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Plugins broken via Version Update
By Crevox 2015-01-15 02:36:17
Bismarck.Hellangelz said: »Does anyone else find it ridiculous that we have to deal with this ***every month? It's like the FFXI menstrual cycle.....
Why would it be ridiculous? It's an unfortunate reality. You should be happy that people are willing to work on it and fix it for us.
By Selindrile 2015-01-15 02:43:05
It _IS_ rediculous IMO, because SE won't just do what some others have done and condone and make information accessible to third party developers who want to make content for them, considering how much of their playerbase supports it.
That said, I'm extremely grateful to the windower coders and everyone interested in this sort of thing, it's made my XI experience infinitely more enjoyable.
Be assured that none of my annoyance (or hopefully the last poster's) is directed at these people.
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サーバ: Bismarck
Game: FFXI
Posts: 9
By Bismarck.Hellangelz 2015-01-15 02:49:15
It _IS_ rediculous IMO, because SE won't just do what some others have done and condone and make information accessible to third party developers who want to make content for them, considering how much of their playerbase supports it.
That said, I'm extremely grateful to the windower coders and everyone interested in this sort of thing, it's made my XI experience infinitely more enjoyable.
Be assured that none of my annoyance (or hopefully the last poster's) is directed at these people.
Oh i'm 1,000,000% thankful to the people who do fix it. If i knew how to do it, i'd be working on it now. It's saving the game imo. Still, after 13 years (or however long it's been), SE still refuses to recognize that it's their playerbase that runs this game. It's their players that have created stuff that makes this game better.
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Carbuncle.Skudo
サーバ: Carbuncle
Game: FFXI
By Carbuncle.Skudo 2015-01-15 02:50:58
Something unloads all plugins for me when I receive a tell. Trying to figure this one out right now...
It seems to happen whenever a plugin is loaded and it doesn't matter which one is loaded.
brb, /t spamming everyone...
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サーバ: Asura
Game: FFXI
Posts: 224
By Asura.Celoria 2015-01-15 02:53:48
Bismarck.Hellangelz said: »Does anyone else find it ridiculous that we have to deal with this ***every month? It's like the FFXI menstrual cycle.....
Why would it be ridiculous? It's an unfortunate reality. You should be happy that people are willing to work on it and fix it for us.
Was going to post, "Thank you for not spelling it rediculous." Then I saw the next post.
Forum Moderator
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-01-15 03:21:37
Gearswap is causing client crashes on booting up, temporary resolve, turn off gearswap, and the game wont crash.
Guildwork plugin is also crashing. but that isnt causing the client crashing out altogether because it autounloads.
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サーバ: Asura
Game: FFXI
Posts: 224
By Asura.Celoria 2015-01-15 03:34:56
//load luacore
Plugin loaded successfully
The exact moment I got a /tell it crashed and unloaded.
I tested this 5 times with 5 different people sending me /tell
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2015-01-15 03:48:33
A new LuaCore has been pushed that will not crash when receiving messages. However, every plugin currently has that issue and they will all need to be recompiled. This will take a long time.
Also, the chat-related issues may not be fixed for a while, just a heads up.
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By Pantafernando 2015-01-15 03:50:02
Not just tell.
All my plugins were unloaded as soon as i entered adoulin from kamihr.
The line says:
Luacore encontered a fatal error and must be terminated. Error: access violation in incomingchunk method
Leviathan.Arcon
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By Leviathan.Arcon 2015-01-15 03:57:17
It's any message, /tell, /say, /linkshell, /shout, etc. All of that should be fixed, but like I said, other problems are still there. Also, all plugins will need to be recompiled, which is a massive pain in the ***.
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2015-01-15 03:58:44
Also, Spellcast is most definitely broken now. The game will likely crash when trying to log in with it loaded.
By Pantafernando 2015-01-15 04:00:28
I just need send for my mules, can i just unload all other plugins and hope it will work?
And what about if i use the game filter all /communication command?
Quetzalcoatl.Harmless
サーバ: Quetzalcoatl
Game: FFXI
Posts: 48
By Quetzalcoatl.Harmless 2015-01-15 04:01:22
I'm now able to log in which I couldn't do before you pushed the new luacore. That makes me happy. Thanks for everything you do! I'm not a programmer by trade but I have some basic knowledge and can follow directions pretty well. If you need any help with some of the busy work let me know, I'd be happy to contribute in any way that I can.
By Selindrile 2015-01-15 04:04:22
Thanks for the heads up Arcon :( ty for all your effort.
サーバ: Bahamut
Game: FFXI
Posts: 8
By Bahamut.Artoriusrex 2015-01-15 04:05:46
It's any message, /tell, /say, /linkshell, /shout, etc. All of that should be fixed, but like I said, other problems are still there. Also, all plugins will need to be recompiled, which is a massive pain in the ***.
Plugins still unloading when sending tells on 2 different machines even after the luacore update. Could one of the plugins be causing this?
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2015-01-15 04:06:00
Like I said, every addon that does not require the chat log should work fine, so send should be good to use. And the filter won't help I'm afraid as it's a client-side filter, so you still get the packets for it.
