Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » Matsui: "Don't throw away your R/M/E weapons yet"
Matsui: "Don't throw away your R/M/E weapons yet"
First Page 2 3 ... 8 9 10 ... 135 136 137
 Odin.Brozzzz
Offline
サーバ: Odin
Game: FFXI
user: Brozzzz
Posts: 90
By Odin.Brozzzz 2013-04-29 14:48:24  
Oh man, I can only imagine the rage that's coming from the people who just got Tlalpoloani...
 
Offline
Posts:
By 2013-04-29 14:55:49
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
Offline
Posts: 936
By Chyula 2013-04-29 15:01:16  
Oh *** look at this GKT
DMG:243 Delay:450 Accuracy+35 Attack+25 "Save TP"+25

then this STAff -.-

DMG:158 Delay:356 Magic Accuracy+19 "Magic Atk. Bonus"+71 Enhances "Fast Cast" effect BLM,SCH,GEO
Crafted
 
Offline
Posts:
By 2013-04-29 15:03:38
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Cerberus.Meatster
Offline
サーバ: Cerberus
Game: FFXI
user: Meatster
Posts: 85
By Cerberus.Meatster 2013-04-29 15:12:49  
Fenrir.Candlejack said: »
Hm, here's another thought as to why we should keep our R/M/E weapons and continue to soldier on upgrading them:
The skirmish weapons' augments are completely random, and can turn out to be a complete waste of time and gil.

Meanwhile, R/M/E weapons are guaranteed to be good, considering the lower damage compared to skirmish weapons, but unlike the skirmish weapons, your basic standard R/M/E will grant a weapon skill that can only be used with that weapon (with Mythics' unlockable WSes being the exception). Then there's the WS aftermath effects.

So while the base damage of a skirmish weapon, and the elemental resists on them are nice to look at, let's all keep in mind that trying for a skirmish weapon can be a literal double-edged sword in that the augments can be completely horrible, and you won't get a WS that has an AM effect tied to it.

Just stop posting whenever. You already proved how stupid you are everywhere else dam.
Offline
Posts: 936
By Chyula 2013-04-29 15:14:23  
Fenrir.Candlejack said: »
Hm, here's another thought as to why we should keep our R/M/E weapons and continue to soldier on upgrading them:
The skirmish weapons' augments are completely random, and can turn out to be a complete waste of time and gil.

Meanwhile, R/M/E weapons are guaranteed to be good, considering the lower damage compared to skirmish weapons, but unlike the skirmish weapons, your basic standard R/M/E will grant a weapon skill that can only be used with that weapon (with Mythics' unlockable WSes being the exception). Then there's the WS aftermath effects.

So while the base damage of a skirmish weapon, and the elemental resists on them are nice to look at, let's all keep in mind that trying for a skirmish weapon can be a literal double-edged sword in that the augments can be completely horrible, and you won't get a WS that has an AM effect tied to it.

Are you still living in few hours ago before the patch?, the new weapons put the skirmish weapons in the coffin. Unless they *** up the dat mine and got the wrong value.
http://www.bg-wiki.com/bg/April_2013_Version_Update_Changes
check the new weapons out.
 Fenrir.Camiie
Offline
サーバ: Fenrir
Game: FFXI
user: Camiie
Posts: 817
By Fenrir.Camiie 2013-04-29 15:16:04  
Fenrir.Candlejack said: »
Hm, here's another thought as to why we should keep our R/M/E weapons and continue to soldier on upgrading them:
The skirmish weapons' augments are completely random, and can turn out to be a complete waste of time and gil.

Meanwhile, R/M/E weapons are guaranteed to be good, considering the lower damage compared to skirmish weapons, but unlike the skirmish weapons, your basic standard R/M/E will grant a weapon skill that can only be used with that weapon (with Mythics' unlockable WSes being the exception). Then there's the WS aftermath effects.

So while the base damage of a skirmish weapon, and the elemental resists on them are nice to look at, let's all keep in mind that trying for a skirmish weapon can be a literal double-edged sword in that the augments can be completely horrible, and you won't get a WS that has an AM effect tied to it.

I hate random as much as anyone, but even in this day and age relics and such are a lengthy chore for most people. I'd definitely take my chances with the augment in this case.

