Endeavoring To Awaken --A Guide To Rune Fencer |
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Endeavoring to Awaken --A Guide to Rune Fencer
No we've been avoiding mainstream GoV camps too
I'm not sure how to tell, it doesn't show up as Tactical Parry, Tactical Parry II, etc. I only see one.
TP gain would be easily noticeable. At 55 I'm still getting base Tactical Parry TP afaik
They could just give it a 4-hit 60% strength mod mythic WS with a 50% attack boost!
I'm only at 60 atm. I really haven't noticed.
Apparently, Riposte already half-exists for NIN. Any idea when the merit WS changes happen so I can fit in Reso? I think I'd rather mess with reso than Ruinator
What are the top 3 feet choices for reso after Heca? i cant think right now
No idea here, when should we expect another update? Surely not October..?
Probably April/May
Fenrir.Sylow said: » They could just give it a 4-hit 60% strength mod mythic WS with a 50% attack boost! I expect a magic WS, just for irony.
Valefor.Prothescar said: » I expect a magic WS, just for irony. Damn, you beat me. I think a WS that recovers HP would be cool.
Phoenix.Shiomi said: » I think a WS that recovers HP would be cool. Does run get Sanguine natively? Sanguinlutionastrophe
fTP 3 60%STR +35% attack 50% Dmg -> HP @ 100TP, 75% @ 200TP, 100% @ 300TP Occ. kills user because it's too awesome They apparently get Swift Blade, I'd hope they get Sanguine Blade.
We have to wait to see if they get MYTHIC! Don't jump the gun folks :P
With the cryptic hint given in Sowilo Claymore, I'm really expecting a RUN only GS called Tournesol.
Well-- a prestige weapon of some caliber.
I'm wondering how the spell Foil works. It says enhances evasion against special attacks. Is that enemy TP moves, critical hits, or something else?
I'd hazard a guess that Foil is for TP moves, since there's plenty of gear with text about lowering enemy crits.
I've a question for you other RUNs in regard to the Barspells. I went to test RUN out on a NM the other night with my LS and threw my Bar up, then when the WHM with capped enhancing threw his Bar up for the party, the log showed that his had no effect on me. This supposed to be normal, or does this imply that RUN has some kind of higher potency built into our Bars? I ask since my experiences with other enhancing spells usually indicate that only something as or more potent can overwrite a spell currently up usually, so was wondering if there's something to this or not. I've been thinking about what "Scholar Type" fixes could be done to RUN to help boost the job too.
I think SE likes stances too much, so I was trying not to think about that. And something like this could be a job trait added into a merit category when they get around to it, but what about adding temporary job traits pending on the runes used? Since SCH already has Stormsoul, I thought it kinda silly to go back to stats. But say 1 Ignis could grant Attack Bonus 1, 2 Ignis Attack Bonus II, 3 = 3, etc? Fire - Atk Bonus Ice - MAB Bonus Wind - Eva Bonus Earth - Def Bonus Lightning - Acc Bonus Water - MDB Bonus Light - Not sure. Skillchain Bonus? Dark - Not Sure. Mag Burst Bonus? That way if you needed a bit extra evasion to tank, stack wind runes. More defense? Earth Runes. Have a Paladin? Fire Runes for atk. Granted I'm only 40 still too, so if (likely when) we go above 3 runes some stuff like Atk Bonus 4 might be a touch broken. A lot of some of the problems mentioned as well are also fixed by weapon selection and SE giving the job some "unique" weapons that enhance traits it already has. Question on Embolden. Has anyone tested it to see if Shell V alone would put it at MDT cap? Might be nice to get a perma MDT-50% without additional gear. Lakshmi.Chilzen said: » Shell V should be 36.3% (93/256) with Embolden.
In comparison. a maximum strength Shellra V from a fully merited WHM wearing +2 relic pants is about 29.3%. Valefor.Prothescar said: » Shell V should be 36.3% (93/256) with Embolden. I'm sensing an AF1/2/3 piece or two might enhance embolden, either by duration bonus or potency bonuses. Carbuncle.Verina said: » Getting special traits like that would defeat the purpose of runes. If anything, add more wards/effusions that give attack bonuses and stuff.
My bad on embolden, obviously read it wrong. Still a nice boost for a boosted Shell V you can keep up indefinitely.
Ragnarok.Martel
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Getting 4 TP per parry on 99 Rune Fencer. So Tactical Parry III. I was really hoping it'd be higher.
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