Endeavoring To Awaken --A Guide To Rune Fencer |
||
Endeavoring to Awaken --A Guide to Rune Fencer
Enhancing is fine, I don't mind. It's divine so high that is wtf, for only flash and possibly subbed banishes lol.
Could be setting up for other stuff down the line... maybe it will get more spells. More likely I think someone at SE said "Hey, you know what we could do to totally mess with players?"
More RUN-only spells would be nice.
I can't wait to see the merits!!
I'd like merits to reduce recast on lunge and enhance potency of the runes and / or lunge effect.
Great Sword looks to be tough to get a decent self-SC without Scourge. Was thinking that /SAM opening a fight with self-SC and MB on Lunge would be a great way to jack CE/VE up. I hope this the right place to ask....
So I am playing around on RUN and with Lunge and Gambit Gambit- uses runes harbored to reduce an enemy's elemental defense type depend on rune you harbor. Sure people know that and Lunge expends all runes to deal dmg. Ok for my question lets say I stack x3 Ingis Runes- increase resistance against ice and deals fire dmg Would Gambit make the enemy weak to fire or the ice? And sorry ahead of time if this has been asked Phoenix.Kojo said: » More RUN-only spells would be nice. as for that awesome AF3 drawing...i like how that ***looks :< now i want the stats... Odin.Arkista said: » I hope this the right place to ask.... So I am playing around on RUN and with Lunge and Gambit Gambit- uses runes harbored to reduce an enemy's elemental defense type depend on rune you harbor. Sure people know that and Lunge expends all runes to deal dmg. Ok for my question lets say I stack x3 Ingis Runes- increase resistance against ice and deals fire dmg Would Gambit make the enemy weak to fire or the ice? And sorry ahead of time if this has been asked Asura.Rekin said: » Odin.Arkista said: » I hope this the right place to ask.... So I am playing around on RUN and with Lunge and Gambit Gambit- uses runes harbored to reduce an enemy's elemental defense type depend on rune you harbor. Sure people know that and Lunge expends all runes to deal dmg. Ok for my question lets say I stack x3 Ingis Runes- increase resistance against ice and deals fire dmg Would Gambit make the enemy weak to fire or the ice? And sorry ahead of time if this has been asked Offline
Posts: 333
Temper is all rdm has left, are you really going to take that away also?
DuzellLevi said: » Temper is all rdm has left, are you really going to take that away also? It'd probably make it weak to fire since you were using fire to damage it. My question about gambit is the potency of the resistance down significant enough to warrant SC+MBs or straight up timed nukes again. In that case would the damage be significant enough to warrant pure nuking BLMs or SCHs who can buff/heal?[/quote]
Gambit is lasting for about 1 min if it is significant weakness to resistance then would be a great time to nuke. Odin.Arkista said: » Quote: It'd probably make it weak to fire since you were using fire to damage it. My question about gambit is the potency of the resistance down significant enough to warrant SC+MBs or straight up timed nukes again. In that case would the damage be significant enough to warrant pure nuking BLMs or SCHs who can buff/heal? Gambit is lasting for about 40 secs or so if it is significant weakness to resistance then would be a great time to nuke. Enuyasha said: » Odin.Arkista said: » Quote: It'd probably make it weak to fire since you were using fire to damage it. My question about gambit is the potency of the resistance down significant enough to warrant SC+MBs or straight up timed nukes again. In that case would the damage be significant enough to warrant pure nuking BLMs or SCHs who can buff/heal? Gambit is lasting for about 40 secs or so if it is significant weakness to resistance then would be a great time to nuke. Bar light and Bar dark are necessary to complete the job. Rdm or WHM not having those spells is just a lazy response to addressing why RUN doesn't have either.
And perhaps a Max HP boost or five could help with the whole light armor thing. Playing around with Lunge and Gambit doing some nice dmg I hope it doesn't get nerfed. Anyone playing with it outside abyssea got any numbers see where mine compare thanks if you can.
Odin.Arkista said: » Playing around with Lunge and Gambit doing some nice dmg I hope it doesn't get nerfed. Anyone playing with it outside abyssea got any numbers see where mine compare thanks if you can. doing like 1.6-1715 unresisted~
Enuyasha said: » Ragnarok.Zeromega said: » potential solid subs dnc nin drk also: Fencer if we do definitely go down the Axe route Isn't SAM a possibility here? - Hasso/Seigan (obv when using GS/GA) - Store TP II (+15) - Zanshin II (25% chance of swinging again after a miss) - Third Eye for a pretty nice defensive tool And I'm not sure /RDM is crazy, particularly for solo: - Haste, Dispel, - Convert (paired with native RUN refresh) - MAB II (+24) for "enspell" and Lunge damage - Minor conveniences, but sneak/invis and Clear Mind II (hMP) have some usefulness Enuyasha said: » Should we really be using Lnge in ENM- gear :< Good point. For feet, could use Cobra Unit mage feet for MAB+3 (only 1 less than Spolia) without the Enmity -6. Nothing really comparable to Spolia hands MAB+7 though (Arcane Cuffs from MMM - ugh - with MAB+4? Cobra hands for MAB+2?) Perhaps AF hands will help here once those arrive... Im only using /sam ATM for skilling :( I dont recommend increasing the recast on Flash.
Seigan sounds nice though. Looks close to what I was doing on lvl 70ish mobs about 1.6k w/o mab
2kish with +24 mab and when I would use Gambit and use lunge with 3 more runes it was adding about another 400dmg with the +24MaB. Siren.Kyte
Offline
I'm probably going to be using Toad Mittens for a while >_>;;
Someone mentioned RUN/MNK.
Offline
Posts: 38
I haven't hit 99 yet but I'm considering run/rdm I think hells guardian is the perfect atma for run I can't wait to try it out
I have been doing Lunge for 4.4-4.9k, "fun" but only good once every 3 min. Kinda a waste to use MAB atma just for this. On the bright side, you are able to do more damage with Herculean Slash too. Getting around 2+k ws. Been trying to do Herculean Slash > Herculean Slash > Magic burst with Lunge but sadly mob dies before this.
If you're going for e-peen numbers while leveling, use MAB atmas. If you want to actually contribute to the alliance, use the standard DD atmas (RR, GR, Apoc/SS).
DW axes is rather nice as well. Splitting hairs, but a GSD RUN/SAM is likely best using RR/Apoc/VV or RR/Apoc/AaO
Pretty sure the former is ideal Phoenix.Capuchin said: » Enuyasha said: » Ragnarok.Zeromega said: » potential solid subs dnc nin drk also: Fencer if we do definitely go down the Axe route Isn't SAM a possibility here? - Hasso/Seigan (obv when using GS/GA) - Store TP II (+15) - Zanshin II (25% chance of swinging again after a miss) - Third Eye for a pretty nice defensive tool And I'm not sure /RDM is crazy, particularly for solo: - Haste, Dispel, Phalanx, Cure I-IV - Convert (paired with native RUN refresh) - MAB II (+24) for "enspell" and Lunge damage - Minor conveniences, but sneak/invis and Clear Mind II (hMP) have some usefulness Enuyasha said: » Should we really be using Lnge in ENM- gear :< Good point. For feet, could use Cobra Unit mage feet for MAB+3 (only 1 less than Spolia) without the Enmity -6. Nothing really comparable to Spolia hands MAB+7 though (Arcane Cuffs from MMM - ugh - with MAB+4? Cobra hands for MAB+2?) Perhaps AF hands will help here once those arrive... |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|