}
 
        -- Unbridled --
        BlueMagic_Unbridled = S{
                        'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
                        'Droning Whirlwind','Gates of Hades','Harden*','Mighty Guard','Pyric Bulwark',
                        'Thunderbolt','Tourbillion'}


Code
        elseif BlueMagic_Diffusion:contains(spell.english) and buffactive.Diffusion then
                equipSet = set_combine(equipSet,sets.Diffusion)
 Bismarck.Dunigs
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サーバ: Bismarck
Game: FFXI
user: Dunigs
Posts: 83
By Bismarck.Dunigs 2018-01-03 20:39:46  
Asura.Toralin said: »
on my BLU I have a list of spells that are defined as diffusion spells (including mighty guard and harden shell) MG works and the midcast equips my boots but harden shell does not

I don't believe :contains will parse * as a wildcard like most your xml files do, but I do think there's a helper function for it in the strings library. I'd just spell out Harden Shell.
 Carbuncle.Kigensuro
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user: dlsmd
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By Carbuncle.Kigensuro 2018-01-03 23:49:21  
Asura.Toralin said: »
-- Diffusion --
BlueMagic_Diffusion = S{
'Amplification','Cocoon','Exuviation','Feather Barrier','Harden*','Memento Mori','Metallic Body',
'Mighty Guard','Plasma Charge','Reactor Cool','Refueling','Saline Coat','Warm-Up','Zephyr Mantle'}

-- Unbridled --
BlueMagic_Unbridled = S{
'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
'Droning Whirlwind','Gates of Hades','Harden*','Mighty Guard','Pyric Bulwark',
'Thunderbolt','Tourbillion'}
Bismarck.Dunigs said: »
Asura.Toralin said: »
on my BLU I have a list of spells that are defined as diffusion spells (including mighty guard and harden shell) MG works and the midcast equips my boots but harden shell does not

I don't believe :contains will parse * as a wildcard like most your xml files do, but I do think there's a helper function for it in the strings library. I'd just spell out Harden Shell.
as Toralin said you cant use wildcards in lua like this
-lua uses regEx along with such like string.gmatch

however sence i have these alredy built these lists ill give you my full lists for them
Code
-- Diffusion --
BlueMagic_Diffusion = S{"Metallic Body","Cocoon","Refueling","Feather Barrier","Memento Mori","Zephyr Mantle","Warm-Up","Amplification",
"Triumphant Roar","Saline Coat","Reactor Cool","Exuviation","Plasma Charge","Regeneration","Battery Charge","Animating Wail","Magic Barrier",
"Fantod","Occultation","Mighty Guard"}
 
-- Unbridled --
BlueMagic_Unbridled = S{"Harden Shell","Thunderbolt","Absolute Terror","Gates of Hades","Tourbillion","Pyric Bulwark","Bilgestorm","Bloodrake","Droning Whirlwind",
"Carcharian Verve","Blistering Roar","Mighty Guard","Cruel Joke","Cesspool","Tearing Gust"}
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Posts: 78
By Rainemard 2018-01-04 03:24:40  
Rainemard said: »
https://pastebin.com/93GbgPSg

Could someone help me out? I've been struggling with getting sets.midcast.Stoneskin and sets.midcast.Refresh to work; I can load them using //gs equip sets.midcast.Stoneskin, but if I actually cast stoneskin, it equips my sets.midcast['Enhancing Magic'] set. I tried switching the order around to no avail, I've used set_combine in stoneskin to combine the sets.midcast['Enhancing Magic'] with the Stoneskin potency items and I've tried adding Stoneskin to the list of spells in GearSwap/libs/Mote-Mappings.lua. The one thing that has made it work so far is blatantly deleting the sets.midcast['Enhancing Magic'], which I don't want to do obviously since it'd affect my other enhancing spells. I figured it must be a priority problem of some sorts, but I don't know how to fix this. Also, I've added all enspells in GearSwap/libs/Mote-Mappings.lua under the group 'Enspell', one by one. Does this mean I can use them as sets.midcast.Enspell in my RDM lua? Thanks in advance for helping out! :)

Can anyone help me on this? I've been trying out stuff but I can't find a fix. If you do know a fix, I'd love it if you could explain why it works as well, trying to get better at gs. :)
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