And what the guy above me said.
[+]
 
Offline
Posts:
By 2013-04-29 15:19:08
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
Offline
Posts: 936
By Chyula 2013-04-29 15:23:08  
Fenrir.Candlejack said: »
Chyula said: »
Fenrir.Candlejack said: »
Hm, here's another thought as to why we should keep our R/M/E weapons and continue to soldier on upgrading them:
The skirmish weapons' augments are completely random, and can turn out to be a complete waste of time and gil.

Meanwhile, R/M/E weapons are guaranteed to be good, considering the lower damage compared to skirmish weapons, but unlike the skirmish weapons, your basic standard R/M/E will grant a weapon skill that can only be used with that weapon (with Mythics' unlockable WSes being the exception). Then there's the WS aftermath effects.

So while the base damage of a skirmish weapon, and the elemental resists on them are nice to look at, let's all keep in mind that trying for a skirmish weapon can be a literal double-edged sword in that the augments can be completely horrible, and you won't get a WS that has an AM effect tied to it.

Are you still living in few hours ago before the patch?, the new weapons put the skirmish weapons in the coffin. Unless they *** up the dat mine and got the wrong value.
http://www.bg-wiki.com/bg/April_2013_Version_Update_Changes
check the new weapons out.
I can only hope it's a case of messed up .Dats, but watch it not be the case and the new weapons will be augmentable, just like the skirmish weapons before them, and about 75% of the augments'll be either complete crap or extremely situational use type stuff. If that turns out to be the case, my point would still be valid.

If those stat is not a messed up dat mine then with or without augments the base stats already put anything in the game before patch in the coffin. You just can't beat something almost doubled your base damage. Btw some of those new weapons are crafted, you don't have to deal with random.
 Cerberus.Anjisnu
Offline
サーバ: Cerberus
Game: FFXI
user: anjisnu
Posts: 2803
By Cerberus.Anjisnu 2013-04-29 15:23:22  
so a 260 dmg great sword with acc/att wont beat ragnarok ? seriously give us all some of the ***you are smoking so we can cope too
[+]
 
Offline
Posts:
By 2013-04-29 15:28:19
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Bismarck.Altar
Offline
サーバ: Bismarck
Game: FFXI
user: altar1
Posts: 1676
By Bismarck.Altar 2013-04-29 16:03:02  
Fenrir.Candlejack said: »

Ok. You've had more than enough rope to hang yourself. It's time to stop posting.
[+]
 Cerberus.Detzu
Offline
サーバ: Cerberus
Game: FFXI
user: Detzu
Posts: 869
By Cerberus.Detzu 2013-04-29 16:17:18  
Cerberus.Anjisnu said: »
so a 260 dmg great sword with acc/att wont beat ragnarok ? seriously give us all some of the ***you are smoking so we can cope too

It's 247 base DMG, I ran numbers quickly it totally destroys ragnarok 99 :
699.974 vs 558.634.
I didn't bother with gearing it properly. BUT! We don't know what will happen in the future.
 Bahamut.Jaggerjack
Offline
サーバ: Bahamut
Game: FFXI
user: voiceless
Posts: 128
By Bahamut.Jaggerjack 2013-04-29 16:22:24  
Now We know why you said that Matsui!
[+]
 Ragnarok.Zeromega
Offline
サーバ: Ragnarok
Game: FFXI
user: Zeromega
Posts: 400
By Ragnarok.Zeromega 2013-04-29 16:24:15  
fingers still crossed they bring r/m/e back by next update, i give you atleast 30 days that relics got destroyed by ah gear

id bet money more than a few rme users have considered rage quit, or will if this goes on for long
Offline
Posts: 936
By Chyula 2013-04-29 16:27:18  
They'll probably upgrade REM by year end, it take time just like when they boost relic to empy level. SE want people buy the new expansion first before boosting old content.
 Cerberus.Neojuggernaut
Offline
サーバ: Cerberus
Game: FFXI
Posts: 209
By Cerberus.Neojuggernaut 2013-04-29 16:28:40  
I'm not computer or programming savvy at all but my question is, what prevents SE from just...beefing up existing RME damage to be proportioned to the new weapons? Example being, we log on after an update and all of a sudden Spharai have 175 damage instead of having to go through a process of modifying the weapon ourselves.
 Asura.Loneshadow
Offline
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-04-29 16:30:10  
Don't drop your R/M/E yet! Not until we make you rage quit next update atleast..
Offline
Posts: 936
By Chyula 2013-04-29 16:30:59  
Cerberus.Neojuggernaut said: »
I'm not computer or programming savvy at all but my question is, what prevents SE from just...beefing up existing RME damage to be proportioned to the new weapons? Example being, we log on after an update and all of a sudden Spharai have 175 damage instead of having to go through a process of modifying the weapon ourselves.

