A linkshell mate just asked if Fantod was broken for anyone else. I happen to have had a Falcor out when they asked and mine wouldn't work either. Our linkshell members were asking things like maybe was spellcast breaking it or windower 4 perhaps had something to do with it. I happen to have no spellcast things set up, simply for the fact that I never bothered to learn how to set them up, so I don't think that's it.
Has anyone else noticed this or is having trouble too? Perhaps someone saw something mentioned about this being a known issue at some point? Thanks in advance for any responses.
In a related note, this ls mate claimed that Fantod was, in his opinion, Falcor's best move. I instantly was all: Um, what the heck are you talking about? It's just boost basically. 10.5% attack boost for the next hit/bite/scratch (whatever you call Falcor's melee swing). Personally I still with Choke Breath for it's paralyze effect early on if I'm fighting something tough, and fall back on Back Heel as my most commonly used Falcor TP move. Anyone else have opinions on this? They mentioned Fantod seemed to give a really high number if a Falcor triple-attacked. I just don't buy it. Thanks.
Edit: I was trying to do it through menu before. I made a macro for it: /ja "Fantod" <me>
...and when I hit it, it told me a command error occured and said /magic "Fantod" <me>
...when I plainly have it typed out as /ja in the macro. Weird.
Edit #2: Someone suggested spellcast interecepts things player-side before it gets sent to server, and while I don't use it, it loads in windower for me I guess. I unloaded it and now Fantod works. Problem solved. Topic can die unless anyone wants to chime in on Fantod's usefulness here I guess.