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Leviathan.Arcon
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By Leviathan.Arcon 2015-01-15 04:06:28
Bahamut.Artoriusrex said: »It's any message, /tell, /say, /linkshell, /shout, etc. All of that should be fixed, but like I said, other problems are still there. Also, all plugins will need to be recompiled, which is a massive pain in the ***.
Plugins still unloading when sending tells on 2 different machines even after the luacore update. Could one of the plugins be causing this?
This is unrelated to LuaCore, every plugin will need to be recompiled manually. I'll do that now.
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Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2015-01-15 04:25:57
Ok, what I consider the most essential plugins are recompiled. I'll do the rest after breakfast, it's almost lunch time <_<
サーバ: Bismarck
Game: FFXI
Posts: 9
By Bismarck.Hellangelz 2015-01-15 04:26:52
Bahamut.Artoriusrex said: »It's any message, /tell, /say, /linkshell, /shout, etc. All of that should be fixed, but like I said, other problems are still there. Also, all plugins will need to be recompiled, which is a massive pain in the ***.
Plugins still unloading when sending tells on 2 different machines even after the luacore update. Could one of the plugins be causing this?
This is unrelated to LuaCore, every plugin will need to be recompiled manually. I'll do that now.
God bless you!
サーバ: Bahamut
Game: FFXI
Posts: 8
By Bahamut.Artoriusrex 2015-01-15 04:34:13
Ok, what I consider the most essential plugins are recompiled. I'll do the rest after breakfast, it's almost lunch time <_<
Ok, all still unloading after this last update on tells, its cool, ill wait until everything is fixed :)
By Pantafernando 2015-01-15 04:48:29
Bahamut.Artoriusrex said: »Ok, what I consider the most essential plugins are recompiled. I'll do the rest after breakfast, it's almost lunch time <_<
Ok, all still unloading after this last update on tells, its cool, ill wait until everything is fixed :)
A while ago, after loading my mule (removing most plugins/adons) i send him a tell and it unloaded tparty but send was fine, so its not all.
Asura.Taidis
サーバ: Asura
Game: FFXI
Posts: 251
By Asura.Taidis 2015-01-15 05:07:07
Thank God all this ***is breaking and getting fixed while I'm at work.
サーバ: Asura
Game: FFXI
Posts: 9
By Asura.Sephirus 2015-01-15 05:10:05
FFXI looks real bad without drawdistance... is there a way to change drawdistance on regedit ? since alt+F10 isnt working at this moment.
Leviathan.Arcon
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By Leviathan.Arcon 2015-01-15 05:15:25
FFXI looks real bad without drawdistance... is there a way to change drawdistance on regedit ? since alt+F10 isnt working at this moment.
There's not, but DrawDistance is no more. Use the Config plugin, it has been updated already.
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Odin.Tamoa
サーバ: Odin
Game: FFXI
Posts: 197
By Odin.Tamoa 2015-01-15 05:32:51
Shortcuts and GearSwap were crashing game on login screen. Last login attempt I loaded Shortcuts manually in game, and didn't crash. However, suddenly everything apparently encountered a fatal error and unloaded itself. Reloaded luacore, loaded GearSwap - and crashed.
Edit: logged in normally (without Shortcuts and GearSwap loaded), seconds later everything unloaded itself.
Lakshmi.Eyrhika
サーバ: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2015-01-15 05:33:48
Also, Spellcast is most definitely broken now. The game will likely crash when trying to log in with it loaded. R.I.P Spellcast. Been waiting for this day...LUA is like greek to me
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Asura.Taidis
サーバ: Asura
Game: FFXI
Posts: 251
By Asura.Taidis 2015-01-15 05:36:36
Spellcast might not be gone quite yet, I recall an update previously that seemingly broke it but it was actually just a knock on of something else being broken.
If it is well...I already have THF and RDM lua files, would need to set up something for PLD and my alt's WHM and that's my major jobs covered for now.
サーバ: Asura
Game: FFXI
Posts: 9
By Asura.Sephirus 2015-01-15 05:50:25
FFXI looks real bad without drawdistance... is there a way to change drawdistance on regedit ? since alt+F10 isnt working at this moment.
There's not, but DrawDistance is no more. Use the Config plugin, it has been updated already.
Thanks !!! That just saved the day :P
Leviathan.Arcon
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By Leviathan.Arcon 2015-01-15 06:14:57
13:13 <~Arcon> Ok, all plugins should be updated now
13:13 <~Arcon> But since there are a shitload of them, there's a good chance I've forgotten something
13:13 <~Arcon> So let me know if something is still crashing
13:13 <~Arcon> And again, chat-related stuff still doesn't work
13:14 <~Arcon> This is just to prevent crashing of plugins
サーバ: Bahamut
Game: FFXI
Posts: 8
By Bahamut.Artoriusrex 2015-01-15 06:22:42
13:13 <~Arcon> Ok, all plugins should be updated now
13:13 <~Arcon> But since there are a shitload of them, there's a good chance I've forgotten something
13:13 <~Arcon> So let me know if something is still crashing
13:13 <~Arcon> And again, chat-related stuff still doesn't work
13:14 <~Arcon> This is just to prevent crashing of plugins
Hey Arcon, I really appreciate your efforts to work on this so quickly.
My plugins are still unloading when anyone sends me a tell though :(
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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