Money reason, the longer they can keep the player base grinding the more money they collect, and it doesnt help upgrading REM now when you want to promote their new released expansion.
Offline
Posts: 936
By Chyula 2013-04-29 16:31:30  
Asura.Loneshadow said: »
Don't drop your R/M/E yet! Not until we make you rage quit next update atleast..

So Lone can I have all your plates?
 Asura.Loneshadow
Offline
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-04-29 16:32:34  
Chyula said: »
Asura.Loneshadow said: »
Don't drop your R/M/E yet! Not until we make you rage quit next update atleast..

So Lone can I have all your plates?
Nope, too busy being congested. Might sell all my currency for 1g just to get it outta my inventory.
 Bismarck.Danz
Offline
サーバ: Bismarck
Game: FFXI
user: danz
Posts: 688
By Bismarck.Danz 2013-04-29 16:33:30  
Notice: this is an AH greataxe!






SE: ok NOW you can throw away your R/E/Ms

 Bahamut.Jaggerjack
Offline
サーバ: Bahamut
Game: FFXI
user: voiceless
Posts: 128
By Bahamut.Jaggerjack 2013-04-29 16:34:28  
Good news paladins and bards relics will never be outdated!
 Asura.Loneshadow
Offline
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-04-29 16:34:53  
I'm assuming you need Naakual gear to make updated versions.
Tlalpoloani become Oatixur.. ect ect
 
Offline
Posts:
By 2013-04-29 16:39:17
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Ragnarok.Hotkarl
Offline
サーバ: Ragnarok
Game: FFXI
user: hotkarl
Posts: 520
By Ragnarok.Hotkarl 2013-04-29 16:41:14  
Hasn't the purpose of the game always been to go and get the best gear/weapons/items? So what's changed, there's new stuff, go and get it. You want your weapons that are 10 years old to stay on top but it's ok for gear to get outdated every so often? What's the point in playing if all your 99 weapons are the end all be all? There isn't one. New equips are out there, stop crying and go seize the moment. That's why you Play the game I thought. I feel sorry for the devs, there's no pleasing some people.
[+]
Offline
Posts: 14020
By Quiznor 2013-04-29 16:44:06  
Bahamut.Jaggerjack said: »
Good news paladins and bards relics will never be outdated!

Exlolibur has always been outdated!
 Lakshmi.Cadant
Offline
サーバ: Lakshmi
Game: FFXI
user: cadant
Posts: 66
By Lakshmi.Cadant 2013-04-29 16:47:40  
Ragnarok.Hotkarl said: »
Hasn't the purpose of the game always been to go and get the best gear/weapons/items? So what's changed, there's new stuff, go and get it. You want your weapons that are 10 years old to stay on top but it's ok for gear to get outdated every so often? What's the point in playing if all your 99 weapons are the end all be all? There isn't one. New equips are out there, stop crying and go seize the moment. That's why you Play the game I thought. I feel sorry for the devs, there's no pleasing some people.

If R/M weapons didn't cost 100m+ to make no one would be complaining. As it stands though, most people in the game spent months making one and all that "work" (spending time on a videogame is not work, don't kid yourselves) is for naught now. Unless the drop rates on the mats used for the new AH'able weapons are beyond abysmal and people charge over the price of a R/M weapon, people are going to be mad.
[+]
 Asura.Loneshadow
Offline
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-04-29 16:49:23  
Valefor.Angierus said: »
Asura.Loneshadow said: »
I'm assuming you need Naakual gear to make updated versions.
Tlalpoloani become Oatixur.. ect ect

Doubtful, there are naakual's type mobs in delve.
I guess so. I was going on that based on the fact they have same models, similiar stats, and SE said delve is for players that have done Naakual and Skirmish before.
 Bahamut.Jaggerjack
Offline
サーバ: Bahamut
Game: FFXI
user: voiceless
Posts: 128
By Bahamut.Jaggerjack 2013-04-29 16:50:01  
i ment shield and horn!
First Page 2 3 ... 8 9 10 ... 135 136 137
Log in to post.